WIP: allocation dynamique des paramètres de GLArea

This commit is contained in:
Adrien Bourmault 2023-02-23 19:51:02 +01:00
parent ada9f32d7a
commit d761711ede
No known key found for this signature in database
GPG Key ID: 6EB408FE0ACEC664
6 changed files with 709 additions and 420 deletions

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@ -23,6 +23,12 @@
*/
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
enum
{
@ -32,3 +38,38 @@ enum
N_AXIS
};
/*
* Read a file from filename into a provided buffer
*
* @param filename, file name
* contents, target ptr
*
* @return void
*/
static inline bool read_file(char *filename, char **contents)
{
int fd = open(filename, O_RDONLY);
if(fd < 0) {
printf("Couldn't read file: %s\n",filename);
return false;
}
int filesize = lseek(fd, 0, SEEK_END) +1 ;
*contents = malloc(sizeof(char) * filesize);
if (errno) {
perror("Not enough memory to allocate file");
return false;
}
lseek(fd, 0, SEEK_SET);
read(fd,*contents,filesize);
*contents[filesize-1]='\0';
close(fd);
return true;
}

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@ -24,20 +24,48 @@
#pragma once
#include <unistd.h>
#include <stdbool.h>
#include <GL/glu.h>
void graphics_draw(void);
/*
* Structure describing a gl_area and its parameters, used to create a table
* of Gem-graph client current gl_areas
*/
struct gl_area_entry {
void *ptr; // ptr to GtkGLArea
GLuint vao;
GLuint position_buffer;
GLuint color_buffer;
GLuint program;
GLuint m;
GLuint v;
GLuint p;
GLuint indices_nb;
};
void graphics_init_buffers( GLuint *vao_out, GLuint *buffer_out,
GLuint *color_buffer_out );
/*
* Initializes a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
bool graphics_init(void *gl_area);
void graphics_init_shaders( GLuint *program_out, GLuint *m_out,
GLuint *v_out, GLuint *p_out );
/*
* Draws the current buffer to a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return void
*/
void graphics_draw(void *gl_area);
void graphics_debug_callback( GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar *msg,
const void *data );
void graphics_init(void);
void graphics_shutdown(void);
/*
* Shutdowns a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if success
*/
bool graphics_shutdown(void *gl_area);

78
include/graphics_cube.h Normal file
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@ -0,0 +1,78 @@
/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <unistd.h>
/* -------------------------------------------------------------------------- */
// v4----- v5
// /| /|
// v1------v0|
// | | | |
// | |v7---|-|v6
// |/ |/
// v2------v3
//
static GLfloat vertex_base[] = {
0.5, 0.5, 0.5, // v0
-0.5, 0.5, 0.5, // v1
-0.5,-0.5, 0.5, // v2
0.5,-0.5, 0.5, // v3
0.5, 0.5,-0.5, // v4
-0.5, 0.5,-0.5, // v5
-0.5,-0.5,-0.5, // v6
0.5,-0.5,-0.5, // v7
};
static GLubyte indices[] = {
0,1,
1,2,
2,3,
3,0,
4,5,
5,6,
6,7,
7,4,
0,4,
1,5,
2,6,
3,7,
};
static GLfloat color_base[] = {
0.8, 0.8, 0.8, // blanc
0.8, 0.8, 0.2, // jaune
0.8, 0.2, 0.2, // rouge
0.2, 0.2, 0.2, // noir
0.2, 0.2, 0.2, // gris
0.2, 0.8, 0.8, // cyan
0.2, 0.8, 0.2, // vert
0.8, 0.2, 0.8, // magenta
};
/* -------------------------------------------------------------------------- */

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@ -22,391 +22,50 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdio.h>
#include <fcntl.h>
#include <epoxy/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <glib-2.0/glib.h>
#include <math.h>
#include <errno.h>
#include "../../include/base.h"
#include "../../include/ui.h"
#include "../../include/graphics.h"
#include "../../include/graphics_cube.h"
#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
#define FRAG_SHADER_FILE "src/shaders/shader.frag"
/* -------------------------------------------------------------------------- */
static GLuint position_buffer;
static GLuint color_buffer;
static GLuint program;
static GLuint m_location;
static GLuint v_location;
static GLuint p_location;
static GLuint indices_nb;
// v4----- v5
// /| /|
// v1------v0|
// | | | |
// | |v7---|-|v6
// |/ |/
// v2------v3
//
static GLfloat vertex_base[] = {
0.5, 0.5, 0.5, // v0
-0.5, 0.5, 0.5, // v1
-0.5,-0.5, 0.5, // v2
0.5,-0.5, 0.5, // v3
0.5, 0.5,-0.5, // v4
-0.5, 0.5,-0.5, // v5
-0.5,-0.5,-0.5, // v6
0.5,-0.5,-0.5, // v7
};
static GLubyte indices[] = {
0,1,
1,2,
2,3,
3,0,
4,5,
5,6,
6,7,
7,4,
0,4,
1,5,
2,6,
3,7,
};
static GLfloat color_base[] = {
0.8, 0.8, 0.8, // blanc
0.8, 0.8, 0.2, // jaune
0.8, 0.2, 0.2, // rouge
0.2, 0.2, 0.2, // noir
0.2, 0.2, 0.2, // gris
0.2, 0.8, 0.8, // cyan
0.2, 0.8, 0.2, // vert
0.8, 0.2, 0.8, // magenta
};
/*
* Dynamic array of ptr to dynamically allocated gl_area_entry
*/
static struct gl_area_entry **gl_area_array = NULL;
/* -------------------------------------------------------------------------- */
void graphics_debug_callback( GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *msg, const void *data );
static inline void compute_i(float *res)
{
/* initialize to the identity matrix */
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
static inline void compute_mvp(float *res, float phi, float theta, float psi)
{
float x = phi *(G_PI / 180.f);
float y = theta *(G_PI / 180.f);
float z = psi *(G_PI / 180.f);
float c1 = cosf(x), s1 = sinf(x);
float c2 = cosf(y), s2 = sinf(y);
float c3 = cosf(z), s3 = sinf(z);
float c3c2 = c3 * c2;
float s3c1 = s3 * c1;
float c3s2s1 = c3 * s2 * s1;
float s3s1 = s3 * s1;
float c3s2c1 = c3 * s2 * c1;
float s3c2 = s3 * c2;
float c3c1 = c3 * c1;
float s3s2s1 = s3 * s2 * s1;
float c3s1 = c3 * s1;
float s3s2c1 = s3 * s2 * c1;
float c2s1 = c2 * s1;
float c2c1 = c2 * c1;
compute_i(res);
/* apply all three rotations using the three matrices:
*
* c3 s3 0 c2 0 -s2 1 0 0
* -s3 c3 0 0 1 0 0 c1 s1
* 0 0 1 s2 0 c2 0 -s1 c1
*/
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/* Create and compile a shader */
static GLuint create_shader(int type, const char *src)
{
GLuint shader;
int status;
shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetShaderInfoLog(shader, log_len, NULL, buffer);
g_warning("Compile failure in %s shader:\n%s",
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
buffer);
g_free(buffer);
glDeleteShader(shader);
return 0;
}
return shader;
}
static inline char *read_shader_file(char *filename)
{
int fd = open(filename, O_RDONLY);
if(fd < 0) {
printf("Couldn't read shader: %s\n",filename);
return NULL;
}
int shader_size = lseek(fd, 0, SEEK_END) +1 ;
char *shader_contents = malloc(sizeof(char) * shader_size);
lseek(fd, 0, SEEK_SET);
read(fd,shader_contents,shader_size);
shader_contents[shader_size-1]='\0';
//printf("Shader %s content is :\n%s\n", filename, shader_contents);
close(fd);
return shader_contents;
}
/* -------------------------------------------------------------------------- */
void graphics_draw(void)
{
float m[16];
float v[16];
float p[16];
/* Compute the model view projection matrix using the
* rotation angles specified through the GtkRange widgets
*/
compute_mvp(p,
rotation_angles[X_AXIS],
rotation_angles[Y_AXIS],
rotation_angles[Z_AXIS]);
compute_i(m);
compute_i(v);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Use our shaders */
glUseProgram(program);
/* Update the "mvp" matrix we use in the shader */
glUniformMatrix4fv(m_location, 1, GL_FALSE, &m[0]);
glUniformMatrix4fv(v_location, 1, GL_FALSE, &v[0]);
glUniformMatrix4fv(p_location, 1, GL_FALSE, &p[0]);
/* Use the vertices in our buffer */
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, position_buffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
// couleurs
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
glEnable(GL_DEPTH_TEST);
glDrawElements(GL_LINES, indices_nb, GL_UNSIGNED_BYTE, indices);
/* We finished using the buffers and program */
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glFlush();
}
/* Initialize the GL buffers */
void graphics_init_buffers( GLuint *vao_out, GLuint *buffer_out,
GLuint *color_buffer_out)
{
GLuint vao, vertex_buffer, color_buffer;
indices_nb = sizeof(indices) / sizeof(indices[0]);
int vertex_nb = indices_nb * 3;
printf("Initialization of buffers with %u indices (=%u vertex)\n",
indices_nb,
vertex_nb);
printf("Real vertex number is %lu long\n",
sizeof(vertex_base) / sizeof(vertex_base[0]));
// We only use one VAO, so we always keep it bound
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
// vertices
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_base), vertex_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
glGenBuffers(1, &color_buffer);
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(color_base), color_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(vao_out != NULL)
*vao_out = vao;
if(buffer_out != NULL)
*buffer_out = vertex_buffer;
if(color_buffer_out != NULL)
*color_buffer_out = color_buffer;
}
/* Initialize the shaders and link them into a program */
void graphics_init_shaders( GLuint *program_out, GLuint *m_out,
GLuint *v_out, GLuint *p_out)
{
GLuint vertex, fragment;
GLuint program = 0;
GLuint m = 0;
GLuint v = 0;
GLuint p = 0;
int status;
vertex = create_shader(GL_VERTEX_SHADER, read_shader_file(VERTEX_SHADER_FILE));
if(vertex == 0) {
*program_out = 0;
return;
}
fragment = create_shader(GL_FRAGMENT_SHADER, read_shader_file(FRAG_SHADER_FILE));
if(fragment == 0) {
glDeleteShader(vertex);
*program_out = 0;
return;
}
program = glCreateProgram();
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetProgramInfoLog(program, log_len, NULL, buffer);
g_warning("Linking failure:\n%s", buffer);
g_free(buffer);
glDeleteProgram(program);
program = 0;
goto out;
}
/* Get the location of the "mvp" uniform */
m = glGetUniformLocation(program, "model_matrix");
v = glGetUniformLocation(program, "view_matrix");
p = glGetUniformLocation(program, "projection_matrix");
glDetachShader(program, vertex);
glDetachShader(program, fragment);
out:
glDeleteShader(vertex);
glDeleteShader(fragment);
if(program_out != NULL)
*program_out = program;
if(m_out != NULL)
*m_out = m;
if(v_out != NULL)
*v_out = v;
if(p_out != NULL)
*p_out = p;
}
void graphics_init(void)
{
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glEnable(GL_MULTISAMPLE);
//glEnable(GL_POLYGON_SMOOTH);
//glEnable(GL_PROGRAM_POINT_SIZE);
graphics_init_buffers(NULL, &position_buffer, &color_buffer);
graphics_init_shaders(&program, &m_location, &v_location, &p_location);
glDebugMessageCallback(graphics_debug_callback, NULL);
}
void graphics_shutdown(void)
{
glDeleteBuffers(1, &position_buffer);
glDeleteBuffers(1, &color_buffer);
glDeleteProgram(program);
}
/* -------------------------------------------------------------------------- */
void graphics_debug_callback( GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *msg, const void *data )
/*
* Prints verbose human-readable debug messages
*
* @param source, XXX
* type, XXX
* id, XXX
* severity, XXX
* length, XXX
* msg, XXX
* data, XXX
*
* @return void
*/
static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *msg, const void *data)
{
const char *errsource;
const char *errtype;
@ -507,3 +166,478 @@ void graphics_debug_callback( GLenum source, GLenum type, GLuint id, GLenum seve
errseverity, string, errtype, errsource, msg);
}
/*
* Initializes an identity matrix
*
* @param res, target ptr
*
* @return void
*/
static inline void compute_i(float *res)
{
/* initialize to the identity matrix */
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Computes the projection matrix
*
* @param res, target ptr
* phi, XXX
* theta, XXX
* psi, XXX
*
* @return void
*/
static inline void compute_mvp(float *res, float phi, float theta, float psi)
{
float x = phi *(G_PI / 180.f);
float y = theta *(G_PI / 180.f);
float z = psi *(G_PI / 180.f);
float c1 = cosf(x), s1 = sinf(x);
float c2 = cosf(y), s2 = sinf(y);
float c3 = cosf(z), s3 = sinf(z);
float c3c2 = c3 * c2;
float s3c1 = s3 * c1;
float c3s2s1 = c3 * s2 * s1;
float s3s1 = s3 * s1;
float c3s2c1 = c3 * s2 * c1;
float s3c2 = s3 * c2;
float c3c1 = c3 * c1;
float s3s2s1 = s3 * s2 * s1;
float c3s1 = c3 * s1;
float s3s2c1 = s3 * s2 * c1;
float c2s1 = c2 * s1;
float c2c1 = c2 * c1;
compute_i(res);
/* apply all three rotations using the three matrices:
*
* c3 s3 0 c2 0 -s2 1 0 0
* -s3 c3 0 0 1 0 0 c1 s1
* 0 0 1 s2 0 c2 0 -s1 c1
*/
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Created and compile a shader
*
* @param type, shader type
* src, source code of shader
*
* @return shader id
*/
static inline GLuint create_shader(int type, const char *src)
{
GLuint shader;
int status;
shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
buffer = g_malloc(log_len + 1);
glGetShaderInfoLog(shader, log_len, NULL, buffer);
g_warning("Compile failure in %s shader:\n%s",
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
buffer);
g_free(buffer);
glDeleteShader(shader);
return 0;
}
return shader;
}
/*
* Find gl_area_entry from a gl_area ptr
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return entry ptr
*/
static inline struct gl_area_entry *find_entry_from_ptr(void *ptr)
{
struct gl_area_entry **cur;
// Check uninitialized and quit
if (gl_area_array == NULL) return NULL;
// Seek in array
cur = gl_area_array;
while(*cur) {
if ((*cur)->ptr == ptr) return *cur;
cur++;
}
// Nothing found
return NULL;
}
/*
* Find the gl_area_entry size
*
* @param void
*
* @return size of array
*/
static inline short gl_area_size(void)
{
struct gl_area_entry **cur;
short size;
// Check uninitialized and quit
if (gl_area_array == NULL) return 0;
cur = gl_area_array;
while(*cur) {
cur++;
size++;
}
return size;
}
/*
* Initializes the shaders of a gl_area and link them to a program
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return true if initialized
*/
static bool graphics_init_shaders(void *gl_area)
{
char *file_content;
struct gl_area_entry *entry;
int status;
GLuint vertex, fragment;
GLuint program = 0;
GLuint m = 0;
GLuint v = 0;
GLuint p = 0;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
// Load vertex shader file
if (read_file(VERTEX_SHADER_FILE, &file_content) == false)
return false;
vertex = create_shader(GL_VERTEX_SHADER, file_content);
free(file_content);
if(vertex == 0) {
entry->program = 0;
return false;
}
// Load fragment shader file
if (read_file(VERTEX_SHADER_FILE, &file_content) == false)
return false;
fragment = create_shader(GL_FRAGMENT_SHADER, file_content);
free(file_content);
if(fragment == 0) {
glDeleteShader(vertex);
entry->program = 0;
return false;
}
// Link shaders to program
program = glCreateProgram();
glAttachShader(program, vertex);
glAttachShader(program, fragment);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_FALSE) {
int log_len;
char *buffer;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
buffer = malloc(log_len + 1);
glGetProgramInfoLog(program, log_len, NULL, buffer);
g_warning("Linking failure:\n%s", buffer);
free(buffer);
glDeleteProgram(program);
program = 0;
goto out;
}
/* Get the location of the "mvp" uniform */
m = glGetUniformLocation(program, "model_matrix");
v = glGetUniformLocation(program, "view_matrix");
p = glGetUniformLocation(program, "projection_matrix");
glDetachShader(program, vertex);
glDetachShader(program, fragment);
out:
glDeleteShader(vertex);
glDeleteShader(fragment);
entry->program = program;
entry->m = m;
entry->v = v;
entry->p = p;
return true;
}
/*
* Initializes the buffer of a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* Note : indices[] is defined in graphics_cube.h
*
* @return void
*/
static void graphics_init_buffers(void *gl_area)
{
GLuint vao, vertex_buffer, color_buffer;
struct gl_area_entry *entry;
int vertex_nb;
entry = find_entry_from_ptr(gl_area);
entry->indices_nb = sizeof(indices) / sizeof(indices[0]);
vertex_nb = entry->indices_nb * 3;
printf("Initialization of buffers with %u indices (=%u vertex)\n",
entry->indices_nb,
vertex_nb);
printf("Real vertex number is %lu long\n",
sizeof(vertex_base) / sizeof(vertex_base[0]));
// We only use one VAO, so we always keep it bound
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
// vertices
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_base), vertex_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// colors
glGenBuffers(1, &color_buffer);
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(color_base), color_base, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if(entry != NULL) {
entry->vao = vao;
entry->position_buffer = vertex_buffer;
entry->color_buffer = color_buffer;
}
}
/* -------------------------------------------------------------------------- */
/*
* Initializes a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
bool graphics_init(void *gl_area)
{
short array_size;
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glEnable(GL_MULTISAMPLE);
// Check if not already initialized
if (find_entry_from_ptr(gl_area)) {
errno = EEXIST;
perror("gl_area_array already exists");
return false;
}
// Get actual array size
array_size = gl_area_size();
// If it does not exist, allocs it
if (gl_area_array == NULL) {
gl_area_array = calloc(2, sizeof(struct gl_area_entry *));
// check if an error occured during allocation
if (errno) {
perror("Not enough memory to allocate gl_area_array");
return false;
}
// If it does exist, reallocs it
} else {
gl_area_array = realloc(gl_area_array,
(array_size + 1)
* sizeof(struct gl_area_entry *));
if (errno) {
perror("Not enough memory to allocate gl_area_array");
return false;
}
}
// Alloc new entry
gl_area_array[array_size] = calloc(1, sizeof(struct gl_area_entry));
if (errno) {
perror("Not enough memory to allocate gl_area_array entry");
return false;
}
gl_area_array[array_size]->ptr = gl_area;
graphics_init_buffers(gl_area);
graphics_init_shaders(gl_area);
glDebugMessageCallback(graphics_debug_callback, NULL);
return true;
}
/*
* Draws the current buffer to a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return void
*/
void graphics_draw(void *gl_area)
{
float m[16];
float v[16];
float p[16];
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return;
}
/* Compute the model view projection matrix using the
* rotation angles specified through the GtkRange widgets
*/
compute_mvp(p,
rotation_angles[X_AXIS],
rotation_angles[Y_AXIS],
rotation_angles[Z_AXIS]);
compute_i(m);
compute_i(v);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Use our shaders */
glUseProgram(entry->program);
/* Update the "mvp" matrix we use in the shader */
glUniformMatrix4fv(entry->m, 1, GL_FALSE, &m[0]);
glUniformMatrix4fv(entry->v, 1, GL_FALSE, &v[0]);
glUniformMatrix4fv(entry->p, 1, GL_FALSE, &p[0]);
/* Use the vertices in our buffer */
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, entry->position_buffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
// couleurs
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, entry->color_buffer);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
glEnable(GL_DEPTH_TEST);
glDrawElements(GL_LINES, entry->indices_nb, GL_UNSIGNED_BYTE, indices);
/* We finished using the buffers and program */
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glFlush();
}
/*
* Shutdowns a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if success
*/
bool graphics_shutdown(void *gl_area)
{
struct gl_area_entry *entry;
entry = find_entry_from_ptr(gl_area);
if (entry == NULL) {
errno = EFAULT;
perror("gl_area_array entry not found");
return false;
}
glDeleteBuffers(1, &entry->position_buffer);
glDeleteBuffers(1, &entry->color_buffer);
glDeleteProgram(entry->program);
// Liberate
free(entry);
if (errno) {
perror("Impossible to free the gl_area_array entry");
return false;
}
entry = NULL;
gl_area_array = realloc(gl_area_array,
(gl_area_size())
* sizeof(struct gl_area_entry *));
if (errno) {
perror("Impossible to shrink gl_area_array");
return false;
}
return true;
}
/* -------------------------------------------------------------------------- */

View File

@ -28,6 +28,8 @@
#include "../../include/graphics.h"
#include "../../include/ui.h"
void on_about_action(GSimpleAction *action,
GVariant *parameter,
gpointer user_data)
@ -187,11 +189,14 @@ void on_toast_close_action(GSimpleAction *action,
/* -------------------------------------------------------------------------- */
/*
* General events
* Graphical/view related events
*/
void on_axis_value_change(GtkAdjustment *adjustment, gpointer data)
{
// XXX set selon l'id de la GLArea
int axis = GPOINTER_TO_INT(data);
g_assert(axis >= 0 && axis < N_AXIS);
@ -200,17 +205,17 @@ void on_axis_value_change(GtkAdjustment *adjustment, gpointer data)
rotation_angles[axis] = gtk_adjustment_get_value(adjustment);
/* Update the contents of the GL drawing area */
gtk_widget_queue_draw(gl_area);
gtk_widget_queue_draw(gl_area); // XXX selon l'id de la GLArea
}
gboolean on_render(GtkGLArea * area, GdkGLContext * context)
gboolean on_render(GtkGLArea *area, GdkGLContext *context)
{
if(gtk_gl_area_get_error(area) != NULL)
return FALSE;
return false;
graphics_draw();
graphics_draw((void*)&area);
return TRUE;
return true;
}
@ -222,7 +227,7 @@ void on_realize(GtkWidget *widget)
if(gtk_gl_area_get_error(GTK_GL_AREA(widget)) != NULL)
return;
graphics_init();
graphics_init((void*)&widget);
}
/* We should tear down the state when unrealizing */
@ -233,7 +238,7 @@ void on_unrealize(GtkWidget *widget)
if(gtk_gl_area_get_error(GTK_GL_AREA(widget)) != NULL)
return;
graphics_shutdown();
graphics_shutdown((void*)&widget);
}
void on_close_window(GtkWidget *widget)
@ -241,6 +246,9 @@ void on_close_window(GtkWidget *widget)
/* Reset the state */
gl_area = NULL;
//XXX unset selon l'id de la GLArea
rotation_angles[X_AXIS] = 0.0;
rotation_angles[Y_AXIS] = 0.0;
rotation_angles[Z_AXIS] = 0.0;
@ -255,7 +263,7 @@ void on_openfile_response(GtkNativeDialog *native,
int response,
GemGraphClientWindow *self)
{
g_autoptr (GFile) file;
g_autoptr(GFile) file;
GtkFileChooser *chooser;
if (response == GTK_RESPONSE_ACCEPT) {
@ -269,7 +277,7 @@ void on_openfile_response(GtkNativeDialog *native,
self);
}
g_object_unref (native);
g_object_unref(native);
}
void on_openfile_response_complete(GObject *source_object,

View File

@ -70,38 +70,6 @@
</child>
<child>
<object class="GtkStack" id="runlib_stack">
<child>
<object class="GtkStackPage">
<property name="name">runlib_condition</property>
<property name="title" translatable="yes">Conditions</property>
<property name="visible">True</property>
<property name="child">
<object class="GtkLabel" id="label_runlib_condition">
<property name="justify">center</property>
<property name="label" translatable="yes">&lt;b&gt;label_runlib_condition&lt;/b&gt;</property>
<property name="use-markup">True</property>
<property name="margin-top">50</property>
<property name="margin-bottom">50</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkStackPage">
<property name="name">runlib_rules</property>
<property name="title" translatable="yes">Rules</property>
<property name="visible">True</property>
<property name="child">
<object class="GtkLabel" id="label_runlib_rules">
<property name="justify">center</property>
<property name="label" translatable="yes">&lt;b&gt;label_runlib_rules&lt;/b&gt;</property>
<property name="use-markup">True</property>
<property name="margin-top">50</property>
<property name="margin-bottom">50</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkStackPage">
<property name="name">runlib_objects</property>
@ -110,7 +78,39 @@
<property name="child">
<object class="GtkLabel" id="label_runlib_objects">
<property name="justify">center</property>
<property name="label" translatable="yes">&lt;b&gt;label_runlib_objects&lt;/b&gt;</property>
<property name="label" translatable="yes">&lt;b&gt;runlib_objects&lt;/b&gt;</property>
<property name="use-markup">True</property>
<property name="margin-top">50</property>
<property name="margin-bottom">50</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkStackPage">
<property name="name">runlib_conditions_and_rules</property>
<property name="title" translatable="yes">Rules &amp; Conds</property>
<property name="visible">True</property>
<property name="child">
<object class="GtkLabel" id="label_runlib_conditions_and_rules">
<property name="justify">center</property>
<property name="label" translatable="yes">&lt;b&gt;runlib_conditions_and_rules&lt;/b&gt;</property>
<property name="use-markup">True</property>
<property name="margin-top">50</property>
<property name="margin-bottom">50</property>
</object>
</property>
</object>
</child>
<child>
<object class="GtkStackPage">
<property name="name">runlib_states</property>
<property name="title" translatable="yes">Savedstates</property>
<property name="visible">True</property>
<property name="child">
<object class="GtkLabel" id="label_runlib_states">
<property name="justify">center</property>
<property name="label" translatable="yes">&lt;b&gt;runlib_states&lt;/b&gt;</property>
<property name="use-markup">True</property>
<property name="margin-top">50</property>
<property name="margin-bottom">50</property>