WIP: Ça se réorganise ... doucement... is Ok

This commit is contained in:
Jean Sirmai 2023-06-30 18:29:52 +02:00
parent ecae941a11
commit d8494dc956
Signed by: jean
GPG Key ID: FB3115C340E057E3
3 changed files with 225 additions and 181 deletions

View File

@ -26,28 +26,31 @@
#include <stdbool.h>
#include <GL/glu.h>
bool compute_space_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last);
// bool compute_space_2D(int state_size,
// GLfloat *vertex_base, GLfloat *color_base,
// GLubyte *line_ndx,
// bool pref_mark_unit_space_first,
// bool pref_mark_unit_space_last);
bool compute_arrow_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z);
// bool compute_arrow_2D(int state_size,
// GLfloat *vertex_base, GLfloat *color_base,
// GLubyte *line_ndx, GLubyte *plan_ndx,
// int vgap, int igap, int cgap,
// int weight, int site, int x, int y, int z);
/*----------------------------------------------------------------------------*/
bool compute_space_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last);
bool compute_space(int model_space_size_x,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_origin, GLubyte *plan_origin,
GLubyte *arrows,
bool pref_3D_xor_2D_space,
bool pref_lines_planes_or_mix,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last);
bool compute_arrow_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z);
// bool compute_arrow(int state_size,
// GLfloat *vertex_base, GLfloat *color_base,
// GLubyte *line_ndx, GLubyte *plan_ndx,
// int vgap, int igap, int cgap,
// int weight, int site, int x, int y, int z);

View File

@ -43,12 +43,15 @@
#include "../../include/graphics.h"
#include "../../include/buffers.h"
int line_ndx = 0;
#define V 1
#define I 0
#define EDGE 0.999999
bool compute_space_2D(int state_size,
static bool compute_space_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
GLubyte *line_origin, GLubyte *plan_origin,
bool pref_lines_planes_or_mix,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last)
{
@ -101,35 +104,34 @@ bool compute_space_2D(int state_size,
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
*(line_ndx + 0) = 0;
*(line_ndx + 1) = state_size * 2 - 2; // barre horizontale du bas
for (int k = 0; k < state_size * 2; k++) *(line_origin + k) = k;
line_ndx += state_size * 2;
*(line_ndx + 2) = 1;
*(line_ndx + 3) = state_size * 2 - 1; // barre horizontale du haut
*(line_origin + line_ndx + 0) = 0;
*(line_origin + line_ndx + 1) = state_size * 2 - 2; // barre horizontale du bas
for (int k = 0; k < state_size * 2; k++) *(line_ndx + k + 4) = k;
*(line_origin + line_ndx + 2) = 1;
*(line_origin + line_ndx + 3) = state_size * 2 - 1; // barre horizontale du haut
if (I) printf("line_ndx (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
if (I) printf("line_origin (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
for (int v = 0; v < state_size + 2; v++)
if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
int dgap = 0;
if (I) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1));
if (pref_mark_unit_space_first) { // diagonales to mark first space unit
dgap +=4;
*(line_ndx + state_size * 2 + 6 + dgap + 0) = 0;
*(line_ndx + state_size * 2 + 6 + dgap + 1) = 3;
*(line_ndx + state_size * 2 + 6 + dgap + 2) = 1;
*(line_ndx + state_size * 2 + 6 + dgap + 3) = 2;
line_ndx += 4;
*(line_origin + line_ndx + 0) = 0;
*(line_origin + line_ndx + 1) = 3;
*(line_origin + line_ndx + 2) = 1;
*(line_origin + line_ndx + 3) = 2;
}
