WIP: Réorganisation de graphics.c création de space_2D.c et arrow_2D.c
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@ -0,0 +1,35 @@
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: OpenGL utils header
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*
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <unistd.h>
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#include <stdbool.h>
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#include <GL/glu.h>
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bool compute_arrow_2D(int state_size,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx, GLubyte *plan_ndx,
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int vgap, int igap, int cgap,
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int weight, int site, int x, int y, int z);
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@ -33,15 +33,15 @@
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*/
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*/
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struct gl_area_entry {
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struct gl_area_entry {
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char name[16];
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char name[16];
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GLuint vao;
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GLuint vao; // init_buffers
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GLuint position_buffer;
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GLuint position_buffer; // shutdown, draw
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GLuint color_buffer;
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GLuint color_buffer; // shutdown, draw
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GLuint program;
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GLuint program; // shutdown, init_shaders, draw
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GLuint m;
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GLuint m; // init_shaders, draw
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GLuint v;
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GLuint v; // init_shaders, draw
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GLuint p;
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GLuint p; // init_shaders, draw
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GLuint line_indices_nb;
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GLuint line_indices_nb; // init_buffers, draw, compute_space, arrow_2D, 3D
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GLuint plan_indices_nb;
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GLuint plan_indices_nb; // init_buffers, draw, compute_space, arrow_2D, 3D
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};
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};
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/*
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/*
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@ -28,4 +28,4 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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// bool compute_space_2D(struct gl_area_entry *entry, int state_size);
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bool compute_space_2D(int state_size, GLfloat *vertex_base, GLubyte *line_ndx);
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@ -0,0 +1,67 @@
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: GL functions
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*
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <epoxy/gl.h>
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bool compute_arrow_2D(int state_size,
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GLfloat *vertex_base, GLfloat *color_base,
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GLubyte *line_ndx, GLubyte *plan_ndx,
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int vgap, int igap, int cgap,
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int weight, int site, int x, int y, int z){
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float zero = 0.0f;
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float center = (1.0f / state_size) * (2 * x - state_size + 2);
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// float tip = center + (2 * site - 1) * (1.0f / state_size);
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float base = center + (2 * site - 1) * (0.1f / state_size);
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*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
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*(vertex_base + vgap + 1) = zero;
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*(vertex_base + vgap + 2) = zero;
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*(vertex_base + vgap + 3) = base;
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*(vertex_base + vgap + 4) = 0.4f / state_size;
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*(vertex_base + vgap + 5) = zero;
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*(vertex_base + vgap + 6) = base;
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*(vertex_base + vgap + 7) = - 0.4f / state_size;
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*(vertex_base + vgap + 8) = zero;
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*(line_ndx + igap + 0) = vgap / 3 + 0;
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*(line_ndx + igap + 1) = vgap / 3 + 1;
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*(line_ndx + igap + 2) = vgap / 3 + 0;
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*(line_ndx + igap + 3) = vgap / 3 + 2;
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*(line_ndx + igap + 4) = vgap / 3 + 1;
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*(line_ndx + igap + 5) = vgap / 3 + 2;
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*(plan_ndx + 0) = vgap / 3 + 0;
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*(plan_ndx + 1) = vgap / 3 + 1;
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*(plan_ndx + 2) = vgap / 3 + 2;
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*(plan_ndx + 3) = vgap / 3 + 0;
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*(plan_ndx + 4) = vgap / 3 + 1;
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*(plan_ndx + 5) = vgap / 3 + 2;
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return 1;
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}
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@ -5,6 +5,7 @@
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*
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*
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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*
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* This file is part of Gem-graph.
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* This file is part of Gem-graph.
