WIP: Vers le voisinage de Moore 3D, toujours...
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@ -406,16 +406,10 @@ bool compute_space(int cube_side,
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int s = step_z * cube_side + step_y * cube_side + step_x * cube_side + 1;
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int side_size = cube_side; /* IT IS A CUBE ! space_x = space_y = space_z */
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draw_a_central_star_in_a_cubic_space (lines_origin, s, side_size);
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draw_EW_ZA_SN_in_a_cubic_space (lines_origin, s, side_size);
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// draw_EW_ZA_SN_in_a_cubic_space (lines_origin, s, side_size);
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if (0) for (int i = 0; i < side_size * side_size * side_size; i ++)
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draw_a_central_star (lines_origin, s + i * 6);
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// draw_a_central_star (lines_origin, s + 4 * 6); // W
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// draw_a_central_star (lines_origin, s + 10 * 6); // A
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// draw_a_central_star (lines_origin, s + 12 * 6); // S
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// draw_a_central_star (lines_origin, s + 14 * 6); // N
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// draw_a_central_star (lines_origin, s + 16 * 6); // Z
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// draw_a_central_star (lines_origin, s + 22 * 6); // E
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//
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// draw_a_central_star (lines_origin, s + 12 * 6); // W
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// draw_a_central_star (lines_origin, s + 112 * 6); // E
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@ -434,6 +428,7 @@ bool compute_space(int cube_side,
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printf("side = %d step_x = %d step_y = %d step_z = %d\n",\
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cube_side, (cube_side + 1) * (cube_side + 1), cube_side + 1, 1);
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/* ------------------------------------------------------------------------*/
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/* 3 5 7 11 */
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/* ------------------------------------------------------------------------*/
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/* C 13 62 171 */
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@ -442,16 +437,61 @@ bool compute_space(int cube_side,
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/* step_y 4 6 8 */
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/* |side/2| 1 (f) 2 3 4 */
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/* ------------------------------------------------------------------------*/
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/* N-S C +/- f */
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/* Z-A C +/- side x f */
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/* E-W C +/- side x side x f */
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/* ----- if side = 3 ---------------------------------------------------*/
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/* W 4 (- 9) 12 (- 50) 24 (- 147) */
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/* E 22 (+ 9) 112 (+ 50) 318 (+ 147) */
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/* A 10 (- 3) 52 (- 10) 150 (- 21) */
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/* Z 16 (+ 3) 72 (+ 10) 192 (+ 21) */
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/* S 12 (- 1) 60 (- 2) 168 (- 3) */
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/* N 14 (+ 1) 64 (+ 2) 174 (+ 3) */
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/*------------------------------------------------------------------------*/
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/* N-S C +/- f */
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/* Z-A C +/- side x f */
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/* E-W C +/- side x side x f */
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/* */
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// draw_a_central_star (lines_origin, s + 14 * 6);
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/* EZ 25 22+3 */
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/* EA 19 22-3 */
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/* ES 21 22-1 */
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/* EN 23 22+1 */
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/* WZ 7 4+3 */
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/* WA 1 4-3 */
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/* WS 3 4-1 */
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/* WN 5 4+1 */
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/* ZE 25 16+9 */
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/* ZW 7 16-9 */
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/* ZS 15 16-1 */
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/* ZN 17 16+1 */
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/* AE 19 10+9 */
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/* AW 1 10-9 */
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/* AS 9 10-1 */
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/* AN 11 10+1 */
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/* */
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/* SE 21 12+9 */
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/* SW 3 12-9 */
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/* SZ 15 12+3 */
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/* SA 9 12-3 */
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/* */
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/* NE 23 14+9 */
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/* NW 5 14-9 */
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/* NZ 17 14+3 */
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/* NA 11 14-3 */
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/* */
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/* */
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/* ----------------------- if side = 5 ----------------------------------*/
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/* WN 12 (- 50) 24 (- 147) */
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/* ZS 10 70 */
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/*-------------------------------------------------------------*/
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@ -559,7 +559,7 @@ static void get_model_data_and_user_preferences(){
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* JE CHOISIS DES CUBES AYANT DES COTÉS IMPAIRS POUR QU'IL Y AIT UNE CASE CENTRALE
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*/
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cube_side = 11; // 0 < cube_side
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cube_side = 3; // 0 < cube_side
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int arrows_array_size = 0;
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while (*(arrows + arrows_array_size) != un_nombre_ad_hoc_que_je_mets_a_la_fin_du_tableau_pour_en_mesurer_la_taille)
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