WIP: mesures & vérifications pour optimisations
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@ -37,8 +37,6 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
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int weight, int site, int arrow_x, int arrow_y, int arrow_z, int print)
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int weight, int site, int arrow_x, int arrow_y, int arrow_z, int print)
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{
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{
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printf("In write_one_arrow_vertex() site = %d\n", site);
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float max = fmax(space_X_int, space_Y_int);
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float max = fmax(space_X_int, space_Y_int);
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max = fmax(max, space_Z_int);
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max = fmax(max, space_Z_int);
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@ -694,7 +694,7 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
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int address = -1, current_weight = -1;
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int address = -1, current_weight = -1;
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if (console) printf("in set_arrow (begin) arrows_nb = %d requested site: %d > ", arrows_nb, site);
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if (console) printf("in set_arrow (begin) arrows_nb = %d requested site: %d > ", arrows_nb, site);
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if (console) for (int i = 0; i < arrows_nb; i++) {printf(" [%d] = %d ", i, arrows_ptr[i].site); if (site == arrows_ptr[i].site) break;}
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/* if (console) for (int i = 0; i < arrows_nb; i++) {printf(" [%d] = %d ", i, arrows_ptr[i].site); if (site == arrows_ptr[i].site) break;} */
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for (int i = 0; i < arrows_nb; i++)
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for (int i = 0; i < arrows_nb; i++)
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if ((site == arrows_ptr[i].site)
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if ((site == arrows_ptr[i].site)
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@ -756,13 +756,13 @@ void main_test_graphics (void)
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srand(time(NULL)); int rand(void); void srand(unsigned int seed);
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srand(time(NULL)); int rand(void); void srand(unsigned int seed);
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int randomize = 5, console = 0, arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1;
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int randomize = 60, console = 0, arrows_nb = 0, space_X = 1, space_Y = 1, space_Z = 1;
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if (randomize) {
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if (randomize) {
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space_X = 1 + rand() % randomize;
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space_X = 1 + rand() % randomize;
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space_Y = 1 + rand() % randomize;
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space_Y = 1 + rand() % randomize;
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space_Z = 1 + rand() % randomize;
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space_Z = 1 + rand() % randomize;
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}
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}
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int density_max = space_X * space_Y * space_Z, specified_arrows_nb = rand() % density_max;
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int density_max = space_X * space_Y * space_Z, specified_arrows_nb = density_max;
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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@ -790,7 +790,10 @@ void main_test_graphics (void)
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/*------------------------------------------------------------------------*/
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/*------------------------------------------------------------------------*/
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printf("specified_arrows_nb: %d\n", specified_arrows_nb);
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if (randomize) for (int i = 0; i < specified_arrows_nb; i++)
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if (randomize) for (int i = 0; i < specified_arrows_nb; i++)
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{
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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1, // load
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1, // load
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rand() % 6, // site
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rand() % 6, // site
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@ -798,11 +801,15 @@ void main_test_graphics (void)
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rand() % space_Y, // y
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rand() % space_Y, // y
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rand() % space_Z, // z
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rand() % space_Z, // z
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console);
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console);
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if (i > 0 && i % 1000 == 0) printf("|");
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if (i > 0 && i % 100000 == 0) printf("\n");
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}
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else for (int i = 0; i < 6; i++)
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else for (int i = 0; i < 6; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 1, i, 0, 0, 0, 0);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 1, i, 0, 0, 0, 0);
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int max_arrows_nb = arrows_nb;
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int max_arrows_nb = arrows_nb;
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printf("\nend initial arrows drawing\n");
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if (randomize) for (int i = 0; i < specified_arrows_nb * 6; i++)
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if (randomize) for (int i = 0; i < 6; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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rand() % 1, // load
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rand() % 1, // load
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rand() % 6, // site
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rand() % 6, // site
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@ -811,9 +818,19 @@ void main_test_graphics (void)
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rand() % space_Z, // z
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rand() % space_Z, // z
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console);
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console);
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else for (int i = 0; i < 6; i++)
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else for (int i = 0; i < 6; i++)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 1);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, 0, 0, 0, 0);
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if (randomize) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 1, 0);
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int angle = 9;
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if (space_X > angle && space_Y > angle && space_Z > angle) for (int i = 0; i < angle; i++)
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for (int u = 0; u < angle; u++) for (int v = 0; v < angle; v++) for (int w = 0; w < angle; w++)
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if (u + v + w < angle * 3)
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, i, u, v, w, 0);
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if (space_X > angle && space_Y > angle && space_Z > angle)
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printf("+ effacement des flèches dans l'angle-origine\
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<=> contrôle graphique de la fonction erase_arrow()\n");
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if (randomize) print_user_choices(arrows_ptr, max_arrows_nb, arrows_nb, space_X, space_Y, space_Z, 0, 0);
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