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*
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*
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@ -37,8 +38,9 @@
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#include "../../include/base.h"
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#include "../../include/base.h"
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#include "../../include/ui.h"
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#include "../../include/ui.h"
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#include "../../include/graphics.h"
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#include "../../include/graphics_control.h"
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#include "../../include/space_2D.h"
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#include "../../include/space_2D.h"
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#include "../../include/arrow_2D.h"
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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@ -544,55 +546,50 @@ bool graphics_init_shaders(const void *gl_area)
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return true;
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return true;
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}
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}
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/* #define A 0 */
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/* static bool compute_arrow_2D(int state_size, int vgap, int igap, int cgap, int weight, int site, int x, int y, int z){ */
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/* float zero = 0.0f; */
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/* float center = (1.0f / state_size) * (2 * x - state_size + 2); */
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/* float tip = center + (2 * site - 1) * (1.0f / state_size); */
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/* float base = center + (2 * site - 1) * (0.1f / state_size); */
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/* printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
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/* *(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f); */
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/* *(vertex_base + vgap + 1) = zero; */
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/* *(vertex_base + vgap + 2) = zero; */
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/* *(vertex_base + vgap + 3) = base; */
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/* *(vertex_base + vgap + 4) = 0.4f / state_size; */
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/* *(vertex_base + vgap + 5) = zero; */
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/* *(vertex_base + vgap + 6) = base; */
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/* *(vertex_base + vgap + 7) = - 0.4f / state_size; */
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/* *(vertex_base + vgap + 8) = zero; */
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/* if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
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/* x, site, center, tip, base); // vgap=%d igap=%d */
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/* *(line_ndx + igap + 0) = vgap / 3 + 0; */
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/* *(line_ndx + igap + 1) = vgap / 3 + 1; */
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/* *(line_ndx + igap + 2) = vgap / 3 + 0; */
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/* *(line_ndx + igap + 3) = vgap / 3 + 2; */
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/* *(line_ndx + igap + 4) = vgap / 3 + 1; */
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/* *(line_ndx + igap + 5) = vgap / 3 + 2; */
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/* *(plan_ndx + 0) = vgap / 3 + 0; */
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/* *(plan_ndx + 1) = vgap / 3 + 1; */
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/* *(plan_ndx + 2) = vgap / 3 + 2; */
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/* *(plan_ndx + 3) = vgap / 3 + 0; */
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/* *(plan_ndx + 4) = vgap / 3 + 1; */
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/* *(plan_ndx + 5) = vgap / 3 + 2; */
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/* return 1; */
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/* } */
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#define A 0
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#define A 0
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static bool compute_arrow_2D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
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float zero = 0.0f;
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float center = (1.0f / state_size) * (2 * x - state_size + 2);
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float tip = center + (2 * site - 1) * (1.0f / state_size);
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float base = center + (2 * site - 1) * (0.1f / state_size);
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printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb);
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assert(vgap < vertex_nb);
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assert(vgap + 9 < vertex_nb);
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*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
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*(vertex_base + vgap + 1) = zero;
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*(vertex_base + vgap + 2) = zero;
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*(vertex_base + vgap + 3) = base;
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*(vertex_base + vgap + 4) = 0.4f / state_size;
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*(vertex_base + vgap + 5) = zero;
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*(vertex_base + vgap + 6) = base;
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*(vertex_base + vgap + 7) = - 0.4f / state_size;
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*(vertex_base + vgap + 8) = zero;
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if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
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x, site, center, tip, base); // vgap=%d igap=%d
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assert(igap < entry->line_indices_nb);
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assert(igap + 5 < entry->line_indices_nb);
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*(line_ndx + igap + 0) = vgap / 3 + 0;
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*(line_ndx + igap + 1) = vgap / 3 + 1;
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*(line_ndx + igap + 2) = vgap / 3 + 0;
