Fusion travail perso dans dev/graphics

This commit is contained in:
Jean Sirmai 2023-06-27 15:38:46 +02:00
commit b36730db97
Signed by: jean
GPG Key ID: FB3115C340E057E3
19 changed files with 2044 additions and 988 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<gem-graph-model version="0.2.1">
<identity>
<name>Test 21-03-2023</name>
<owner>J</owner>
<owner_id>J</owner_id>
<date>time_stamp</date>
<version>1.0</version>
<g_ref id="Cause" date="time_stamp" author="J" lang="en">Ref</g_ref>
</identity>
<parameters id="texte" date="0" author="J">
<simulation>
<max_thread>0</max_thread>
<max_cycles>9</max_cycles>
</simulation>
<space-param>
<!-- loop_on_zero="true" anything moved before zero reenters at the end of space-->
<!-- loop_on_zero="false" anything moved before zero is lost-->
<!-- loop_on_max="true" anything moved beyond max reenters at the zero of space-->
<!-- loop_on_max="false" anything moved beyond max is lost-->
<dimension x="22" y="4" z="8"/>
<!-- Site_multiplicity = number of sites in a space unit. -->
<!-- Each site points towards a neighbouring space unit. -->
<!-- Several arrows can be stacked in the same site. -->
<site_multiplicity>3</site_multiplicity>
</space-param>
</parameters>
<!-- Model objects definition -->
<objects id="only dimers in this model" date="time_stamp" author="J">
<object id="a dimer" date="time_stamp" author="J">
<arrow site="1" weight="1" x="0"/>
<arrow site="2" weight="1" x="1"/>
</object>
</objects>
<!-- Saved space description (initial space is sequence 0) -->
<savedstates id="texte" date="time_stamp" author="J">
<state id="initial" date="time_stamp" author="J">
<arrow site="1" weight="1" x="0"/>
<arrow site="2" weight="1" x="1"/>
<arrow site="1" weight="1" x="10"/>
<arrow site="2" weight="1" x="11"/>
<arrow site="1" weight="1" x="20"/>
<arrow site="2" weight="1" x="21"/>
<!-- Three dimers 1-1 are drawn in the global space
at locations (0,1) (10,11) and (20,21) -->
</state>
</savedstates>
<!-- Model transitions definition (rules) -->
<!-- In this version : <xs:sequence minOccurs="0" maxOccurs="unbounded">-->
<!-- Transitions should be edited by hand and written in a 'human-readable' format -->
<conditions_tree>
<condition_anonym site="1" weight="1" x="0">
<condition_anonym site="2" weight="1" x="1">
<condition_anonym site="1" weight="0" x="2">
<transition_anonym id="move_a_dimer_to_east"
date="time_stamp"
author="J"
probability="0.5"/>
<arrow site="1" weight="0" x="0"/>
<arrow site="2" weight="0" x="1"/>
<arrow site="1" weight="1" x="1"/>
<arrow site="2" weight="1" x="2"/>
</condition_anonym>
<condition_anonym site="2" weight="0" x="-1">
<transition_anonym id="move_a_dimer_to_west"
date="time_stamp"
author="J"
probability="0.5"/>
<arrow site="1" weight="0" x="0"/>
<arrow site="2" weight="0" x="1"/>
<arrow site="2" weight="1" x="0"/>
<arrow site="1" weight="1" x="1"/>
</condition_anonym>
</condition_anonym>
</condition_anonym>
</conditions_tree>
<conditionslist id="random walk of dimers" date="time_stamp" author="J">
<condition site="1" weight="1" node_id="1" parent="0" x="0"/>
<condition site="2" weight="1" node_id="2" parent="1" x="1"/>
<!-- as soon as conditions 1 and 2 are satisfied, a dimer is identified at atation (0,1). -->
<condition site="1" weight="0" node_id="3" parent="2" x="2"/>
<!-- as soon as condition 3 is satisfied,
the neighbouring space unit to East of the dimer is empty
and the dimer identified by conditions (1,2) can be moved to East. -->
<condition site="2" weight="0" node_id="4" parent="2" x="-1"/>
<!-- as soon as condition 4 is satisfied,
the neighbouring space unit to West of the dimer is empty
and the dimer identified by conditions (1,2) can be moved to West. -->
</conditionslist>
<transitionslist>
<transition id="move_a_dimer_to_east" date="time_stamp" author="J"
parent="3" probability="1">
<arrow site="1" weight="0" x="0"/>
<arrow site="2" weight="0" x="1"/>
<arrow site="1" weight="1" x="1"/>
<arrow site="2" weight="1" x="2"/>
</transition>
<transition id="move_a_dimer_to_west" date="time_stamp" author="J"
parent="4" probability="1">
<arrow site="1" weight="0" x="0"/>
<arrow site="2" weight="0" x="1"/>
<arrow site="2" weight="1" x="0"/>
<arrow site="1" weight="1" x="1"/>
</transition>
</transitionslist>
</gem-graph-model>

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<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- https://www.freeformatter.com/xml-validator-xsd.html -->
<xs:attribute name="id" type="xs:string"/>
<xs:attribute name="node_id" type="xs:integer"/>
<xs:attribute name="parent" type="xs:integer"/>
<xs:attribute name="date" type="xs:integer"/>
<xs:attribute name="name" type="xs:string"/>
<xs:attribute name="lang" type="xs:string"/>
<xs:attribute name="owner" type="xs:string"/>
<xs:attribute name="owner_id" type="xs:integer"/>
<xs:attribute name="author" type="xs:string"/>
<xs:attribute name="version" type="xs:float"/>
<xs:attribute name="probability" type="xs:integer"/>
<xs:attribute name="site" type="xs:integer" default="0"/>
<xs:attribute name="weight" type="xs:integer" default="0"/>
<xs:attribute name="u" type="xs:integer"/>
<xs:attribute name="v" type="xs:integer"/>
<xs:attribute name="w" type="xs:integer"/>
<xs:attribute name="x" type="xs:integer"/>
<xs:attribute name="y" type="xs:integer"/>
<xs:attribute name="z" type="xs:integer"/>
<xs:attribute name="t" type="xs:integer"/>
<xs:attributeGroup name="id_date_author">
<xs:attribute ref="id"/>
<xs:attribute ref="date"/>
<xs:attribute ref="author"/>
</xs:attributeGroup>
<xs:element name="g_ref">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attributeGroup ref="id_date_author"/>
<xs:attribute ref="lang" use="required"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
<xs:element name="quote" substitutionGroup="g_ref"/>
<xs:element name="dimension">
<xs:complexType>
<xs:attribute ref="u" use="optional"/>
<xs:attribute ref="v" use="optional"/>
<xs:attribute ref="w" use="optional"/>
<xs:attribute ref="x" use="optional"/>
<xs:attribute ref="y" use="optional"/>
<xs:attribute ref="z" use="optional"/>
<xs:attribute ref="t" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="arrow">
<xs:complexType>
<xs:attribute ref="site" use="required"/>
<xs:attribute ref="weight" use="required"/>
<xs:attribute ref="u" use="optional"/>
<xs:attribute ref="v" use="optional"/>
<xs:attribute ref="w" use="optional"/>
<xs:attribute ref="x" use="required"/>
<xs:attribute ref="y" use="optional"/>
<xs:attribute ref="z" use="optional"/>
<xs:attribute ref="t" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="condition">
<xs:complexType>
<xs:attribute ref="site" use="required"/>
<xs:attribute ref="weight" use="required"/>
<xs:attribute ref="node_id" use="required"/>
<xs:attribute ref="parent" use="required"/>
<xs:attribute ref="u" use="optional"/>
<xs:attribute ref="v" use="optional"/>
<xs:attribute ref="w" use="optional"/>
<xs:attribute ref="x" use="required"/>
<xs:attribute ref="y" use="optional"/>
<xs:attribute ref="z" use="optional"/>
<xs:attribute ref="t" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="condition_anonym">
<xs:complexType>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element ref="condition_anonym"/>
</xs:sequence>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element ref="arrow"/>
</xs:sequence>
<xs:attribute ref="site" use="required"/>
<xs:attribute ref="weight" use="required"/>
<xs:attribute ref="u" use="optional"/>
<xs:attribute ref="v" use="optional"/>
<xs:attribute ref="w" use="optional"/>
<xs:attribute ref="x" use="required"/>
<xs:attribute ref="y" use="optional"/>
<xs:attribute ref="z" use="optional"/>
<xs:attribute ref="t" use="optional"/>
</xs:complexType>
</xs:element>
<xs:element name="state">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="unbounded">
<xs:element ref="arrow"/>
</xs:sequence>
<xs:attributeGroup ref="id_date_author"/>
</xs:complexType>
</xs:element>
<xs:element name="object" substitutionGroup="state"/>
<xs:element name="transition">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="unbounded">
<xs:element minOccurs="0" ref="quote"/>
<xs:element ref="arrow"/>
</xs:sequence>
<xs:attributeGroup ref="id_date_author"/>
<xs:attribute ref="parent" use="required"/>
<xs:attribute ref="probability" use="required"/>
</xs:complexType>
</xs:element>
<xs:element name="transition_anonym">
<xs:complexType>
<xs:attributeGroup ref="id_date_author"/>
<xs:attribute ref="probability" use="required"/>
</xs:complexType>
</xs:element>
<xs:element name="gem-graph-model">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1">
<xs:element name="identity">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1">
<xs:element name="name" type="xs:string"/>
<xs:element name="owner" type="xs:string"/>
<xs:element name="owner_id" type="xs:integer"/>
<xs:element name="date" type="xs:integer"/>
<xs:element name="version" type="xs:float"/>
<xs:element ref="g_ref" minOccurs="1" maxOccurs="1"/>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="parameters">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1">
<xs:element name="simulation">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1">
<xs:element name="max_thread" type="xs:integer"/>
<xs:element name="max_cycles" type="xs:integer"/>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="space-param">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="1">
<xs:element ref="dimension"/>
<xs:element name="site_multiplicity" type="xs:integer"/>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attributeGroup ref="id_date_author"/>
</xs:complexType>
</xs:element>
<xs:element name="objects">
<xs:complexType>
<xs:sequence minOccurs="1" maxOccurs="unbounded">
<xs:element ref="object"/>
</xs:sequence>
<xs:attributeGroup ref="id_date_author"/>
</xs:complexType>
</xs:element>
<xs:element name="savedstates">
<xs:complexType>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element ref="state"/>
</xs:sequence>
<xs:attributeGroup ref="id_date_author"/>
</xs:complexType>
</xs:element>
<xs:element name="conditionslist">
<xs:complexType>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element minOccurs="0" ref="quote"/>
<xs:element ref="condition"/>
</xs:sequence>
<xs:attributeGroup ref="id_date_author"/>
</xs:complexType>
</xs:element>
<xs:element name="transitionslist">
<xs:complexType>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element ref="transition"/>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="conditionstree">
<xs:complexType>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element ref="condition_anonym"/>
</xs:sequence>
<xs:sequence minOccurs="0" maxOccurs="1">
<xs:element ref="transition_anonym"/>
</xs:sequence>
<xs:sequence minOccurs="0" maxOccurs="unbounded">
<xs:element ref="arrow"/>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute ref="version" use="required"/>
</xs:complexType>
</xs:element>
</xs:schema>

