OK : create_arrow() creating in arrows_ptr and drawing
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faa7ecdc86
commit
db1c2a091c
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@ -108,7 +108,7 @@ void graphics_init_buffers(const void *gl_area);
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*
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*
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* @return void
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* @return void
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*/
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*/
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void graphics_write_line (GLuint a, GLuint b);
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void graphics_write_line (GLuint a, GLuint b, int print);
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/*
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/*
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* Writes values to describe a vertex at (x,y,z) into the vertex buffer
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* Writes values to describe a vertex at (x,y,z) into the vertex buffer
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@ -117,7 +117,7 @@ void graphics_write_line (GLuint a, GLuint b);
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*
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*
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* @return void
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* @return void
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*/
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*/
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void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z);
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void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z, int print);
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/*
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/*
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* Writes values to describe a color (r,g,b) into the color buffer
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* Writes values to describe a color (r,g,b) into the color buffer
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@ -46,7 +46,9 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
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vy = (2 * j / space_Y_int - 1) * space_Y_int / max + (1 / max),
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vy = (2 * j / space_Y_int - 1) * space_Y_int / max + (1 / max),
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vz = (2 * k / space_Z_int - 1) * space_Z_int / max + (1 / max);
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vz = (2 * k / space_Z_int - 1) * space_Z_int / max + (1 / max);
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graphics_write_vertex(vx, vy, vz);
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int print = 0;
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graphics_write_vertex(vx, vy, vz, print);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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graphics_write_color(0.3f, 0.3f, 0.3f);
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// réduit légèrement les longueurs des flèches
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// réduit légèrement les longueurs des flèches
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@ -55,27 +57,27 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
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switch(site){
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switch(site){
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case EAST:
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case EAST:
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graphics_write_vertex (vx - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vy, vz, print);
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graphics_write_color (1.0f, 0.0f, 0.0f);
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graphics_write_color (1.0f, 0.0f, 0.0f);
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break;
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break;
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case WEST:
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case WEST:
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graphics_write_vertex (vx - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vy, vz, print);
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graphics_write_color (0.0f, 1.0f, 1.0f);
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graphics_write_color (0.0f, 1.0f, 1.0f);
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break;
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break;
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case ZENITH:
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case ZENITH:
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graphics_write_vertex (vx, vy - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy - (site % 2 - 1) * (1 / max) + (site % 2 - 1) * arrow_tip_padding, vz, print);
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graphics_write_color(0.0f, 1.0f, 0.0f);
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graphics_write_color(0.0f, 1.0f, 0.0f);
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break;
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break;
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case NADIR:
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case NADIR:
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graphics_write_vertex (vx, vy - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vz);
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graphics_write_vertex (vx, vy - (site % 2) * (1 / max) + (site % 2) * arrow_tip_padding, vz, print);
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graphics_write_color(1.0f, 0.0f, 1.0f);
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graphics_write_color(0.7f, 0.2f, 0.2f);
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break;
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break;
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case SOUTH:
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case SOUTH:
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graphics_write_vertex (vx, vy, vz + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding, print);
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graphics_write_color(0.0f, 0.0f, 1.0f);
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graphics_write_color(0.3f, 0.1f, 0.6f);
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break;
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break;
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case NORTH:
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case NORTH:
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graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, print);
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graphics_write_color(1.0f, 1.0f, 0.0f);
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graphics_write_color(1.0f, 1.0f, 0.0f);
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break;
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break;
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default: break;
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default: break;
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@ -87,7 +89,8 @@ int write_one_arrow_vertex (int space_X_int, int space_Y_int, int space_Z_int,
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int write_one_arrow_line(int offset_vertex)
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int write_one_arrow_line(int offset_vertex)