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*(line_ndx + igap + 3) = vgap / 3 + 2;
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*(line_ndx + igap + 4) = vgap / 3 + 1;
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*(line_ndx + igap + 5) = vgap / 3 + 2;
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*(plan_ndx + 0) = vgap / 3 + 0;
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*(plan_ndx + 1) = vgap / 3 + 1;
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*(plan_ndx + 2) = vgap / 3 + 2;
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*(plan_ndx + 3) = vgap / 3 + 0;
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*(plan_ndx + 4) = vgap / 3 + 1;
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*(plan_ndx + 5) = vgap / 3 + 2;
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return 1;
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}
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static bool compute_arrow_3D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
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static bool compute_arrow_3D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
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float zero = 0.0f;
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float zero = 0.0f;
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#define V 1
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#define V 1
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#define I 0
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#define I 0
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#define EDGE 0.999999
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#define EDGE 0.999999
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static bool compute_space_2D(struct gl_area_entry *entry, int state_size){
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float x = 0;
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// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
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// on passe du nombre de cases = (n)
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// au nombre de séparations entre les cases + les deux bords = (n + 1)
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if (V) printf("vertices ");
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for (int k = 0; k < state_size; k++){ // barres verticales
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//
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x = ((state_size % 2) * (state_size / 2 - k)
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+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
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if (V) printf("[%1.1f] ", x);
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assert(k * 6 < vertex_nb);
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assert(k * 6 + 5 < vertex_nb);
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*(vertex_base + k * 6 + 0) = - x;
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*(vertex_base + k * 6 + 1) = 1.0f / state_size;
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*(vertex_base + k * 6 + 2) = 0.0f;
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*(vertex_base + k * 6 + 3) = - x;
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*(vertex_base + k * 6 + 4) = - 1.0f / state_size;
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*(vertex_base + k * 6 + 5) = 0.0f;
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}
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if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
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*(line_ndx + 0) = 0;
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*(line_ndx + 1) = state_size * 2 - 2; // barre horizontale du bas
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*(line_ndx + 2) = 1;
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*(line_ndx + 3) = state_size * 2 - 1; // barre horizontale du haut
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for (int k = 0; k < state_size * 2; k++){
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assert(k < entry->line_indices_nb);
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assert(k + 4 < entry->line_indices_nb);
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*(line_ndx + k + 4) = k;
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}
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/* *(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
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/* *(line_ndx + state_size * 2 + 6 + 5) = 3; */
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/* *(line_ndx + state_size * 2 + 6 + 6) = 1; */
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/* *(line_ndx + state_size * 2 + 6 + 7) = 2; */
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if (I) printf("line_ndx (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
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for (int v = 0; v < state_size + 2; v++) {
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if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
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}
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if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
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return 1;
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}
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static bool compute_space_3D(struct gl_area_entry *entry, int state_size){
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static bool compute_space_3D(struct gl_area_entry *entry, int state_size){
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@ -844,12 +784,13 @@ static bool compute_space_3D(struct gl_area_entry *entry, int state_size){
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}
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}
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/* Initializes the buffer of a gl_area
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/* Initializes the buffer of a gl_area
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* Calls according to the user preferences
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* @param gl_area, ptr to the gl_area widget
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* @param gl_area, ptr to the gl_area widget
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* Note : line_ndx[] is defined in graphics_cube.h
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* Note : line_ndx[] is no more defined in graphics_cube.h
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||||||
* @return void
|
* @return void
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#define A 0
|
||||||
void graphics_init_buffers(const void *gl_area)
|
void graphics_init_buffers(const void *gl_area)
|
||||||
{
|
{
|
||||||
struct gl_area_entry *entry;
|
struct gl_area_entry *entry;
|
||||||
|
@ -858,16 +799,16 @@ void graphics_init_buffers(const void *gl_area)
|
||||||
|
|
||||||
entry = find_entry_from_ptr(gl_area);
|
entry = find_entry_from_ptr(gl_area);
|
||||||
|
|
||||||
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21};
|
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
|
||||||
dim = 1;
|
dim = 1;
|
||||||
state_size = 13; // 2 < state_size < 32
|
state_size = 8; // 2 < state_size < 32
|
||||||
arrows_nb = 4;
|
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
|
||||||
|
|
||||||
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
|
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
|
||||||
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
|
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
|
||||||
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
|
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
|
||||||
lines_nb = (2 + state_size) + (arrows_nb * 3);
|
lines_nb = (2 + state_size) + (arrows_nb * 3);
|
||||||
lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
|
// lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
|
||||||
plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
|
plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
|
||||||
|
|
||||||
entry->line_indices_nb = lines_nb * 2;
|
entry->line_indices_nb = lines_nb * 2;
|
||||||
|
@ -882,16 +823,43 @@ void graphics_init_buffers(const void *gl_area)
|
||||||
line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
|
line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
|
||||||
plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
|
plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
|
||||||
|
|
||||||
compute_space_2D(entry, state_size); vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
|
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
|
||||||
|
compute_space_2D(state_size, vertex_base, line_ndx);
|
||||||
|
vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
|
||||||
|
|
||||||
|
*(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro
|
||||||
|
*(line_ndx + state_size * 2 + 6 + 5) = 3;
|
||||||
|
*(line_ndx + state_size * 2 + 6 + 6) = 1;
|
||||||
|
*(line_ndx + state_size * 2 + 6 + 7) = 2;
|
||||||
|
|
||||||
// compute_space_3D(entry, state_size); vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
|
// compute_space_3D(entry, state_size); vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
|
||||||
|
|
||||||
compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, 0, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
|
||||||
compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
|
||||||
compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
compute_arrow_2D(state_size, vertex_base, color_base,
|
||||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
|
line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0);
|
||||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
|
// if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb);
|
||||||
compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
// if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
|
||||||
|
// x, site, center, tip, base); // vgap=%d igap=%d
|
||||||
|
vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
||||||
|
|
||||||
|
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
|
||||||
|
assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
|
||||||
|
compute_arrow_2D(state_size, vertex_base, color_base,
|
||||||
|
line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0);
|
||||||
|
vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
||||||
|
|
||||||
|
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
|
||||||
|
assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
|
||||||
|
compute_arrow_2D(state_size, vertex_base, color_base,
|
||||||
|
line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0);
|
||||||
|
vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
||||||
|
|
||||||
|
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
|
||||||
|
assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
|
||||||
|
compute_arrow_2D(state_size, vertex_base, color_base,
|
||||||
|
line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0);
|
||||||
|
vgap += 9; igap += 6; cgap += 15; ++arrows_nb;
|
||||||
|
|
||||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 0, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 0, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||||
|
@ -900,10 +868,6 @@ void graphics_init_buffers(const void *gl_area)
|
||||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||||
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
|
||||||
|
|
||||||
// We only use one VAO, so we always keep it bound
|
|
||||||
glGenVertexArrays(1, &vao);
|
|
||||||
glBindVertexArray(vao);
|
|
||||||
|
|
||||||
glGenBuffers(1, &vertex_buffer);
|
glGenBuffers(1, &vertex_buffer);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||||
glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
|
||||||
|
@ -916,6 +880,10 @@ void graphics_init_buffers(const void *gl_area)
|
||||||
glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
// We only use one VAO, so we always keep it bound
|
||||||
|
glGenVertexArrays(1, &vao);
|
||||||
|
glBindVertexArray(vao);
|
||||||
|
|
||||||
if(entry != NULL) {
|
if(entry != NULL) {
|
||||||
entry->vao = vao;
|
entry->vao = vao;
|
||||||
entry->position_buffer = vertex_buffer;
|
entry->position_buffer = vertex_buffer;
|
||||||
|
@ -945,7 +913,6 @@ void graphics_draw(const void *gl_area)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Compute the model view projection matrix using the
|
/* Compute the model view projection matrix using the
|
||||||
* rotation angles specified through the GtkRange widgets
|
* rotation angles specified through the GtkRange widgets
|
||||||
*/
|
*/
|
||||||
|
@ -956,12 +923,12 @@ void graphics_draw(const void *gl_area)
|
||||||
compute_i(m);
|
compute_i(m);
|
||||||
compute_i(v);
|
compute_i(v);
|
||||||
|
|
||||||
glClearColor(0.3f, 0, 0, 0.8f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
||||||
|
|
||||||
/* Use our shaders */
|
/* Use our shaders */
|
||||||
glUseProgram(entry->program);
|
glUseProgram(entry->program);
|
||||||
|
|
||||||
|
glClearColor(0.3f, 0, 0, 0.8f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
/* Update the "mvp" matrix we use in the shader */
|
/* Update the "mvp" matrix we use in the shader */
|
||||||
glUniformMatrix4fv(entry->m, 1, GL_FALSE, &m[0]);
|
glUniformMatrix4fv(entry->m, 1, GL_FALSE, &m[0]);
|
||||||
glUniformMatrix4fv(entry->v, 1, GL_FALSE, &v[0]);
|
glUniformMatrix4fv(entry->v, 1, GL_FALSE, &v[0]);
|
|
@ -3,8 +3,6 @@
|
||||||
*
|
*
|
||||||
* Desc: GL functions
|
* Desc: GL functions
|
||||||
*
|
*
|
||||||
* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
|
|
||||||
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
|
|
||||||
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
|
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
|
||||||
*
|
*
|
||||||
* This file is part of Gem-graph.
|
* This file is part of Gem-graph.
|
||||||
|
@ -23,97 +21,54 @@
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <assert.h>
|
|
||||||
#include <sys/types.h>
|
|
||||||
#include <sys/stat.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <fcntl.h>
|
|
||||||
#include <epoxy/gl.h>
|
#include <epoxy/gl.h>
|
||||||
#include <GL/glu.h>
|
|
||||||
#include <GL/glext.h>
|
|
||||||
#include <glib-2.0/glib.h>
|
|
||||||
#include <math.h>
|
|
||||||
#include <errno.h>
|
|
||||||
|
|
||||||
#include "../../include/base.h"
|
#define V 1
|
||||||
#include "../../include/ui.h"
|
#define I 0
|
||||||
#include "../../include/graphics.h"
|
#define EDGE 0.999999
|
||||||
|
bool compute_space_2D(int state_size,
|
||||||
|
GLfloat *vertex_base, GLubyte *line_ndx){
|
||||||
|
|
||||||
#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
|
float x = 0;
|
||||||
#define FRAG_SHADER_FILE "src/shaders/shader.frag"
|
// for (int k = 0; k < state_size + 1; k++) <=> + 1
|
||||||
#define K 0
|
// car on passe du nombre de cases = (n)
|
||||||
|
// au nombre de séparations entre les cases + les deux bords = (n + 1)
|
||||||
|
|
||||||
/* GLfloat *vertex_base = NULL; */
|
if (V) printf("vertices ");
|
||||||
/* GLfloat *color_base = NULL; */
|
for (int k = 0; k < state_size; k++){ // barres verticales
|
||||||
/* GLubyte *line_ndx = NULL; */
|
//
|
||||||
/* GLubyte *plan_ndx = NULL; */
|
x = ((state_size % 2) * (state_size / 2 - k)
|
||||||
/* int dim = 0; */
|
+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
|
||||||
/* int state_size = 0; */
|
|
||||||
/* int vertex_nb = 0; */
|
|
||||||
/* int colors_nb = 0; */
|
|
||||||
/* int lines_nb = 0; */
|
|
||||||
/* int plans_nb = 0; */
|
|
||||||
/* int arrows_nb = 0; */
|
|
||||||
|
|
||||||
/* #define V 1 */
|
if (V) printf("[%1.1f] ", x);
|
||||||
/* #define I 0 */
|
|
||||||
/* #define EDGE 0.999999 */
|
|
||||||
/* bool compute_space_2D(struct gl_area_entry *entry, int state_size){ */
|
|
||||||
|
|
||||||
/* float x = 0; */
|
*(vertex_base + k * 6 + 0) = - x;
|
||||||
/* // for (int k = 0; k < state_size + 1; k++) <=> + 1 car */
|
*(vertex_base + k * 6 + 1) = 1.0f / state_size;
|
||||||
/* // on passe du nombre de cases = (n) */
|
*(vertex_base + k * 6 + 2) = 0.0f;
|
||||||
/* // au nombre de séparations entre les cases + les deux bords = (n + 1) */
|
|
||||||
|
|
||||||
/* if (V) printf("vertices "); */
|
*(vertex_base + k * 6 + 3) = - x;
|
||||||
/* for (int k = 0; k < state_size; k++){ // barres verticales */
|
*(vertex_base + k * 6 + 4) = - 1.0f / state_size;
|
||||||
/* // */
|
*(vertex_base + k * 6 + 5) = 0.0f;
|
||||||
/* x = ((state_size % 2) * (state_size / 2 - k) */
|
}
|
||||||
/* + (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE; */