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/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <GL/glu.h>
bool compute_arrow_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z);

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include/arrow_3D.h Normal file
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/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <GL/glu.h>
bool compute_arrow_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z);

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/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <GL/glu.h>
int graphics_compute_lines(int line_indices_nb,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, int lines_nb,
int dim, int state_size,
int vertex_nb,
int colors_nb,
int arrows_nb);
int graphics_compute_plans(int plan_indices_nb,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *plan_ndx, int plans_nb,
int dim, int state_size,
int vertex_nb,
int colors_nb,
int arrows_nb);

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*/
struct gl_area_entry {
char name[16];
GLuint vao;
GLuint position_buffer;
GLuint color_buffer;
GLuint program;
GLuint m;
GLuint v;
GLuint p;
GLuint indices_nb;
GLuint vao; // init_buffers
GLuint position_buffer; // shutdown, draw
GLuint color_buffer; // shutdown, draw
GLuint program; // shutdown, init_shaders, draw
GLuint m; // init_shaders, draw
GLuint v; // init_shaders, draw
GLuint p; // init_shaders, draw
GLuint line_indices_nb; // init_buffers, draw, compute_space, arrow_2D, 3D
GLuint plan_indices_nb; // init_buffers, draw, compute_space, arrow_2D, 3D
};
/*

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include/space_2D.h Normal file
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/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <GL/glu.h>
bool compute_space_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
bool pref_mark_unit_space_zero, int dgap);

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/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <GL/glu.h>
bool compute_space_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
bool pref_mark_unit_space_zero, int dgap);

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/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <epoxy/gl.h>
//#include <GL/glu.h>
bool compute_arrow_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z){
float zero = 0.0f;
float center = (1.0f / state_size) * (2 * x - state_size + 2);
// float tip = center + (2 * site - 1) * (1.0f / state_size);
float base = center + (2 * site - 1) * (0.1f / state_size);
*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
*(vertex_base + vgap + 1) = zero;
*(vertex_base + vgap + 2) = zero;
*(vertex_base + vgap + 3) = base;
*(vertex_base + vgap + 4) = 0.4f / state_size;
*(vertex_base + vgap + 5) = zero;
*(vertex_base + vgap + 6) = base;
*(vertex_base + vgap + 7) = - 0.4f / state_size;
*(vertex_base + vgap + 8) = zero;
*(line_ndx + igap + 0) = vgap / 3 + 0;
*(line_ndx + igap + 1) = vgap / 3 + 1;
*(line_ndx + igap + 2) = vgap / 3 + 0;
*(line_ndx + igap + 3) = vgap / 3 + 2;
*(line_ndx + igap + 4) = vgap / 3 + 1;
*(line_ndx + igap + 5) = vgap / 3 + 2;
*(plan_ndx + 0) = vgap / 3 + 0;
*(plan_ndx + 1) = vgap / 3 + 1;
*(plan_ndx + 2) = vgap / 3 + 2;
*(plan_ndx + 3) = vgap / 3 + 0;
*(plan_ndx + 4) = vgap / 3 + 1;
*(plan_ndx + 5) = vgap / 3 + 2;
return 1;
}

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/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <epoxy/gl.h>
//#include <GL/glu.h>
#include <stdio.h>
#define A 0
bool compute_arrow_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z){
float zero = 0.0f;
float center = (1.0f / state_size) * (2 * x - state_size + 2);
float tip = center + (2 * site - 1) * (1.0f / state_size);
float base = center + (2 * site - 1) * (0.1f / state_size);
if (A) printf("compute_arrow_3D vgap = %d\n", vgap);
*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
*(vertex_base + vgap + 1) = zero;
*(vertex_base + vgap + 2) = zero;
*(vertex_base + vgap + 3) = base;
*(vertex_base + vgap + 4) = 0.4f / state_size;
*(vertex_base + vgap + 5) = 0.4f / state_size;
*(vertex_base + vgap + 6) = base;
*(vertex_base + vgap + 7) = 0.4f / state_size;
*(vertex_base + vgap + 8) = - 0.4f / state_size;
*(vertex_base + vgap + 9) = base;
*(vertex_base + vgap + 10) = - 0.4f / state_size;
*(vertex_base + vgap + 11) = - 0.4f / state_size;
*(vertex_base + vgap + 12) = base;
*(vertex_base + vgap + 13) = - 0.4f / state_size;
*(vertex_base + vgap + 14) = 0.4f / state_size;
if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
x, site, center, tip, base); // vgap=%d igap=%d
*(line_ndx + igap + 0) = vgap / 3 + 0;
*(line_ndx + igap + 1) = vgap / 3 + 1;
*(line_ndx + igap + 2) = vgap / 3 + 0;
*(line_ndx + igap + 3) = vgap / 3 + 2;
*(line_ndx + igap + 4) = vgap / 3 + 0;
*(line_ndx + igap + 5) = vgap / 3 + 3;
*(line_ndx + igap + 6) = vgap / 3 + 0;
*(line_ndx + igap + 7) = vgap / 3 + 4;
*(line_ndx + igap + 8) = vgap / 3 + 1;
*(line_ndx + igap + 9) = vgap / 3 + 2;
*(line_ndx + igap + 10) = vgap / 3 + 2;
*(line_ndx + igap + 11) = vgap / 3 + 3;
*(line_ndx + igap + 12) = vgap / 3 + 3;
*(line_ndx + igap + 13) = vgap / 3 + 4;
*(line_ndx + igap + 14) = vgap / 3 + 4;
*(line_ndx + igap + 15) = vgap / 3 + 1;
*(plan_ndx + 0) = vgap / 3 + 0;
*(plan_ndx + 1) = vgap / 3 + 1;
*(plan_ndx + 2) = vgap / 3 + 2;
*(plan_ndx + 3) = vgap / 3 + 0;
*(plan_ndx + 4) = vgap / 3 + 1;
*(plan_ndx + 5) = vgap / 3 + 2;
return 1;
}

