OK (space & arrows) pour de petits nombres. Nettoyage en cours.
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@ -38,58 +38,7 @@ typedef struct arrow_t {
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GLuint z;
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};
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/*
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* Writes basis and tip for all arrows into vertex and color buffers
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*
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* @param dimensions (x,y,z)
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*
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* @return void
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*/
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void arrows_write_terminations (long x, long y, long z);
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/*
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* Writes lines for arrow oriented to the east or west into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_east_west (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the zenith or nadir into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_zenith_nadir (long s, int weight, int site);
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/*
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* Writes lines for arrow oriented to the south or north into lines buffer
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*
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* @param s,
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* weight,
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* site
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*
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* @return void
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*/
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void write_arrow_lines_south_north (long s, int weight, int site);
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/*
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* Writes three lines that draw arrow basis (central star) into lines buffer
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*
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* @param n
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*
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* @return void
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*/
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void arrows_write_basis (long n);
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int write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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int write_one_arrow(int offset_vertex,
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int space_X, int space_Y, int space_Z,
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int weight, int site, int x, int y, int z);
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@ -27,19 +27,6 @@
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#include <stdbool.h>
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#include <GL/glu.h>
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int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z);
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long write_grids_on_space_faces (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style);
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/*
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* Writes grid lines intersections to vertex and color buffers
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_intersections (long x, long y, long z);
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/*
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* Writes grid ridges to vertex and color buffers
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*
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@ -47,41 +34,14 @@ void grid_write_intersections (long x, long y, long z);
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*
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* @return void
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*/
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void grid_write_ridges (long x, long y, long z);
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int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z);
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/*
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* Writes marks (each space unit) along space ridges
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*
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* @param coords long (x,y,z) // , step_x, step_y, step_z
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*
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* @return void
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*/
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void grid_write_marks (long x, long y, long z);
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/*
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* Writes grid lines for x axis to vertex and color buffers
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* Writes grid lines on space faces
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_x (long x, long y, long z);
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long write_grids_on_space_faces (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style);
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/*
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* Writes grid lines for y axis to vertex and color buffers
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_y (long x, long y, long z);
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/*
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* Writes grid lines for z axis to vertex and color buffers
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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void grid_write_z (long x, long y, long z);
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@ -19,7 +19,7 @@
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* aint with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../include/base.h"
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@ -40,64 +40,7 @@
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*
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* @return void
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*/
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void arrows_write_terminations (long x, long y, long z)
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{
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float max, i, j, k, vx, vy, vz, arrow_basis_width, arrow_tip_padding, nuance = 0.24f;
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max = fmax(x, y); max = fmax(max, z);
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// arrow_basis_width donne la dimension de l'étoile centrale
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arrow_basis_width = 0.3f * (1 / max),
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// décale légèrement les pointes des flèches
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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arrow_tip_padding = 0.1 * (1 / max);
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for (i = 0; i < x; i++)
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for (j = 0; j < y; j++)
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for (k = 0; k < z; k++){
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vx = (2 * i / x - 1) * x / max + (1 / max);
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vy = (2 * j / y - 1) * y / max + (1 / max);
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vz = (2 * k / z - 1) * z / max + (1 / max);
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// X - X axis - central star (basis)
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graphics_write_vertex(vx + arrow_basis_width, vy, vz);
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graphics_write_vertex(vx - arrow_basis_width, vy, vz);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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// Y - Y axis - central star (basis)
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graphics_write_vertex(vx, vy + arrow_basis_width, vz);
