WIP: Bon. C'est sympa tout ça mais il va falloir joeur avec les flèches, maintenant...

This commit is contained in:
Jean Sirmai 2023-08-04 17:10:42 +02:00
parent 4bfe14ac48
commit b9f51e1ab9
Signed by: jean
GPG Key ID: FB3115C340E057E3
4 changed files with 129 additions and 495 deletions

View File

@ -49,7 +49,6 @@ static long colors_buffer_size = 0;
static long lines_buffer_size = 0;
static long plans_buffer_size = 0;
#define EDGE 0.999999
#define S 0
#define S3 0
@ -84,7 +83,7 @@ static bool compute_space_2D(int size_x,
for (int k = 0; k < size_x; k++){ // barres verticales
//
x = ((size_x % 2) * (size_x / 2 - k)
+ (size_x % 2 - 1) * (k + 0.5f - size_x / 2)) / size_x * 2 * EDGE;
+ (size_x % 2 - 1) * (k + 0.5f - size_x / 2)) / size_x * 2;
if (S) printf("[%1.1f] ", x);
@ -268,8 +267,67 @@ static int compute_arrow_2D(int size_x,
/*****************************************************************************************************/
#define CORRC 1.5
#define P 0
static void draw_a_cube_at(long u, long v, long w,
GLuint *lines_origin,
long size_x,
long size_y,
long size_z,
bool diagonals){
long step_z = 1, step_y = size_z, step_x = size_y * size_z, x = u + 1, y = v + 1, z = w + 1;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
if (diagonals){
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
}
}
static bool compute_space_3D (long x,
long y,
@ -288,7 +346,7 @@ static bool compute_space_3D (long x,
long maximum = fmax(x, y);
maximum = fmax(maximum, z);
float i, j, k, vx, vy, vz, max = maximum * CORRC;
float i, j, k, vx, vy, vz, max = maximum;
if (P) printf("max(%ld,%ld,%ld) = %ld; size_x / max = %6.3f; size_y / max = %6.3f; size_z / max = %6.3f\n",\
x, y, z, maximum, x / max, y / max, z / max);
@ -393,6 +451,21 @@ static bool compute_space_3D (long x,
*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * 0 + step_x * 0; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * 0 + step_x * (x - 1); lines_buffer_size ++;
// a diagonal test:
*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size ++;
if (0) draw_a_cube_at (
1, 1, 1, lines_origin,
x + 1, y + 1, z + 1,
1); // shows the diagonals of each small cube
if (0) draw_a_cube_at (
x - 2, y - 2, z - 2, lines_origin,
x - 1, y - 1, z - 1,
1); // shows the diagonals of each small cube
return 1;
}
@ -463,42 +536,41 @@ static void draw_an_arrow_3D_at(long load, long site, long x, long y, long z,
float base = center + (2 * site - 1) * cote;
float decalage = (2 * site - 1) * 1.0f / cote - 0.01f;
*(vertex_origin + vertex_buffer_size + 0) = center + decalage;
*(vertex_origin + vertex_buffer_size + 1) = zero;
*(vertex_origin + vertex_buffer_size + 2) = zero;
/* *(vertex_origin + vertex_buffer_size + 0) = center + decalage; */
/* *(vertex_origin + vertex_buffer_size + 1) = zero; */
/* *(vertex_origin + vertex_buffer_size + 2) = zero; */
*(vertex_origin + vertex_buffer_size + 3) = base;
*(vertex_origin + vertex_buffer_size + 4) = 0.4f / cote;
*(vertex_origin + vertex_buffer_size + 5) = 0.4f / cote;
/* *(vertex_origin + vertex_buffer_size + 3) = base; */
/* *(vertex_origin + vertex_buffer_size + 4) = 0.4f / cote; */
/* *(vertex_origin + vertex_buffer_size + 5) = 0.4f / cote; */
*(vertex_origin + vertex_buffer_size + 6) = base;
*(vertex_origin + vertex_buffer_size + 7) = 0.4f / cote;
*(vertex_origin + vertex_buffer_size + 8) = - 0.4f / cote;
/* *(vertex_origin + vertex_buffer_size + 6) = base; */
/* *(vertex_origin + vertex_buffer_size + 7) = 0.4f / cote; */
/* *(vertex_origin + vertex_buffer_size + 8) = - 0.4f / cote; */
*(vertex_origin + vertex_buffer_size + 9) = base;
*(vertex_origin + vertex_buffer_size + 10) = - 0.4f / cote;
*(vertex_origin + vertex_buffer_size + 11) = - 0.4f / cote;
/* *(vertex_origin + vertex_buffer_size + 9) = base; */
/* *(vertex_origin + vertex_buffer_size + 10) = - 0.4f / cote; */
/* *(vertex_origin + vertex_buffer_size + 11) = - 0.4f / cote; */
*(vertex_origin + vertex_buffer_size + 12) = base;
*(vertex_origin + vertex_buffer_size + 13) = - 0.4f / cote;
*(vertex_origin + vertex_buffer_size + 14) = 0.4f / cote;
/* *(vertex_origin + vertex_buffer_size + 12) = base; */
/* *(vertex_origin + vertex_buffer_size + 13) = - 0.4f / cote; */
/* *(vertex_origin + vertex_buffer_size + 14) = 0.4f / cote; */
vertex_buffer_size += 15;
/* vertex_buffer_size += 15; */