View File

@ -1,978 +0,0 @@
/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <stdio.h>
#include <fcntl.h>
#include <epoxy/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <glib-2.0/glib.h>
#include <math.h>
#include <errno.h>
#include "../../include/base.h"
#include "../../include/ui.h"
#include "../../include/graphics.h"
#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
#define FRAG_SHADER_FILE "src/shaders/shader.frag"
#define K 0
GLfloat *vertex_base = NULL;
GLfloat *color_base = NULL;
GLubyte *indices = NULL;
int dim = 0;
int state_size = 0;
int vertex_nb = 0;
int colors_nb = 0;
int segments_nb = 0;
int arrows_nb = 0;
/* -------------------------------------------------------------------------- */
/*
* Prints verbose human-readable debug messages
*
* @param source, XXX
* type, XXX
* id, XXX
* severity, XXX
* length, XXX
* msg, XXX
* data, XXX
*
* @return void
*/
static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *msg, const void *data)
{
const char *errsource;
const char *errtype;
const char *errseverity;
const GLubyte *string;
GLenum code;
switch (source) {
case GL_DEBUG_SOURCE_API:
errsource = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
errsource = "WINDOW SYSTEM";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
errsource = "SHADER COMPILER";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
errsource = "THIRD PARTY";
break;
case GL_DEBUG_SOURCE_APPLICATION:
errsource = "APPLICATION";
break;
case GL_DEBUG_SOURCE_OTHER:
errsource = "UNKNOWN";
break;
default:
errsource = "UNKNOWN";
break;
}
switch (type) {
case GL_DEBUG_TYPE_ERROR:
errtype = "ERROR";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
errtype = "DEPRECATED BEHAVIOR";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
errtype = "UNDEFINED BEHAVIOR";
break;
case GL_DEBUG_TYPE_PORTABILITY:
errtype = "PORTABILITY";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
errtype = "PERFORMANCE";
break;
case GL_DEBUG_TYPE_OTHER:
errtype = "OTHER";
break;
case GL_DEBUG_TYPE_MARKER:
errtype = "MARKER";
break;
default:
errtype = "UNKNOWN";
break;
}
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
errseverity = "CRITICAL";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
errseverity = "ERROR";
break;
case GL_DEBUG_SEVERITY_LOW:
errseverity = "WARNING";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
errseverity = "INFO";
break;
default:
errseverity = "UNKNOWN";
break;
}
code = glGetError();
string = gluErrorString(code);
printf("[%s] %s (%s) from %s: %s\n",
errseverity, string, errtype, errsource, msg);
}
/* -------------------------------------------------------------------------- */
/*
* Dynamic array of ptrs to dynamically allocated gl_area_entry
*/
struct gl_area_entry **gl_area_array = NULL;
/*
* Find gl_area_entry from a gl_area ptr
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return entry ptr
*/
struct gl_area_entry *find_entry_from_ptr(const char *name)
{
struct gl_area_entry **cur;
// Check uninitialized and quit
if (gl_area_array == NULL) return NULL;
// Seek in array
cur = gl_area_array;
while(*cur) {
if (strncmp((*cur)->name, name, sizeof((*cur)->name)) == 0) return *cur;
cur++;
}
// Nothing found
return NULL;
}
/*
* Find the gl_area_entry size
*
* @param void
*
* @return size of array
*/
static inline short gl_area_size(void)
{
struct gl_area_entry **cur;
short size;
// Check uninitialized and quit
if (gl_area_array == NULL) return 0;
cur = gl_area_array;
while(*cur) {
cur++;
size++;
}
return size;
}
/*
* Initializes a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
bool graphics_init(const char *gl_area)
{
short array_size;
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glEnable(GL_MULTISAMPLE);
// Check if not already initialized
if (find_entry_from_ptr(gl_area)) {
errno = EEXIST;
perror("gl_area_array already exists");
return false;
}
// Get actual array size
array_size = gl_area_size();
// If it does not exist, allocs it
if (gl_area_array == NULL) {
gl_area_array = g_malloc0(sizeof(struct gl_area_entry *) * 2);
// If it does exist, g_reallocs it
} else {
gl_area_array = g_realloc(gl_area_array,
(array_size + 1)
* sizeof(struct gl_area_entry *));
if (gl_area_array == NULL) {
perror("Not enough memory to allocate gl_area_array");
return false;
}
explicit_bzero(gl_area_array + array_size * sizeof(struct gl_area_entry *),
sizeof(struct gl_area_entry *));
}
// Alloc new entry
gl_area_array[array_size] = g_malloc0(sizeof(struct gl_area_entry));
strcpy(gl_area_array[array_size]->name, gl_area);
if (!graphics_init_shaders(gl_area)) return false;
graphics_init_buffers(gl_area);
glDebugMessageCallback(graphics_debug_callback, NULL);
return true;
}
/*
* Shutdowns a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if success
*/
bool graphics_shutdown(const void *gl_area)
{
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
glDeleteBuffers(1, &entry->position_buffer);
glDeleteBuffers(1, &entry->color_buffer);
glDeleteProgram(entry->program);
// Liberate
g_free(entry);
entry = NULL;
gl_area_array = g_realloc(gl_area_array,
(gl_area_size())
* sizeof(struct gl_area_entry *));
g_free(vertex_base);
g_free(color_base);
g_free(indices);
return true;
}
/* -------------------------------------------------------------------------- */
/*
* Initializes an identity matrix
*
* @param res, target ptr
*
* @return void
*/
static inline void compute_i(float *res)
{
/* initialize to the identity matrix */
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Computes the projection matrix
*
* @param res, target ptr
* phi, XXX
* theta, XXX
* psi, XXX
*
* @return void
*/
static inline void compute_mvp(float *res, float phi, float theta, float psi)
{
float x = phi *(G_PI / 180.f);
float y = theta *(G_PI / 180.f);
float z = psi *(G_PI / 180.f);
float c1 = cosf(x), s1 = sinf(x);
float c2 = cosf(y), s2 = sinf(y);
float c3 = cosf(z), s3 = sinf(z);
float c3c2 = c3 * c2;
float s3c1 = s3 * c1;
float c3s2s1 = c3 * s2 * s1;
float s3s1 = s3 * s1;
float c3s2c1 = c3 * s2 * c1;
float s3c2 = s3 * c2;
float c3c1 = c3 * c1;
float s3s2s1 = s3 * s2 * s1;
float c3s1 = c3 * s1;
float s3s2c1 = s3 * s2 * c1;
float c2s1 = c2 * s1;
float c2c1 = c2 * c1;
compute_i(res);
/* apply all three rotations using the three matrices:
*
* c3 s3 0 c2 0 -s2 1 0 0
* -s3 c3 0 0 1 0 0 c1 s1
* 0 0 1 s2 0 c2 0 -s1 c1
*/
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Created and compile a shader
*
* @param type, shader type
* src, source code of shader
*
* @return shader id
*/
static inline GLuint create_shader(int type, const char *src)
{
GLuint shader;
int status;
shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetShaderInfoLog(shader, log_len, NULL, buffer);
g_warning("Compile failure in %s shader:\n%s",
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
buffer);
g_free(buffer);
glDeleteShader(shader);
return 0;
}
return shader;
}
/* -------------------------------------------------------------------------- */
/*
* Initializes the shaders of a gl_area and link them to a program
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return true if initialized
*/
bool graphics_init_shaders(const void *gl_area)
{
char *vertex_shader;
char *fragment_shader;
struct gl_area_entry *entry;
int status;
GLuint vertex, fragment;
GLuint program = 0;
GLuint m = 0;
GLuint v = 0;
GLuint p = 0;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
// Load vertex shader file
vertex_shader = read_file(VERTEX_SHADER_FILE);
if (vertex_shader == NULL)
return false;
vertex = create_shader(GL_VERTEX_SHADER, vertex_shader);
if(vertex == 0) {
entry->program = 0;
g_free(vertex_shader);
return false;
}
// Load fragment shader file
fragment_shader = read_file(FRAG_SHADER_FILE);
if (fragment_shader == NULL)
return false;
fragment = create_shader(GL_FRAGMENT_SHADER, fragment_shader);
if(fragment == 0) {
glDeleteShader(vertex);
entry->program = 0;
g_free(vertex_shader);
g_free(fragment_shader);
return false;
}
// Link shaders to program
program = glCreateProgram();
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetProgramInfoLog(program, log_len, NULL, buffer);
g_warning("Linking failure:\n%s", buffer);
g_free(buffer);
glDeleteProgram(program);
program = 0;
glDeleteShader(vertex);
glDeleteShader(fragment);
g_free(vertex_shader);
g_free(fragment_shader);
return false;
}
/* Get the location of the "mvp" uniform */
m = glGetUniformLocation(program, "model_matrix");
v = glGetUniformLocation(program, "view_matrix");
p = glGetUniformLocation(program, "projection_matrix");
glDetachShader(program, vertex);
glDetachShader(program, fragment);
glDeleteShader(vertex);
glDeleteShader(fragment);
entry->program = program;
entry->m = m;
entry->v = v;
entry->p = p;
g_free(vertex_shader);
g_free(fragment_shader);
return true;
}
#define A 0
static bool compute_arrow_2D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
float zero = 0.0f;
float center = (1.0f / state_size) * (2 * x - state_size + 2);
float tip = center + (2 * site - 1) * (1.0f / state_size);
float base = center + (2 * site - 1) * (0.1f / state_size);
printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb);
assert(vgap < vertex_nb);
assert(vgap + 9 < vertex_nb);
*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
*(vertex_base + vgap + 1) = zero;
*(vertex_base + vgap + 2) = zero;
*(vertex_base + vgap + 3) = base;
*(vertex_base + vgap + 4) = 0.4f / state_size;
*(vertex_base + vgap + 5) = zero;
*(vertex_base + vgap + 6) = base;
*(vertex_base + vgap + 7) = - 0.4f / state_size;
*(vertex_base + vgap + 8) = zero;
if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
x, site, center, tip, base); // vgap=%d igap=%d
/* *(color_base + vgap + 0) = 0.2f; // cyan */
/* *(color_base + vgap + 1) = 0.8f; */
/* *(color_base + vgap + 2) = 0.8f; */
/* *(color_base + vgap + 3) = 0.8f; // magenta */
/* *(color_base + vgap + 4) = 0.2f; */
/* *(color_base + vgap + 5) = 0.8f; */
/* *(color_base + vgap + 6) = 0.8f; // jaune */
/* *(color_base + vgap + 7) = 0.8f; */
/* *(color_base + vgap + 8) = 0.2f; */
assert(igap < entry->indices_nb);
assert(igap + 5 < entry->indices_nb);
*(indices + igap + 0) = vgap / 3 + 0;