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graphics_write_vertex(vx, vy - arrow_basis_width, vz);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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// Z - Z axis - central star (basis)
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graphics_write_vertex(vx, vy, vz + arrow_basis_width);
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graphics_write_vertex(vx, vy, vz - arrow_basis_width);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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graphics_write_color(1.0f - nuance / 3, 0.0f + nuance, 0.0f + nuance);
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graphics_write_color(0.0f + nuance, 1.0f - nuance, 1.0f - nuance);
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// Y - Y (ZENITH - NADIR) axis - arrows tips (cyan - magenta)
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graphics_write_vertex (vx, vy + (1 / max) - arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy - (1 / max) + arrow_tip_padding, vz);
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graphics_write_color(0.0f + nuance, 1.0f - nuance / 3, 0.0f + nuance);
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graphics_write_color(1.0f - nuance, 0.0f + nuance, 1.0f - nuance);
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// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
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graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
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};
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}
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/*
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* Writes lines for arrow oriented towards east or west into lines buffer
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@ -108,7 +51,7 @@ void arrows_write_terminations (long x, long y, long z)
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*
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* @return void
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*/
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void write_arrow_lines_east_west (long offset, int weight, int site)
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static void write_arrow_lines_east_west (long offset, int weight, int site)
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{
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graphics_write_line (offset + 2, offset + 6 + site % 2);
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graphics_write_line (offset + 3, offset + 6 + site % 2);
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@ -125,7 +68,7 @@ void write_arrow_lines_east_west (long offset, int weight, int site)
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*
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* @return void
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*/
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void write_arrow_lines_zenith_nadir (long offset, int weight, int site)
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static void write_arrow_lines_zenith_nadir (long offset, int weight, int site)
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{
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graphics_write_line (offset + 0, offset + 8 + site % 2);
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graphics_write_line (offset + 1, offset + 8 + site % 2);
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@ -142,7 +85,7 @@ void write_arrow_lines_zenith_nadir (long offset, int weight, int site)
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*
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* @return void
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*/
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void write_arrow_lines_south_north (long offset, int weight, int site)
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static void write_arrow_lines_south_north (long offset, int weight, int site)
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{
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graphics_write_line (offset + 0, offset + 10 + site % 2);
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graphics_write_line (offset + 1, offset + 10 + site % 2);
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@ -157,7 +100,7 @@ void write_arrow_lines_south_north (long offset, int weight, int site)
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*
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* @return void
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*/
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void arrows_write_basis(long offset)
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static void arrows_write_basis(long offset)
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{
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graphics_write_line (offset + 0, offset + 1);
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graphics_write_line (offset + 2, offset + 3);
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@ -167,27 +110,26 @@ void arrows_write_basis(long offset)
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/******************************************************************************/
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int write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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int space_X_int, int space_Y_int, int space_Z_int,
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int weight, int site, int arrow_x, int arrow_y, int arrow_z)
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int write_one_arrow(int offset_vertex,
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int space_X_int, int space_Y_int, int space_Z_int,
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int weight, int site, int arrow_x, int arrow_y, int arrow_z)
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{
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float space_X = space_X_int, space_Y = space_Y_int, space_Z = space_Z_int;
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float max = fmax(space_X, space_Y);
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max = fmax(max, space_Z);
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float max = fmax(space_X_int, space_Y_int);
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max = fmax(max, space_Z_int);
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float i = arrow_x, j = arrow_y, k = arrow_z;
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float vx = (2 * i / space_X - 1) * space_X / max + (1 / max),
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vy = (2 * j / space_Y - 1) * space_Y / max + (1 / max),
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vz = (2 * k / space_Z - 1) * space_Z / max + (1 / max);
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float vx = (2 * i / space_X_int - 1) * space_X_int / max + (1 / max),
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vy = (2 * j / space_Y_int - 1) * space_Y_int / max + (1 / max),
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vz = (2 * k / space_Z_int - 1) * space_Z_int / max + (1 / max);
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// arrow_basis_width donne la dimension de l'étoile centrale
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GLfloat arrow_basis_width = 0.3f * (1 / max),
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GLfloat arrow_basis_width = (1 / max) / 5;
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// décale légèrement les pointes des flèches
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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arrow_tip_padding = 0.1 * (1 / max);
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GLfloat arrow_tip_padding = (1 / max) / 10;
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// X - X axis - central star (basis)
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graphics_write_vertex(vx + arrow_basis_width, vy, vz);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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/* offset_vertex += 6; */
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/* offset_colors += 6; */
