WIP: et un petit paquet 3*3*3 bien emballé
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@ -52,7 +52,7 @@ void write_space_ridges (long x, long y, long z)
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void write_marks_along_space_ridges (long x, long y, long z)
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{
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float i, j, k, vx, vy, vz, max = fmax(x, y); int kin = 0;
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float i, j, k, vx, vy, vz, max = fmax(x, y);
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max = fmax(max, z);
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for (i = 0; i <= x; i++)
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@ -76,12 +76,9 @@ void write_marks_along_space_ridges (long x, long y, long z)
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|| (j == 0 && k == z && i > 0 && i < x)
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|| (j == y && k == 0 && i > 0 && i < x)
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|| (j == y && k == z && i > 0 && i < x)
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) {
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kin ++;
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graphics_write_vertex (vx, vy, vz);
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}
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)
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graphics_write_vertex (vx, vy, vz);
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};
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printf("n = %d\n", kin);
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int vertex_offset = 8;
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@ -97,35 +94,30 @@ printf("n = %d\n", kin);
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graphics_write_line (vertex_offset + 10, vertex_offset + 11); //
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graphics_write_line (vertex_offset + 14, vertex_offset + 15); //
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graphics_write_line (vertex_offset + 18, vertex_offset + 19); //
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graphics_write_line (vertex_offset + 20, vertex_offset + 21); //
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graphics_write_line (vertex_offset + 12, vertex_offset + 14); //
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graphics_write_line (vertex_offset + 13, vertex_offset + 15); //
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graphics_write_line (vertex_offset + 16, vertex_offset + 22); //
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graphics_write_line (vertex_offset + 17, vertex_offset + 23); //
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/* graphics_write_line (buffer_lines_offset + 20, buffer_lines_offset + 21); */
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/* graphics_write_line (buffer_lines_offset + 22, buffer_lines_offset + 23); */
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graphics_write_line (vertex_offset + 18, vertex_offset + 19); //
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graphics_write_line (vertex_offset + 20, vertex_offset + 21); //
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/* graphics_write_line (buffer_lines_offset + 1, buffer_lines_offset + 21); */
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/* graphics_write_line (buffer_lines_offset + 2, buffer_lines_offset + 22); */
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graphics_write_line (vertex_offset + 0, vertex_offset + 16); //
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graphics_write_line (vertex_offset + 1, vertex_offset + 17); //
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/* graphics_write_line (buffer_lines_offset + 0, buffer_lines_offset + 20); */
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/* graphics_write_line (buffer_lines_offset + 3, buffer_lines_offset + 23); */
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/* graphics_write_line (buffer_lines_offset + 17, buffer_lines_offset + 25); */
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/* graphics_write_line (buffer_lines_offset + 18, buffer_lines_offset + 26); */
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/* graphics_write_line (buffer_lines_offset + 5, buffer_lines_offset + 25); */
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/* graphics_write_line (buffer_lines_offset + 6, buffer_lines_offset + 26); */
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graphics_write_line (vertex_offset + 2, vertex_offset + 18); //
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graphics_write_line (vertex_offset + 3, vertex_offset + 19); //
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//
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graphics_write_line (vertex_offset + 4, vertex_offset + 20); //
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graphics_write_line (vertex_offset + 5, vertex_offset + 21); //
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/* graphics_write_line (buffer_lines_offset + 5, buffer_lines_offset + 25); */
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/* graphics_write_line (buffer_lines_offset + 6, buffer_lines_offset + 26); */
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/* graphics_write_line (buffer_lines_offset + 0, buffer_lines_offset + 1); */
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/* graphics_write_line (buffer_lines_offset + 1, buffer_lines_offset + 2); */
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graphics_write_line (vertex_offset + 6, vertex_offset + 22); //
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graphics_write_line (vertex_offset + 7, vertex_offset + 23); //
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graphics_write_line (vertex_offset + 8, vertex_offset + 10); //
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graphics_write_line (vertex_offset + 9, vertex_offset + 11); //
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}
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