*(indices + igap + 1) = vgap / 3 + 1;
*(indices + igap + 2) = vgap / 3 + 0;
*(indices + igap + 3) = vgap / 3 + 2;
*(indices + igap + 4) = vgap / 3 + 1;
*(indices + igap + 5) = vgap / 3 + 2;
return 1;
}
static bool compute_arrow_3D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
float zero = 0.0f;
float center = (1.0f / state_size) * (2 * x - state_size + 2);
float tip = center + (2 * site - 1) * (1.0f / state_size);
float base = center + (2 * site - 1) * (0.1f / state_size);
printf("compute_arrow_3D vgap = %d vertex_nb = %d\n", vgap, vertex_nb);
assert(vgap < vertex_nb);
assert(vgap + 9 < vertex_nb);
*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
*(vertex_base + vgap + 1) = zero;
*(vertex_base + vgap + 2) = zero;
*(vertex_base + vgap + 3) = base;
*(vertex_base + vgap + 4) = 0.4f / state_size;
*(vertex_base + vgap + 5) = 0.4f / state_size;
*(vertex_base + vgap + 6) = base;
*(vertex_base + vgap + 7) = 0.4f / state_size;
*(vertex_base + vgap + 8) = - 0.4f / state_size;
*(vertex_base + vgap + 9) = base;
*(vertex_base + vgap + 10) = - 0.4f / state_size;
*(vertex_base + vgap + 11) = - 0.4f / state_size;
*(vertex_base + vgap + 12) = base;
*(vertex_base + vgap + 13) = - 0.4f / state_size;
*(vertex_base + vgap + 14) = 0.4f / state_size;
if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
x, site, center, tip, base); // vgap=%d igap=%d
assert(igap < entry->indices_nb);
assert(igap + 5 < entry->indices_nb);
*(indices + igap + 0) = vgap / 3 + 0;
*(indices + igap + 1) = vgap / 3 + 1;
*(indices + igap + 2) = vgap / 3 + 0;
*(indices + igap + 3) = vgap / 3 + 2;
*(indices + igap + 4) = vgap / 3 + 0;
*(indices + igap + 5) = vgap / 3 + 3;
*(indices + igap + 6) = vgap / 3 + 0;
*(indices + igap + 7) = vgap / 3 + 4;
*(indices + igap + 8) = vgap / 3 + 1;
*(indices + igap + 9) = vgap / 3 + 2;
*(indices + igap + 10) = vgap / 3 + 2;
*(indices + igap + 11) = vgap / 3 + 3;
*(indices + igap + 12) = vgap / 3 + 3;
*(indices + igap + 13) = vgap / 3 + 4;
*(indices + igap + 14) = vgap / 3 + 4;
*(indices + igap + 15) = vgap / 3 + 1;
return 1;
}
#define V 1
#define I 0
#define EDGE 0.999999
static bool compute_space_2D(struct gl_area_entry *entry, int state_size){
float x = 0;
// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
// on passe du nombre de cases = (n)
// au nombre de séparations entre les cases + les deux bords = (n + 1)
if (V) printf("vertices ");
for (int k = 0; k < state_size; k++){ // barres verticales
//
x = ((state_size % 2) * (state_size / 2 - k)
+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
if (V) printf("[%1.1f] ", x);
assert(k * 6 < vertex_nb);
assert(k * 6 + 5 < vertex_nb);
*(vertex_base + k * 6 + 0) = - x;
*(vertex_base + k * 6 + 1) = 1.0f / state_size;
*(vertex_base + k * 6 + 2) = 0.0f;
*(vertex_base + k * 6 + 3) = - x;
*(vertex_base + k * 6 + 4) = - 1.0f / state_size;
*(vertex_base + k * 6 + 5) = 0.0f;
}
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
*(indices + 0) = 0;
*(indices + 1) = state_size * 2 - 2; // barre horizontale du bas
*(indices + 2) = 1;
*(indices + 3) = state_size * 2 - 1; // barre horizontale du haut
for (int k = 0; k < state_size * 2; k++){
assert(k < entry->indices_nb);
assert(k + 4 < entry->indices_nb);
*(indices + k + 4) = k;
}
/* *(indices + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
/* *(indices + state_size * 2 + 6 + 5) = 3; */
/* *(indices + state_size * 2 + 6 + 6) = 1; */
/* *(indices + state_size * 2 + 6 + 7) = 2; */
if (I) printf("indices (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
for (int v = 0; v < state_size + 2; v++) {
if (I) printf("(%d-%d) ", *(indices + v), *(indices + v + 1));
}
if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
return 1;
}
static bool compute_space_3D(struct gl_area_entry *entry, int state_size){
float x = 0;
// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
// on passe du nombre de cases = (n)
// au nombre de séparations entre les cases + les deux bords = (n + 1)
if (V) printf("vertices ");
for (int k = 0; k < state_size; k++){ // barres verticales
//
x = ((state_size % 2) * (state_size / 2 - k)
+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
if (V) printf("[%1.1f] ", x);
assert(k * 12 < vertex_nb);
assert(k * 12 + 11 < vertex_nb);
assert(k * 12 < colors_nb);
assert(k * 12 + 11 < colors_nb);
*(vertex_base + k * 12 + 0) = - x;
*(vertex_base + k * 12 + 1) = 1.0f / state_size;
*(vertex_base + k * 12 + 2) = 1.0f / state_size;
*(vertex_base + k * 12 + 3) = - x;
*(vertex_base + k * 12 + 4) = - 1.0f / state_size;
*(vertex_base + k * 12 + 5) = - 1.0f / state_size;
*(vertex_base + k * 12 + 6) = - x;
*(vertex_base + k * 12 + 7) = 1.0f / state_size;
*(vertex_base + k * 12 + 8) = - 1.0f / state_size;
*(vertex_base + k * 12 + 9) = - x;
*(vertex_base + k * 12 + 10) = - 1.0f / state_size;
*(vertex_base + k * 12 + 11) = 1.0f / state_size;
*(color_base + k * 12 + 0) = 0.8f; // rouge
*(color_base + k * 12 + 1) = 0.2f;
*(color_base + k * 12 + 2) = 0.2f;
*(color_base + k * 12 + 3) = 0.8f; // jaune
*(color_base + k * 12 + 4) = 0.8f;
*(color_base + k * 12 + 5) = 0.2f;
*(color_base + k * 12 + 6) = 0.2f; // vert
*(color_base + k * 12 + 7) = 0.8f;
*(color_base + k * 12 + 8) = 0.2f;
*(color_base + k * 12 + 9) = 0.8f; // magenta
*(color_base + k * 12 + 10) = 0.2f;
*(color_base + k * 12 + 11) = 0.8f;
/* 0.8, 0.8, 0.8, // blanc */
/* 0.8, 0.8, 0.2, // jaune */
/* 0.8, 0.2, 0.2, // rouge */
/* 0.2, 0.2, 0.2, // noir */
/* 0.2, 0.2, 0.2, // gris */
/* 0.2, 0.8, 0.8, // cyan */
/* 0.2, 0.8, 0.2, // vert */
/* 0.8, 0.2, 0.8, // magenta */
}
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
*(indices + 4) = 0;
*(indices + 5) = state_size * 4 - 4; // barre horizontale du bas arr
*(indices + 6) = 1;
*(indices + 7) = state_size * 4 - 3; // barre horizontale du haut arr
*(indices + 0) = 2;
*(indices + 1) = state_size * 4 - 2; // barre horizontale du bas av
*(indices + 2) = 3;
*(indices + 3) = state_size * 4 - 1; // barre horizontale du haut av
for (int k = 8; k <= state_size * 8; k += 8){ // for (int k = 8; k < state_size * 8; k += 8){
assert(k < entry->indices_nb);
assert(k + 8 < entry->indices_nb);
*(indices + k + 0) = k / 2 - 4; // + 0;
*(indices + k + 1) = k / 2 - 2; // + 2;
*(indices + k + 2) = k / 2 - 3; // + 1;
*(indices + k + 3) = k / 2 - 1; // + 3;
*(indices + k + 4) = k / 2 - 4; // + 0;
*(indices + k + 5) = k / 2 - 1; // + 3;
*(indices + k + 6) = k / 2 - 3; // + 1;
*(indices + k + 7) = k / 2 - 2; // + 2;
}
*(indices + entry->indices_nb - 4) = 0 + 0; // diagonales pour marquer la case zéro
*(indices + entry->indices_nb - 3) = 0 + 1;
*(indices + entry->indices_nb - 2) = 0 + 2; // diagonales pour marquer la case zéro
*(indices + entry->indices_nb - 1) = 0 + 3;
if (I) printf("indices (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
for (int v = 0; v < state_size + 2; v++) {
if (I) printf("(%d-%d) ", *(indices + v), *(indices + v + 1));
}
if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
return 1;
}
/* Initializes the buffer of a gl_area
* @param gl_area, ptr to the gl_area widget
* Note : indices[] is defined in graphics_cube.h
* @return void
*/
void graphics_init_buffers(const void *gl_area)
{
struct gl_area_entry *entry;
GLuint vao, vertex_buffer, color_buffer;
int vgap = 0, igap = 0, cgap = 0;
entry = find_entry_from_ptr(gl_area);
//{1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21};
dim = 1;
state_size = 13; // 2 < state_size < 32
arrows_nb = 4;
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
segments_nb = (2 + state_size) + (arrows_nb * 3);
segments_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
entry->indices_nb = segments_nb * 2;
printf("Initialization of buffers with %u indices, %u vertices and %u colors & state_size = %d\n",
entry->indices_nb, vertex_nb, colors_nb, state_size);
//XXX g_malloc
vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
indices = g_malloc0(segments_nb * 2 * sizeof(GLubyte) * 2);
// compute_space_2D(entry, state_size); vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
compute_space_3D(entry, state_size); vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 0, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 0, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
//compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
//compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
// We only use one VAO, so we always keep it bound
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
glGenBuffers(1, &color_buffer);
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(color_base[0]), color_base, GL_STATIC_DRAW); // TODO check : color_base[0] or color_base ?
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(entry != NULL) {
entry->vao = vao;
entry->position_buffer = vertex_buffer;
entry->color_buffer = color_buffer;
}
}
/*
* Draws the current buffer to a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return void
*/
void graphics_draw(const void *gl_area)
{
float m[16];
float v[16];
float p[16];
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return;
}
/* Compute the model view projection matrix using the
* rotation angles specified through the GtkRange widgets
*/
compute_mvp(p,
rotation_angles[X_AXIS],
rotation_angles[Y_AXIS],
rotation_angles[Z_AXIS]);
compute_i(m);
compute_i(v);
glClearColor(0.1f, 0.1f, 0.1f, 0.15f); // couleur du 'fond'
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Use our shaders */
glUseProgram(entry->program);
/* Update the "mvp" matrix we use in the shader */
glUniformMatrix4fv(entry->m, 1, GL_FALSE, &m[0]);
glUniformMatrix4fv(entry->v, 1, GL_FALSE, &v[0]);
glUniformMatrix4fv(entry->p, 1, GL_FALSE, &p[0]);
/* Use the vertices in our buffer */
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, entry->position_buffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
// couleurs
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, entry->color_buffer);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
glEnable(GL_DEPTH_TEST);
glDrawElements(GL_LINES, entry->indices_nb, GL_UNSIGNED_BYTE, indices);
/* We finished using the buffers and program */
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glFlush();
}

