WIP: mise en forme du code (propositions de) - suite
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@ -216,3 +216,4 @@ void arrows_write_basis(long n)
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graphics_write_line (n + 2, n + 3);
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graphics_write_line (n + 4, n + 5);
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}
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@ -33,19 +33,18 @@
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static GLuint arrows[] = {
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1, 0, 1, 2, 3,
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1, 1, 1, 2, 3,
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1, 2, 1, 2, 3,
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1, 3, 1, 2, 3,
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1, 4, 1, 2, 3,
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1, 5, 1, 2, 3,
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1, 0, 3, 2, 1,
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1, 1, 3, 2, 1,
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1, 2, 3, 2, 1,
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1, 3, 3, 2, 1,
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1, 4, 3, 2, 1,
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1, 5, 3, 2, 1,
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// load, site, x, y, z
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};
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static int model_space_size_x = 0;
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static int model_space_size_y = 0;
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static int model_space_size_z = 0;
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static int model_arrows_nb = 0;
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static int central_stars_nb = 0;
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static GLfloat *buffer_vertex_origin = NULL;
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@ -53,7 +52,7 @@ static GLfloat *buffer_colors_origin = NULL;
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static GLuint *buffer_lines_origin = NULL;
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static GLuint *buffer_plans_origin = NULL;
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static int pref_show_grid = 0;
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static int pref_show_grids = 0;
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static volatile int buffer_vertex_size = 0;
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static int buffer_colors_size = 0;
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@ -132,54 +131,49 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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* DEBUG
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*
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*/
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static void show_user_choices(long model_space_size_x,
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long model_space_size_y,
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long model_space_size_z,
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static void show_user_choices(long space_size_x,
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long space_size_y,
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long space_size_z,
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GLuint *arrows,
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int model_arrows_nb,
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int pref_show_grid)
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int prefer)
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{
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", model_space_size_x, model_space_size_y, model_space_size_z);
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if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb);
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if (pref_show_grid == 1) printf("pref_show_grid = %d <> show no grid ", pref_show_grid);
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if (pref_show_grid == 0) printf("pref_show_grid = %d <> show all grids ", pref_show_grid);
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if (pref_show_grid == 2) printf("pref_show_grid = %d <> show grid xy ", pref_show_grid);
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if (pref_show_grid == 3) printf("pref_show_grid = %d <> show grid xz ", pref_show_grid);
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if (pref_show_grid == 5) printf("pref_show_grid = %d <> show grid yz ", pref_show_grid);
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if (pref_show_grid == 6) printf("pref_show_grid = %d <> show grids xy & xz ", pref_show_grid);
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if (pref_show_grid == 10) printf("pref_show_grid = %d <> show grids xy & yz ", pref_show_grid);
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if (pref_show_grid == 15) printf("pref_show_grid = %d <> show grids xz & yz ", pref_show_grid);
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if (model_arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n",\
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int arrows_nb = sizeof(arrows) / (5 * 4);
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", space_size_x, space_size_y, space_size_z);
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if (arrows_nb > 0) printf("[%d] arrows ", arrows_nb);
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if (prefer == 1) printf("prefer = %d <> show no grid ", prefer);
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if (prefer == 0) printf("prefer = %d <> show all grids ", prefer);
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if (prefer == 2) printf("prefer = %d <> show grid xy ", prefer);
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if (prefer == 3) printf("prefer = %d <> show grid xz ", prefer);
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if (prefer == 5) printf("prefer = %d <> show grid yz ", prefer);
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if (prefer == 6) printf("prefer = %d <> show grids xy & xz ", prefer);
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if (prefer == 10) printf("prefer = %d <> show grids xy & yz ", prefer);
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if (prefer == 15) printf("prefer = %d <> show grids xz & yz ", prefer);
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if (arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n",\
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buffer_vertex_size, buffer_lines_size);
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if (model_arrows_nb > 0) printf("\n--- < arrows array >\
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if (arrows_nb > 0) printf("\n--- < arrows array >\
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---\n[ n] load site x y z \n-----------------------------\n");
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for (int i = 0; i < model_arrows_nb; i++)
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for (int i = 0; i < arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d, %2d, %2d \n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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}
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static void get_model_data_and_user_preferences()
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{
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model_space_size_x = 3; // 0 < model_space_size_x
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model_space_size_x = 7; // 0 < model_space_size_x
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model_space_size_y = 5; // 0 < model_space_size_y
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model_space_size_z = 7; // 0 < model_space_size_z
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model_arrows_nb = sizeof(arrows) / (5 * 4);
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model_space_size_z = 3; // 0 < model_space_size_z
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// assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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central_stars_nb = 0; // à calculer TODO
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// ! WARNING ! Pour l'instant égal au nombre de flèches ! (central stars réécrites)
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central_stars_nb = model_arrows_nb;
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central_stars_nb = sizeof(arrows) / (5 * 4);
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pref_show_grid = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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arrows, model_arrows_nb,
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pref_show_grid);
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arrows, pref_show_grids);
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}
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@ -622,65 +616,50 @@ bool graphics_shutdown(const void *gl_area)
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void main_test_graphics (void)
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{
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long stx = model_space_size_z * model_space_size_y,
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sty = model_space_size_z,
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long site = 0,
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x = model_space_size_x,
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y = model_space_size_y,
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z = model_space_size_z;
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long stx = z * y,
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sty = z,
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stz = 1;
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long site = 0, x = 0, y = 0, z = 0;
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printf("offset_before_grid = %d\n", buffer_vertex_size / 3);
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/* GRID */
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grid_write_intersections (model_space_size_x, model_space_size_y, model_space_size_z);
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grid_write_intersections (x, y, z);
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if (pref_show_grid % 2 == 0)
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grid_write_x (model_space_size_x, model_space_size_y, model_space_size_z);
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if (pref_show_grid % 3 == 0)
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grid_write_y (model_space_size_x, model_space_size_y, model_space_size_z);
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if (pref_show_grid % 5 == 0)
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grid_write_z (model_space_size_x, model_space_size_y, model_space_size_z);
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if (pref_show_grids % 2 == 0) grid_write_x (x, y, z);
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if (pref_show_grids % 3 == 0) grid_write_y (x, y, z);
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if (pref_show_grids % 5 == 0) grid_write_z (x, y, z);
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if (pref_show_grid > 0)
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grid_write_ridges (model_space_size_x, model_space_size_y, model_space_size_z);
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if (pref_show_grids > 0) grid_write_ridges (x, y, z);
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int offset_after_grid = buffer_vertex_size / 3;
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printf("offset_after_grid = %d\n", offset_after_grid);
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int offset_after_grid = buffer_vertex_size / 3, cube_coord = 0;
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printf("offset_after_ grid = %d\n", offset_after_grid);
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/* ARROWS */
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arrows_write_terminations (model_space_size_x, model_space_size_y, model_space_size_z);
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arrows_write_terminations (x, y, z);
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for (int i = 0; i < model_arrows_nb; i++) {
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for (int i = 0; i < sizeof(arrows) / (5 * 4); i++) {
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site = arrows[i * 5 + 1];
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x = arrows[i * 5 + 2];
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y = arrows[i * 5 + 3];
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z = arrows[i * 5 + 4];
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// printf("[%ld]\tsite = %d\tx = %ld\ty = %ld\tz = %ld\tstep x = %ld\tstep y = %ld\n", site, i, x, y, z, stx, sty);
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arrows_write_basis (offset_after_grid + 12 * (stx * x + sty * y + stz * z)); // XXX 1 + 12 ?
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cube_coord = 12 * (stx * x + sty * y + stz * z);
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arrows_write_basis (offset_after_grid + cube_coord);
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switch(site){
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case EAST:
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write_arrow_lines_east(offset_after_grid + 12 * (stx * x + sty * y + stz * z), 1, site);
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break;
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case WEST:
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write_arrow_lines_west(offset_after_grid + 12 * (stx * x + sty * y + stz * z), 1, site);
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break;
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case ZENITH:
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write_arrow_lines_zenith(offset_after_grid + 12 * (stx * x + sty * y + stz * z), 1, site);
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break;
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case NADIR:
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write_arrow_lines_nadir(offset_after_grid + 12 * (stx * x + sty * y + stz * z), 1, site);
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break;
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case SOUTH:
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write_arrow_lines_south(offset_after_grid + 12 * (stx * x + sty * y + stz * z), 1, site);
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break;
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case NORTH:
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write_arrow_lines_north(offset_after_grid + 12 * (stx * x + sty * y + stz * z), 1, site);
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break;
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default:
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// XXX ?
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break;
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case EAST: write_arrow_lines_east (offset_after_grid + cube_coord, 1, site); break;
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case WEST: write_arrow_lines_west (offset_after_grid + cube_coord, 1, site); break;
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case ZENITH: write_arrow_lines_zenith(offset_after_grid + cube_coord, 1, site); break;
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case NADIR: write_arrow_lines_nadir (offset_after_grid + cube_coord, 1, site); break;
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case SOUTH: write_arrow_lines_south (offset_after_grid + cube_coord, 1, site); break;
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case NORTH: write_arrow_lines_north (offset_after_grid + cube_coord, 1, site); break;
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default: break;
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}
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}
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@ -688,3 +667,4 @@ void main_test_graphics (void)
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}
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@ -154,3 +154,4 @@ void grid_write_z (long x, long y, long z)
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}
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}
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