WIP: coord centre dans un cube 7x7x7
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@ -331,11 +331,13 @@ static void diagonal_test(int x, int y, int z,
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}
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static void draw_a_central_star(GLuint *lines_origin, int n)
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static int draw_a_central_star(GLuint *lines_origin, int n)
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{
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printf("(%d) ",n);
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draw_line (lines_origin, n + 0, n + 1);
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draw_line (lines_origin, n + 2, n + 3);
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draw_line (lines_origin, n + 4, n + 5);
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return n;
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}
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@ -400,7 +402,7 @@ static void draw_EW_ZA_SN_in_a_cubic_space(GLuint *lines_origin, int n, int side
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draw_a_central_star (lines_origin, n + (s - z) * 6); // N
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}
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static void draw_a_central_central_star(GLuint *lines_origin, int n, int side_size)
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static int draw_a_central_central_star(GLuint *lines_origin, int n, int side_size)
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{
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/* DANS UN CUBE DE COTE 3 LE CENTRE EST À 3 x 3 x 3 = 27 / 2 = 13,5 >> 13 * 6
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* DANS UN CUBE DE COTE 5 LE CENTRE EST À 5 x 5 x 5 = 125 / 2 = 62,5 >> 62 * 6
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@ -409,8 +411,8 @@ static void draw_a_central_central_star(GLuint *lines_origin, int n, int side_si
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* JE CHOISIS DES CUBES AYANT DES COTÉS IMPAIRS POUR QU'IL Y AIT UNE CASE CENTRALE
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*/
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int s = side_size * side_size * side_size / 2;
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draw_a_central_star(lines_origin, n + s * 6);
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printf("draw_a_central_central_star > ");
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return draw_a_central_star(lines_origin, n + s * 6);
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}
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static float radius(int x, int y, int z, int space_X, int space_Y, int space_Z){
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@ -421,14 +423,19 @@ static float radius(int x, int y, int z, int space_X, int space_Y, int space_Z){
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return r;
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}
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// (1,2,2) (2,1,2) (2,2,1) (2,2,2) (2,2,3) (2,3,2) (3,2,2)
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#define D 0
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static void draw_central_stars_in_neighbooring_cubes(GLuint *lines_origin,
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static int draw_central_stars_in_neighbooring_cubes(GLuint *lines_origin,
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int space_X, int space_Y, int space_Z, int step_x, int step_y)
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{
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float r = 0.0f, limit = 1.1f;
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float r = 0.0f, limit = 1.0f;
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int nb_in_neighborhood = 0;
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int s = space_X * space_Y * space_Z / 2;
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printf("buffers : with limit = %3.1f space units, neighborhood size = %d/%d ",\
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limit, nb_in_neighborhood, s * 2 + 1);
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// int z = space_Z;
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// int y = z * space_Z;
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// int x = y * space_Y;
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@ -440,7 +447,7 @@ static void draw_central_stars_in_neighbooring_cubes(GLuint *lines_origin,
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r = radius(i, j, k, space_X, space_Y, space_Z);
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if (r < limit){ // 2.5f
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if (D) printf("%6.3f (%d,%d,%d) ", r, i, j, k);
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draw_a_central_star(lines_origin, s + (i * step_x + j * step_y + k) * 6 + 10);
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return draw_a_central_star(lines_origin, s + (i * 64 + (j + 1) * 8 + (k + 1)) * 6 - 1);
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/* printf("buffers : (444) n = %d i * step_x + j * step_y + k = %d 125 / 2 = %d\n",\
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s + (i * step_x + j * step_y + k) * 6 + 10, i * step_x + j * step_y + k, 125/2);
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*/
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@ -451,8 +458,7 @@ static void draw_central_stars_in_neighbooring_cubes(GLuint *lines_origin,
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}
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if (D) printf("\n ");
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}
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printf("buffers : neighborhood size = %d/%d with limit = %3.1f space units ",\
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nb_in_neighborhood, s * 2 + 1, limit);
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return 0;
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}
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// I'm standing on Earth (any planet or star or spinning spheroid, in fact)
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@ -488,13 +494,14 @@ bool compute_space(int space_X, int space_Y, int space_Z,
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for (int i = 0; i < space_X * space_Y * space_Z; i ++) draw_a_central_star (lines_origin, s + i * 6);
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int CUBE = 0, side_size = 0;
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if ((space_X == space_Y) && (space_X == space_Z)) CUBE = 1;
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int ad_hoc = 0;
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if (CUBE) side_size = space_X; /* IF IT IS A CUBE, space_x = space_y = space_z */
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if (1) draw_central_stars_in_neighbooring_cubes(lines_origin, space_X, space_Y, space_Z, step_x, step_y);
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if (0 && CUBE) draw_a_central_central_star (lines_origin, s, side_size);
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if (1) ad_hoc = draw_central_stars_in_neighbooring_cubes(lines_origin, space_X, space_Y, space_Z, step_x, step_y);
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if (CUBE) draw_a_central_central_star (lines_origin, s, side_size);
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if (0 && CUBE) draw_EW_ZA_SN_in_a_cubic_space (lines_origin, s, side_size);
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if (0 && CUBE) draw_3_x_4_around_6_poles (lines_origin, s, side_size);
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printf("space (%d x %d x %d) steps [ %d | %d | %d ]",\
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space_X, space_Y, space_Z, (space_Z + 1) * (space_Y + 1), space_Z + 1, 1);
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printf("DELTA = %d - %d = %d\nspace (%d x %d x %d) steps [ %d | %d | %d ]",\
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s + side_size * 6, ad_hoc, s + side_size * 6 - ad_hoc, space_X, space_Y, space_Z, (space_Z + 1) * (space_Y + 1), space_Z + 1, 1);
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if (pref_test_diagonal) diagonal_test (space_X, space_Y, space_Z, step_x, step_y, step_z, lines_origin);
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printf(" >>> prochain objectif : dessiner un voisinage de Moore 3D sphérique.\n");
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return 0;
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@ -550,9 +550,9 @@ GLuint arrows[] = {
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static void get_model_data_and_user_preferences(){
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space_X = 5; // 0 < space_X assert TODO
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space_Y = 5; // 0 < space_Y assert TODO
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space_Z = 5; // 0 < space_Z assert TODO
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space_X = 7; // 0 < space_X assert TODO
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space_Y = 7; // 0 < space_Y assert TODO
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space_Z = 7; // 0 < space_Z assert TODO
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cubes_nb = space_X * space_Y * space_Z;
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pref_show_grid = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc.
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// xyz, 0, x, y, z, xy, xz, yz, xyz (repeat)
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@ -659,11 +659,10 @@ static void compute_buffers_sizes(int space_X, int space_Y, int space_Z,
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if (pref_show_grid > 0) buffer_lines_size += 12 * 2; // space ridges
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// sinon, les arêtes de l'espace sont tracées par les grilles
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if (pref_test_diagonal) buffer_lines_size += 2; // la diagonale test [0 - max]
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buffer_lines_size += 6 * pref_central_stars_nb + 6; // test central stars
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buffer_lines_size += 6 * pref_central_stars_nb; // test central stars
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buffer_lines_size -= 2; // == TESTS LINES BUFFER SIZE ON THE DIAGONAL
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// if (pref_test_diagonal) buffer_lines_size += 2;
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// TESTS LINES BUFFER SIZE ON THE DIAGONAL [0 - max]
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if (0) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans.\n",
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