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@ -0,0 +1,362 @@
/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <stdio.h>
#include <fcntl.h>
#include <epoxy/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <glib-2.0/glib.h>
#include <math.h>
#include <errno.h>
#include "../../include/base.h"
#include "../../include/ui.h"
#include "../../include/graphics_control.h"
#include "../../include/graphics_compute.h"
#include "../../include/space_2D.h"
#include "../../include/space_3D.h"
#include "../../include/arrow_2D.h"
#include "../../include/arrow_3D.h"
#define A 0
int graphics_compute_lines(int line_indices_nb,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, int lines_nb,
int dim, int state_size,
int vertex_nb,
int colors_nb,
int arrows_nb)
{
/// struct gl_area_entry *entry;
/// GLuint vao, vertex_buffer, color_buffer;
int vgap = 0, igap = 0, pgap = 0, cgap = 0;
/// entry = find_entry_from_ptr(gl_area);
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
dim = 1;
state_size = 7; // 2 < state_size < 32
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
//// plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
line_indices_nb = lines_nb * 2;
printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
line_indices_nb, vertex_nb, colors_nb, state_size);
// g_malloc
// vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
// color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
// line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
//// plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
// compute_space_2D(state_size, vertex_base, line_ndx);
// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
*(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro
*(line_ndx + state_size * 2 + 6 + 5) = 3;
*(line_ndx + state_size * 2 + 6 + 6) = 1;
*(line_ndx + state_size * 2 + 6 + 7) = 2;
for (int k = 0; k < state_size; k++){
assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
}
compute_space_3D(state_size, vertex_base, color_base, line_ndx,
0,4); // patch provisoire
// pref_mark_unit_space_zero, dgap){
vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0); */
/* // if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
/* // if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
/* // x, site, center, tip, base); // vgap=%d igap=%d */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
assert(igap < line_indices_nb); assert(igap + 5 < line_indices_nb);
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 0, 0, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 1, 2, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 0, 3, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 1, 3, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
return line_indices_nb;
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/// glGenBuffers(1, &vertex_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
/// glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
/// glGenBuffers(1, &color_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
/// glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// We only use one VAO, so we always keep it bound
/// glGenVertexArrays(1, &vao);
/// glBindVertexArray(vao);
/// if(entry != NULL) {
/// entry->vao = vao;
/// entry->position_buffer = vertex_buffer;
/// entry->color_buffer = color_buffer;
/// }
}
#define A 0
int graphics_compute_plans(int plan_indices_nb,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *plan_ndx, int plans_nb,
int dim, int state_size,
int vertex_nb,
int colors_nb,
int arrows_nb)
{
/// int line_indices_nb = 0; // AD HOC !
/// struct gl_area_entry *entry;
/// GLuint vao, vertex_buffer, color_buffer;
int vgap = 0, igap = 0, pgap = 0, cgap = 0;
/// entry = find_entry_from_ptr(gl_area);
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
dim = 1;
state_size = 7; // 2 < state_size < 32
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
//// lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
//// plan_indices_nb = plans_nb * 3;
printf("Initialization of buffers with %u plan_ndx, %u vertices and %u colors & state_size = %d\n",
plan_indices_nb, vertex_nb, colors_nb, state_size);
// g_malloc
//// vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
//// color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
//// line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
// compute_space_2D(state_size, vertex_base, line_ndx);
// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
/* *(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
/* *(line_ndx + state_size * 2 + 6 + 5) = 3; */
/* *(line_ndx + state_size * 2 + 6 + 6) = 1; */
/* *(line_ndx + state_size * 2 + 6 + 7) = 2; */
for (int k = 0; k < state_size; k++){
assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
// assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
compute_space_3D(state_size, vertex_base, color_base, plan_ndx,
0,4); // patch provisoire
//pref_mark_unit_space_zero, dgap){
vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0); */
/* // if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
/* // if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
/* // x, site, center, tip, base); // vgap=%d igap=%d */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
// assert(igap < line_indices_nb); assert(igap + 5 < line_indices_nb);
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, 0, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, 3, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, 3, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
return plan_indices_nb;
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/// glGenBuffers(1, &vertex_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
/// glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
/// glGenBuffers(1, &color_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
/// glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// We only use one VAO, so we always keep it bound
/// glGenVertexArrays(1, &vao);
/// glBindVertexArray(vao);
/// if(entry != NULL) {
/// entry->vao = vao;
/// entry->position_buffer = vertex_buffer;
/// entry->color_buffer = color_buffer;
/// }
}
}

