WIP: la cata (je n'arrive pas à dessiner cette f.. matrice !
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@ -290,7 +290,7 @@ static int compute_arrow_2D(int size_x,
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#define CORRC 3
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#define CORRC 1.5
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#define P 0
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#define P 0
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static bool compute_space_3D (long x,
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static bool compute_space_3D (long x,
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@ -343,19 +343,48 @@ static bool compute_space_3D (long x,
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if (P) printf("\n");
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if (P) printf("\n");
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};
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};
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long step_z = 1, step_y = z, step_x = y * z;//y * z;
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long step_z = 1, step_y = z, step_x = y * z, calcul = 0;
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/* for (int u = 0; u < y; u ++){ */
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printf("[%ldx%ld=%ld]+[%ldx%ld=%ld]+[%ldx%ld=%ld] = %ld lines [%ldx%ldx%ld] = %ld vertices step_x = %ld step_y = %ld step_z = %ld ",\
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x,y,x*y, x,z,x*z, y,z,y*z, x*y + x*z + y*z, x,y,z, x*y*z, step_x, step_y, step_z);
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for (int u = 0; u < z; u ++){
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for (int w = 0; w < x; w ++){
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calcul = step_x * w + step_z * u;
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*(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1;
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*(lines_origin + lines_buffer_size) = calcul + step_x - step_y; lines_buffer_size += 1;
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}
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}
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for (int u = 0; u < y; u ++){
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for (int w = 0; w < x; w ++){
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calcul = step_x * w + step_y * u;
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*(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1;
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*(lines_origin + lines_buffer_size) = calcul + step_y - step_z; lines_buffer_size += 1;
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// printf("(%ld>%ld) ", calcul, calcul + step_y - 1);
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}
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}
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for (int u = 0; u < y; u ++){
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for (int w = 0; w < z; w ++){
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calcul = step_z * w + step_y * u;
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*(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1;
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*(lines_origin + lines_buffer_size) = calcul + step_x * (x - 1); lines_buffer_size += 1;
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}
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}
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/* *(lines_origin + lines_buffer_size) = step_z * 1 + step_y * 2 + step_x * 0; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = step_z * 1 + step_y * 2 + step_x * 2; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = step_z * 2 + step_y * 2 + step_x * 0; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = step_z * 2 + step_y * 2 + step_x * 2; lines_buffer_size += 1; */
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//------------------------------------------------
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/* for (int u = 0; u < x; u ++){ */
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/* for (int w = 0; w < z; w ++){ */
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/* for (int w = 0; w < z; w ++){ */
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/* *(lines_origin + lines_buffer_size) = w + z * u; lines_buffer_size += 1; */
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/* calcul = step_z * w + step_x * u; */
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/* *(lines_origin + lines_buffer_size) = x * y * z - y * z + w + z * u; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1; */
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/* } */
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/* *(lines_origin + lines_buffer_size) = calcul + step_x - step_y; lines_buffer_size += 1; */
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/* } */
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/* for (int u = 0; u < y; u ++){ */
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/* for (int w = 0; w < x; w ++){ */
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/* *(lines_origin + lines_buffer_size) = z * y * w + z * u; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = z * y * w + z - 1 + z * u; lines_buffer_size += 1; */
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/* } */
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/* } */
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/* } */
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/* } */
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@ -366,23 +395,23 @@ static bool compute_space_3D (long x,
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/* } */
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/* } */
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/* } */
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/* } */
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*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * (x - 1); lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * (x - 1); lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * (y - 1) + step_x * 0; lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * 0 + step_y * (y - 1) + step_x * 0; lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * 0 + step_y * 0 + step_x * 0; lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * 0 + step_x * 0; lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * 0 + step_x * 0; lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * 0 + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * 0 + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * 0; lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * 0; lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_buffer_size += 1; */
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*(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * 0 + step_x * (x - 1); lines_buffer_size += 1;
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/* *(lines_origin + lines_buffer_size) = step_z * (z - 1) + step_y * 0 + step_x * (x - 1); lines_buffer_size += 1; */
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@ -438,7 +467,8 @@ static bool compute_space_3D (long x,
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//if (S3) printf("space 3D buffer_lines (from-to) ");
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//if (S3) printf("space 3D buffer_lines (from-to) ");
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printf("nb lines / nb vertex = %ld/%ld ", lines_buffer_size / 2, vertex_buffer_size / 3);
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printf("<---> nb lines / nb vertex = %ld/%ld\n", lines_buffer_size / 2, vertex_buffer_size / 3);
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for (int v = 0; v < lines_buffer_size / 2; v ++) {
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for (int v = 0; v < lines_buffer_size / 2; v ++) {
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if (S3) printf("(%d-%d) ",\
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if (S3) printf("(%d-%d) ",\
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*(lines_origin + 2 * v), *(lines_origin + 2 * v + 1));
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*(lines_origin + 2 * v), *(lines_origin + 2 * v + 1));
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@ -514,9 +514,46 @@ bool graphics_init_shaders(const void *gl_area)
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/* for (int u = 0; u < z; u ++){ */
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/* for (int w = 0; w < y; w ++){ */
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/* calcul = step_y * w + step_z * u; */
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/* *(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = calcul + step_z - step_x; lines_buffer_size += 1; */
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/* } */
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/* } */
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/* for (int u = 0; u < z; u ++){ */
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/* for (int w = 0; w < y; w ++){ */
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/* calcul = step_y * w + step_z * u; */
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/* *(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = calcul + z * step_x; lines_buffer_size += 1; */
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/* } */
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/* } */
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/* for (int u = 0; u < y; u ++){ */
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/* for (int w = 0; w < x; w ++){ */
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/* calcul = step_x * w + step_y * u; */
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/* *(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = calcul + step_y - step_z; lines_buffer_size += 1; */
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/* } */
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/* } */
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/* for (int u = 0; u < x; u ++){ */
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/* for (int w = 0; w < z; w ++){ */
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/* calcul = step_z * w + step_x * u; */
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/* *(lines_origin + lines_buffer_size) = calcul; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = calcul + step_x - step_y; lines_buffer_size += 1; */
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/* } */
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/* } */
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/* for (int u = 0; u < y; u ++){ */
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/* for (int w = 0; w < z; w ++){ */
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/* *(lines_origin + lines_buffer_size) = w + z * u; lines_buffer_size += 1; */
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/* *(lines_origin + lines_buffer_size) = x * y * z - y * z + w + z * u; lines_buffer_size += 1; */
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/* } */
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/* } */
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@ -539,10 +576,10 @@ GLuint arrows[] = {
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static void get_model_data_and_user_preferences(){
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 50; // 0 < model_space_size_x
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model_space_size_x = 3; // 0 < model_space_size_x
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model_space_size_y = 5; // 0 < model_space_size_y
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model_space_size_y = 3; // 0 < model_space_size_y
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model_space_size_z = 5; // 0 < model_space_size_z
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model_space_size_z = 3; // 0 < model_space_size_z
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//
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// XXX ONLY space drawed, no arrows
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// XXX ONLY space drawed, no arrows
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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// par model_space_size_x, y, z et le nombre de sites
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@ -599,19 +636,18 @@ static void compute_buffers_sizes(int model_space_size_x,
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// XXX drawing matrix lines ONLY
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// XXX drawing matrix lines ONLY
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// one line per intersection between dimension
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// one line per intersection between dimension
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int invraisemblable_ce_truc = model_space_size_y * 2;
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int qq_chose_ad_hoc = model_space_size_x * model_space_size_y;
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buffer_lines_size = ((model_space_size_x+1) * (model_space_size_y+1))
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buffer_lines_size = ((model_space_size_x+1) * (model_space_size_y+1))
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+ ((model_space_size_x+1) * (model_space_size_z+1))
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+ ((model_space_size_x+1) * (model_space_size_z+1))
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+ ((model_space_size_y+1) * (model_space_size_z+1));
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+ ((model_space_size_y+1) * (model_space_size_z+1))
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+ qq_chose_ad_hoc - invraisemblable_ce_truc;
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if (S) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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if (S) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans.\n",
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%4d/2 = %3d lines, %4d/3 = %3d plans.\n",
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buffer_vertex_size,
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buffer_vertex_size, buffer_vertex_size / 3,
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buffer_vertex_size / 3,
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buffer_colors_size, buffer_colors_size / 3,
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buffer_colors_size,
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buffer_lines_size, buffer_lines_size / 2,
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buffer_colors_size / 3,
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buffer_plans_size, buffer_plans_size / 3);
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buffer_lines_size,
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buffer_lines_size / 2,
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buffer_plans_size,
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buffer_plans_size / 3);
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}
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}
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