WIP: pas arrivé, certes. Mais dans une bonne direction.
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@ -451,84 +451,52 @@ static bool draw_ridges_3D (long x, long y, long z,
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GLuint *lines_origin)
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{
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * (y - 1) + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * y + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * y + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * y + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * y + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * y + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * 0 + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * y + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * 0 + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * y + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * 0 + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * 0 + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * y + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * (y - 1) + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * y + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * y + step_x * x; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * (y - 1) + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * 0 + step_y * y + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * y + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * 0 + step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * z + step_y * 0 + step_x * x; lines_index ++;
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return 0;
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}
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static bool grids_intersections (long x, long y, long z,
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GLfloat *vertex_origin,
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GLfloat *colors_origin)
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{
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float i, j, k, vx, vy, vz, max = fmax(x, y);
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max = fmax(max, z) + 1;
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for (i = 0; i < x; i++)
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for (j = 0; j < y; j++)
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for (k = 0; k < z; k++){
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vx = (2 * i / (x - 1) - 1) * x / max;
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vy = (2 * j / (y - 1) - 1) * y / max;
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vz = (2 * k / (z - 1) - 1) * z / max;
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*(vertex_origin + vertex_index + 0) = vx;
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*(vertex_origin + vertex_index + 1) = vy;
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*(vertex_origin + vertex_index + 2) = vz;
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vertex_index += 3;
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*(colors_origin + colors_index + 0) = 3 * vx / 2;
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*(colors_origin + colors_index + 1) = 3 * vy / 2;
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*(colors_origin + colors_index + 2) = 3 * vz / 2;
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colors_index += 3;
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};
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return 1;
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}
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static bool draw_grids_3D (long x, long y, long z,
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long step_x, long step_y, long step_z,
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GLuint *lines_origin,
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int pref_show_grid)
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{
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x ++; y ++; z ++;
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float calcul = 0;
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if (pref_show_grid % 2 == 0)
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@ -570,9 +538,9 @@ static bool diagonal_test(long x, long y, long z,
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GLuint *lines_origin)
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{
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*(lines_origin + lines_index) = 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1)
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+ step_y * (y - 1)
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+ step_x * (x - 1); lines_index ++;
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*(lines_origin + lines_index) = step_z * z
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+ step_y * y
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+ step_x * x; lines_index ++;
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return 1;
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}
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@ -620,23 +588,20 @@ static bool diagonal_test(long x, long y, long z,
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static bool arrows_anchors (long x, long y, long z,
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long step_x, long step_y, long step_z,
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GLfloat *vertex_origin,
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GLfloat *colors_origin,
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GLfloat *lines_origin)
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static bool grids_intersections (long x, long y, long z,
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GLfloat *vertex_origin, GLfloat *colors_origin)
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{
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float i, j, k, vx, vy, vz, max = fmax(x, y);
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max = fmax(max, z) + 1;
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max = fmax(max, z);
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for (i = 0; i < x; i++)
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for (j = 0; j < y; j++)
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for (k = 0; k < z; k++){
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for (i = 0; i <= x; i++)
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for (j = 0; j <= y; j++)
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for (k = 0; k <= z; k++){
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vx = (2 * i / (x - 1) - 1) * x / max + x / 2 * max;
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vy = (2 * j / (y - 1) - 1) * y / max + y / 2 * max;
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vz = (2 * k / (z - 1) - 1) * z / max + z / 2 * max;
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vx = (2 * i / x - 1) * x / max;
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vy = (2 * j / y - 1) * y / max;
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vz = (2 * k / z - 1) * z / max;
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*(vertex_origin + vertex_index + 0) = vx;
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*(vertex_origin + vertex_index + 1) = vy;
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@ -644,9 +609,9 @@ static bool arrows_anchors (long x, long y, long z,
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vertex_index += 3;
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*(colors_origin + colors_index + 0) = 1.0f;
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*(colors_origin + colors_index + 1) = 0.2f;
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*(colors_origin + colors_index + 2) = 0.0f;
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*(colors_origin + colors_index + 0) = 3 * vx / 2;
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*(colors_origin + colors_index + 1) = 3 * vy / 2;
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*(colors_origin + colors_index + 2) = 3 * vz / 2;
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colors_index += 3;
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};
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@ -655,6 +620,41 @@ static bool arrows_anchors (long x, long y, long z,