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@ -0,0 +1,701 @@
/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <stdio.h>
#include <fcntl.h>
#include <epoxy/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <glib-2.0/glib.h>
#include <math.h>
#include <errno.h>
#include "../../include/base.h"
#include "../../include/ui.h"
#include "../../include/graphics_control.h"
#include "../../include/space_2D.h"
#include "../../include/space_3D.h"
#include "../../include/arrow_2D.h"
#include "../../include/arrow_3D.h"
#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
#define FRAG_SHADER_FILE "src/shaders/shader.frag"
#define K 0
GLfloat *vertex_base = NULL;
GLfloat *color_base = NULL;
GLubyte *line_ndx = NULL;
GLubyte *plan_ndx = NULL;
/* -------------------------------------------------------------------------- */
/*
* Prints verbose human-readable debug messages
*
* @param source, XXX
* type, XXX
* id, XXX
* severity, XXX
* length, XXX
* msg, XXX
* data, XXX
*
* @return void
*/
static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *msg, const void *data)
{
const char *errsource;
const char *errtype;
const char *errseverity;
const GLubyte *string;
GLenum code;
switch (source) {
case GL_DEBUG_SOURCE_API: errsource = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: errsource = "WINDOW SYSTEM"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: errsource = "SHADER COMPILER"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: errsource = "THIRD PARTY"; break;
case GL_DEBUG_SOURCE_APPLICATION: errsource = "APPLICATION"; break;
case GL_DEBUG_SOURCE_OTHER: errsource = "UNKNOWN"; break;
default: errsource = "UNKNOWN"; break;
}
switch (type) {
case GL_DEBUG_TYPE_ERROR: errtype = "ERROR"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: errtype = "DEPRECATED BEHAVIOR";break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: errtype = "UNDEFINED BEHAVIOR"; break;
case GL_DEBUG_TYPE_PORTABILITY: errtype = "PORTABILITY"; break;
case GL_DEBUG_TYPE_PERFORMANCE: errtype = "PERFORMANCE"; break;
case GL_DEBUG_TYPE_OTHER: errtype = "OTHER"; break;
case GL_DEBUG_TYPE_MARKER: errtype = "MARKER"; break;
default: errtype = "UNKNOWN"; break;
}
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH: errseverity = "CRITICAL"; break;
case GL_DEBUG_SEVERITY_MEDIUM: errseverity = "ERROR"; break;
case GL_DEBUG_SEVERITY_LOW: errseverity = "WARNING"; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: errseverity = "INFO"; break;
default: errseverity = "UNKNOWN"; break;
}
code = glGetError();
string = gluErrorString(code);
printf("[%s] %s (%s) from %s: %s\n",
errseverity, string, errtype, errsource, msg);
}
/* -------------------------------------------------------------------------- */
/*
* Dynamic array of ptrs to dynamically allocated gl_area_entry
*/
struct gl_area_entry **gl_area_array = NULL;
/*
* Find gl_area_entry from a gl_area ptr
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return entry ptr
*/
struct gl_area_entry *find_entry_from_ptr(const char *name)
{
struct gl_area_entry **cur;
// Check uninitialized and quit
if (gl_area_array == NULL) return NULL;
// Seek in array
cur = gl_area_array;
while(*cur) {
if (strncmp((*cur)->name, name, sizeof((*cur)->name)) == 0) return *cur;
cur++;
}
// Nothing found
return NULL;
}
/*
* Find the gl_area_entry size
*
* @param void
*
* @return size of array
*/
static inline short gl_area_size(void)
{
struct gl_area_entry **cur;
short size;
// Check uninitialized and quit
if (gl_area_array == NULL) return 0;
cur = gl_area_array;
while(*cur) {
cur++;
size++;
}
return size;
}
/*
* Initializes a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
bool graphics_init(const char *gl_area)
{
short array_size;
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glEnable(GL_MULTISAMPLE);
// Check if not already initialized
if (find_entry_from_ptr(gl_area)) {
errno = EEXIST;
perror("gl_area_array already exists");
return false;
}
// Get actual array size
array_size = gl_area_size();
// If it does not exist, allocs it
if (gl_area_array == NULL) {
gl_area_array = g_malloc0(sizeof(struct gl_area_entry *) * 2);
// If it does exist, g_reallocs it
} else {
gl_area_array = g_realloc(gl_area_array,
(array_size + 1)
* sizeof(struct gl_area_entry *));
if (gl_area_array == NULL) {
perror("Not enough memory to allocate gl_area_array");
return false;
}
explicit_bzero(gl_area_array + array_size * sizeof(struct gl_area_entry *),
sizeof(struct gl_area_entry *));
}
// Alloc new entry
gl_area_array[array_size] = g_malloc0(sizeof(struct gl_area_entry));
strcpy(gl_area_array[array_size]->name, gl_area);
if (!graphics_init_shaders(gl_area)) return false;
graphics_init_buffers(gl_area);
glDebugMessageCallback(graphics_debug_callback, NULL);
return true;
}
/*
* Shutdowns a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if success
*/
bool graphics_shutdown(const void *gl_area)
{
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
glDeleteBuffers(1, &entry->position_buffer);
glDeleteBuffers(1, &entry->color_buffer);
glDeleteProgram(entry->program);
// Liberate
g_free(entry);
entry = NULL;
gl_area_array = g_realloc(gl_area_array,
(gl_area_size())
* sizeof(struct gl_area_entry *));
g_free(vertex_base);
g_free(color_base);
g_free(line_ndx);
g_free(plan_ndx);
return true;
}
/* -------------------------------------------------------------------------- */
/*
* Initializes an identity matrix
*
* @param res, target ptr
*
* @return void
*/
static inline void compute_i(float *res)
{
/* initialize to the identity matrix */
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Computes the projection matrix
*
* @param res, target ptr
* phi, XXX
* theta, XXX
* psi, XXX
*
* @return void
*/
static inline void compute_mvp(float *res, float phi, float theta, float psi)
{
float x = phi *(G_PI / 180.f);
float y = theta *(G_PI / 180.f);
float z = psi *(G_PI / 180.f);
float c1 = cosf(x), s1 = sinf(x);
float c2 = cosf(y), s2 = sinf(y);
float c3 = cosf(z), s3 = sinf(z);
float c3c2 = c3 * c2;
float s3c1 = s3 * c1;
float c3s2s1 = c3 * s2 * s1;
float s3s1 = s3 * s1;
float c3s2c1 = c3 * s2 * c1;
float s3c2 = s3 * c2;
float c3c1 = c3 * c1;
float s3s2s1 = s3 * s2 * s1;
float c3s1 = c3 * s1;
float s3s2c1 = s3 * s2 * c1;
float c2s1 = c2 * s1;
float c2c1 = c2 * c1;
compute_i(res);
/* apply all three rotations using the three matrices:
*
* c3 s3 0 c2 0 -s2 1 0 0
* -s3 c3 0 0 1 0 0 c1 s1
* 0 0 1 s2 0 c2 0 -s1 c1
*/
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Created and compile a shader
*
* @param type, shader type
* src, source code of shader
*
* @return shader id
*/
static inline GLuint create_shader(int type, const char *src)
{
GLuint shader;
int status;
shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetShaderInfoLog(shader, log_len, NULL, buffer);
g_warning("Compile failure in %s shader:\n%s",
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
buffer);
g_free(buffer);
glDeleteShader(shader);
return 0;
}
return shader;
}
/* -------------------------------------------------------------------------- */
/*
* Initializes the shaders of a gl_area and link them to a program
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return true if initialized
*/
bool graphics_init_shaders(const void *gl_area)
{
char *vertex_shader;
char *fragment_shader;
struct gl_area_entry *entry;
int status;
GLuint vertex, fragment;
GLuint program = 0;
GLuint m = 0;
GLuint v = 0;
GLuint p = 0;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
// Load vertex shader file
vertex_shader = read_file(VERTEX_SHADER_FILE);
if (vertex_shader == NULL)
return false;
vertex = create_shader(GL_VERTEX_SHADER, vertex_shader);
if(vertex == 0) {
entry->program = 0;
g_free(vertex_shader);
return false;
}
// Load fragment shader file
fragment_shader = read_file(FRAG_SHADER_FILE);
if (fragment_shader == NULL)
return false;
fragment = create_shader(GL_FRAGMENT_SHADER, fragment_shader);
if(fragment == 0) {
glDeleteShader(vertex);
entry->program = 0;
g_free(vertex_shader);
g_free(fragment_shader);
return false;
}
// Link shaders to program
program = glCreateProgram();
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetProgramInfoLog(program, log_len, NULL, buffer);
g_warning("Linking failure:\n%s", buffer);
g_free(buffer);
glDeleteProgram(program);
program = 0;
glDeleteShader(vertex);
glDeleteShader(fragment);
g_free(vertex_shader);
g_free(fragment_shader);
return false;
}
/* Get the location of the "mvp" uniform */
m = glGetUniformLocation(program, "model_matrix");
v = glGetUniformLocation(program, "view_matrix");
p = glGetUniformLocation(program, "projection_matrix");
glDetachShader(program, vertex);
glDetachShader(program, fragment);
glDeleteShader(vertex);
glDeleteShader(fragment);
entry->program = program;
entry->m = m;
entry->v = v;
entry->p = p;
g_free(vertex_shader);
g_free(fragment_shader);
return true;
}
/* -------------------------------------------------------------------------- */
int dim = 0;
int state_size = 0;
int vertex_nb = 0;
int colors_nb = 0;
int lines_nb = 0;
int plans_nb = 0;
int arrows_nb = 0;
bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
bool pref_mark_unit_space_zero = 0; // default == 0 == no mark
/* -------------------------------------------------------------------------- */
static void get_model_data_and_user_preferences(){
// The model data (arrows) to use ( from model.xml)
// { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
dim = 1;
state_size = 9; // 2 < state_size < 32
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
pref_3D_xor_2D_space = 0; // default == 0 == 3D
pref_3D_xor_2D_arrows = 1; // default == 0 == 3D
pref_mark_unit_space_zero = 1; // default == 0 == no mark
}
static void compute_vertex_colors_lines_plans_nb(int dim,
int state_size,
int arrows_nb,
bool pref_3D_xor_2D_space,
bool pref_3D_xor_2D_arrows,
bool pref_mark_unit_space_zero,
struct gl_area_entry *entry){
if (pref_3D_xor_2D_space) vertex_nb = (state_size + 1) * 6 + arrows_nb * 9; // case 2D
else vertex_nb = (state_size + 1) * 12 + arrows_nb * 15; // case 3D
if (pref_3D_xor_2D_space) lines_nb = (2 + state_size) + (arrows_nb * 3); // case 2D
else lines_nb = (4 + state_size * 4) + (arrows_nb * 8); // case 3D
if (pref_mark_unit_space_zero) lines_nb += 2; // 2 diagonal lines
//
plans_nb = 8; // (4 + state_size * 4) + (arrows_nb * 8) + 2;
entry->line_indices_nb = lines_nb * 2;
entry->plan_indices_nb = plans_nb * 3;
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
printf("Prefer : mark_unit_space_zero = %d pref_3D_xor_2D_space = %d state_size = %d\n",
pref_mark_unit_space_zero, pref_3D_xor_2D_space, state_size);
printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
entry->line_indices_nb, vertex_nb, colors_nb, state_size);
}
/* Initializes the buffer of a gl_area
* Calls according to the user preferences
* @param gl_area, ptr to the gl_area widget
* Note : line_ndx[] is no more defined in graphics_cube.h
* @return void
*/
#define A 0
void graphics_init_buffers(const void *gl_area)
{
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
get_model_data_and_user_preferences();
compute_vertex_colors_lines_plans_nb(dim, state_size, arrows_nb,
pref_3D_xor_2D_space,
pref_3D_xor_2D_arrows,
pref_mark_unit_space_zero,
entry);
// g_malloc
vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
int vgap = 0, igap = 0, cgap = 0, dgap = 0;
if (pref_mark_unit_space_zero) dgap = 4; // 4 vertices for 2 diagonal lines
vgap += (6 * state_size);
igap += state_size * 2 + dgap;
cgap += (6 * state_size);
if (pref_3D_xor_2D_space) compute_space_2D(state_size,
vertex_base, color_base,
line_ndx,
pref_mark_unit_space_zero, dgap);
else compute_space_3D(state_size,
vertex_base, color_base,
line_ndx,
pref_mark_unit_space_zero, dgap);
for (int k = 0; k < state_size; k++){
assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
assert(k + 8 < entry->line_indices_nb); assert(k + 16 < entry->line_indices_nb);
}
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb);
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, 0, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
GLuint vao, vertex_buffer, color_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
glGenBuffers(1, &color_buffer);
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// We only use one VAO, so we always keep it bound
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
if(entry != NULL) {
entry->vao = vao;
entry->position_buffer = vertex_buffer;
entry->color_buffer = color_buffer;
}
}
/*
* Draws the current buffer to a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return void
*/
void graphics_draw(const void *gl_area)
{
float m[16];
float v[16];
float p[16];
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return;
}
/* Compute the model view projection matrix using the
* rotation angles specified through the GtkRange widgets
*/
compute_mvp(p,
rotation_angles[X_AXIS],
rotation_angles[Y_AXIS],
rotation_angles[Z_AXIS]);
compute_i(m);
compute_i(v);
/* Use our shaders */
glUseProgram(entry->program);
glClearColor(0, 0, 0, 0.2f); // glClearColor(0.3f, 0, 0, 0.8f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Update the "mvp" matrix we use in the shader */
glUniformMatrix4fv(entry->m, 1, GL_FALSE, &m[0]);
glUniformMatrix4fv(entry->v, 1, GL_FALSE, &v[0]);
glUniformMatrix4fv(entry->p, 1, GL_FALSE, &p[0]);
/* Use the vertices in our buffer */
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, entry->position_buffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
// couleurs
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, entry->color_buffer);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
glEnable(GL_DEPTH_TEST);
glDrawElements(GL_LINES, entry->line_indices_nb, GL_UNSIGNED_BYTE, line_ndx);
glDrawElements(GL_TRIANGLES, entry->plan_indices_nb, GL_UNSIGNED_BYTE, plan_ndx);
/* We finished using the buffers and program */
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glFlush();
}

