WIP Bon. Il reste juste cette inversion Nord/Sud dans le dessin, semble-t-il.
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@ -90,5 +90,3 @@ int write_one_arrow_line(int offset_vertex, int print)
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graphics_write_line (offset_vertex + 0, offset_vertex + 1, print);
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return 2;
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}
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@ -596,6 +596,7 @@ bool graphics_shutdown(const void *gl_area)
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static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z, int console)
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{
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printf("WARNING in rewrite_arrow() <> address or address / 5 ? (et pourquoi ?)\n");
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arrows_ptr[address].load = load;
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 2);
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@ -665,11 +666,13 @@ static inline int erase_arrow (int arrows_nb, int arrow_address_in_list,
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arrows_nb + 1, arrows_nb, arrow_address_in_list, arrow_address_in_list, mem, arrows_nb, arrows_ptr[arrows_nb].site);
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}
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for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++)
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buffer_vertex_origin [buffer_vertex_0_arrow + i] = buffer_vertex_origin [buffer_vertex_size - 6 + i];
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for (long i = 0; i < 6; i++)
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buffer_vertex_origin [buffer_vertex_0_arrow + arrow_address_in_list * 6 + i]
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= buffer_vertex_origin [buffer_vertex_size - 6 + i];
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for (long i = 0 + arrow_address_in_list * 6; i < 6 + arrow_address_in_list * 6; i++)
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buffer_colors_origin [buffer_colors_0_arrow + i] = buffer_colors_origin [buffer_colors_size - 6 + i];
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for (long i = 0; i < 6; i++)
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buffer_colors_origin [buffer_colors_0_arrow + arrow_address_in_list * 6 + i]
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= buffer_colors_origin [buffer_colors_size - 6 + i];
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buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
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buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
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@ -725,7 +728,7 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb, int spac
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if (address >= 0 && requested_weight == 0) // address >= 0 if and only if arrows_nb > 0
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return erase_arrow (arrows_nb, address, site, arrow_x, arrow_y, arrow_z, console);
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if (address >= 0 && current_weight != requested_weight)
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return rewrite_arrow (arrows_nb, address/5, requested_weight, site, arrow_x, arrow_y, arrow_z, console);
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return rewrite_arrow (arrows_nb, address, requested_weight, site, arrow_x, arrow_y, arrow_z, console);
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if (address >= 0 && current_weight == requested_weight && console) print_arrows_array(arrows_ptr, arrows_nb, 3);
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if (address == -1 && requested_weight == 0 && console) print_arrows_array(arrows_ptr, arrows_nb, 4);
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@ -784,11 +787,11 @@ void main_test_graphics (void)
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rand() % space_Z, // z
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console);
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/* else for (int i = 0; i < 1; i++) ; */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 0, 0, 0, 0, 1);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 1, 0, 0, 0, 1);
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 0, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 1, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 2, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 3, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 4, 0, 0, 0, 1); */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 4, 0, 0, 0, 1);
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 5, 0, 0, 0, 1); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, 1, 1, 1, 0, 6, 0, 0, 0, 1); */
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