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{
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{
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graphics_write_line (offset_vertex + 0, offset_vertex + 1);
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int print = 0;
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graphics_write_line (offset_vertex + 0, offset_vertex + 1, print);
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return 2;
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return 2;
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}
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}
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@ -122,7 +122,7 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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*
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*
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* @return void
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* @return void
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*/
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*/
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void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
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void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z, int print)
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{
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{
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buffer_vertex_origin = g_realloc (buffer_vertex_origin,
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buffer_vertex_origin = g_realloc (buffer_vertex_origin,
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(buffer_vertex_size + 3) * sizeof(GLfloat));
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(buffer_vertex_size + 3) * sizeof(GLfloat));
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@ -133,7 +133,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
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buffer_vertex_origin[buffer_vertex_size + 1] = y;
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buffer_vertex_origin[buffer_vertex_size + 1] = y;
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buffer_vertex_origin[buffer_vertex_size + 2] = z;
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buffer_vertex_origin[buffer_vertex_size + 2] = z;
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if (1) printf("In graphics_write_vertex() buffer_vertex_size => [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\
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if (print) printf("In graphics_write_vertex() buffer_vertex_size => [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\
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buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z);
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buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z);
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buffer_vertex_size += 3;
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buffer_vertex_size += 3;
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@ -167,7 +167,7 @@ void graphics_write_color (GLfloat r, GLfloat g, GLfloat b)
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*
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*
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* @return void
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* @return void
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*/
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*/
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void graphics_write_line (GLuint a, GLuint b)
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void graphics_write_line (GLuint a, GLuint b, int print)
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{
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{
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buffer_lines_origin = g_realloc (buffer_lines_origin,
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buffer_lines_origin = g_realloc (buffer_lines_origin,
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(buffer_lines_size + 2) * sizeof(GLuint));
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(buffer_lines_size + 2) * sizeof(GLuint));
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@ -177,8 +177,8 @@ void graphics_write_line (GLuint a, GLuint b)
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buffer_lines_origin[buffer_lines_size + 0] = a;
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buffer_lines_origin[buffer_lines_size + 0] = a;
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buffer_lines_origin[buffer_lines_size + 1] = b;
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buffer_lines_origin[buffer_lines_size + 1] = b;
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if (1) printf("In graphics_write_line() buffer_lines_size => [%2d > %2d]\n",\
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if (print) printf("In graphics_write_line() buffer_lines_size => [%2d > %2d] (%2u > %2u)\n",\
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buffer_lines_size + 0, buffer_lines_size + 1);
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buffer_lines_size + 0, buffer_lines_size + 1, a, b);
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buffer_lines_size += 2;
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buffer_lines_size += 2;
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}
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}
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@ -582,16 +582,14 @@ static inline int create_arrow (int arrows_nb,
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arrows_ptr[arrows_nb].y = y;
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arrows_ptr[arrows_nb].y = y;
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arrows_ptr[arrows_nb].z = z;
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arrows_ptr[arrows_nb].z = z;
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/* if (1) printf("In create_arrow() buffer_vertex_size => [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\ */
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if (0) printf("In create_arrow() buffer_vertex_size => [%2d > %2d]\n",\
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/* buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z); */
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buffer_vertex_size + 0, buffer_vertex_size + 2);
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write_one_arrow_vertex(space_X, space_Y, space_Z,
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write_one_arrow_vertex(space_X, space_Y, space_Z,
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load, site, x, y, z);
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load, site, x, y, z);
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buffer_colors_size = buffer_vertex_size;
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buffer_colors_size = buffer_vertex_size;
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/* write_one_arrow_line (buffer_vertex_size); */
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write_one_arrow_line (buffer_vertex_size / 3 - 2);
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/* cas (1,1,1) graphics_write_line (9, 10); graphics_write_line (10, 11); */
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graphics_write_line (13, 14); graphics_write_line (14, 15);
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arrows_nb ++;
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arrows_nb ++;
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@ -699,17 +697,17 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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int rand(void);