83
src/graphics/space_2D.c Normal file
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/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <epoxy/gl.h>
#define V 1
#define I 0
#define EDGE 0.999999
bool compute_space_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
bool pref_mark_unit_space_zero, int dgap){
float x = 0;
// for (int k = 0; k < state_size + 1; k++) <=> + 1
// car on passe du nombre de cases = (n)
// au nombre de séparations entre les cases + les deux bords = (n + 1)
if (V) printf("vertices ");
for (int k = 0; k < state_size; k++){ // barres verticales
//
x = ((state_size % 2) * (state_size / 2 - k)
+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
if (V) printf("[%1.1f] ", x);
*(vertex_base + k * 6 + 0) = - x;
*(vertex_base + k * 6 + 1) = 1.0f / state_size;
*(vertex_base + k * 6 + 2) = 0.0f;
*(vertex_base + k * 6 + 3) = - x;
*(vertex_base + k * 6 + 4) = - 1.0f / state_size;
*(vertex_base + k * 6 + 5) = 0.0f;
}
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
*(line_ndx + 0) = 0;
*(line_ndx + 1) = state_size * 2 - 2; // barre horizontale du bas
*(line_ndx + 2) = 1;
*(line_ndx + 3) = state_size * 2 - 1; // barre horizontale du haut
for (int k = 0; k < state_size * 2; k++) *(line_ndx + k + 4) = k;
if (I) printf("line_ndx (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
for (int v = 0; v < state_size + 2; v++) {
if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
}
if (pref_mark_unit_space_zero) { // diagonales pour marquer la case zéro
*(line_ndx + state_size * 2 + 6 + dgap + 0) = 0;
*(line_ndx + state_size * 2 + 6 + dgap + 1) = 3;
*(line_ndx + state_size * 2 + 6 + dgap + 2) = 1;
*(line_ndx + state_size * 2 + 6 + dgap + 3) = 2;
}
if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
return 1;
}