if (pref_mark_unit_space_last) { // diagonales to mark last space unit
dgap +=4;
*(line_ndx + state_size * 2 + 6 + dgap + 0) = (state_size - 2) * 2 + 0;
*(line_ndx + state_size * 2 + 6 + dgap + 1) = (state_size - 2) * 2 + 3;
*(line_ndx + state_size * 2 + 6 + dgap + 2) = (state_size - 2) * 2 + 1;
*(line_ndx + state_size * 2 + 6 + dgap + 3) = (state_size - 2) * 2 + 2;
line_ndx +=4;
*(line_origin + line_ndx + 0) = (state_size - 2) * 2 + 0;
*(line_origin + line_ndx + 1) = (state_size - 2) * 2 + 3;
*(line_origin + line_ndx + 2) = (state_size - 2) * 2 + 1;
*(line_origin + line_ndx + 3) = (state_size - 2) * 2 + 2;
}
if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
@ -137,9 +139,9 @@ bool compute_space_2D(int state_size,
return 1;
}
bool compute_arrow_2D(int state_size,
static bool compute_arrow_2D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
GLubyte *line_origin, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z)
{
@ -162,12 +164,12 @@ bool compute_arrow_2D(int state_size,
*(vertex_base + vgap + 8) = zero;
*(line_ndx + igap + 0) = vgap / 3 + 0;
*(line_ndx + igap + 1) = vgap / 3 + 1;
*(line_ndx + igap + 2) = vgap / 3 + 0;
*(line_ndx + igap + 3) = vgap / 3 + 2;
*(line_ndx + igap + 4) = vgap / 3 + 1;
*(line_ndx + igap + 5) = vgap / 3 + 2;
*(line_origin + igap + 0) = vgap / 3 + 0;
*(line_origin + igap + 1) = vgap / 3 + 1;
*(line_origin + igap + 2) = vgap / 3 + 0;
*(line_origin + igap + 3) = vgap / 3 + 2;
*(line_origin + igap + 4) = vgap / 3 + 1;
*(line_origin + igap + 5) = vgap / 3 + 2;
*(plan_ndx + 0) = vgap / 3 + 0;
*(plan_ndx + 1) = vgap / 3 + 1;
@ -181,9 +183,9 @@ bool compute_arrow_2D(int state_size,
}
bool compute_space_3D(int state_size,
static bool compute_space_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx,
GLubyte *line_origin,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last)
{
@ -268,17 +270,17 @@ bool compute_space_3D(int state_size,
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
*(line_ndx + 4) = 0;
*(line_ndx + 5) = state_size * 4 - 4; // barre horizontale du bas arr
*(line_origin + 4) = 0;
*(line_origin + 5) = state_size * 4 - 4; // barre horizontale du bas arr
*(line_ndx + 6) = 1;
*(line_ndx + 7) = state_size * 4 - 3; // barre horizontale du haut arr
*(line_origin + 6) = 1;
*(line_origin + 7) = state_size * 4 - 3; // barre horizontale du haut arr
*(line_ndx + 0) = 2;
*(line_ndx + 1) = state_size * 4 - 2; // barre horizontale du bas av
*(line_origin + 0) = 2;
*(line_origin + 1) = state_size * 4 - 2; // barre horizontale du bas av
*(line_ndx + 2) = 3;
*(line_ndx + 3) = state_size * 4 - 1; // barre horizontale du haut av
*(line_origin + 2) = 3;
*(line_origin + 3) = state_size * 4 - 1; // barre horizontale du haut av
/* *(plan_ndx + 0) = 0; */
@ -293,40 +295,40 @@ bool compute_space_3D(int state_size,
for (int k = 8; k <= state_size * 8; k += 8){ // for (int k = 8; k < state_size * 8; k += 8){
*(line_ndx + k + 0) = k / 2 - 4; // + 0;
*(line_ndx + k + 1) = k / 2 - 2; // + 2;
*(line_origin + k + 0) = k / 2 - 4; // + 0;
*(line_origin + k + 1) = k / 2 - 2; // + 2;
*(line_ndx + k + 2) = k / 2 - 3; // + 1;
*(line_ndx + k + 3) = k / 2 - 1; // + 3;
*(line_origin + k + 2) = k / 2 - 3; // + 1;
*(line_origin + k + 3) = k / 2 - 1; // + 3;
*(line_ndx + k + 4) = k / 2 - 4; // + 0;
*(line_ndx + k + 5) = k / 2 - 1; // + 3;
*(line_origin + k + 4) = k / 2 - 4; // + 0;
*(line_origin + k + 5) = k / 2 - 1; // + 3;
*(line_ndx + k + 6) = k / 2 - 3; // + 1;
*(line_ndx + k + 7) = k / 2 - 2; // + 2;
*(line_origin + k + 6) = k / 2 - 3; // + 1;
*(line_origin + k + 7) = k / 2 - 2; // + 2;
}
if (pref_mark_unit_space_first) {
*(line_ndx + (2 + state_size) * 8 - 4) = 0 + 0; // diagonales pour marquer la case zéro
*(line_ndx + (2 + state_size) * 8 - 3) = 0 + 1;
*(line_origin + (2 + state_size) * 8 - 4) = 0 + 0; // diagonales pour marquer la case zéro
*(line_origin + (2 + state_size) * 8 - 3) = 0 + 1;
*(line_ndx + (2 + state_size) * 8 - 2) = 0 + 2; // diagonales pour marquer la case zéro
*(line_ndx + (2 + state_size) * 8 - 1) = 0 + 3;
*(line_origin + (2 + state_size) * 8 - 2) = 0 + 2; // diagonales pour marquer la case zéro
*(line_origin + (2 + state_size) * 8 - 1) = 0 + 3;
}
if (pref_mark_unit_space_last) {
*(line_ndx + (2 + state_size) * 8 - 8) = (state_size - 1) * 4 + 0; // diagonales pour marquer la case finale
*(line_ndx + (2 + state_size) * 8 - 7) = (state_size - 1) * 4 + 1;
*(line_origin + (2 + state_size) * 8 - 8) = (state_size - 1) * 4 + 0; // diagonales pour marquer la case finale
*(line_origin + (2 + state_size) * 8 - 7) = (state_size - 1) * 4 + 1;
*(line_ndx + (2 + state_size) * 8 - 6) = (state_size - 1) * 4 + 2; // diagonales pour marquer la case finale
*(line_ndx + (2 + state_size) * 8 - 5) = (state_size - 1) * 4 + 3;
*(line_origin + (2 + state_size) * 8 - 6) = (state_size - 1) * 4 + 2; // diagonales pour marquer la case finale
*(line_origin + (2 + state_size) * 8 - 5) = (state_size - 1) * 4 + 3;
}
if (I) printf("line_ndx ");
if (I) printf("line_origin ");
for (int v = 0; v < state_size + 2; v++) {
if (I) printf("(%d-%d) ", *(line_ndx + v), *(line_ndx + v + 1));
if (I) printf("(%d-%d) ", *(line_origin + v), *(line_origin + v + 1));
}
if (I) printf("pref_mark_unit_space_first = %d ", pref_mark_unit_space_first);
@ -336,9 +338,9 @@ if (pref_mark_unit_space_last) {
return 1;
}
bool compute_arrow_3D(int state_size,
static bool compute_arrow_3D(int state_size,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_ndx, GLubyte *plan_ndx,
GLubyte *line_origin, GLubyte *plan_ndx,
int vgap, int igap, int cgap,
int weight, int site, int x, int y, int z)
{
@ -372,29 +374,29 @@ bool compute_arrow_3D(int state_size,
if (I) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
x, site, center, tip, base); // vgap=%d igap=%d
*(line_ndx + igap + 0) = vgap / 3 + 0;
*(line_ndx + igap + 1) = vgap / 3 + 1;
*(line_origin + igap + 0) = vgap / 3 + 0;
*(line_origin + igap + 1) = vgap / 3 + 1;
*(line_ndx + igap + 2) = vgap / 3 + 0;
*(line_ndx + igap + 3) = vgap / 3 + 2;
*(line_origin + igap + 2) = vgap / 3 + 0;
*(line_origin + igap + 3) = vgap / 3 + 2;
*(line_ndx + igap + 4) = vgap / 3 + 0;
*(line_ndx + igap + 5) = vgap / 3 + 3;
*(line_origin + igap + 4) = vgap / 3 + 0;
*(line_origin + igap + 5) = vgap / 3 + 3;
*(line_ndx + igap + 6) = vgap / 3 + 0;
*(line_ndx + igap + 7) = vgap / 3 + 4;
*(line_origin + igap + 6) = vgap / 3 + 0;
*(line_origin + igap + 7) = vgap / 3 + 4;
*(line_ndx + igap + 8) = vgap / 3 + 1;
*(line_ndx + igap + 9) = vgap / 3 + 2;
*(line_origin + igap + 8) = vgap / 3 + 1;
*(line_origin + igap + 9) = vgap / 3 + 2;
*(line_ndx + igap + 10) = vgap / 3 + 2;
*(line_ndx + igap + 11) = vgap / 3 + 3;
*(line_origin + igap + 10) = vgap / 3 + 2;
*(line_origin + igap + 11) = vgap / 3 + 3;
*(line_ndx + igap + 12) = vgap / 3 + 3;
*(line_ndx + igap + 13) = vgap / 3 + 4;
*(line_origin + igap + 12) = vgap / 3 + 3;
*(line_origin + igap + 13) = vgap / 3 + 4;
*(line_ndx + igap + 14) = vgap / 3 + 4;
*(line_ndx + igap + 15) = vgap / 3 + 1;
*(line_origin + igap + 14) = vgap / 3 + 4;
*(line_origin + igap + 15) = vgap / 3 + 1;
*(plan_ndx + 0) = vgap / 3 + 0;
@ -409,3 +411,48 @@ bool compute_arrow_3D(int state_size,
}
bool compute_space(int model_space_size_x,
GLfloat *vertex_base, GLfloat *color_base,
GLubyte *line_origin, GLubyte *plan_origin,
GLubyte *arrows,
bool pref_3D_xor_2D_space,
bool pref_lines_planes_or_mix,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last)
{
printf("Prefer : mark_unit_space_first = %d mark_unit_space_last = %d 3D_xor_2D_space = %d\n",
pref_mark_unit_space_first, pref_mark_unit_space_last, pref_3D_xor_2D_space);
if (pref_3D_xor_2D_space) { // 2D
printf("buffers.compute_space() pref_3D_xor_2D_space > 2D \n");
compute_space_2D(model_space_size_x,
vertex_base, color_base,
line_origin, plan_origin,
pref_lines_planes_or_mix,
pref_mark_unit_space_first,
pref_mark_unit_space_last);
return 0;
} else { // 3D
printf("buffers.compute_space() pref_3D_xor_2D_space > 3D \n");
/* compute_arrow_3D(model_space_size_x, */
/* vertex_base, color_base, */
/* line_origin, plan_origin, */
/* vgap, igap, cgap, */
/* 1, 0, 0, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 0, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 1, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 0, model_space_size_x - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 1, model_space_size_x - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
return 0;
}
printf("buffers.compute_space() end.\n");
return 0;
}

View File

@ -47,8 +47,9 @@
GLfloat *vertex_base = NULL;
GLfloat *color_base = NULL;
GLubyte *line_ndx = NULL;
GLubyte *plan_ndx = NULL;
GLubyte *line_origin = NULL;
GLubyte *plan_origin = NULL;
// GLubyte *arrows = NULL;
/* -------------------------------------------------------------------------- */
@ -260,8 +261,8 @@ bool graphics_shutdown(const void *gl_area)
g_free(vertex_base);
g_free(color_base);
g_free(line_ndx);
g_free(plan_ndx);
g_free(line_origin);
g_free(plan_origin);
return true;
}
@ -483,28 +484,26 @@ bool graphics_init_shaders(const void *gl_area)
/* -------------------------------------------------------------------------- */
// int model_dim = 0; INUTILE (fonction de model_space_size_x, y ,z) */
// int model_dim; < INUTILE : dim est fonction de model_space_size_x, y ,z) */
int model_space_size_x = 0;
int model_space_size_y = 0;
int model_space_size_z = 0;
int model_arrows_nb = 0;
GLubyte *arrows = NULL; //{ 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
int buffer_vertex_size = 0;
int buffer_colors_size = 0;
int buffer_lines_size = 0;
int buffer_plans_size = 0;
/* Pourquoi mettre 'line_indices_nb' dans 'entry' ? */
/* Pourquoi ne pas y mettre la taille des autres buffers ? */
/* --- Pas cohérent ... > je déplace (30-06-2023) */
int buffer_lines_ndx = 0; // previously in graphics.h struct gl_area_entry.GLuint line_indices_nb;
int buffer_plans_ndx = 0; // previously in graphics.h struct gl_area_entry.GLuint plan_indices_nb;
bool pref_3D_xor_2D_space = 0; // default view == 0 == 3D
bool pref_3D_xor_2D_arrows = 0; // default view == 0 == 3D
bool pref_lines_planes_or_mix = 0; // default view == 0 == lines only
bool pref_mark_unit_space_first = 0; // default == 0 == no mark
bool pref_mark_unit_space_last = 0; // default == 0 == no mark
bool pref_background_color = 0; // don't know yet...
int buffer_vertex_size = 0;
int buffer_colors_size = 0;
int buffer_lines_size = 0; // previously in graphics.h struct gl_area_entry.GLuint line_indices_nb;
int buffer_plans_size = 0; // previously in graphics.h struct gl_area_entry.GLuint plan_indices_nb;
/* -------------------------------------------------------------------------- */
// TODO Tester (presque) toutes les combinaisons possibles de ces variables !!!
@ -513,11 +512,12 @@ bool pref_background_color = 0; // don't know yet...
static void get_model_data_and_user_preferences(){
// The model data (arrows) to use (from model.xml)
// { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
// int *arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 };
model_space_size_x = 6; // 2 < model_space_size_x < 32
model_arrows_nb = 0; // assert : leur emplacement est contraint par
// model_space_size_x, y, z et le nombre de sites
model_space_size_x = 8; // 2 < model_space_size_x < 32
model_arrows_nb = 4; // assert : leur emplacement est contraint par model_space_size_x
//
pref_3D_xor_2D_space = 1; // default == 0 == 3D
pref_3D_xor_2D_arrows = 1; // default == 0 == 3D
pref_mark_unit_space_first = 1; // default == 0 == no mark
@ -531,43 +531,37 @@ static void compute_buffers_sizes(int model_space_size_x,
int model_arrows_nb,
bool pref_3D_xor_2D_space,
bool pref_3D_xor_2D_arrows,
bool pref_lines_planes_or_mix,
bool pref_mark_unit_space_first,
bool pref_mark_unit_space_last)
{
int two_ladder_amounts = 4; // 2 parallels to connect 4 vertices
if (pref_3D_xor_2D_space) { // 2D the ladder has 2 amounts
buffer_vertex_size = model_space_size_x * 6 + model_arrows_nb * 9;
buffer_colors_size = model_space_size_x * 6 + model_arrows_nb * 9;
buffer_lines_size = model_space_size_x * 2 + model_arrows_nb * 6
+ two_ladder_amounts;
} else { // 3D the ladder has 4 amounts, now
buffer_vertex_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 15;
buffer_colors_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 15;
buffer_lines_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 15
+ 2 * two_ladder_amounts;
}
if (pref_3D_xor_2D_space) buffer_vertex_size = (model_space_size_x + 1) * 6 + model_arrows_nb * 9; // case 2D
else buffer_vertex_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 15; // case 3D
/* Increment in buffer_lines_size is the same for 2D & 3D */
if (pref_mark_unit_space_first) buffer_lines_size += 4; // 2 diagonal lines
if (pref_mark_unit_space_last) buffer_lines_size += 4; // 2 diagonal lines
if (pref_3D_xor_2D_space) buffer_colors_size = (model_space_size_x + 1) * 6 + model_arrows_nb * 9; // case 2D
else buffer_colors_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 15; // case 3D
if (pref_3D_xor_2D_space) buffer_lines_size = (2 + model_space_size_x) + (model_arrows_nb * 3); // case 2D
else buffer_lines_size = (4 + model_space_size_x * 4) + (model_arrows_nb * 8); // case 3D
if (pref_mark_unit_space_first) buffer_lines_size += 2; // 2 diagonal lines
if (pref_mark_unit_space_last) buffer_lines_size += 2; // 2 diagonal lines
int vgap = 0, cgap = 0, igap = 0;
vgap += (6 * model_space_size_x);
cgap += (6 * model_space_size_x);
igap += model_space_size_x * 2;
if (pref_mark_unit_space_first) igap += 4; // 4 vertices for 2 diagonal lines
if (pref_mark_unit_space_last) igap += 4; // 4 vertices for 2 diagonal lines
if (pref_3D_xor_2D_space) for (int k = 0; k < model_space_size_x; k++) {
assert(k * 6 < buffer_vertex_size); assert(k * 6 + 5 < buffer_vertex_size);
assert(k * 6 < buffer_colors_size); assert(k * 6 + 5 < buffer_colors_size);
assert(k + 4 < buffer_lines_size); assert(k + 8 < buffer_lines_size); // TODO check this line !
} else for (int k = 0; k < model_space_size_x; k++) {
assert(k * 12 < buffer_vertex_size); assert(k * 12 + 11 < buffer_vertex_size);
assert(k * 12 < buffer_colors_size); assert(k * 12 + 11 < buffer_colors_size);
assert(k + 8 < buffer_lines_size); assert(k + 16 < buffer_lines_size); // TODO check this line !
}
assert(vgap < buffer_vertex_size); assert(vgap + 9 < buffer_vertex_size);
assert(igap < buffer_lines_size); //assert(igap + 5 < buffer_lines_size);
/* if (pref_3D_xor_2D_space) for (int k = 0; k < model_space_size_x; k++) { // 2D */
/* assert(k * 6 < buffer_vertex_size); assert(k * 6 + 5 < buffer_vertex_size); */
/* assert(k * 6 < buffer_colors_size); assert(k * 6 + 5 < buffer_colors_size); */
/* assert(k + 4 < buffer_lines_size); assert(k + 8 < buffer_lines_size); // TODO check this line ! */
/* } else for (int k = 0; k < model_space_size_x; k++) { // 3D */
/* assert(k * 12 < buffer_vertex_size); assert(k * 12 + 11 < buffer_vertex_size); */
/* assert(k * 12 < buffer_colors_size); assert(k * 12 + 11 < buffer_colors_size); */
/* assert(k + 8 < buffer_lines_size); assert(k + 16 < buffer_lines_size); // TODO check this line ! */
/* } */
/* 1 flèche 3D > vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
@ -576,23 +570,37 @@ static void compute_buffers_sizes(int model_space_size_x,
buffer_plans_size = 8; // (4 + model_space_size_x * 4) + (model_arrows_nb * 8) + 2;
buffer_lines_ndx = buffer_lines_size * 2;
buffer_plans_ndx = buffer_plans_size * 3;
/* buffer_lines_ndx = buffer_lines_size * 2; */
/* buffer_plans_ndx = buffer_plans_size * 3; */
buffer_colors_size = (model_space_size_x + 1) * 12 + model_arrows_nb * 0; // TODO
assert(model_space_size_x * 6 < buffer_vertex_size); assert(model_space_size_x * 6 + 5 < buffer_vertex_size);
// assert(model_space_size_x * 6 < buffer_vertex_size); assert(model_space_size_x * 6 + 5 < buffer_vertex_size);
printf("Prefer : mark_unit_space_first = %d mark_unit_space_last = %d 3D_xor_2D_space = %d\n",
pref_mark_unit_space_first, pref_mark_unit_space_last, pref_3D_xor_2D_space);
printf("Initialization of buffers with %u line_ndx, %u vertices, %u colors. model_space_size_x = %d\n",
buffer_lines_ndx, buffer_vertex_size, buffer_colors_size, model_space_size_x);
printf("Initialization of buffers with %u vertices, %u colors, %u lines, %u plans. model_space_size_x = %d\n",
buffer_vertex_size, buffer_colors_size, buffer_lines_size, buffer_plans_size, model_space_size_x);
}
//--------------- SCORIES ------------------------------------------------
/* int vgap = 0, cgap = 0, igap = 0; */
/* vgap += (6 * model_space_size_x); */
/* cgap += (6 * model_space_size_x); */
/* igap += model_space_size_x * 2; */
/* if (pref_mark_unit_space_first) igap += 4; // 4 vertices for 2 diagonal lines */
/* if (pref_mark_unit_space_last) igap += 4; // 4 vertices for 2 diagonal lines */
/* assert(vgap < buffer_vertex_size); assert(vgap + 9 < buffer_vertex_size); */
/* assert(igap < buffer_lines_size); */
/* Initializes the buffer of a gl_area
* Calls according to the user preferences
* @param gl_area, ptr to the gl_area widget
* Note : line_ndx[] is no more defined in graphics_cube.h
* Note : line_origin[] is no more defined in graphics_cube.h
* @return void
*/
#define A 0
@ -603,45 +611,31 @@ void graphics_init_buffers(const void *gl_area)
get_model_data_and_user_preferences();
/* une struct en retour pour ne plus utiliser de variables globales ? (facile) */
compute_buffers_sizes(model_space_size_x,
model_space_size_y,
model_space_size_z,
model_arrows_nb,
pref_3D_xor_2D_space,
pref_3D_xor_2D_arrows,
pref_lines_planes_or_mix,
pref_mark_unit_space_first,
pref_mark_unit_space_last);
// g_malloc
vertex_base = g_malloc0(buffer_vertex_size * sizeof(GLfloat) * 2);
color_base = g_malloc0(buffer_colors_size * sizeof(GLfloat) * 2);
line_ndx = g_malloc0(buffer_lines_size * 2 * sizeof(GLubyte) * 2);
plan_ndx = g_malloc0(buffer_plans_size * 3 * sizeof(GLubyte) * 2);
color_base = g_malloc0(buffer_colors_size * sizeof(GLfloat) * 2);
line_origin = g_malloc0(buffer_lines_size * 2 * sizeof(GLubyte) * 2);
plan_origin = g_malloc0(buffer_plans_size * 3 * sizeof(GLubyte) * 2);
if (pref_3D_xor_2D_space) compute_space_2D(model_space_size_x,
vertex_base, color_base,
line_ndx,
pref_mark_unit_space_first,
pref_mark_unit_space_last);
else compute_space_3D(model_space_size_x,
vertex_base, color_base,
line_ndx,
pref_mark_unit_space_first,
pref_mark_unit_space_last);
/* compute_arrow_3D(model_space_size_x, */
/* vertex_base, color_base, */
/* line_ndx, plan_ndx, */
/* vgap, igap, cgap, */
/* 1, 0, 0, 0, 0); */
/* vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 0, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 1, 3, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 0, model_space_size_x - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
/* compute_arrow_3D(entry, model_space_size_x, vgap, igap, 1, 1, model_space_size_x - 2, 0, 0); vgap += 15; igap += 16; cgap += 15; ++model_arrows_nb; */
compute_space (model_space_size_x,
vertex_base, color_base,
line_origin, plan_origin,
arrows,
pref_3D_xor_2D_space,
pref_lines_planes_or_mix,
pref_mark_unit_space_first,
pref_mark_unit_space_last);
GLuint vao, vertex_buffer, color_buffer;
@ -724,8 +718,8 @@ void graphics_draw(const void *gl_area)
glEnable(GL_DEPTH_TEST);
glDrawElements(GL_LINES, buffer_lines_ndx, GL_UNSIGNED_BYTE, line_ndx);
glDrawElements(GL_TRIANGLES, buffer_plans_ndx, GL_UNSIGNED_BYTE, plan_ndx);
glDrawElements(GL_LINES, buffer_lines_size, GL_UNSIGNED_BYTE, line_origin);
glDrawElements(GL_TRIANGLES, buffer_plans_size, GL_UNSIGNED_BYTE, plan_origin);
/* We finished using the buffers and program */
glDisableVertexAttribArray(0);