WIP: affichage Ok graphisme Ok pour l'effacement de la 1ère flèche (pas la 2ème)
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@ -72,11 +72,11 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
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break;
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case SOUTH:
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graphics_write_vertex (vx, vy, vz - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, print);
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graphics_write_color(0.05f, 0.4f, 1.0f);
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graphics_write_color(1.0f, 1.0f, 0.0f);
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break;
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case NORTH:
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graphics_write_vertex (vx, vy, vz - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, print);
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graphics_write_color(1.0f, 1.0f, 0.0f);
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graphics_write_color(0.05f, 0.4f, 1.0f);
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break;
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default: break;
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}
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@ -350,7 +350,7 @@ static void print_one_arrow_in_buffers (struct arrow_t *arrows,
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GLfloat *buffer_lines_origin, long buffer_lines_0_arrow,
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int i, int arrows_nb, int address)
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{
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printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %4d %4d\n",\
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printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %4f %4f\n",\
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i,
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arrows[i].load, arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z,
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address,
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@ -42,13 +42,13 @@ GLuint *buffer_lines_origin = NULL;
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GLuint *buffer_plans_origin = NULL;
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volatile long buffer_vertex_size = 0;
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volatile long buffer_lines_size = 0;
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volatile long buffer_colors_size = 0;
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volatile long buffer_lines_size = 0;
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volatile long buffer_plans_size = 0;
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volatile long buffer_vertex_0_arrow = 0;
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volatile long buffer_lines_0_arrow = 0;
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volatile long buffer_colors_0_arrow = 0;
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volatile long buffer_lines_0_arrow = 0;
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volatile long buffer_plans_0_arrow = 0;
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#define TEST 0
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@ -649,23 +649,6 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
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assert (arrows_nb);
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arrows_nb --;
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
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buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
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buffer_lines_size -= 2; // <<< l'inverse de ce qui est fait dans : graphics_write_line()
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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if (arrow_address_in_list < arrows_nb)
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{
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int mem = arrows_ptr[arrow_address_in_list].site;
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@ -685,10 +668,27 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
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for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++)
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buffer_vertex_origin [buffer_vertex_0_arrow + i] = buffer_vertex_origin [buffer_vertex_size - 6 + i];
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for (long i = 0; i < 6; i++)
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for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++)
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buffer_colors_origin [buffer_colors_0_arrow + i] = buffer_colors_origin [buffer_colors_size - 6 + i];
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}
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buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
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buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
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buffer_lines_size -= 2; // <<< l'inverse de ce qui est fait dans : graphics_write_line()
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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if (1) print_arrows_array (arrows_ptr, arrows_nb, 0);
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return arrows_nb;
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@ -749,6 +749,7 @@ void main_test_graphics (void)
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write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
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buffer_vertex_0_arrow = buffer_vertex_size;
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buffer_colors_0_arrow = buffer_colors_size;
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buffer_lines_0_arrow = buffer_lines_size;
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/* A R R O W S */
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@ -776,7 +777,7 @@ void main_test_graphics (void)
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rand() % space_Z, // z
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console);
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else for (int i = 0; i < 1; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 0);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 1);
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if (randomize) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 1, 0);
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