WIP: une nécessaire correction des couleurs (lignes 646 sqq.) mais je ne sais pas encore pourquoi.
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9d859b0469
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c2612d8e62
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@ -558,11 +558,11 @@ static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, i
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/*
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* Assigns a new load to the arrow at address (address)
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*/
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static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z)
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static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x, int y, int z, int console)
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{
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arrows_ptr[address].load = load;
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if (0) print_arrows_array (arrows_ptr, arrows_nb, 2);
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 2);
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return arrows_nb;
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}
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@ -573,7 +573,8 @@ static int rewrite_arrow (int arrows_nb, int address, int load, int site, int x,
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*/
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static inline int create_arrow (int arrows_nb,
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int space_X, int space_Y, int space_Z,
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int load, int site, int x, int y, int z)
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int load, int site, int x, int y, int z,
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int console)
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{
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void *newptr = g_realloc(arrows_ptr, (arrows_nb + 1) * sizeof(struct arrow_t));
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@ -588,12 +589,11 @@ static inline int create_arrow (int arrows_nb,
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arrows_ptr[arrows_nb].y = y;
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arrows_ptr[arrows_nb].z = z;
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int print = 1;
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write_one_arrow_vertex(space_X, space_Y, space_Z,
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load, site, x, y, z, print);
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load, site, x, y, z, console);
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buffer_colors_size = buffer_vertex_size;
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write_one_arrow_line (buffer_vertex_size / 3 - 2, print);
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write_one_arrow_line (buffer_vertex_size / 3 - 2, console);
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arrows_nb ++;
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@ -605,7 +605,9 @@ static inline int create_arrow (int arrows_nb,
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/*
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* Removes an arrow at address (address)
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*/
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static inline int erase_arrow (int arrows_nb, int address, int site, int x, int y, int z)
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static inline int erase_arrow (int arrows_nb, int address,
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int site, int x, int y, int z,
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int console)
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{
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arrows_nb --;
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@ -615,41 +617,79 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
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arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
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for (int i = 0 + address; i < 6 + address; i++)
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + i] = buffer_vertex_origin[(long) buffer_vertex_size - 6 + i];
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/* for (int i = 0 + address; i < 6 + address; i++) */
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/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + i] = buffer_vertex_origin[(long) buffer_vertex_size - 6 + i]; */
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/* for (int j = 0 + address; j < 4 + address; j++) */
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/* buffer_lines_origin [(long) buffer_lines_0_arrow + j] = buffer_lines_origin[(long) buffer_lines_size - 4 + j]; */
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for (int j = 0 + address; j < 4 + address; j++)
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buffer_lines_origin [(long) buffer_lines_0_arrow + j] = buffer_lines_origin[(long) buffer_lines_size - 4 + j];
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if (arrows_nb > 0) {
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int some_nb = 12; if (arrows_nb == 1) some_nb = 9;
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buffer_lines_size -= 2;
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void *new_arrows_list_ptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t));
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if (new_arrows_list_ptr) arrows_ptr = new_arrows_list_ptr;
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else perror("In erase arrow, can't re_allocate for arrow list.\n");
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void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat));
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if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n");
