WIP: Bon. Là, tout est pour lemieux dans le meilleur des mondes (et pourtant,...).

This commit is contained in:
Jean Sirmai 2023-09-26 16:40:41 +02:00
parent 45b9ac399c
commit aee593e6c3
Signed by: jean
GPG Key ID: FB3115C340E057E3
1 changed files with 11 additions and 11 deletions

View File

@ -819,8 +819,6 @@ bool graphics_shutdown(const void *gl_area)
void main_test_graphics (void)
{
long weight = 0, site = 0, stx = zzz * yyy, sty = zzz, stz = 1, arrow_offset = 0;
if (0) printf("buffer_vertex_offset_before_grid = %d\n", buffer_vertex_size / 3);
// assert : l'emplacement des flèches est contraint
@ -830,7 +828,7 @@ void main_test_graphics (void)
GLuint arrows[] = {
1, 0, 0, 0, 0,
// 1, 1, 0, 0, 0,
1, 1, 0, 0, 0,
// 1, 1, 0, 0, 0,
// 1, 0, 2, 0, 0,
1, 1, 1, 0, 0,
1, 1, 2, 0, 0,
@ -850,6 +848,8 @@ void main_test_graphics (void)
int arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5;
get_model_data_and_user_preferences(arrows, arrows_nb);
long weight = 0, site = 0,
stx = zzz * yyy, sty = zzz, stz = 1, arrow_offset = 0;
/* GRID */
grid_write_intersections (xxx, yyy, zzz);
@ -863,20 +863,20 @@ void main_test_graphics (void)
int offset_after_grids = buffer_vertex_size / 3;
int buffer_lines_size_after_cubes = buffer_lines_size;
int offset_up_to_this_cube_coords = 0, x,y,z;
int offset_up_to_this_cube_coords = 0, x, y, z;
/* ARROWS */
arrows_write_terminations (xxx, yyy, zzz); // Independent of the number of arrows
set_arrow (arrows, arrows_nb, 0, 0, 0, 0, 0); arrows_nb --;
set_arrow (arrows, arrows_nb, 0, 0, 7, 0, 0); arrows_nb --;
// set_arrow (arrows, arrows_nb, 0, 1, 1, 0, 0); arrows_nb --;
// set_arrow (arrows, arrows_nb, 0, 1, 0, 0, 0); arrows_nb --;
// set_arrow (arrows, arrows_nb, 0, 0, 0, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb --;
// set_arrow (arrows, arrows_nb, 0, 0, 7, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb --;
// set_arrow (arrows, arrows_nb, 0, 1, 1, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb --;
// set_arrow (arrows, arrows_nb, 0, 1, 0, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb --;
// set_arrow (arrows, arrows_nb, 1, 0, 1, 0, 0); arrows_nb ++;
// set_arrow (arrows, arrows_nb, 1, 1, 1, 0, 0); arrows_nb ++;
// set_arrow (arrows, arrows_nb, 1, 0, 0, 0, 0); arrows_nb ++;
// set_arrow (arrows, arrows_nb, 1, 0, 1, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb ++;
// set_arrow (arrows, arrows_nb, 1, 1, 1, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb ++;
// set_arrow (arrows, arrows_nb, 1, 0, 0, 0, 0); arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5; // arrows_nb ++;
for (int i = 0; i < arrows_nb; i++) {
weight = arrows[i * 5 + 0];