Jouons avec les couleurs, pour voir...
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@ -41,14 +41,14 @@ void write_space_ridges (long offset_vertex, long offset_colors, long offset_lin
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graphics_write_vertex (+ x / max, + y / max, + z / max);
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graphics_write_vertex (+ x / max, + y / max, + z / max);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_color (0.9f, 0.4f, 0.2f);
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graphics_write_color (0.9f, 0.2f, 0.1f);
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graphics_write_line ( 0, 1); graphics_write_line ( 7, 4);
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graphics_write_line ( 0, 1); graphics_write_line ( 7, 4);
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graphics_write_line ( 0, 2); graphics_write_line ( 7, 5);
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graphics_write_line ( 0, 2); graphics_write_line ( 7, 5);
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