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// Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6)
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_vertex_origin[(long) buffer_vertex_size - 6];
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_vertex_origin[(long) buffer_vertex_size - 5];
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_vertex_origin[(long) buffer_vertex_size - 4];
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_vertex_origin[(long) buffer_vertex_size - 3];
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_vertex_origin[(long) buffer_vertex_size - 2];
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buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_vertex_origin[(long) buffer_vertex_size - 1];
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 0] = buffer_colors_origin[(long) buffer_colors_size - 6];
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 1] = buffer_colors_origin[(long) buffer_colors_size - 5];
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 2] = buffer_colors_origin[(long) buffer_colors_size - 4];
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 3] = buffer_colors_origin[(long) buffer_colors_size - 3];
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 4] = buffer_colors_origin[(long) buffer_colors_size - 2];
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buffer_colors_origin [(long) buffer_colors_0_arrow + (address + 4) * 6 + 5] = buffer_colors_origin[(long) buffer_colors_size - 1];
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buffer_vertex_size -= 6;
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buffer_colors_size -= 6;
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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}
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
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return arrows_nb;
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}
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/* if (0) { */
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/* int some_nb = 12; if (arrows_nb == 1) some_nb = 9; */
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/* void *new_arrows_list_ptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t)); */
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/* if (new_arrows_list_ptr) arrows_ptr = new_arrows_list_ptr; */
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/* else perror("In erase arrow, can't re_allocate for arrow list.\n"); */
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/* long unit = 24 * 3 * sizeof(GLfloat); // 4 * 3 * 4 = 48 sizeof(GLfloat) = 3 * 8 bits */
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/* printf(" - erase_arrow() invoked with address = %d buffer_vertex_size - buffer_vertex_0_arrow = %d (for %d arrows)\n",\ */
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/* address, (long) buffer_vertex_size - buffer_vertex_0_arrow, arrows_nb + 1); */
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/* for (int i = 24; i < 36; i ++) printf(" %5.2f", buffer_vertex_origin[i]); printf("\n"); */
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if (0) printf("buffer_vertex_0_arrow = %d arrows_nb * 3 = %d <<<<\n", buffer_vertex_0_arrow, arrows_nb * 3);
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_0_arrow + some_nb * 3 * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In erase arrow, can't re_allocate for arrow vertex buffer.\n");
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/* if (0) printf("buffer_vertex_0_arrow = %d arrows_nb * 3 = %d <<<<\n", buffer_vertex_0_arrow, arrows_nb * 3); */
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/* void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_0_arrow + some_nb * 3 * sizeof(GLfloat)); */
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/* if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr; */
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/* else perror("In erase arrow, can't re_allocate for arrow vertex buffer.\n"); */
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/* if (0) printf("buffer_lines_0_arrow = %d arrows_nb * 2 = %d <<<<\n", buffer_lines_0_arrow, arrows_nb * 2); */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_0_arrow + some_nb * 2 * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In erase arrow, can't re_allocate for arrow lines buffer.\n"); */
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/* } */
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if (0) printf("buffer_lines_0_arrow = %d arrows_nb * 2 = %d <<<<\n", buffer_lines_0_arrow, arrows_nb * 2);
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void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_0_arrow + some_nb * 2 * sizeof(GLfloat));
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if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
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else perror("In erase arrow, can't re_allocate for arrow lines buffer.\n");
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}
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printf(" >> bf_vrtx = %d bf_ln = %d\n", (buffer_vertex_size - 6) / 3, (buffer_lines_size - 4) / 2);
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if (0) print_arrows_array (arrows_ptr, arrows_nb, 0);
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return arrows_nb;
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}
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static inline void print_vertex_and_lines_buffers(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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@ -665,7 +705,7 @@ static inline void show_user_action(struct arrow_t *arrows_ptr, int arrows_nb, i
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*/
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static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
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int space_X, int space_Y, int space_Z,
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int requested_weight, int site, int x, int y, int z)
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int requested_weight, int site, int x, int y, int z, int console)
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{
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int address = -1, current_weight = -1;
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@ -685,23 +725,24 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
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}
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// print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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if (requested_weight == 0) printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\
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if (requested_weight == 0 && console)
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printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\
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requested_weight, buffer_vertex_size / 3, buffer_lines_size / 2, address);
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if (TEST) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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if (console) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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if (address == -1 && requested_weight > 0)
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return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, x, y, z);
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return create_arrow (arrows_nb, space_X, space_Y, space_Z, requested_weight, site, x, y, z, console);
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if (address >= 0 && requested_weight == 0)
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return erase_arrow (arrows_nb, address, site, x, y, z);
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return erase_arrow (arrows_nb, address, site, x, y, z, console);
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if (address >= 0 && current_weight != requested_weight)
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return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z);
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return rewrite_arrow (arrows_nb, address/5, requested_weight, site, x, y, z, console);
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if (! TEST && address >= 0 && current_weight == requested_weight) print_arrows_array(arrows_ptr, arrows_nb, 3);
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if (address >= 0 && current_weight == requested_weight && console) print_arrows_array(arrows_ptr, arrows_nb, 3);
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if (! TEST && address == -1 && requested_weight == 0) print_arrows_array(arrows_ptr, arrows_nb, 4);
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if (address == -1 && requested_weight == 0 && console) print_arrows_array(arrows_ptr, arrows_nb, 4);
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return arrows_nb;
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}
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@ -805,7 +846,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/* A R R O W S */
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/* if (1) printf("buffer_vertex_size before writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
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/* if (0) printf("buffer_vertex_size before writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
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/* for (int i = 0; i < arrows_nb; i++) { */
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/* load = arrows_ptr[i].load; */
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@ -819,7 +860,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/* buffer_colors_size = buffer_vertex_size; */
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/* } */
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/* if (1) printf("buffer_vertex_size after writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
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/* if (0) printf("buffer_vertex_size after writing (%d) arrows_vertex : %d\n", arrows_nb, buffer_vertex_size / 3); */
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/*---------------------------------------------------------------*/
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@ -844,7 +885,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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buffer_vertex_0_arrow = buffer_vertex_size; // Attention, à ce stade, pas de vertex redondant
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buffer_lines_0_arrow = buffer_lines_size;
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if (1) printf("buffer_vertex_0_arrow = %d (%d points) buffer_lines_0_arrow = %d (%d lines)\n",\
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if (0) printf("buffer_vertex_0_arrow = %d (%d points) buffer_lines_0_arrow = %d (%d lines)\n",\
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buffer_vertex_0_arrow, buffer_vertex_0_arrow / 3, buffer_lines_0_arrow, buffer_lines_0_arrow / 2);
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/* A R R O W S */
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@ -860,14 +901,14 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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0,//rand() % 6, // site,
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0);//rand() % space_Z); // z
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0, 0);//rand() % space_Z); // z
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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rand() % arbitrary + 1, // load / weight
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1,//rand() % 6, // site,
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0);//rand() % space_Z); // z
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0, 0);//rand() % space_Z); // z
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/* clock_gettime(CLOCK_REALTIME, &ts); < Je n'arrive pas à afficher les temps en cours d'exécutuion */
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/* if (arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 22 == 0) printf(" %f\n%10d | ", specif_arrows_nb / 1000, ts.tv_sec - t_initial);} */
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@ -885,14 +926,14 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/*--------------------------------------------------------------------------------*/
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/* if (1) print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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/* if (0) print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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1,//rand() % arbitrary + 1, // load / weight
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2,//rand() % 6, // site,
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0);//rand() % space_Z); // z
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0, 0);//rand() % space_Z); // z
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/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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@ -901,46 +942,74 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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3,//rand() % 6, // site,
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0);//rand() % space_Z); // z
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0, 0);//rand() % space_Z); // z
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int address = 2;
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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0,//rand() % arbitrary + 1, // load / weight
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0,//rand() % 6, // site,
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0, 0);//rand() % space_Z); // z
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if (1) printf("buffer_lines_0_arrow = %d address = %d buffer_lines_size = %d >>>",\
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buffer_lines_0_arrow, address, buffer_lines_size);
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//buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 0] = buffer_lines_origin[(long) buffer_lines_size - 2];
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//buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 1] = buffer_lines_origin[(long) buffer_lines_size - 1];
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
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/* 0,//rand() % arbitrary + 1, // load / weight */
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/* 1,//rand() % 6, // site, */
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/* 0,//rand() % space_X, // x */
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/* 0,//rand() % space_Y, // y */
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/* 0, 0);//rand() % space_Z); // z */
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buffer_lines_size -= 2;
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
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/* 0,//rand() % arbitrary + 1, // load / weight */
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/* 2,//rand() % 6, // site, */
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/* 0,//rand() % space_X, // x */
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/* 0,//rand() % space_Y, // y */
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/* 0, 0);//rand() % space_Z); // z */
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void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat));
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if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
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else perror("In experience, can't re_allocate for arrows lines buffer.\n");
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if (1) printf(">>> buffer_lines_size = %d\n", buffer_lines_size);
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
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/* 0,//rand() % arbitrary + 1, // load / weight */
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/* 3,//rand() % 6, // site, */
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/* 0,//rand() % space_X, // x */
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/* 0,//rand() % space_Y, // y */
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/* 0, 0);//rand() % space_Z); // z */
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/* int address = 1; */
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/* if (0) printf("buffer_lines_0_arrow = %d address = %d buffer_lines_size = %d >>>",\ */
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/* buffer_lines_0_arrow, address, buffer_lines_size); */
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/* //buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 0] = buffer_lines_origin[(long) buffer_lines_size - 2]; */
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/* //buffer_lines_origin [(long) buffer_lines_0_arrow + address * 2 + 1] = buffer_lines_origin[(long) buffer_lines_size - 1]; */
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/* buffer_lines_size -= 2; */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In experience, can't re_allocate for arrows lines buffer.\n"); */
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/* if (0) printf(">>> buffer_lines_size = %d\n", buffer_lines_size); */
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// Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6)
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if (1) printf("buffer_vertex_0_arrow = %d address = %d buffer_vertex_size = %d >>>", buffer_vertex_0_arrow, address, buffer_vertex_size);
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||||
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_vertex_origin[(long) buffer_vertex_size - 6];
|
||||
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_vertex_origin[(long) buffer_vertex_size - 5];
|
||||
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_git vertex_origin[(long) buffer_vertex_size - 4];
|
||||
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_vertex_origin[(long) buffer_vertex_size - 3];
|
||||
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_vertex_origin[(long) buffer_vertex_size - 2];
|
||||
buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_vertex_origin[(long) buffer_vertex_size - 1];
|
||||
/* // Attention : à la création des vertex, tous les vertex centraux sont redondants (au maximum 6) */
|
||||
/* if (0) printf("buffer_vertex_0_arrow = %d address = %d buffer_vertex_size = %d >>>", buffer_vertex_0_arrow, address, buffer_vertex_size); */
|
||||
/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_vertex_origin[(long) buffer_vertex_size - 6]; */
|
||||
/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_vertex_origin[(long) buffer_vertex_size - 5]; */
|
||||
/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_vertex_origin[(long) buffer_vertex_size - 4]; */
|
||||
/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_vertex_origin[(long) buffer_vertex_size - 3]; */
|
||||
/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_vertex_origin[(long) buffer_vertex_size - 2]; */
|
||||
/* buffer_vertex_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_vertex_origin[(long) buffer_vertex_size - 1]; */
|
||||
|
||||
buffer_colors_origin [(long) buffer_vertex_0_arrow + address * 6 + 0] = buffer_colors_origin[(long) buffer_colors_size - 6];
|
||||
buffer_colors_origin [(long) buffer_vertex_0_arrow + address * 6 + 1] = buffer_colors_origin[(long) buffer_colors_size - 5];
|
||||
buffer_colors_origin [(long) buffer_vertex_0_arrow + address * 6 + 2] = buffer_colors_origin[(long) buffer_colors_size - 4];
|
||||
buffer_colors_origin [(long) buffer_vertex_0_arrow + address * 6 + 3] = buffer_colors_origin[(long) buffer_colors_size - 3];
|
||||
buffer_colors_origin [(long) buffer_vertex_0_arrow + address * 6 + 4] = buffer_colors_origin[(long) buffer_colors_size - 2];
|
||||
buffer_colors_origin [(long) buffer_vertex_0_arrow + address * 6 + 5] = buffer_colors_origin[(long) buffer_colors_size - 1];
|
||||
/* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 0] = buffer_colors_origin[(long) buffer_colors_size - 6]; */
|
||||
/* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 1] = buffer_colors_origin[(long) buffer_colors_size - 5]; */
|
||||
/* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 2] = buffer_colors_origin[(long) buffer_colors_size - 4]; */
|
||||
/* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 3] = buffer_colors_origin[(long) buffer_colors_size - 3]; */
|
||||
/* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 4] = buffer_colors_origin[(long) buffer_colors_size - 2]; */
|
||||
/* buffer_colors_origin [(long) buffer_colors_0_arrow + address * 6 + 5] = buffer_colors_origin[(long) buffer_colors_size - 1]; */
|
||||
|
||||
buffer_vertex_size -= 6;
|
||||
buffer_colors_size -= 6;
|
||||
/* buffer_vertex_size -= 6; */
|
||||
/* buffer_colors_size -= 6; */
|
||||
|
||||
void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
|
||||
if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
|
||||
else perror("In experience, can't re_allocate for arrows vertex buffer.\n");
|
||||
if (1) printf(">>> buffer_vertex_size = %d\n", buffer_vertex_size);
|
||||
/* void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat)); */
|
||||
/* if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr; */
|
||||
/* else perror("In experience, can't re_allocate for arrows vertex buffer.\n"); */
|
||||
/* if (0) printf(">>> buffer_vertex_size = %d\n", buffer_vertex_size); */
|
||||
|
||||
|
||||
|
||||
|
@ -948,21 +1017,21 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
|
||||
|
||||
|
||||
printf("buffer_lines_0_arrow = %d\n", buffer_lines_0_arrow);
|
||||
if (0) printf("buffer_lines_0_arrow = %d\n", buffer_lines_0_arrow);
|
||||
|
||||
for (long h = buffer_lines_0_arrow; h < buffer_lines_size; h++) {
|
||||
if (0) for (long h = buffer_lines_0_arrow; h < buffer_lines_size; h++) {
|
||||
if (h == buffer_lines_0_arrow) printf("\n");
|
||||
if (h % 2 == 0) printf("\n");
|
||||
printf("%2d ", buffer_lines_origin [h]);
|
||||
}
|
||||
printf("\n");
|
||||
if (0) printf("\n");
|
||||
|
||||
for (long a = buffer_vertex_0_arrow; a < buffer_vertex_size; a++) {
|
||||
if (0) for (long a = buffer_vertex_0_arrow; a < buffer_vertex_size; a++) {
|
||||
if (a % 6 == 0) printf("\n");
|
||||
if (a % 3 == 0) printf("\n");
|
||||
printf("[%d] %5.2f ", a/3, buffer_vertex_origin [a]);
|
||||
}
|
||||
printf("\n");
|
||||
if (0) printf("\n");
|
||||
|
||||
|
||||
|
||||
|
@ -976,7 +1045,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
/* 0,//rand() % 6, // site, */
|
||||
/* 0,//rand() % space_X, // x */
|
||||
/* 0,//rand() % space_Y, // y */
|
||||
/* 0);//rand() % space_Z); // z */
|
||||
/* 0, 0);//rand() % space_Z); // z */
|
||||
|
||||
/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
|
||||
|
||||
|
@ -985,14 +1054,14 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
/* 2,//rand() % 6, // site, */
|
||||
/* 0,//rand() % space_X, // x */
|
||||
/* 0,//rand() % space_Y, // y */
|
||||
/* 0);//rand() % space_Z); // z */
|
||||
/* 0, 0);//rand() % space_Z); // z */
|
||||
|
||||
/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, */
|
||||
/* 1,//rand() % arbitrary + 1, // load / weight */
|
||||
/* 3,//rand() % 6, // site, */
|
||||
/* 0,//rand() % space_X, // x */
|
||||
/* 0,//rand() % space_Y, // y */
|
||||
/* 0);//rand() % space_Z); // z */
|
||||
/* 0, 0);//rand() % space_Z); // z */
|
||||
|
||||
/* printf("On devrait avoir deux flèches Y+Y- (Zénith-Nadir) dessinées (au lieu des deux flèches X+X- Est-Ouest)...\n"); */
|
||||
|
||||
|
@ -1017,7 +1086,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
|
|||
/* rand() % 6, // site, */
|
||||
/* rand() % space_X, // x */
|
||||
/* rand() % space_Y, // y */
|
||||
/* rand() % space_Z); // z */
|
||||
/* rand() % space_Z, 0); // z */
|
||||
/* } */
|
||||
/* } */
|
||||
|
||||
|
|
Loading…
Reference in New Issue