*(colors_origin + colors_buffer_size + 0) = 3 * x / 2;
*(colors_origin + colors_buffer_size + 1) = 3 * y / 2;
*(colors_origin + colors_buffer_size + 2) = 3 * z / 2;
/* *(colors_origin + colors_buffer_size + 0) = 3 * x / 2; */
/* *(colors_origin + colors_buffer_size + 1) = 3 * y / 2; */
/* *(colors_origin + colors_buffer_size + 2) = 3 * z / 2; */
colors_buffer_size += 3;
/* colors_buffer_size += 3; */
// if (C) printf(" => colors_buffer_size = %3d\n", colors_buffer_size);23.
if (P) printf("[%6.3f %6.3f %6.3f] ", x, y, z);
if (A3) printf("center = %f tip = %f base = %f\n",\
center, tip, base); // size_x * 12=%d igap=%d
if (V) printf(" => vertex_buffer_size = %3ld arrow_3D\n", vertex_buffer_size);
// printf(" => colors_buffer_size = %3d\n", colors_buffer_size);
printf("\n[%6.3f %6.3f %6.3f ] ", x, y, z);
// printf("center = %f tip = %f base = %f ", center, tip, base);
printf("vertex_buffer_size = %3ld ", vertex_buffer_size);
long step_z = 1, step_y = z + 1, step_x = (y + 1) * (z + 1);
long step_z = 1, step_y = z, step_x = y * z;
*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size ++;
@ -531,7 +603,7 @@ static void draw_an_arrow_3D_at(long load, long site, long x, long y, long z,
/* *(lines_origin + lines_buffer_size + 15) = vertex_buffer_size / 3 - 4; */
/* lines_buffer_size += 16; */
if (L) printf("|=> lines_buffer_size = %3ld arrow_3D\n", lines_buffer_size);
printf("lines_buffer_size = %3ld\n", lines_buffer_size);
}
@ -588,68 +660,6 @@ static void draw_an_arrow_3D_at(long load, long site, long x, long y, long z,
static void draw_a_cube_at(long u, long v, long w,
GLuint *lines_origin,
long size_x,
long size_y,
long size_z,
bool diagonals){
long step_z = 1, step_y = size_z, step_x = size_y * size_z, x = u + 1, y = v + 1, z = w + 1;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
if (diagonals){
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * v + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * x; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * w + step_y * y + step_x * u; lines_buffer_size ++;
*(lines_origin + lines_buffer_size) = step_z * z + step_y * v + step_x * x; lines_buffer_size ++;
}
}
@ -799,14 +809,14 @@ static void show_user_choices(long model_size_x,
if (pref_style_lines_planes > 0)printf("style_lines_planes = %d ", pref_style_lines_planes);
if (! pref_style_mix_colors) printf("no style_mix_colors ");
if (pref_style_mix_colors > 0) printf("style_mix_colors = %d ", pref_style_mix_colors);
if (pref_show_grid == 1) printf("pref_show_grid = %d show none ", pref_show_grid);
if (pref_show_grid == 0) printf("pref_show_grid = %d <> show all ", pref_show_grid);
if (pref_show_grid == 2) printf("pref_show_grid = %d <> show xy ", pref_show_grid);
if (pref_show_grid == 3) printf("pref_show_grid = %d <> show xz ", pref_show_grid);
if (pref_show_grid == 5) printf("pref_show_grid = %d <> show yz ", pref_show_grid);
if (pref_show_grid == 6) printf("pref_show_grid = %d <> show xy & xz ", pref_show_grid);
if (pref_show_grid == 10) printf("pref_show_grid = %d <> show xy & yz ", pref_show_grid);
if (pref_show_grid == 15) printf("pref_show_grid = %d <> show xz & yz ", pref_show_grid);
if (pref_show_grid == 1) printf("pref_show_grid = %d <> show no grid ", pref_show_grid);
if (pref_show_grid == 0) printf("pref_show_grid = %d <> show all grids ", pref_show_grid);
if (pref_show_grid == 2) printf("pref_show_grid = %d <> show grid xy ", pref_show_grid);
if (pref_show_grid == 3) printf("pref_show_grid = %d <> show grid xz ", pref_show_grid);
if (pref_show_grid == 5) printf("pref_show_grid = %d <> show grid yz ", pref_show_grid);
if (pref_show_grid == 6) printf("pref_show_grid = %d <> show grids xy & xz ", pref_show_grid);
if (pref_show_grid == 10) printf("pref_show_grid = %d <> show grids xy & yz ", pref_show_grid);
if (pref_show_grid == 15) printf("pref_show_grid = %d <> show grids xz & yz ", pref_show_grid);
if (model_arrows_nb > 0) printf("\n[n] load site x y z ---- < arrows array >\
------------------------------------------------------------\n");
// arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 }
@ -870,12 +880,12 @@ bool compute_space_and_arrows(long model_size_x,
/* model_size_x + 1, model_size_y + 1, model_size_z + 1, */
/* pref_mark_unit_space); // shows the diagonals of each small cube */
draw_a_cube_at (
if (1) draw_a_cube_at (
1, 1, 1, lines_origin,
model_size_x + 1, model_size_y + 1, model_size_z + 1,
0); // shows the diagonals of each small cube
draw_a_cube_at (
if (1) draw_a_cube_at (
model_size_x - 2, model_size_y - 2, model_size_z - 2, lines_origin,
model_size_x + 1, model_size_y + 1, model_size_z + 1,
0); // shows the diagonals of each small cube

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@ -1,362 +0,0 @@
/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
* Copyleft (something) ( ;- )) Isn't that fun ?! ----------------,cbF@^@ââ63-OPM,FJ&_(_((T^RQJn||lpv)=à)o -----------------------------------------------------
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>
#include <stdio.h>
#include <fcntl.h>
#include <epoxy/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <glib-2.0/glib.h>
#include <math.h>
#include <errno.h>
#include "../../include/base.h"
#include "../../include/ui.h"
#include "../../include/graphics.h"
#include "../../include/buffers.h"
#include "../../include/space_2D.h"
#include "../../include/space_3D.h"
#include "../../include/arrow_2D.h"
#include "../../include/arrow_3D.h"
#define A 0
int graphics_compute_lines(int line_indices_nb,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, int lines_nb,
int dim, int state_size,
int vertex_nb,
int colors_nb,
int arrows_nb)
{
/// struct gl_area_entry *entry;
/// GLuint vao, vertex_buffer, color_buffer;
int vgap = 0, igap = 0, pgap = 0, cgap = 0;
/// entry = find_entry_from_ptr(gl_area);
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
dim = 1;
state_size = 7; // 2 < state_size < 32
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 4; // + 4; pour les 4 diagonales (29/6/2023 pour voir)
//// plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
line_indices_nb = lines_nb * 2;
printf("Initialization of buffers with %u line_ndx, %u vertices and %u colors & state_size = %d\n",
line_indices_nb, vertex_nb, colors_nb, state_size);
// g_malloc
// vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
// color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
// line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
//// plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
// compute_space_2D(state_size, vertex_base, line_ndx);
// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
*(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro
*(line_ndx + state_size * 2 + 6 + 5) = 3;
*(line_ndx + state_size * 2 + 6 + 6) = 1;
*(line_ndx + state_size * 2 + 6 + 7) = 2;
for (int k = 0; k < state_size; k++){
assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
}
compute_space_3D(state_size, vertex_base, color_base, line_ndx,
0,0); // patch provisoire
// pref_mark_unit_space_zero, dgap){
vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0); */
/* // if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
/* // if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
/* // x, site, center, tip, base); // vgap=%d igap=%d */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
assert(igap < line_indices_nb); assert(igap + 5 < line_indices_nb);
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 0, 0, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 1, 2, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 0, 3, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
compute_arrow_3D(state_size,
vertex_base, color_base,
line_ndx, 0, // plan_ndx,
vgap, igap, cgap,
1, 1, 3, 0, 0);
vgap += 15; igap += 16; cgap += 15; ++arrows_nb;
return line_indices_nb;
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/// glGenBuffers(1, &vertex_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
/// glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
/// glGenBuffers(1, &color_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
/// glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// We only use one VAO, so we always keep it bound
/// glGenVertexArrays(1, &vao);
/// glBindVertexArray(vao);
/// if(entry != NULL) {
/// entry->vao = vao;
/// entry->position_buffer = vertex_buffer;
/// entry->color_buffer = color_buffer;
/// }
}
#define A 0
int graphics_compute_plans(int plan_indices_nb,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *plan_ndx, int plans_nb,
int dim, int state_size,
int vertex_nb,
int colors_nb,
int arrows_nb)
{
/// int line_indices_nb = 0; // AD HOC !
/// struct gl_area_entry *entry;
/// GLuint vao, vertex_buffer, color_buffer;
int vgap = 0, igap = 0, pgap = 0, cgap = 0;
/// entry = find_entry_from_ptr(gl_area);
// {1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21}; < from model.xml
dim = 1;
state_size = 7; // 2 < state_size < 32
arrows_nb = 4; // assert : leur emplacement doit être fonction de state_size
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
colors_nb = (state_size + 1) * 12 + arrows_nb * 0; // TODO
// lines_nb = (2 + state_size) + (arrows_nb * 3); // cas 2D
//// lines_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
plans_nb = 8; //(4 + state_size * 4) + (arrows_nb * 8) + 2; // bhuingfyunfyuguinlgi svbysbubsyu qvyqytqujtvcttcef
//// plan_indices_nb = plans_nb * 3;
printf("Initialization of buffers with %u plan_ndx, %u vertices and %u colors & state_size = %d\n",
plan_indices_nb, vertex_nb, colors_nb, state_size);
// g_malloc
//// vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
//// color_base = g_malloc0(colors_nb * sizeof(GLfloat) * 2);
//// line_ndx = g_malloc0(lines_nb * 2 * sizeof(GLubyte) * 2);
plan_ndx = g_malloc0(plans_nb * 3 * sizeof(GLubyte) * 2);
assert(state_size * 6 < vertex_nb); assert(state_size * 6 + 5 < vertex_nb);
// compute_space_2D(state_size, vertex_base, line_ndx);
// vgap += (6 * state_size); igap += state_size * 2 + 4; cgap += (6 * state_size);
/* *(line_ndx + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
/* *(line_ndx + state_size * 2 + 6 + 5) = 3; */
/* *(line_ndx + state_size * 2 + 6 + 6) = 1; */
/* *(line_ndx + state_size * 2 + 6 + 7) = 2; */
for (int k = 0; k < state_size; k++){
assert(k * 12 < vertex_nb); assert(k * 12 + 11 < vertex_nb);
assert(k * 12 < colors_nb); assert(k * 12 + 11 < colors_nb);
// assert(k + 8 < line_indices_nb); assert(k + 16 < line_indices_nb);
compute_space_3D(state_size, vertex_base, color_base, plan_ndx,
0,0); // patch provisoire
//pref_mark_unit_space_zero, dgap){
vgap += (12 * state_size); igap += state_size * 8 + 8; cgap += (12 * state_size);
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 0, 0, 0); */
/* // if (A) printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb); */
/* // if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\ */
/* // x, site, center, tip, base); // vgap=%d igap=%d */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 0, 3, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
/* assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb); */
/* assert(igap < entry->line_indices_nb); assert(igap + 5 < entry->line_indices_nb); */
/* compute_arrow_2D(state_size, vertex_base, color_base, */
/* line_ndx, plan_ndx, vgap, igap, cgap, 1, 1, state_size - 2, 0, 0); */
/* vgap += 9; igap += 6; cgap += 15; ++arrows_nb; */
assert(vgap < vertex_nb); assert(vgap + 9 < vertex_nb);
// assert(igap < line_indices_nb); assert(igap + 5 < line_indices_nb);
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, 0, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, 3, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, 0, // plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, 3, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
return plan_indices_nb;
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/* compute_arrow_3D(state_size, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 1, state_size - 2, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++arrows_nb; */
/// glGenBuffers(1, &vertex_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
/// glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
/// glGenBuffers(1, &color_buffer);
/// glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
/// glBufferData(GL_ARRAY_BUFFER, colors_nb * sizeof(color_base), color_base, GL_STATIC_DRAW);
/// glBindBuffer(GL_ARRAY_BUFFER, 0);
// We only use one VAO, so we always keep it bound
/// glGenVertexArrays(1, &vao);
/// glBindVertexArray(vao);
/// if(entry != NULL) {
/// entry->vao = vao;
/// entry->position_buffer = vertex_buffer;
/// entry->color_buffer = color_buffer;
/// }
}
}

View File

@ -62,7 +62,7 @@ GLuint *buffer_plans_origin = NULL;
int pref_mark_unit_space = 0; // default == 0 == no marks
int pref_style_lines_planes = 0; // arrows as lines = 0, as planes = 1
int pref_style_mix_colors = 0; // ... don't know yet ...
int pref_show_grid = 0; // 0, 2, 3, 5, 6, 10, 15, 30
int pref_show_grid = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
int buffer_vertex_size = 0;
int buffer_colors_size = 0;
@ -563,9 +563,10 @@ GLuint arrows[] = {
static void get_model_data_and_user_preferences(){
model_space_size_x = 4; // 0 < model_space_size_x
model_space_size_y = 5; // 0 < model_space_size_y
model_space_size_z = 6; // 0 < model_space_size_z
model_space_size_x = 6; // 0 < model_space_size_x
model_space_size_y = 7; // 0 < model_space_size_y
model_space_size_z = 5; // 0 < model_space_size_z
// XXX ONLY space drawed, no arrows
model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
@ -576,7 +577,7 @@ static void get_model_data_and_user_preferences(){
pref_mark_unit_space = 0; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
pref_style_lines_planes = 0; // 0 = arrows as lines, 1 = as planes, 2 = mix
pref_style_mix_colors = 0; // TODO
pref_show_grid = 1; // 0, 2, 3, 5, 6, 10, 15, 30
pref_show_grid = 2; // 0, 2, 3, 5, 6, 10, 15, 30
// 0, x, y, z, xy, xz, yz, xyz
}
@ -585,23 +586,6 @@ static void get_model_data_and_user_preferences(){
#define S 1
static void compute_buffers_sizes(int model_space_size_x,
int model_space_size_y,
int model_space_size_z,
@ -633,7 +617,7 @@ static void compute_buffers_sizes(int model_space_size_x,
if ((i + j + k) % 2 == 0) small_cubes_nb ++;
small_cubes_nb = small_cubes_nb * 2;
small_cubes_nb = 2;
small_cubes_nb = 2; // Et les diagonales ?!
buffer_lines_size = small_cubes_nb * 24 // small cubes in space
+ 24 // les arêtes de l'espace
@ -649,12 +633,13 @@ static void compute_buffers_sizes(int model_space_size_x,
* (model_space_size_y + 1)
* (model_space_size_z + 1)
* 2
+ model_arrows_nb * 16;
+ model_arrows_nb * 16
+ 2;
if (pref_mark_unit_space)
buffer_lines_size += small_cubes_nb * 8; // small cubes diagonals (if...)
if (S) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
if (1) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
%4d/2 = %3d lines, %4d/3 = %3d plans.\n",
buffer_vertex_size, buffer_vertex_size / 3,
buffer_colors_size, buffer_colors_size / 3,

View File

@ -11,7 +11,8 @@ out vec4 color;
void main(void)
{
gl_Position = projection_matrix * view_matrix * model_matrix * vec4(in_position, 1);
color = vec4(1 * in_color.rgb, 1);
// color = vec4(1 * in_color.rgb, 0.2f);
float zoom = 1.5f, chrominance = 1, luminance = 1;
gl_Position =
projection_matrix * view_matrix * model_matrix * vec4(in_position, zoom);
color = vec4 (chrominance * in_color.rgb, luminance);
}