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int rand(void);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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int arbitrary = 7;
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int arbitrary = 5;
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int space_X = 2,//1 + rand() % arbitrary,
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int space_X = 1 + rand() % arbitrary,
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space_Y = 1,//1 + rand() % arbitrary,
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space_Y = 1 + rand() % arbitrary,
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space_Z = 1;//1 + rand() % arbitrary;
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space_Z = 1 + rand() % arbitrary;
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int density_max = space_X * space_Y * space_Z;
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int density_max = space_X * space_Y * space_Z;
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int print_arrows_data = 0;
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int print_arrows_data = 0;
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int load = 0, site = 0, x = 0, y = 0, z = 0;
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int load = 0, site = 0, x = 0, y = 0, z = 0;
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int specif_arrows_nb = 1;//rand() % density_max;
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int specif_arrows_nb = rand() % density_max / 2;
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int arrows_nb = 0, cpt = 0, t_initial = 0;
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int arrows_nb = 0, cpt = 0, t_initial = 0;
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int print_inter_results = 0;
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int print_inter_results = 0;
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@ -772,11 +770,11 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/* S P A C E */
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/* S P A C E */
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if (1) printf("buffer_lines_size before writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
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if (0) printf("buffer_lines_size before writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
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write_space_ridges_lines ();
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write_space_ridges_lines ();
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if (1) printf("buffer_lines_size after writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
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if (0) printf("buffer_lines_size after writing 12 space_ridges_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
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if (1) printf("buffer_lines_size before writing (n) space_faces_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
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if (0) printf("buffer_lines_size before writing (n) space_faces_lines : %2d (* 2 = %2d)\n", buffer_lines_size / 2, buffer_lines_size);
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write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
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write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
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if (1) printf("buffer_lines_size after writing (n) space_faces_lines : %d (* 2 = %d)\n\n", buffer_lines_size / 2, buffer_lines_size);
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if (1) printf("buffer_lines_size after writing (n) space_faces_lines : %d (* 2 = %d)\n\n", buffer_lines_size / 2, buffer_lines_size);
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@ -786,18 +784,18 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/* { */
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/* { */
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/* while (arrows_nb < specif_arrows_nb){ */
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/* while (arrows_nb < specif_arrows_nb){ */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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1,//rand() % arbitrary + 1, // load / weight
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rand() % arbitrary + 1, // load / weight
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0,//rand() % 6, // site,
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rand() % 6, // site,
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0,//rand() % space_X, // x
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rand() % space_X, // x
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0,//rand() % space_Y, // y
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rand() % space_Y, // y
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0);//rand() % space_Z); // z
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rand() % space_Z); // z
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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1,//rand() % arbitrary + 1, // load / weight
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rand() % arbitrary + 1, // load / weight
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1,//rand() % 6, // site,
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rand() % 6, // site,
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0,//rand() % space_X, // x
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rand() % space_X, // x
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0,//rand() % space_Y, // y
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rand() % space_Y, // y
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0);//rand() % space_Z); // z
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rand() % space_Z); // z
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/* clock_gettime(CLOCK_REALTIME, &ts); < Je n'arrive pas à afficher les temps en cours d'exécutuion */
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/* clock_gettime(CLOCK_REALTIME, &ts); < Je n'arrive pas à afficher les temps en cours d'exécutuion */
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/* if (arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 22 == 0) printf(" %f\n%10d | ", specif_arrows_nb / 1000, ts.tv_sec - t_initial);} */
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/* if (arrows_nb % 1000 == 0) {cpt++; printf("%8d", arrows_nb / 1000); if (cpt % 22 == 0) printf(" %f\n%10d | ", specif_arrows_nb / 1000, ts.tv_sec - t_initial);} */
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@ -29,17 +29,17 @@ int write_space_ridges_vertex (long offset_vertex, long x, long y, long z)
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{
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{
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float max = fmax(x, y); max = fmax(max, z);
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float max = fmax(x, y); max = fmax(max, z);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max, 0);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max, 0);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, - z / max);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, - z / max, 0);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, + z / max);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, + z / max, 0);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex + y / max, - z / max);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex + y / max, - z / max, 0);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, + z / max);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, + z / max, 0);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, + z / max);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex + y / max, + z / max, 0);