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graphics_write_line (offset_vertex + 0, offset_vertex + 1);
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graphics_write_line (offset_vertex + 2, offset_vertex + 3);
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graphics_write_line (offset_vertex + 4, offset_vertex + 5);
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/* offset_lines += 3; // inutile... */
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GLfloat nuance = 0.24f;
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// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
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graphics_write_color(1.0f - nuance / 4, 1.0f - nuance / 4, 0.0f + nuance);
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graphics_write_color(0.0f + nuance * 2, 0.0f + nuance * 2, 1.0f - nuance);
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graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
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/* offset_vertex += 6; */
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/* offset_colors += 6; */
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switch(site){
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case EAST: case WEST: write_arrow_lines_east_west (offset_vertex, weight, site); break;
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@ -379,7 +379,7 @@ void graphics_draw(const void *gl_area)
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/* Use our shaders */
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glUseProgram(entry->program);
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// if (pref_style_mix_colors == 0)
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// if (pref_show_space_design_mix_colors == 0)
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glClearColor(0, 0, 0, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -564,10 +564,10 @@ bool graphics_shutdown(const void *gl_area)
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*
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* For each arrow the following parameters are displayed :
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* - rank in the array
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* - weight (or load)
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* - load (or weight)
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* - coordinates in space (site, x, y, z)
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*/
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static void show_arrows_array (struct arrow_t *arrows, int arrows_nb)
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static void print_arrows_array (struct arrow_t *arrows, int arrows_nb)
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{
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printf(" [rank] load | site x y z");
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for (int i = 0; i < arrows_nb; i++)
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@ -584,61 +584,17 @@ static void show_arrows_array (struct arrow_t *arrows, int arrows_nb)
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* NB The space may be empty or saturated with arrows or any value in between
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* Only one arrow per possible coordinates with a load max equal to ? TODO
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*/
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static void show_user_choices(struct arrow_t *arrows, int arrows_nb,
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static void print_user_choices(struct arrow_t *arrows, int arrows_nb,
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int space_size_x, int space_size_y, int space_size_z,
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int prefer, int show_all, int show_array, int style)
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int show_array, int show_space_design)
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{
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if (show_array) printf("\n");
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printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\t", space_size_x, space_size_y, space_size_z);
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if (show_all && prefer == 0) printf("prefer = %d <> show all grids", prefer);
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if (show_all && prefer == 1) printf("prefer = %d <> show no grid", prefer);
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if (show_all && prefer > 1) printf("show grids according rule (%d)", prefer);
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if (style) printf("orientations grilles alternées");
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printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\tarrows nb = %d\t",\
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space_size_x, space_size_y, space_size_z, arrows_nb);
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if (show_space_design) printf("orientations grilles alternées");
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printf("\n");
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if (show_all) printf("\
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initial arrows data with arrows_nb = %d\n", arrows_nb);
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if (show_array) show_arrows_array (arrows, arrows_nb);
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}
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/*
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* Prints vertex and lines buffers_states (sizes) at major steps and at the end of a session.
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* Major steps are creation of grids and creation of arrows
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* Arithmetic verification is provided at each step
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*/
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static void show_buffers_states(int space_X, int space_Y, int space_Z, int arrows_nb,
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int offset_after_grids, int buffer_vertex_size,
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int buffer_lines_size_after_cubes, int buffer_lines_size)
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{
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int offset_after_arrows = buffer_vertex_size / 3, difference = offset_after_arrows - offset_after_grids;
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printf("\n - - - - - - - - - - - - - - - - - - - - - - - - - - - -");
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printf("\n buffer_vertex_offset_after grids = %6d\t%6d = (x+1)*(y+1)*(z+1); <--> (x,y,z = %d,%d,%d)",\
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offset_after_grids, (space_X + 1)*(space_Y + 1)*(space_Z + 1), space_X, space_Y, space_Z);
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printf("\n buffer_vertex_offset_after arrows = %6d\t%6d = %d + %d; <--> %d = 12 x %d (there are %d cubes)",\
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offset_after_arrows, offset_after_arrows, offset_after_grids,\
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difference, difference, difference / 12, difference / 12);
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printf("\n buffer_lines_offset after cubes = %6d\t%6d = 2 * (%dx%d + %dx%d + %dx%d); <--> 2 * (x*y + x*z + y*z)",\
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buffer_lines_size_after_cubes, ((space_X+1) * (space_Y+1) + (space_X+1) * (space_Z+1) + (space_Y+1) * (space_Z+1)) * 2,
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space_X+1, space_Y+1, space_X+1, space_Z+1, space_Y+1, space_Z+1);
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printf("\n buffer_lines_offset after arrows = %6d\t%6d = %d + %d; <--> %d = (3 + 4) x 2 x %d (arrows_nb = %d)",\
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buffer_lines_size, buffer_lines_size, buffer_lines_size_after_cubes,\
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buffer_lines_size - buffer_lines_size_after_cubes, arrows_nb * 14, arrows_nb, arrows_nb);
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if (arrows_nb < 0) // LOL ! This error no more exists !
