WIP: Mal localisées, certes. Mais dessinées. N'est-ce pas encourageant ?

This commit is contained in:
Jean Sirmai 2023-10-13 09:49:39 +02:00
parent 4cfa52b238
commit b2d48ae243
Signed by: jean
GPG Key ID: FB3115C340E057E3
2 changed files with 8 additions and 8 deletions

View File

@ -203,14 +203,14 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
graphics_write_color(0.3f, 0.3f, 0.3f);
graphics_write_color(0.3f, 0.3f, 0.3f);
offset_vertex += 6;
offset_colors += 6;
/* offset_vertex += 6; */
/* offset_colors += 6; */
graphics_write_line (offset_vertex + 0, offset_vertex + 1);
graphics_write_line (offset_vertex + 2, offset_vertex + 3);
graphics_write_line (offset_vertex + 4, offset_vertex + 5);
offset_lines += 3; // inutile...
/* offset_lines += 3; // inutile... */
@ -233,8 +233,8 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
graphics_write_color(0.0f + nuance, 0.0f + nuance, 1.0f - nuance / 4);
graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
offset_vertex += 6;
offset_colors += 6;
/* offset_vertex += 6; */
/* offset_colors += 6; */
switch(site){
case EAST: case WEST: write_arrow_lines_east_west (offset_vertex, weight, site); break;
@ -243,7 +243,7 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
default: break;
}
offset_lines += 4; // inutile...
/* offset_lines += 4; // inutile... */
}

View File

@ -875,14 +875,14 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
int rand(void);
void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
int arbitrary = 20;
int arbitrary = 7;
int space_X = 1 + rand() % arbitrary,
space_Y = 1 + rand() % arbitrary,
space_Z = 1 + rand() % arbitrary;
int density_max = space_X * space_Y * space_Z;
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
int specif_arrows_nb = 3;//rand() % density_max;
int specif_arrows_nb = 7;//rand() % density_max;
int arrows_nb = 0;
int pref_show_grids = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
// xyz, 0, x, y, z, xy, xz, yz, xyz