WIP: (micro) > deux vertex par flèche (1ère ébauche)
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@ -134,45 +134,23 @@ int write_one_arrow_vertex (int offset_vertex,
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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GLfloat arrow_tip_padding = (1 / max) / 10;
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/* // X - X axis - central star (basis) */
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/* graphics_write_vertex(vx + arrow_basis_width, vy, vz); */
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/* graphics_write_vertex(vx - arrow_basis_width, vy, vz); */
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/* graphics_write_color(0.3f, 0.3f, 0.3f); */
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/* graphics_write_color(0.3f, 0.3f, 0.3f); */
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switch(site){
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case EAST: case WEST:
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graphics_write_vertex (vx + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, vy, vz);
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graphics_write_color (1.0f, 0.0f, 0.0f);
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break;
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case ZENITH: case NADIR:
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graphics_write_vertex (vx, vy + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, vz);
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graphics_write_color(0.0f, 1.0f, 0.0f);
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break;
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case SOUTH: case NORTH:
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graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding);
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graphics_write_color(0.0f, 0.0f, 1.0f);
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break;
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default: break;
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}
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/* // Y - Y axis - central star (basis) */
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/* graphics_write_vertex(vx, vy + arrow_basis_width, vz); */
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/* graphics_write_vertex(vx, vy - arrow_basis_width, vz); */
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/* graphics_write_color(0.3f, 0.3f, 0.3f); */
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/* graphics_write_color(0.3f, 0.3f, 0.3f); */
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/* // Z - Z axis - central star (basis) */
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/* graphics_write_vertex(vx, vy, vz + arrow_basis_width); */
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/* graphics_write_vertex(vx, vy, vz - arrow_basis_width); */
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/* graphics_write_color(0.3f, 0.3f, 0.3f); */
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/* graphics_write_color(0.3f, 0.3f, 0.3f); */
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GLfloat nuance = 0.24f;
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (1 / max) + arrow_tip_padding, vy, vz);
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graphics_write_color(1.0f - nuance / 3, 0.0f + nuance, 0.0f + nuance);
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graphics_write_color(0.0f + nuance, 1.0f - nuance, 1.0f - nuance);
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// Y - Y (ZENITH - NADIR) axis - arrows tips (cyan - magenta)
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graphics_write_vertex (vx, vy + (1 / max) - arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy - (1 / max) + arrow_tip_padding, vz);
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graphics_write_color(0.0f + nuance, 1.0f - nuance / 3, 0.0f + nuance);
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graphics_write_color(1.0f - nuance, 0.0f + nuance, 1.0f - nuance);
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// Z - Z (NORTH - SOUTH) axis - arrows tips (blue - yellow)
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graphics_write_vertex (vx, vy, vz + (1 / max) - arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz - (1 / max) + arrow_tip_padding);
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graphics_write_color(0.0f + nuance * 2, 0.0f + nuance * 2, 1.0f - nuance);
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graphics_write_color(1.0f - nuance / 3, 1.0f - nuance / 3, 0.0f + nuance);
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return 7;//12;
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return 2;
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}
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@ -180,18 +158,14 @@ int write_one_arrow_lines(int offset_vertex,
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int space_X_int, int space_Y_int, int space_Z_int,
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int weight, int site, int arrow_x, int arrow_y, int arrow_z)
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{
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/* graphics_write_line (offset_vertex + 0, offset_vertex + 1); */
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/* graphics_write_line (offset_vertex + 2, offset_vertex + 3); */
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/* graphics_write_line (offset_vertex + 4, offset_vertex + 5); */
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switch(site){
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case EAST: case WEST: graphics_write_line (offset_vertex + 0, offset_vertex + 1 + site % 2); break;
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case ZENITH: case NADIR: graphics_write_line (offset_vertex + 0, offset_vertex + 3 + site % 2); break;
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case SOUTH: case NORTH: graphics_write_line (offset_vertex + 0, offset_vertex + 5 + site % 2); break;
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case EAST: case WEST: graphics_write_line (offset_vertex + 0, offset_vertex + 1); break;
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case ZENITH: case NADIR: graphics_write_line (offset_vertex + 0, offset_vertex + 1); break;
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case SOUTH: case NORTH: graphics_write_line (offset_vertex + 0, offset_vertex + 1); break;
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default: break;
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}
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return 7;
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return 2;
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}
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@ -113,26 +113,6 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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/* -------------------------------------------------------------------------- */
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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* @param coords GLuint (a,b)
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*
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* @return void
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*/
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void graphics_write_line (GLuint a, GLuint b)
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{
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buffer_lines_origin = g_realloc (buffer_lines_origin,
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(buffer_lines_size + 2) * sizeof(GLuint));
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assert (buffer_lines_origin);
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buffer_lines_origin[buffer_lines_size + 0] = a;
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buffer_lines_origin[buffer_lines_size + 1] = b;
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buffer_lines_size += 2;
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}
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/*
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* Writes values to describe a vertex at (x,y,z) into the vertex buffer
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*
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@ -177,6 +157,26 @@ void graphics_write_color (GLfloat r, GLfloat g, GLfloat b)
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buffer_colors_size += 3;
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}
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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* @param coords GLuint (a,b)
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*
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* @return void
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*/
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void graphics_write_line (GLuint a, GLuint b)
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{
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buffer_lines_origin = g_realloc (buffer_lines_origin,
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(buffer_lines_size + 2) * sizeof(GLuint));
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assert (buffer_lines_origin);
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buffer_lines_origin[buffer_lines_size + 0] = a;
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buffer_lines_origin[buffer_lines_size + 1] = b;
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buffer_lines_size += 2;
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}
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/*
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* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
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*
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@ -676,14 +676,14 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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int rand(void);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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int arbitrary = 160;
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int arbitrary = 8;
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int space_X = 1 + rand() % arbitrary,
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space_Y = 1 + rand() % arbitrary,
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space_Z = 1 + rand() % arbitrary;
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int density_max = space_X * space_Y * space_Z;
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int show_space_design = 1, print_arrows_data = 0;
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int show_space_design = 1, print_arrows_data = 1;
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int load = 0, site = 0, x = 0, y = 0, z = 0;
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int specif_arrows_nb = rand() % density_max / 3;
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@ -715,13 +715,13 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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offset_vertex += write_space_ridges_vertex (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
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offset_colors = offset_vertex;
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if (0) printf("offset_vertex after writing_space_ridges_vertex : %d (x 3 = %d)\n\n", offset_vertex, offset_vertex * 3);
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if (1) printf("offset_vertex after writing_space_ridges_vertex : %d (x 3 = %d)\n\n", offset_vertex, offset_vertex * 3);
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offset_vertex += write_grids_on_space_faces_vertex (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, show_space_design);
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offset_colors = offset_vertex;
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if (0) printf("offset_vertex after writing_space_faces_vertex = %4d - 8 = %3d (x 3 = %4d)\n", offset_vertex, offset_vertex - 8, (offset_vertex - 8) * 3);
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if (0) printf("(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4 = %3d (x 3 = %4d)\n\n",\
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if (1) printf("offset_vertex after writing_space_faces_vertex = %4d - 8 = %3d (x 3 = %4d)\n", offset_vertex, offset_vertex - 8, (offset_vertex - 8) * 3);
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if (1) printf("(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4 = %3d (x 3 = %4d)\n\n",\
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(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4, ((space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4) * 3);
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@ -740,7 +740,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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offset_colors = offset_vertex;
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}
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if (0) printf("offset_vertex after writing_arrows_vertex : %d (x 3 = %d) (arrows_nb = %d)\n", offset_vertex, offset_vertex * 3, arrows_nb);
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if (1) printf("offset_vertex after writing_arrows_vertex : %d (x 3 = %d) (arrows_nb = %d)\n", offset_vertex, offset_vertex * 3, arrows_nb);
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/*---------------------------------------------------------------*/
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