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printf("\n ERR : %d - %d = %d %d = %d x %d\n",\
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arrows_nb * 14, buffer_lines_size - buffer_lines_size_after_cubes,\
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arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes),\
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arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes),\
|
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(arrows_nb * 14 - (buffer_lines_size - buffer_lines_size_after_cubes)) / arrows_nb, arrows_nb);
|
||||
|
||||
if (arrows_nb > 1)
|
||||
printf("\n WARNING In this test, it may happens that some arrows (whatever their weights) are drawn superimposed (check the list).\n");
|
||||
else printf("\n");
|
||||
if (show_array) print_arrows_array (arrows, arrows_nb);
|
||||
}
|
||||
|
||||
|
||||
|
@ -662,14 +618,14 @@ static void show_buffers_states(int space_X, int space_Y, int space_Z, int arrow
|
|||
|
||||
|
||||
/*
|
||||
* Assigns a new weight to the arrow at address (address)
|
||||
* Assigns a new load to the arrow at address (address)
|
||||
*/
|
||||
static int rewrite_arrow (int arrows_nb, int address, int weight, int site, int x, int y, int z)
|
||||
static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z)
|
||||
{
|
||||
arrows[address].load = weight;
|
||||
arrows[address].load = load;
|
||||
|
||||
// if (! TEST)
|
||||
// show_arrows_array (arrows, arrows_nb);
|
||||
// print_arrows_array (arrows, arrows_nb);
|
||||
|
||||
return arrows_nb;
|
||||
}
|
||||
|
@ -678,7 +634,7 @@ static int rewrite_arrow (int arrows_nb, int address, int weight, int site, int
|
|||
* Creates a new arrow at address (address)
|
||||
* NB Weights (or loads) are NOT added
|
||||
*/
|
||||
static inline int create_arrow (int arrows_nb, int weight, int site, int x, int y, int z)
|
||||
static inline int create_arrow (int arrows_nb, int load, int site, int x, int y, int z)
|
||||
{
|
||||
void *newptr = g_realloc(arrows, (arrows_nb + 1) * sizeof(struct arrow_t));
|
||||
|
||||
|
@ -687,7 +643,7 @@ static inline int create_arrow (int arrows_nb, int weight, int site, int x, int
|
|||
else
|
||||
perror("Can't allocate new arrow buffer!\n");
|
||||
|
||||
arrows[arrows_nb].load = weight;
|
||||
arrows[arrows_nb].load = load;
|
||||
arrows[arrows_nb].site = site;
|
||||
arrows[arrows_nb].x = x;
|
||||
arrows[arrows_nb].y = y;
|
||||
|
@ -696,7 +652,7 @@ static inline int create_arrow (int arrows_nb, int weight, int site, int x, int
|
|||
arrows_nb ++;
|
||||
|
||||
// if (! TEST)
|
||||
// show_arrows_array (arrows, arrows_nb);
|
||||
// print_arrows_array (arrows, arrows_nb);
|
||||
|
||||
return arrows_nb;
|
||||
}
|
||||
|
@ -725,7 +681,7 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
|
|||
perror("Can't allocate new arrow buffer!\n");
|
||||
|
||||
// if (! TEST)
|
||||
// show_arrows_array (arrows, arrows_nb);
|
||||
// print_arrows_array (arrows, arrows_nb);
|
||||
|
||||
return arrows_nb;
|
||||
}
|
||||
|
@ -769,9 +725,9 @@ static inline int set_arrow (struct arrow_t *arrows, int arrows_nb, int requeste
|
|||
if (address >= 0 && current_weight != requested_weight)
|
||||
return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z);
|
||||
|
||||
// if (! TEST && address >= 0 && current_weight == requested_weight) show_arrows_array(arrows, arrows_nb, x, y, z);
|
||||
// if (! TEST && address >= 0 && current_weight == requested_weight) print_arrows_array(arrows, arrows_nb, x, y, z);
|
||||
|
||||
// if (! TEST && address == -1 && requested_weight == 0) show_arrows_array(arrows, arrows_nb, x, y, z);
|
||||
// if (! TEST && address == -1 && requested_weight == 0) print_arrows_array(arrows, arrows_nb, x, y, z);
|
||||
|
||||
return arrows_nb;
|
||||
}
|
||||
|
@ -879,11 +835,10 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