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}
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static bool arrows_anchors (long x, long y, long z,
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GLfloat *vertex_origin, GLfloat *colors_origin)
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{
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float i, j, k, vx, vy, vz, max = fmax(x, y), ad = 0.5f;
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max = fmax(max, z);
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printf("arrows_anchors max = %5.2f max / 2 = %5.2f\n", max, max / 2);
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for (i = 0; i <= x; i++)
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for (j = 0; j <= y; j++)
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for (k = 0; k <= z; k++){
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vx = (2 * i / x - 1) * x / max + ad;
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vy = (2 * j / y - 1) * y / max + ad;
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vz = (2 * k / z - 1) * z / max + ad;
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*(vertex_origin + vertex_index + 0) = vx;
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*(vertex_origin + vertex_index + 1) = vy;
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*(vertex_origin + vertex_index + 2) = vz;
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vertex_index += 3;
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*(colors_origin + colors_index + 0) = 1;
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*(colors_origin + colors_index + 1) = 0;
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*(colors_origin + colors_index + 2) = 0;
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colors_index += 3;
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};
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return 1;
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}
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@ -719,11 +719,11 @@ static void show_user_choices(long model_size_x,
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static bool a_simple_test (GLuint *lines_origin)
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static bool draw_line (GLuint *lines_origin, int a, int b)
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{
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printf("lines_index = %ld lines_origin = %ld\n", lines_index, lines_origin);
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*(lines_origin + lines_index) = 0; lines_index ++;
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*(lines_origin + lines_index) = 50; lines_index ++;
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// printf("lines_index = %ld lines_origin = %ld\n", lines_index, lines_origin);
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*(lines_origin + lines_index) = a; lines_index ++;
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*(lines_origin + lines_index) = b; lines_index ++;
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}
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bool compute_space_and_arrows(long model_size_x, long model_size_y, long model_size_z,
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@ -742,20 +742,21 @@ bool compute_space_and_arrows(long model_size_x, long model_size_y, long model_s
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pref_mark_unit_space, pref_style_lines_planes,
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pref_style_mix_colors, pref_show_grid);
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grids_intersections (model_size_x, model_size_y, model_size_z, vertex_origin, colors_origin);
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arrows_anchors (model_size_x, model_size_y, model_size_z, vertex_origin, colors_origin);
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long step_z = 1,
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step_y = model_size_z + 1,
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step_x = (model_size_z + 1) * (model_size_y + 1);
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grids_intersections (model_size_x + 1, model_size_y + 1, model_size_z + 1, vertex_origin, colors_origin);
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arrows_anchors (model_size_x, model_size_y, model_size_z, step_x,step_y, step_z,
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vertex_origin, colors_origin, lines_origin);
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draw_grids_3D (model_size_x, model_size_y, model_size_z, step_x, step_y, step_z, lines_origin, pref_show_grid);
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if (pref_show_grid > 0) draw_ridges_3D (model_size_x, model_size_y, model_size_z, step_x, step_y, step_z, lines_origin);
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if (pref_test_diagonal) diagonal_test (model_size_x, model_size_y, model_size_z, step_x, step_y, step_z, lines_origin);
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draw_grids_3D (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, lines_origin, pref_show_grid);
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if (pref_show_grid > 0) draw_ridges_3D (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, lines_origin);
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if (pref_test_diagonal) diagonal_test (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, lines_origin);
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a_simple_test (lines_origin);
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long s = step_z * model_size_z + step_y * model_size_y + step_x * model_size_x;
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draw_line (lines_origin, 0, 25);
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draw_line (lines_origin, 0, s + 3);
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draw_line (lines_origin, s + 3, s + 1);
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printf("lines_index = %ld lines_origin = %ld\n", lines_index, lines_origin);
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return 0;
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@ -565,9 +565,9 @@ GLuint arrows[] = {
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 4; // 0 < model_space_size_x
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model_space_size_y = 5; // 0 < model_space_size_y
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model_space_size_z = 6; // 0 < model_space_size_z
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model_space_size_x = 2; // 0 < model_space_size_x
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model_space_size_y = 3; // 0 < model_space_size_y
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model_space_size_z = 4; // 0 < model_space_size_z
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// XXX ONLY space drawed, no arrows
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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@ -579,7 +579,7 @@ static void get_model_data_and_user_preferences(){
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pref_mark_unit_space = 0; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
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pref_style_lines_planes = 0; // 0 = arrows as lines, 1 = as planes, 2 = mix
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pref_style_mix_colors = 0; // TODO
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pref_show_grid = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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pref_show_grid = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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pref_test_diagonal = 1;
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}
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@ -634,7 +634,7 @@ static void compute_buffers_sizes(int model_space_size_x,
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if (pref_test_diagonal) buffer_lines_size += 2; // la diagonale test [0 - max]
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buffer_lines_size += 2; // test flèche
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buffer_lines_size += 6; // test flèche
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//
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if (1) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans.\n",
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