WIP: affichage Ok graphisme Ok pour l'effacement de la 1ère flèche (pas la 2ème)

This commit is contained in:
Jean Sirmai 2023-11-01 17:11:26 +01:00
parent fd6f36ae45
commit a111d4e51d
Signed by: jean
GPG Key ID: FB3115C340E057E3
3 changed files with 25 additions and 24 deletions

View File

@ -72,11 +72,11 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
break; break;
case SOUTH: case SOUTH:
graphics_write_vertex (vx, vy, vz - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, print); graphics_write_vertex (vx, vy, vz - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, print);
graphics_write_color(0.05f, 0.4f, 1.0f); graphics_write_color(1.0f, 1.0f, 0.0f);
break; break;
case NORTH: case NORTH:
graphics_write_vertex (vx, vy, vz - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, print); graphics_write_vertex (vx, vy, vz - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, print);
graphics_write_color(1.0f, 1.0f, 0.0f); graphics_write_color(0.05f, 0.4f, 1.0f);
break; break;
default: break; default: break;
} }

View File

@ -350,7 +350,7 @@ static void print_one_arrow_in_buffers (struct arrow_t *arrows,
GLfloat *buffer_lines_origin, long buffer_lines_0_arrow, GLfloat *buffer_lines_origin, long buffer_lines_0_arrow,
int i, int arrows_nb, int address) int i, int arrows_nb, int address)
{ {
printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %4d %4d\n",\ printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %4f %4f\n",\
i, i,
arrows[i].load, arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z, arrows[i].load, arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z,
address, address,

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@ -42,13 +42,13 @@ GLuint *buffer_lines_origin = NULL;
GLuint *buffer_plans_origin = NULL; GLuint *buffer_plans_origin = NULL;
volatile long buffer_vertex_size = 0; volatile long buffer_vertex_size = 0;
volatile long buffer_lines_size = 0;
volatile long buffer_colors_size = 0; volatile long buffer_colors_size = 0;
volatile long buffer_lines_size = 0;
volatile long buffer_plans_size = 0; volatile long buffer_plans_size = 0;
volatile long buffer_vertex_0_arrow = 0; volatile long buffer_vertex_0_arrow = 0;
volatile long buffer_lines_0_arrow = 0;
volatile long buffer_colors_0_arrow = 0; volatile long buffer_colors_0_arrow = 0;
volatile long buffer_lines_0_arrow = 0;
volatile long buffer_plans_0_arrow = 0; volatile long buffer_plans_0_arrow = 0;
#define TEST 0 #define TEST 0
@ -649,23 +649,6 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
assert (arrows_nb); assert (arrows_nb);
arrows_nb --; arrows_nb --;
void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
buffer_lines_size -= 2; // <<< l'inverse de ce qui est fait dans : graphics_write_line()
/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
if (arrow_address_in_list < arrows_nb) if (arrow_address_in_list < arrows_nb)
{ {
int mem = arrows_ptr[arrow_address_in_list].site; int mem = arrows_ptr[arrow_address_in_list].site;
@ -685,10 +668,27 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++) for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++)
buffer_vertex_origin [buffer_vertex_0_arrow + i] = buffer_vertex_origin [buffer_vertex_size - 6 + i]; buffer_vertex_origin [buffer_vertex_0_arrow + i] = buffer_vertex_origin [buffer_vertex_size - 6 + i];
for (long i = 0; i < 6; i++) for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++)
buffer_colors_origin [buffer_colors_0_arrow + i] = buffer_colors_origin [buffer_colors_size - 6 + i]; buffer_colors_origin [buffer_colors_0_arrow + i] = buffer_colors_origin [buffer_colors_size - 6 + i];
} }
buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
buffer_lines_size -= 2; // <<< l'inverse de ce qui est fait dans : graphics_write_line()
void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
if (1) print_arrows_array (arrows_ptr, arrows_nb, 0); if (1) print_arrows_array (arrows_ptr, arrows_nb, 0);
return arrows_nb; return arrows_nb;
@ -749,6 +749,7 @@ void main_test_graphics (void)
write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z); write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
buffer_vertex_0_arrow = buffer_vertex_size; buffer_vertex_0_arrow = buffer_vertex_size;
buffer_colors_0_arrow = buffer_colors_size;
buffer_lines_0_arrow = buffer_lines_size; buffer_lines_0_arrow = buffer_lines_size;
/* A R R O W S */ /* A R R O W S */
@ -776,7 +777,7 @@ void main_test_graphics (void)
rand() % space_Z, // z rand() % space_Z, // z
console); console);
else for (int i = 0; i < 1; i++) else for (int i = 0; i < 1; i++)
arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 0); arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 1);
if (randomize) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 1, 0); if (randomize) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 1, 0);