space_Z = 1 + rand() % arbitrary;
|
||||
int density_max = space_X * space_Y * space_Z;
|
||||
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
|
||||
int pref_show_grids = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
|
||||
// xyz, 0, x, y, z, xy, xz, yz, xyz
|
||||
int weight = 0, site = 0, x = 0, y = 0, z = 0;// stx = space_Z * space_Y, sty = space_Z, stz = 1, arrow_offset = 0;
|
||||
int style = 0;
|
||||
|
||||
int show_space_design = 0, print_arrows_array = 0;
|
||||
|
||||
int load = 0, site = 0, x = 0, y = 0, z = 0;
|
||||
int specif_arrows_nb = rand() % density_max / 3;
|
||||
int arrows_nb = 0;
|
||||
|
||||
|
@ -896,8 +851,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
rand() % space_Z); // z
|
||||
}
|
||||
|
||||
show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1, 0, style);
|
||||
if (0) show_arrows_array (arrows, arrows_nb);
|
||||
print_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, print_arrows_array, show_space_design);
|
||||
|
||||
/* DATA ARE NOW ALL SPECIFIED - DRAWING CAN START */
|
||||
|
||||
|
@ -906,30 +860,27 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
offset_vertex += write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
|
||||
offset_colors = offset_vertex;
|
||||
|
||||
offset_vertex += write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, style);
|
||||
offset_vertex += write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, show_space_design);
|
||||
offset_colors = offset_vertex;
|
||||
|
||||
/* ARROWS */
|
||||
|
||||
for (int i = 0; i < arrows_nb; i++) {
|
||||
weight = arrows[i].load;
|
||||
site = arrows[i].site;
|
||||
x = arrows[i].x;
|
||||
y = arrows[i].y;
|
||||
z = arrows[i].z;
|
||||
load = arrows[i].load;
|
||||
site = arrows[i].site;
|
||||
x = arrows[i].x;
|
||||
y = arrows[i].y;
|
||||
z = arrows[i].z;
|
||||
|
||||
offset_vertex += write_one_arrow(offset_vertex, offset_colors, offset_lines,
|
||||
offset_vertex += write_one_arrow(offset_vertex,
|
||||
space_X, space_Y, space_Z,
|
||||
weight, site, x, y, z);
|
||||
load, site, x, y, z);
|
||||
offset_colors = offset_vertex;
|
||||
}
|
||||
|
||||
free(arrows); // ? free (space)
|
||||
// ? free (space) TODO
|
||||
free(arrows);
|
||||
arrows = NULL;
|
||||
arrows_nb = 0;
|
||||
|
||||
/* show_buffers_states(space_X, space_Y, space_Z, arrows_nb, */
|
||||
/* offset_after_grids, buffer_vertex_size, */
|
||||
/* buffer_lines_size_after_cubes, buffer_lines_size); */
|
||||
}
|
||||
|
||||
|
|
|
@ -25,16 +25,6 @@
|
|||
#include "../../include/base.h"
|
||||
#include "../../include/graphics.h"
|
||||
|
||||
/* void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z) { */
|
||||
/* buffer_vertex_origin = g_realloc (buffer_vertex_origin, (buffer_vertex_size + 3) * sizeof(GLfloat)); */
|
||||
/* buffer_vertex_origin[buffer_vertex_size + 0] = x; */
|
||||
/* buffer_vertex_origin[buffer_vertex_size + 1] = y; */
|
||||
/* buffer_vertex_origin[buffer_vertex_size + 2] = z; */
|
||||
/* buffer_vertex_size += 3; */
|
||||
/* //printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size); */
|
||||
/* } */
|
||||
|
||||
|
||||
int write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
|
||||
{
|
||||
float max = fmax(x, y); max = fmax(max, z);
|
||||
|
@ -158,164 +148,3 @@ long write_grids_on_space_faces (long offset_vertex, long offset_colors, long of
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Writes grid lines intersections to vertex and color buffers
|
||||
*
|
||||
* @param coords long (x,y,z)
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
void grid_write_intersections (long x, long y, long z)
|
||||
{
|
||||
|
||||
float i, j, k, vx, vy, vz, max = fmax(x, y);
|
||||
max = fmax(max, z);
|
||||
|
||||
for (i = 0; i <= x; i++)
|
||||
for (j = 0; j <= y; j++)
|
||||
for (k = 0; k <= z; k++){
|
||||
|
||||
vx = (2 * i / x - 1) * x / max;
|
||||
vy = (2 * j / y - 1) * y / max;
|
||||
vz = (2 * k / z - 1) * z / max;
|
||||
|
||||
graphics_write_vertex (vx, vy, vz);
|
||||
// graphics_write_color (0.64f,0.64f,0.64f);
|
||||
};
|
||||
}
|
||||
|
||||
/*
|
||||
* Writes grid ridges to vertex and color buffers
|
||||
*
|
||||
* @param coords long (x,y,z), step_x, step_y, step_z
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
void grid_write_marks (long x, long y, long z)
|
||||
{
|
||||
long step_z = 1; // step_x = (z + 1) * (y + 1), step_y = z + 1;
|
||||
//int delta = 1.0f;
|
||||
for (int i=1; i < z; i ++) {
|
||||
// graphics_write_vertex (delta, delta, i); graphics_write_vertex (delta, - delta, i);
|
||||
// graphics_write_color (0.3f,0.3f,0.3f); graphics_write_color (0.3f,0.3f,0.3f);
|
||||
// graphics_write_line (0, step_z * z + step_y * y + step_x * x);
|
||||
graphics_write_line ( i * step_z, i * step_z + x);
|
||||
// graphics_write_line ( i * step_z, i * step_z + y);
|
||||
}
|
||||
}
|
||||
|
||||
void grid_write_ridges (long x, long y, long z)
|
||||
{
|
||||
long step_x = (z + 1) * (y + 1),
|
||||
step_y = z + 1,
|
||||
step_z = 1;
|
||||
long r_000 = step_z * 0 + step_y * 0 + step_x * 0,
|
||||
r_100 = step_z * 0 + step_y * 0 + step_x * x,
|
||||
r_010 = step_z * 0 + step_y * y + step_x * 0,
|
||||
r_001 = step_z * z + step_y * 0 + step_x * 0,
|
||||
r_011 = step_z * z + step_y * y + step_x * 0,
|
||||
r_101 = step_z * z + step_y * 0 + step_x * x,
|
||||
r_110 = step_z * 0 + step_y * y + step_x * x,
|
||||
r_111 = step_z * z + step_y * y + step_x * x;
|
||||
|
||||
graphics_write_line (r_000, r_100); graphics_write_line (r_111, r_011);
|
||||
graphics_write_line (r_000, r_010); graphics_write_line (r_111, r_101);
|
||||
graphics_write_line (r_000, r_001); graphics_write_line (r_111, r_110);
|
||||
graphics_write_line (r_100, r_110); graphics_write_line (r_011, r_001);
|
||||
graphics_write_line (r_100, r_101); graphics_write_line (r_011, r_010);
|
||||
graphics_write_line (r_010, r_110); graphics_write_line (r_101, r_001);
|
||||
}
|
||||
|
||||
/*
|
||||
* Writes grid lines for x axis to vertex and color buffers
|
||||
*
|
||||
* @param coords long (x,y,z)
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
void grid_write_x (long x, long y, long z)
|
||||
{
|
||||
long step_z = 1,
|
||||
step_y = z + 1,
|
||||
step_x = (z + 1) * (y + 1);
|
||||
|
||||
x ++; y ++; z ++;
|
||||
float calcul = 0;
|
||||
|
||||
for (int u = 0; u < y; u ++){
|
||||
for (int w = 0; w < x; w ++){
|
||||
calcul = step_x * w + step_y * u;
|
||||
graphics_write_line (calcul, calcul + step_y - step_z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Writes grid lines for y axis to vertex and color buffers
|
||||
*
|
||||
* @param coords long (x,y,z)
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
void grid_write_y (long x, long y, long z)
|
||||
{
|
||||
long step_z = 1,
|
||||
step_y = z + 1,
|
||||
step_x = (z + 1) * (y + 1);
|
||||
|
||||
x ++; y ++; z ++;
|
||||
float calcul = 0;
|
||||
|
||||
for (int u = 0; u < z; u++) {
|
||||
for (int w = 0; w < x; w ++){
|
||||
calcul = step_x * w + step_z * u;
|
||||
graphics_write_line (calcul, calcul + step_x - step_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Writes grid lines for z axis to vertex and color buffers
|
||||
*
|
||||
* @param coords long (x,y,z)
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
void grid_write_z (long x, long y, long z)
|
||||
{
|
||||
long step_z = 1,
|
||||
step_y = z + 1,
|
||||
step_x = (z + 1) * (y + 1);
|
||||
|
||||
x ++; y ++; z ++;
|
||||
float calcul = 0;
|
||||
|
||||
for (int u = 0; u < z; u ++){
|
||||
for (int w = 0; w < y; w ++){
|
||||
calcul = step_y * w + step_z * u;
|
||||
graphics_write_line (calcul, calcul + step_x * (x - 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue