WIP: met en évidence une erreur.

This commit is contained in:
Jean Sirmai 2023-10-29 22:38:18 +01:00
parent 1053df9b21
commit c1aae41cb1
Signed by: jean
GPG Key ID: FB3115C340E057E3
1 changed files with 22 additions and 41 deletions

View File

@ -675,11 +675,15 @@ static inline int erase_arrow (int arrows_nb, int address_of_the_arrow_to_erase_
{ {
assert (arrows_nb); assert (arrows_nb);
arrows_nb --; arrows_nb --;
if (address_of_the_arrow_to_erase_in_the_arrows_list == arrows_nb)
{ buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
buffer_vertex_size -= 6; // <<< ceci n'est pas fait dans : graphics_write_vertex() buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
buffer_colors_size -= 6; // <<< ceci n'est pas fait dans : graphics_write_colors() buffer_lines_size -= 2; // <<< l'inverse de ce qui est fait dans : graphics_write_line()
buffer_lines_size -= 2; // <<< ceci n'est pas fait dans : graphics_write_line()
/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat)); void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr; if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
@ -689,12 +693,8 @@ static inline int erase_arrow (int arrows_nb, int address_of_the_arrow_to_erase_
if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr; if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n"); else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
if (console) printf("in erase_arrow() : arrows_nb decreases from %d to %d. the erased arrow was at address : %d = %d : arrows_nb\n\ if (address_of_the_arrow_to_erase_in_the_arrows_list < arrows_nb)
buffer_vertex_size - 6 = %ld buffer_lines_size - 2 = %ld\n",\ {
arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, arrows_nb, buffer_vertex_size, buffer_lines_size);
} else {
int mem = arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].site; int mem = arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].site;
arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].load = arrows_ptr[arrows_nb].load; arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].load = arrows_ptr[arrows_nb].load;
@ -709,35 +709,16 @@ static inline int erase_arrow (int arrows_nb, int address_of_the_arrow_to_erase_
arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, address_of_the_arrow_to_erase_in_the_arrows_list, \ arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, address_of_the_arrow_to_erase_in_the_arrows_list, \
mem, arrows_ptr[arrows_nb].site, arrows_ptr[arrows_nb].site); mem, arrows_ptr[arrows_nb].site, arrows_ptr[arrows_nb].site);
buffer_vertex_size -= 6;
buffer_colors_size -= 6;
buffer_lines_size -= 2;
void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
for (long i = 0 + address_of_the_arrow_to_erase_in_the_arrows_list * 6; for (long i = 0 + address_of_the_arrow_to_erase_in_the_arrows_list * 6;
i < 6 + address_of_the_arrow_to_erase_in_the_arrows_list * 6; i++) i < 6 + address_of_the_arrow_to_erase_in_the_arrows_list * 6; i++)
buffer_vertex_origin [buffer_vertex_0_arrow + i] buffer_vertex_origin [buffer_vertex_0_arrow + i]
= buffer_vertex_origin [buffer_vertex_size - 6 + i]; = buffer_vertex_origin [buffer_vertex_size - 6 + i];
void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
for (long i = 0; i < 6; i++) for (long i = 0; i < 6; i++)
buffer_colors_origin [buffer_colors_0_arrow + (address_of_the_arrow_to_erase_in_the_arrows_list + 4) * 6 + i] buffer_colors_origin [buffer_colors_0_arrow + (address_of_the_arrow_to_erase_in_the_arrows_list + 4) * 6 + i]
= buffer_colors_origin [buffer_colors_size - 6 + i]; = buffer_colors_origin [buffer_colors_size - 6 + i];
/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
} }
if (console) print_arrows_array (arrows_ptr, arrows_nb, 0); if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
return arrows_nb; return arrows_nb;
@ -833,8 +814,8 @@ void main_test_graphics (void)
/* If load == 0 then erase the arrow at this address v */ /* If load == 0 then erase the arrow at this address v */
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0, 0, 0, 0, console); arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 1, 0, 0, 0, console); /* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 1, 0, 0, 0, console); */
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 2, 0, 0, 0, console); /* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 2, 0, 0, 0, console); */
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console); arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console); arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console);
arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console); arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console);