WIP: => il faut faire un cas particulier (dans erase_arrow()) si (address == arrows_nb) 👀

This commit is contained in:
Jean Sirmai 2023-10-29 20:58:36 +01:00
parent 74fea2b3be
commit 874d237fc7
Signed by: jean
GPG Key ID: FB3115C340E057E3
1 changed files with 21 additions and 18 deletions

View File

@ -137,7 +137,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z, int print)
buffer_vertex_origin[buffer_vertex_size + 1] = y;
buffer_vertex_origin[buffer_vertex_size + 2] = z;
if (print) printf("In graphics_write_vertex() buffer_vertex_size => [%2d] [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\
if (print) printf("In graphics_write_vertex() buffer_vertex_size => [%2ld] [%2ld > %2ld] (%6.3f,%6.3f,%6.3f)\n",\
buffer_vertex_size / 3, buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z);
buffer_vertex_size += 3;
@ -181,7 +181,7 @@ void graphics_write_line (GLuint a, GLuint b, int print)
buffer_lines_origin[buffer_lines_size + 0] = a;
buffer_lines_origin[buffer_lines_size + 1] = b;
if (print) printf("In graphics_write_line() buffer_lines_size => [%2d] [%2d > %2d] (%3u > %3u )\n\n",\
if (print) printf("In graphics_write_line() buffer_lines_size => [%2ld] [%2ld > %2ld] (%3u > %3u )\n\n",\
buffer_lines_size / 2, buffer_lines_size + 0, buffer_lines_size + 1, a, b);
buffer_lines_size += 2;
@ -674,6 +674,7 @@ static inline int erase_arrow (int arrows_nb, int address,
int console)
{
assert (arrows_nb);
assert (address <= arrows_nb);
arrows_nb --;
int mem = arrows_ptr[address].site;
@ -685,26 +686,27 @@ static inline int erase_arrow (int arrows_nb, int address,
arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
if (console) printf("in erase_arrow() : arrows_nb = %d > %d arrow to erase > (address = %d, site = %d)\n\
: arrows_ptr[%d].site = %d >> %d (%d is last arrow.site)\n",\
arrows_nb + 1, arrows_nb, address, address, site, mem, arrows_ptr[address].site, arrows_ptr[arrows_nb].site);
for (long i = 0 + address * 6; i < 6 + address * 6; i++)
buffer_vertex_origin [buffer_vertex_0_arrow + i]
= buffer_vertex_origin [buffer_vertex_size - 6 + i];
for (long i = 0; i < 6; i++)
buffer_colors_origin [buffer_colors_0_arrow + (address + 4) * 6 + i]
= buffer_colors_origin [buffer_colors_size - 6 + i];
if (console) printf("in erase_arrow() : arrows_nb decreases from %d to %d. the erased arrow was at address : %d\n\
: arrows_ptr[%d].site (value: %d) was replaced by %d (%d was the value of the last arrow.site)\n",\
arrows_nb + 1, arrows_nb, address, address, mem, arrows_ptr[arrows_nb].site, arrows_ptr[arrows_nb].site);
void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
for (long i = 0 + address * 6; i < 6 + address * 6; i++)
buffer_vertex_origin [buffer_vertex_0_arrow + i]
= buffer_vertex_origin [buffer_vertex_size - 6 + i];
void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
for (long i = 0; i < 6; i++)
buffer_colors_origin [buffer_colors_0_arrow + (address + 4) * 6 + i]
= buffer_colors_origin [buffer_colors_size - 6 + i];
/* buffer_vertex_size -= 6; // <<< ceci est fait dans : graphics_write_vertex() */
/* buffer_colors_size -= 6; // <<< ceci est fait dans : graphics_write_colors() */
@ -737,6 +739,7 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
current_weight = arrows_ptr[i].load;
break;
}
assert (address <= arrows_nb);
if (address == -1 && requested_weight > 0)
return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, arrow_x, arrow_y, arrow_z, console);
@ -755,10 +758,10 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
void main_test_graphics (void)
{
srand(time(NULL)); int rand(void); void srand(unsigned int seed); int arbitrary = 4, randomize = 0, console = 0;
int space_X = 1, space_Y = 1, space_Z = 1, density_max = space_X * space_Y * space_Z;
int arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1, density_max = space_X * space_Y * space_Z;
if (randomize) {space_X = 1 + rand() % arbitrary; space_Y = 1 + rand() % arbitrary; space_Z = 1 + rand() % arbitrary;}
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
int load = 0, site = 0, x = 0, y = 0, z = 0, arrows_nb = 0, specif_arrows_nb = rand() % density_max / 2;
/* int load = 0, site = 0, x = 0, y = 0, z = 0, specif_arrows_nb = rand() % density_max / 2; */
/*--------------------------------------------------------------------------------*/
@ -811,9 +814,9 @@ void main_test_graphics (void)
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 1, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 2, 0, 0, 0, console);
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console); */
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console); */
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console); */
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console);