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graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max);
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graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max, 0);
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graphics_write_color (0.9f, 0.7f, 0.4f);
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graphics_write_color (0.9f, 0.7f, 0.4f);
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graphics_write_color (0.9f, 0.7f, 0.4f);
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graphics_write_color (0.9f, 0.7f, 0.4f);
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@ -55,13 +55,13 @@ int write_space_ridges_vertex (long offset_vertex, long x, long y, long z)
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int write_space_ridges_lines ()
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int write_space_ridges_lines ()
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{
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{
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graphics_write_line ( 0, 1); graphics_write_line ( 7, 4);
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graphics_write_line ( 0, 1, 0); graphics_write_line ( 7, 4, 0);
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graphics_write_line ( 0, 2); graphics_write_line ( 7, 5);
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graphics_write_line ( 0, 2, 0); graphics_write_line ( 7, 5, 0);
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graphics_write_line ( 0, 3); graphics_write_line ( 7, 6);
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graphics_write_line ( 0, 3, 0); graphics_write_line ( 7, 6, 0);
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graphics_write_line ( 1, 4); graphics_write_line ( 2, 4);
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graphics_write_line ( 1, 4, 0); graphics_write_line ( 2, 4, 0);
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graphics_write_line ( 1, 5); graphics_write_line ( 3, 5);
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graphics_write_line ( 1, 5, 0); graphics_write_line ( 3, 5, 0);
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graphics_write_line ( 2, 6); graphics_write_line ( 3, 6);
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graphics_write_line ( 2, 6, 0); graphics_write_line ( 3, 6, 0);
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return 12;
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return 12;
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}
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}
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@ -72,10 +72,10 @@ long write_grids_on_space_faces_vertex (long x, long y, long z)
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for (i = 1; i < x; i++) {
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for (i = 1; i < x; i++) {
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graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max);
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graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max, 0);
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graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max);
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graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max, 0);
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graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, z / max);
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graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, z / max, 0);
|
||||||
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, - z / max);
|
graphics_write_vertex ((2 * i / x - 1) * x / max, y / max, - z / max, 0);
|
||||||
|
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
|
@ -87,10 +87,10 @@ long write_grids_on_space_faces_vertex (long x, long y, long z)
|
||||||
|
|
||||||
for (i = 1; i < y; i++) {
|
for (i = 1; i < y; i++) {
|
||||||
|
|
||||||
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max);
|
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max, 0);
|
||||||
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max);
|
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max, 0);
|
||||||
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, z / max);
|
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, z / max, 0);
|
||||||
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, - z / max);
|
graphics_write_vertex ( x / max, (2 * i / y - 1) * y / max, - z / max, 0);
|
||||||
|
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
|
@ -102,10 +102,10 @@ long write_grids_on_space_faces_vertex (long x, long y, long z)
|
||||||
|
|
||||||
for (i = 1; i < z; i++) {
|
for (i = 1; i < z; i++) {
|
||||||
|
|
||||||
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max);
|
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max, 0);
|
||||||
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max);
|
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max, 0);
|
||||||
graphics_write_vertex ( x / max, y / max, (2 * i / z - 1) * z / max);
|
graphics_write_vertex ( x / max, y / max, (2 * i / z - 1) * z / max, 0);
|
||||||
graphics_write_vertex ( x / max, - y / max, (2 * i / z - 1) * z / max);
|
graphics_write_vertex ( x / max, - y / max, (2 * i / z - 1) * z / max, 0);
|
||||||
|
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
graphics_write_color (0.5f, 0.5f, 0.5f);
|
graphics_write_color (0.5f, 0.5f, 0.5f);
|
||||||
|
@ -123,30 +123,30 @@ long write_grids_on_space_faces_lines (long offset_vertex, long x, long y, long
|
||||||
|
|
||||||
for (int i = 0; i < x - 1; i ++) {
|
for (int i = 0; i < x - 1; i ++) {
|
||||||
|
|
||||||
/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1); */
|
/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1, 0); */
|
||||||
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2);
|
graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2, 0);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3, 0);
|
||||||
/* graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0); */
|
/* graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0, 0); */
|
||||||
}
|
}
|
||||||
|
|
||||||
offset_vertex += (x - 1) * 4;
|
offset_vertex += (x - 1) * 4;
|
||||||
|
|
||||||
for (int i = 0; i < y - 1; i ++) {
|
for (int i = 0; i < y - 1; i ++) {
|
||||||
|
|
||||||
/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1); */
|
/* graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1, 0); */
|
||||||
/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2); */
|
/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2, 0); */
|
||||||
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3);
|
graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3, 0);
|
||||||
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
offset_vertex += (y - 1) * 4;
|
offset_vertex += (y - 1) * 4;
|
||||||
|
|
||||||
for (int i = 0; i < z - 1; i ++) {
|
for (int i = 0; i < z - 1; i ++) {
|
||||||
|
|
||||||
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1);
|
graphics_write_line (offset_vertex + i * 4 + 0, offset_vertex + i * 4 + 1, 0);
|
||||||
/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2); */
|
/* graphics_write_line (offset_vertex + i * 4 + 1, offset_vertex + i * 4 + 2, 0); */
|
||||||
/* graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3); */
|
/* graphics_write_line (offset_vertex + i * 4 + 2, offset_vertex + i * 4 + 3, 0); */
|
||||||
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
|
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (x + y + z - 3) * 4;
|
return (x + y + z - 3) * 4;
|
||||||
|
|
Loading…
Reference in New Issue