156
src/graphics/space_3D.c Normal file
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@ -0,0 +1,156 @@
/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <epoxy/gl.h>
#define V 1
#define I 1
#define EDGE 0.999999
bool compute_space_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
bool pref_mark_unit_space_zero, int dgap){
float x = 0;
// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
// on passe du nombre de cases = (n)
// au nombre de séparations entre les cases + les deux bords = (n + 1)
if (V) printf("vertices ");
for (int k = 0; k < state_size; k++){ // barres verticales
//
x = ((state_size % 2) * (state_size / 2 - k)
+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
if (V) printf("[%1.1f] ", x);
*(vertex_base + k * 12 + 0) = - x;
*(vertex_base + k * 12 + 1) = 1.0f / state_size;
*(vertex_base + k * 12 + 2) = 1.0f / state_size;
*(vertex_base + k * 12 + 3) = - x;
*(vertex_base + k * 12 + 4) = - 1.0f / state_size;
*(vertex_base + k * 12 + 5) = - 1.0f / state_size;
*(vertex_base + k * 12 + 6) = - x;
*(vertex_base + k * 12 + 7) = 1.0f / state_size;
*(vertex_base + k * 12 + 8) = - 1.0f / state_size;
*(vertex_base + k * 12 + 9) = - x;
*(vertex_base + k * 12 + 10) = - 1.0f / state_size;
*(vertex_base + k * 12 + 11) = 1.0f / state_size;
*(color_base + k * 12 + 0) = 1 - (k / state_size);
*(color_base + k * 12 + 1) = 0.2f;
*(color_base + k * 12 + 2) = (k / state_size);
*(color_base + k * 12 + 3) = 0.8f;
*(color_base + k * 12 + 4) = 0.8f;
*(color_base + k * 12 + 5) = 0.2f;
*(color_base + k * 12 + 6) = 0.8f;
*(color_base + k * 12 + 7) = (k / state_size);
*(color_base + k * 12 + 8) = 0.2f;
*(color_base + k * 12 + 9) = 1 - (k / state_size);
*(color_base + k * 12 + 10) = 0.2f;
*(color_base + k * 12 + 11) = 0.9f;
// if (k == 0) for (int j = 0; j < 12; j++) *(color_base + j) = 0.2f;
/* 0.8, 0.8, 0.8, // blanc */
/* 0.8, 0.8, 0.2, // jaune */
/* 0.8, 0.2, 0.2, // rouge */
/* 0.2, 0.2, 0.2, // noir */
/* 0.2, 0.2, 0.2, // gris */
/* 0.2, 0.8, 0.8, // cyan */
/* 0.2, 0.8, 0.2, // vert */
/* 0.8, 0.2, 0.8, // magenta */
}
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
*(line_ndx + 4) = 0;
*(line_ndx + 5) = state_size * 4 - 4; // barre horizontale du bas arr
*(line_ndx + 6) = 1;
*(line_ndx + 7) = state_size * 4 - 3; // barre horizontale du haut arr
*(line_ndx + 0) = 2;
*(line_ndx + 1) = state_size * 4 - 2; // barre horizontale du bas av
*(line_ndx + 2) = 3;
*(line_ndx + 3) = state_size * 4 - 1; // barre horizontale du haut av
/* *(plan_ndx + 0) = 0; */
/* *(plan_ndx + 1) = 1; */
/* *(plan_ndx + 2) = 2; */
/* *(plan_ndx + 3) = 0; */
/* *(plan_ndx + 4) = 1; */
/* *(plan_ndx + 5) = 3; */
for (int k = 8; k <= state_size * 8; k += 8){ // for (int k = 8; k < state_size * 8; k += 8){
*(line_ndx + k + 0) = k / 2 - 4; // + 0;
*(line_ndx + k + 1) = k / 2 - 2; // + 2;
*(line_ndx + k + 2) = k / 2 - 3; // + 1;
*(line_ndx + k + 3) = k / 2 - 1; // + 3;
*(line_ndx + k + 4) = k / 2 - 4; // + 0;
*(line_ndx + k + 5) = k / 2 - 1; // + 3;
*(line_ndx + k + 6) = k / 2 - 3; // + 1;
*(line_ndx + k + 7) = k / 2 - 2; // + 2;
}
if (pref_mark_unit_space_zero) {
*(line_ndx + (2 + state_size) * 8 - 4) = 0 + 0; // diagonales pour marquer la case zéro
*(line_ndx + (2 + state_size) * 8 - 3) = 0 + 1;
*(line_ndx + (2 + state_size) * 8 - 2) = 0 + 2; // diagonales pour marquer la case zéro
*(line_ndx + (2 + state_size) * 8 - 1) = 0 + 3;
}
if (I) printf("line_ndx ");
for (int v = 0; v < state_size + 2; v++) {
if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
}
if (I) printf(" n = 4 + (%d x 2) dgap = %d\n", state_size + 2, dgap);
if (I) printf("pref_mark_unit_space_zero = %d ", pref_mark_unit_space_zero);
return 1;
}

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@ -12,5 +12,5 @@ out vec4 color;
void main(void)
{
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(in_position, 1);
color = vec4(1 * in_color.rgb, 1);
color = vec4(1 * in_color.rgb, 0.2f);
}

View File

@ -25,7 +25,7 @@
#include <stdio.h>
#include "../../include/base.h"
#include "../../include/graphics.h"
#include "../../include/graphics_control.h"
#include "../../include/ui.h"