|
|
||||||
|
|
||||||
/* if (V) printf("[%1.1f] ", x); */
|
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
|
||||||
|
|
||||||
/* assert(k * 6 < vertex_nb); */
|
*(line_ndx + 0) = 0;
|
||||||
/* assert(k * 6 + 5 < vertex_nb); */
|
*(line_ndx + 1) = state_size * 2 - 2; // barre horizontale du bas
|
||||||
|
|
||||||
/* *(vertex_base + k * 6 + 0) = - x; */
|
*(line_ndx + 2) = 1;
|
||||||
/* *(vertex_base + k * 6 + 1) = 1.0f / state_size; */
|
*(line_ndx + 3) = state_size * 2 - 1; // barre horizontale du haut
|
||||||
/* *(vertex_base + k * 6 + 2) = 0.0f; */
|
|
||||||
|
|
||||||
/* *(vertex_base + k * 6 + 3) = - x; */
|
for (int k = 0; k < state_size * 2; k++) *(line_ndx + k + 4) = k;
|
||||||
/* *(vertex_base + k * 6 + 4) = - 1.0f / state_size; */
|
|
||||||
/* *(vertex_base + k * 6 + 5) = 0.0f; */
|
|
||||||
/* } */
|
|
||||||
|
|
||||||
/* if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size); */
|
if (I) printf("line_ndx (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
|
||||||
|
for (int v = 0; v < state_size + 2; v++) {
|
||||||
|
if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
|
||||||
|
}
|
||||||
|
|
||||||
/* *(line_ndx + 0) = 0; */
|
if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
|
||||||
/* *(line_ndx + 1) = state_size * 2 - 2; // barre horizontale du bas */
|
|
||||||
|
|
||||||
/* *(line_ndx + 2) = 1; */
|
return 1;
|
||||||
/* *(line_ndx + 3) = state_size * 2 - 1; // barre horizontale du haut */
|
}
|
||||||
|
|
||||||
/* for (int k = 0; k < state_size * 2; k++){ */
|
|
||||||
|
|
||||||
/* assert(k < entry->line_indices_nb); */
|
|
||||||
/* assert(k + 4 < entry->line_indices_nb); */
|
|
||||||
|
|
||||||
/* *(line_ndx + k + 4) = k; */
|
|
||||||
/* } */
|
|
||||||
|
|
||||||
/* *(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
|
|
||||||
/* *(line_ndx + state_size * 2 + 6 + 5) = 3; */
|
|
||||||
/* *(line_ndx + state_size * 2 + 6 + 6) = 1; */
|
|
||||||
/* *(line_ndx + state_size * 2 + 6 + 7) = 2; */
|
|
||||||
|
|
||||||
/* if (I) printf("line_ndx (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1); */
|
|
||||||
/* for (int v = 0; v < state_size + 2; v++) { */
|
|
||||||
/* if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1)); */
|
|
||||||
/* } */
|
|
||||||
|
|
||||||
/* if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2); */
|
|
||||||
|
|
||||||
/* return 1; */
|
|
||||||
/* } */
|
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
#include "../../include/base.h"
|
#include "../../include/base.h"
|
||||||
#include "../../include/graphics.h"
|
#include "../../include/graphics_control.h"
|
||||||
#include "../../include/ui.h"
|
#include "../../include/ui.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue