WIP: allocation dynamique des paramètres de GLArea
This commit is contained in:
parent
ada9f32d7a
commit
d761711ede
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@ -23,6 +23,12 @@
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*/
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#pragma once
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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enum
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{
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@ -32,3 +38,38 @@ enum
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N_AXIS
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};
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/*
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* Read a file from filename into a provided buffer
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*
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* @param filename, file name
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* contents, target ptr
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*
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* @return void
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*/
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static inline bool read_file(char *filename, char **contents)
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{
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int fd = open(filename, O_RDONLY);
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if(fd < 0) {
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printf("Couldn't read file: %s\n",filename);
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return false;
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}
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int filesize = lseek(fd, 0, SEEK_END) +1 ;
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*contents = malloc(sizeof(char) * filesize);
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if (errno) {
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perror("Not enough memory to allocate file");
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return false;
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}
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lseek(fd, 0, SEEK_SET);
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read(fd,*contents,filesize);
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*contents[filesize-1]='\0';
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close(fd);
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return true;
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}
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@ -24,20 +24,48 @@
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#pragma once
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#include <unistd.h>
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#include <stdbool.h>
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#include <GL/glu.h>
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void graphics_draw(void);
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/*
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* Structure describing a gl_area and its parameters, used to create a table
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* of Gem-graph client current gl_areas
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*/
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struct gl_area_entry {
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void *ptr; // ptr to GtkGLArea
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GLuint vao;
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GLuint position_buffer;
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GLuint color_buffer;
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GLuint program;
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GLuint m;
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GLuint v;
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GLuint p;
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GLuint indices_nb;
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};
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void graphics_init_buffers( GLuint *vao_out, GLuint *buffer_out,
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GLuint *color_buffer_out );
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/*
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* Initializes a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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bool graphics_init(void *gl_area);
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void graphics_init_shaders( GLuint *program_out, GLuint *m_out,
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GLuint *v_out, GLuint *p_out );
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/*
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* Draws the current buffer to a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return void
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*/
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void graphics_draw(void *gl_area);
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void graphics_debug_callback( GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei length, const GLchar *msg,
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const void *data );
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void graphics_init(void);
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void graphics_shutdown(void);
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/*
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* Shutdowns a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if success
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*/
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bool graphics_shutdown(void *gl_area);
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@ -0,0 +1,78 @@
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: OpenGL utils header
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*
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <unistd.h>
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/* -------------------------------------------------------------------------- */
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// v4----- v5
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// /| /|
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// v1------v0|
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// | | | |
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// | |v7---|-|v6
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// |/ |/
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// v2------v3
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//
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static GLfloat vertex_base[] = {
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0.5, 0.5, 0.5, // v0
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-0.5, 0.5, 0.5, // v1
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-0.5,-0.5, 0.5, // v2
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0.5,-0.5, 0.5, // v3
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0.5, 0.5,-0.5, // v4
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-0.5, 0.5,-0.5, // v5
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-0.5,-0.5,-0.5, // v6
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0.5,-0.5,-0.5, // v7
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};
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static GLubyte indices[] = {
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0,1,
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1,2,
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2,3,
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3,0,
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4,5,
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5,6,
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6,7,
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7,4,
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0,4,
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1,5,
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2,6,
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3,7,
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};
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static GLfloat color_base[] = {
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0.8, 0.8, 0.8, // blanc
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0.8, 0.8, 0.2, // jaune
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0.8, 0.2, 0.2, // rouge
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0.2, 0.2, 0.2, // noir
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0.2, 0.2, 0.2, // gris
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0.2, 0.8, 0.8, // cyan
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0.2, 0.8, 0.2, // vert
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0.8, 0.2, 0.8, // magenta
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};
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/* -------------------------------------------------------------------------- */
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@ -22,391 +22,50 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <epoxy/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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#include <glib-2.0/glib.h>
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#include <math.h>
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#include <errno.h>
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#include "../../include/base.h"
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#include "../../include/ui.h"
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#include "../../include/graphics.h"
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#include "../../include/graphics_cube.h"
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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/* -------------------------------------------------------------------------- */
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static GLuint position_buffer;
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static GLuint color_buffer;
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static GLuint program;
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static GLuint m_location;
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static GLuint v_location;
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static GLuint p_location;
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static GLuint indices_nb;
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// v4----- v5
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// /| /|
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// v1------v0|
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// | | | |
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// | |v7---|-|v6
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// |/ |/
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// v2------v3
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//
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static GLfloat vertex_base[] = {
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0.5, 0.5, 0.5, // v0
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-0.5, 0.5, 0.5, // v1
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-0.5,-0.5, 0.5, // v2
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0.5,-0.5, 0.5, // v3
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0.5, 0.5,-0.5, // v4
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-0.5, 0.5,-0.5, // v5
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-0.5,-0.5,-0.5, // v6
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0.5,-0.5,-0.5, // v7
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};
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static GLubyte indices[] = {
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0,1,
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1,2,
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2,3,
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3,0,
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4,5,
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5,6,
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6,7,
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7,4,
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0,4,
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1,5,
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2,6,
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3,7,
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};
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static GLfloat color_base[] = {
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0.8, 0.8, 0.8, // blanc
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0.8, 0.8, 0.2, // jaune
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0.8, 0.2, 0.2, // rouge
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0.2, 0.2, 0.2, // noir
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0.2, 0.2, 0.2, // gris
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0.2, 0.8, 0.8, // cyan
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0.2, 0.8, 0.2, // vert
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0.8, 0.2, 0.8, // magenta
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};
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/*
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* Dynamic array of ptr to dynamically allocated gl_area_entry
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*/
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static struct gl_area_entry **gl_area_array = NULL;
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/* -------------------------------------------------------------------------- */
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void graphics_debug_callback( GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *msg, const void *data );
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static inline void compute_i(float *res)
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{
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/* initialize to the identity matrix */
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res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
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res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
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res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
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res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
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}
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static inline void compute_mvp(float *res, float phi, float theta, float psi)
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{
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float x = phi *(G_PI / 180.f);
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float y = theta *(G_PI / 180.f);
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float z = psi *(G_PI / 180.f);
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float c1 = cosf(x), s1 = sinf(x);
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float c2 = cosf(y), s2 = sinf(y);
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float c3 = cosf(z), s3 = sinf(z);
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float c3c2 = c3 * c2;
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float s3c1 = s3 * c1;
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float c3s2s1 = c3 * s2 * s1;
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float s3s1 = s3 * s1;
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float c3s2c1 = c3 * s2 * c1;
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float s3c2 = s3 * c2;
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float c3c1 = c3 * c1;
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float s3s2s1 = s3 * s2 * s1;
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float c3s1 = c3 * s1;
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float s3s2c1 = s3 * s2 * c1;
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float c2s1 = c2 * s1;
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float c2c1 = c2 * c1;
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compute_i(res);
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/* apply all three rotations using the three matrices:
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/*
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* Prints verbose human-readable debug messages
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*
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* ⎡ c3 s3 0 ⎤ ⎡ c2 0 -s2 ⎤ ⎡ 1 0 0 ⎤
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* ⎢ -s3 c3 0 ⎥ ⎢ 0 1 0 ⎥ ⎢ 0 c1 s1 ⎥
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* ⎣ 0 0 1 ⎦ ⎣ s2 0 c2 ⎦ ⎣ 0 -s1 c1 ⎦
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* @param source, XXX
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* type, XXX
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* id, XXX
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* severity, XXX
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* length, XXX
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* msg, XXX
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* data, XXX
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*
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* @return void
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*/
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res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
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res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
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res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
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res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
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}
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/* Create and compile a shader */
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static GLuint create_shader(int type, const char *src)
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{
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GLuint shader;
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int status;
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shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if(status == GL_FALSE) {
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int log_len;
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char *buffer;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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g_warning("Compile failure in %s shader:\n%s",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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buffer);
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g_free(buffer);
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glDeleteShader(shader);
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return 0;
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}
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return shader;
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}
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static inline char *read_shader_file(char *filename)
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{
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int fd = open(filename, O_RDONLY);
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if(fd < 0) {
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printf("Couldn't read shader: %s\n",filename);
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return NULL;
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}
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int shader_size = lseek(fd, 0, SEEK_END) +1 ;
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char *shader_contents = malloc(sizeof(char) * shader_size);
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lseek(fd, 0, SEEK_SET);
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read(fd,shader_contents,shader_size);
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shader_contents[shader_size-1]='\0';
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//printf("Shader %s content is :\n%s\n", filename, shader_contents);
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close(fd);
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return shader_contents;
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}
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/* -------------------------------------------------------------------------- */
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void graphics_draw(void)
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{
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float m[16];
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float v[16];
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float p[16];
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/* Compute the model view projection matrix using the
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* rotation angles specified through the GtkRange widgets
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*/
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compute_mvp(p,
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rotation_angles[X_AXIS],
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rotation_angles[Y_AXIS],
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rotation_angles[Z_AXIS]);
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compute_i(m);
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compute_i(v);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* Use our shaders */
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glUseProgram(program);
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/* Update the "mvp" matrix we use in the shader */
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glUniformMatrix4fv(m_location, 1, GL_FALSE, &m[0]);
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glUniformMatrix4fv(v_location, 1, GL_FALSE, &v[0]);
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glUniformMatrix4fv(p_location, 1, GL_FALSE, &p[0]);
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/* Use the vertices in our buffer */
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, position_buffer);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
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// couleurs
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
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glEnable(GL_DEPTH_TEST);
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glDrawElements(GL_LINES, indices_nb, GL_UNSIGNED_BYTE, indices);
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/* We finished using the buffers and program */
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram(0);
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glFlush();
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}
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/* Initialize the GL buffers */
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void graphics_init_buffers( GLuint *vao_out, GLuint *buffer_out,
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GLuint *color_buffer_out)
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{
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GLuint vao, vertex_buffer, color_buffer;
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indices_nb = sizeof(indices) / sizeof(indices[0]);
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int vertex_nb = indices_nb * 3;
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printf("Initialization of buffers with %u indices (=%u vertex)\n",
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indices_nb,
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vertex_nb);
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printf("Real vertex number is %lu long\n",
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sizeof(vertex_base) / sizeof(vertex_base[0]));
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// We only use one VAO, so we always keep it bound
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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// vertices
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_base), vertex_base, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// colors
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glGenBuffers(1, &color_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(color_base), color_base, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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if(vao_out != NULL)
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*vao_out = vao;
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if(buffer_out != NULL)
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*buffer_out = vertex_buffer;
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if(color_buffer_out != NULL)
|
||||
*color_buffer_out = color_buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Initialize the shaders and link them into a program */
|
||||
void graphics_init_shaders( GLuint *program_out, GLuint *m_out,
|
||||
GLuint *v_out, GLuint *p_out)
|
||||
{
|
||||
GLuint vertex, fragment;
|
||||
GLuint program = 0;
|
||||
GLuint m = 0;
|
||||
GLuint v = 0;
|
||||
GLuint p = 0;
|
||||
int status;
|
||||
|
||||
vertex = create_shader(GL_VERTEX_SHADER, read_shader_file(VERTEX_SHADER_FILE));
|
||||
|
||||
if(vertex == 0) {
|
||||
*program_out = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
fragment = create_shader(GL_FRAGMENT_SHADER, read_shader_file(FRAG_SHADER_FILE));
|
||||
|
||||
if(fragment == 0) {
|
||||
glDeleteShader(vertex);
|
||||
*program_out = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex);
|
||||
glAttachShader(program, fragment);
|
||||
|
||||
glLinkProgram(program);
|
||||
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
|
||||
if(status == GL_FALSE) {
|
||||
int log_len;
|
||||
char *buffer;
|
||||
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
|
||||
|
||||
buffer = g_malloc(log_len + 1);
|
||||
glGetProgramInfoLog(program, log_len, NULL, buffer);
|
||||
|
||||
g_warning("Linking failure:\n%s", buffer);
|
||||
|
||||
g_free(buffer);
|
||||
|
||||
glDeleteProgram(program);
|
||||
program = 0;
|
||||
|
||||
goto out;
|
||||
}
|
||||
|
||||
/* Get the location of the "mvp" uniform */
|
||||
m = glGetUniformLocation(program, "model_matrix");
|
||||
v = glGetUniformLocation(program, "view_matrix");
|
||||
p = glGetUniformLocation(program, "projection_matrix");
|
||||
|
||||
glDetachShader(program, vertex);
|
||||
glDetachShader(program, fragment);
|
||||
|
||||
out:
|
||||
glDeleteShader(vertex);
|
||||
glDeleteShader(fragment);
|
||||
|
||||
if(program_out != NULL)
|
||||
*program_out = program;
|
||||
|
||||
if(m_out != NULL)
|
||||
*m_out = m;
|
||||
|
||||
if(v_out != NULL)
|
||||
*v_out = v;
|
||||
|
||||
if(p_out != NULL)
|
||||
*p_out = p;
|
||||
}
|
||||
|
||||
void graphics_init(void)
|
||||
{
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
//glEnable(GL_POLYGON_SMOOTH);
|
||||
//glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
|
||||
graphics_init_buffers(NULL, &position_buffer, &color_buffer);
|
||||
graphics_init_shaders(&program, &m_location, &v_location, &p_location);
|
||||
glDebugMessageCallback(graphics_debug_callback, NULL);
|
||||
}
|
||||
|
||||
void graphics_shutdown(void)
|
||||
{
|
||||
glDeleteBuffers(1, &position_buffer);
|
||||
glDeleteBuffers(1, &color_buffer);
|
||||
glDeleteProgram(program);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
void graphics_debug_callback( GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const GLchar *msg, const void *data )
|
||||
static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
|
||||
GLenum severity, GLsizei length,
|
||||
const GLchar *msg, const void *data)
|
||||
{
|
||||
const char *errsource;
|
||||
const char *errtype;
|
||||
|
@ -507,3 +166,478 @@ void graphics_debug_callback( GLenum source, GLenum type, GLuint id, GLenum seve
|
|||
errseverity, string, errtype, errsource, msg);
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes an identity matrix
|
||||
*
|
||||
* @param res, target ptr
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
static inline void compute_i(float *res)
|
||||
{
|
||||
/* initialize to the identity matrix */
|
||||
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
|
||||
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
|
||||
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
|
||||
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
|
||||
}
|
||||
|
||||
/*
|
||||
* Computes the projection matrix
|
||||
*
|
||||
* @param res, target ptr
|
||||
* phi, XXX
|
||||
* theta, XXX
|
||||
* psi, XXX
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
static inline void compute_mvp(float *res, float phi, float theta, float psi)
|
||||
{
|
||||
float x = phi *(G_PI / 180.f);
|
||||
float y = theta *(G_PI / 180.f);
|
||||
float z = psi *(G_PI / 180.f);
|
||||
float c1 = cosf(x), s1 = sinf(x);
|
||||
float c2 = cosf(y), s2 = sinf(y);
|
||||
float c3 = cosf(z), s3 = sinf(z);
|
||||
float c3c2 = c3 * c2;
|
||||
float s3c1 = s3 * c1;
|
||||
float c3s2s1 = c3 * s2 * s1;
|
||||
float s3s1 = s3 * s1;
|
||||
float c3s2c1 = c3 * s2 * c1;
|
||||
float s3c2 = s3 * c2;
|
||||
float c3c1 = c3 * c1;
|
||||
float s3s2s1 = s3 * s2 * s1;
|
||||
float c3s1 = c3 * s1;
|
||||
float s3s2c1 = s3 * s2 * c1;
|
||||
float c2s1 = c2 * s1;
|
||||
float c2c1 = c2 * c1;
|
||||
|
||||
compute_i(res);
|
||||
|
||||
/* apply all three rotations using the three matrices:
|
||||
*
|
||||
* ⎡ c3 s3 0 ⎤ ⎡ c2 0 -s2 ⎤ ⎡ 1 0 0 ⎤
|
||||
* ⎢ -s3 c3 0 ⎥ ⎢ 0 1 0 ⎥ ⎢ 0 c1 s1 ⎥
|
||||
* ⎣ 0 0 1 ⎦ ⎣ s2 0 c2 ⎦ ⎣ 0 -s1 c1 ⎦
|
||||
*/
|
||||
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
|
||||
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
|
||||
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
|
||||
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
|
||||
}
|
||||
|
||||
/*
|
||||
* Created and compile a shader
|
||||
*
|
||||
* @param type, shader type
|
||||
* src, source code of shader
|
||||
*
|
||||
* @return shader id
|
||||
*/
|
||||
static inline GLuint create_shader(int type, const char *src)
|
||||
{
|
||||
GLuint shader;
|
||||
int status;
|
||||
|
||||
shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, NULL);
|
||||
glCompileShader(shader);
|
||||
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if(status == GL_FALSE) {
|
||||
int log_len;
|
||||
char *buffer;
|
||||
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
|
||||
|
||||
buffer = g_malloc(log_len + 1);
|
||||
glGetShaderInfoLog(shader, log_len, NULL, buffer);
|
||||
|
||||
g_warning("Compile failure in %s shader:\n%s",
|
||||
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
|
||||
buffer);
|
||||
|
||||
g_free(buffer);
|
||||
|
||||
glDeleteShader(shader);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
/*
|
||||
* Find gl_area_entry from a gl_area ptr
|
||||
*
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
*
|
||||
* @return entry ptr
|
||||
*/
|
||||
static inline struct gl_area_entry *find_entry_from_ptr(void *ptr)
|
||||
{
|
||||
struct gl_area_entry **cur;
|
||||
|
||||
// Check uninitialized and quit
|
||||
if (gl_area_array == NULL) return NULL;
|
||||
|
||||
// Seek in array
|
||||
cur = gl_area_array;
|
||||
while(*cur) {
|
||||
if ((*cur)->ptr == ptr) return *cur;
|
||||
cur++;
|
||||
}
|
||||
|
||||
// Nothing found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Find the gl_area_entry size
|
||||
*
|
||||
* @param void
|
||||
*
|
||||
* @return size of array
|
||||
*/
|
||||
static inline short gl_area_size(void)
|
||||
{
|
||||
struct gl_area_entry **cur;
|
||||
short size;
|
||||
|
||||
// Check uninitialized and quit
|
||||
if (gl_area_array == NULL) return 0;
|
||||
|
||||
cur = gl_area_array;
|
||||
while(*cur) {
|
||||
cur++;
|
||||
size++;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes the shaders of a gl_area and link them to a program
|
||||
*
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
*
|
||||
* @return true if initialized
|
||||
*/
|
||||
static bool graphics_init_shaders(void *gl_area)
|
||||
{
|
||||
char *file_content;
|
||||
struct gl_area_entry *entry;
|
||||
int status;
|
||||
GLuint vertex, fragment;
|
||||
GLuint program = 0;
|
||||
GLuint m = 0;
|
||||
GLuint v = 0;
|
||||
GLuint p = 0;
|
||||
|
||||
entry = find_entry_from_ptr(gl_area);
|
||||
|
||||
if (entry == NULL) {
|
||||
errno = EFAULT;
|
||||
perror("gl_area_array entry not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load vertex shader file
|
||||
if (read_file(VERTEX_SHADER_FILE, &file_content) == false)
|
||||
return false;
|
||||
vertex = create_shader(GL_VERTEX_SHADER, file_content);
|
||||
free(file_content);
|
||||
|
||||
if(vertex == 0) {
|
||||
entry->program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load fragment shader file
|
||||
if (read_file(VERTEX_SHADER_FILE, &file_content) == false)
|
||||
return false;
|
||||
fragment = create_shader(GL_FRAGMENT_SHADER, file_content);
|
||||
free(file_content);
|
||||
|
||||
if(fragment == 0) {
|
||||
glDeleteShader(vertex);
|
||||
entry->program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Link shaders to program
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex);
|
||||
glAttachShader(program, fragment);
|
||||
|
||||
glLinkProgram(program);
|
||||
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
|
||||
if(status == GL_FALSE) {
|
||||
int log_len;
|
||||
char *buffer;
|
||||
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
|
||||
|
||||
buffer = malloc(log_len + 1);
|
||||
glGetProgramInfoLog(program, log_len, NULL, buffer);
|
||||
|
||||
g_warning("Linking failure:\n%s", buffer);
|
||||
|
||||
free(buffer);
|
||||
|
||||
glDeleteProgram(program);
|
||||
program = 0;
|
||||
|
||||
goto out;
|
||||
}
|
||||
|
||||
/* Get the location of the "mvp" uniform */
|
||||
m = glGetUniformLocation(program, "model_matrix");
|
||||
v = glGetUniformLocation(program, "view_matrix");
|
||||
p = glGetUniformLocation(program, "projection_matrix");
|
||||
|
||||
glDetachShader(program, vertex);
|
||||
glDetachShader(program, fragment);
|
||||
|
||||
out:
|
||||
glDeleteShader(vertex);
|
||||
glDeleteShader(fragment);
|
||||
|
||||
entry->program = program;
|
||||
entry->m = m;
|
||||
entry->v = v;
|
||||
entry->p = p;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes the buffer of a gl_area
|
||||
*
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
* Note : indices[] is defined in graphics_cube.h
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
static void graphics_init_buffers(void *gl_area)
|
||||
{
|
||||
GLuint vao, vertex_buffer, color_buffer;
|
||||
struct gl_area_entry *entry;
|
||||
int vertex_nb;
|
||||
|
||||
entry = find_entry_from_ptr(gl_area);
|
||||
entry->indices_nb = sizeof(indices) / sizeof(indices[0]);
|
||||
vertex_nb = entry->indices_nb * 3;
|
||||
printf("Initialization of buffers with %u indices (=%u vertex)\n",
|
||||
entry->indices_nb,
|
||||
vertex_nb);
|
||||
printf("Real vertex number is %lu long\n",
|
||||
sizeof(vertex_base) / sizeof(vertex_base[0]));
|
||||
|
||||
// We only use one VAO, so we always keep it bound
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
// vertices
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_base), vertex_base, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// colors
|
||||
glGenBuffers(1, &color_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(color_base), color_base, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
if(entry != NULL) {
|
||||
entry->vao = vao;
|
||||
entry->position_buffer = vertex_buffer;
|
||||
entry->color_buffer = color_buffer;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Initializes a gl_area
|
||||
*
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
* @return true if initialized
|
||||
*/
|
||||
bool graphics_init(void *gl_area)
|
||||
{
|
||||
short array_size;
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
|
||||
// Check if not already initialized
|
||||
if (find_entry_from_ptr(gl_area)) {
|
||||
errno = EEXIST;
|
||||
perror("gl_area_array already exists");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get actual array size
|
||||
array_size = gl_area_size();
|
||||
|
||||
// If it does not exist, allocs it
|
||||
if (gl_area_array == NULL) {
|
||||
gl_area_array = calloc(2, sizeof(struct gl_area_entry *));
|
||||
|
||||
// check if an error occured during allocation
|
||||
if (errno) {
|
||||
perror("Not enough memory to allocate gl_area_array");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If it does exist, reallocs it
|
||||
} else {
|
||||
gl_area_array = realloc(gl_area_array,
|
||||
(array_size + 1)
|
||||
* sizeof(struct gl_area_entry *));
|
||||
if (errno) {
|
||||
perror("Not enough memory to allocate gl_area_array");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Alloc new entry
|
||||
gl_area_array[array_size] = calloc(1, sizeof(struct gl_area_entry));
|
||||
|
||||
if (errno) {
|
||||
perror("Not enough memory to allocate gl_area_array entry");
|
||||
return false;
|
||||
}
|
||||
|
||||
gl_area_array[array_size]->ptr = gl_area;
|
||||
|
||||
graphics_init_buffers(gl_area);
|
||||
graphics_init_shaders(gl_area);
|
||||
glDebugMessageCallback(graphics_debug_callback, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Draws the current buffer to a gl_area
|
||||
*
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
void graphics_draw(void *gl_area)
|
||||
{
|
||||
float m[16];
|
||||
float v[16];
|
||||
float p[16];
|
||||
struct gl_area_entry *entry;
|
||||
|
||||
entry = find_entry_from_ptr(gl_area);
|
||||
|
||||
if (entry == NULL) {
|
||||
errno = EFAULT;
|
||||
perror("gl_area_array entry not found");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/* Compute the model view projection matrix using the
|
||||
* rotation angles specified through the GtkRange widgets
|
||||
*/
|
||||
compute_mvp(p,
|
||||
rotation_angles[X_AXIS],
|
||||
rotation_angles[Y_AXIS],
|
||||
rotation_angles[Z_AXIS]);
|
||||
compute_i(m);
|
||||
compute_i(v);
|
||||
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* Use our shaders */
|
||||
glUseProgram(entry->program);
|
||||
|
||||
/* Update the "mvp" matrix we use in the shader */
|
||||
glUniformMatrix4fv(entry->m, 1, GL_FALSE, &m[0]);
|
||||
glUniformMatrix4fv(entry->v, 1, GL_FALSE, &v[0]);
|
||||
glUniformMatrix4fv(entry->p, 1, GL_FALSE, &p[0]);
|
||||
|
||||
/* Use the vertices in our buffer */
|
||||
glEnableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, entry->position_buffer);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
|
||||
|
||||
// couleurs
|
||||
glEnableVertexAttribArray(1);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, entry->color_buffer);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glDrawElements(GL_LINES, entry->indices_nb, GL_UNSIGNED_BYTE, indices);
|
||||
|
||||
/* We finished using the buffers and program */
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glUseProgram(0);
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
/*
|
||||
* Shutdowns a gl_area
|
||||
*
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
* @return true if success
|
||||
*/
|
||||
bool graphics_shutdown(void *gl_area)
|
||||
{
|
||||
struct gl_area_entry *entry;
|
||||
|
||||
entry = find_entry_from_ptr(gl_area);
|
||||
|
||||
if (entry == NULL) {
|
||||
errno = EFAULT;
|
||||
perror("gl_area_array entry not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &entry->position_buffer);
|
||||
glDeleteBuffers(1, &entry->color_buffer);
|
||||
glDeleteProgram(entry->program);
|
||||
|
||||
// Liberate
|
||||
free(entry);
|
||||
|
||||
if (errno) {
|
||||
perror("Impossible to free the gl_area_array entry");
|
||||
return false;
|
||||
}
|
||||
|
||||
entry = NULL;
|
||||
|
||||
gl_area_array = realloc(gl_area_array,
|
||||
(gl_area_size())
|
||||
* sizeof(struct gl_area_entry *));
|
||||
if (errno) {
|
||||
perror("Impossible to shrink gl_area_array");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
#include "../../include/graphics.h"
|
||||
#include "../../include/ui.h"
|
||||
|
||||
|
||||
|
||||
void on_about_action(GSimpleAction *action,
|
||||
GVariant *parameter,
|
||||
gpointer user_data)
|
||||
|
@ -187,11 +189,14 @@ void on_toast_close_action(GSimpleAction *action,
|
|||
/* -------------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* General events
|
||||
* Graphical/view related events
|
||||
*/
|
||||
|
||||
void on_axis_value_change(GtkAdjustment *adjustment, gpointer data)
|
||||
{
|
||||
|
||||
// XXX set selon l'id de la GLArea
|
||||
|
||||
int axis = GPOINTER_TO_INT(data);
|
||||
|
||||
g_assert(axis >= 0 && axis < N_AXIS);
|
||||
|
@ -200,17 +205,17 @@ void on_axis_value_change(GtkAdjustment *adjustment, gpointer data)
|
|||
rotation_angles[axis] = gtk_adjustment_get_value(adjustment);
|
||||
|
||||
/* Update the contents of the GL drawing area */
|
||||
gtk_widget_queue_draw(gl_area);
|
||||
gtk_widget_queue_draw(gl_area); // XXX selon l'id de la GLArea
|
||||
}
|
||||
|
||||
gboolean on_render(GtkGLArea *area, GdkGLContext *context)
|
||||
{
|
||||
if(gtk_gl_area_get_error(area) != NULL)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
graphics_draw();
|
||||
graphics_draw((void*)&area);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -222,7 +227,7 @@ void on_realize(GtkWidget *widget)
|
|||
if(gtk_gl_area_get_error(GTK_GL_AREA(widget)) != NULL)
|
||||
return;
|
||||
|
||||
graphics_init();
|
||||
graphics_init((void*)&widget);
|
||||
}
|
||||
|
||||
/* We should tear down the state when unrealizing */
|
||||
|
@ -233,7 +238,7 @@ void on_unrealize(GtkWidget *widget)
|
|||
if(gtk_gl_area_get_error(GTK_GL_AREA(widget)) != NULL)
|
||||
return;
|
||||
|
||||
graphics_shutdown();
|
||||
graphics_shutdown((void*)&widget);
|
||||
}
|
||||
|
||||
void on_close_window(GtkWidget *widget)
|
||||
|
@ -241,6 +246,9 @@ void on_close_window(GtkWidget *widget)
|
|||
/* Reset the state */
|
||||
gl_area = NULL;
|
||||
|
||||
|
||||
//XXX unset selon l'id de la GLArea
|
||||
|
||||
rotation_angles[X_AXIS] = 0.0;
|
||||
rotation_angles[Y_AXIS] = 0.0;
|
||||
rotation_angles[Z_AXIS] = 0.0;
|
||||
|
|
|
@ -70,38 +70,6 @@
|
|||
</child>
|
||||
<child>
|
||||
<object class="GtkStack" id="runlib_stack">
|
||||
<child>
|
||||
<object class="GtkStackPage">
|
||||
<property name="name">runlib_condition</property>
|
||||
<property name="title" translatable="yes">Conditions</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="child">
|
||||
<object class="GtkLabel" id="label_runlib_condition">
|
||||
<property name="justify">center</property>
|
||||
<property name="label" translatable="yes"><b>label_runlib_condition</b></property>
|
||||
<property name="use-markup">True</property>
|
||||
<property name="margin-top">50</property>
|
||||
<property name="margin-bottom">50</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkStackPage">
|
||||
<property name="name">runlib_rules</property>
|
||||
<property name="title" translatable="yes">Rules</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="child">
|
||||
<object class="GtkLabel" id="label_runlib_rules">
|
||||
<property name="justify">center</property>
|
||||
<property name="label" translatable="yes"><b>label_runlib_rules</b></property>
|
||||
<property name="use-markup">True</property>
|
||||
<property name="margin-top">50</property>
|
||||
<property name="margin-bottom">50</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkStackPage">
|
||||
<property name="name">runlib_objects</property>
|
||||
|
@ -110,7 +78,39 @@
|
|||
<property name="child">
|
||||
<object class="GtkLabel" id="label_runlib_objects">
|
||||
<property name="justify">center</property>
|
||||
<property name="label" translatable="yes"><b>label_runlib_objects</b></property>
|
||||
<property name="label" translatable="yes"><b>runlib_objects</b></property>
|
||||
<property name="use-markup">True</property>
|
||||
<property name="margin-top">50</property>
|
||||
<property name="margin-bottom">50</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkStackPage">
|
||||
<property name="name">runlib_conditions_and_rules</property>
|
||||
<property name="title" translatable="yes">Rules & Conds</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="child">
|
||||
<object class="GtkLabel" id="label_runlib_conditions_and_rules">
|
||||
<property name="justify">center</property>
|
||||
<property name="label" translatable="yes"><b>runlib_conditions_and_rules</b></property>
|
||||
<property name="use-markup">True</property>
|
||||
<property name="margin-top">50</property>
|
||||
<property name="margin-bottom">50</property>
|
||||
</object>
|
||||
</property>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkStackPage">
|
||||
<property name="name">runlib_states</property>
|
||||
<property name="title" translatable="yes">Savedstates</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="child">
|
||||
<object class="GtkLabel" id="label_runlib_states">
|
||||
<property name="justify">center</property>
|
||||
<property name="label" translatable="yes"><b>runlib_states</b></property>
|
||||
<property name="use-markup">True</property>
|
||||
<property name="margin-top">50</property>
|
||||
<property name="margin-bottom">50</property>
|
||||
|
|
Loading…
Reference in New Issue