WIP: (micro) lignes 622-634 mise en plac des g_realloc() vertex & lines buffers
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@ -47,6 +47,11 @@ static volatile int buffer_lines_size = 0;
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static volatile int buffer_colors_size = 0;
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static volatile int buffer_colors_size = 0;
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static volatile int buffer_plans_size = 0;
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static volatile int buffer_plans_size = 0;
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static volatile int buffer_vertex_0_arrow = 0;
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static volatile int buffer_lines_0_arrow = 0;
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static volatile int buffer_colors_0_arrow = 0;
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static volatile int buffer_plans_0_arrow = 0;
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#define TEST 0
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#define TEST 0
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/*
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/*
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@ -605,19 +610,28 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
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{
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{
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arrows_nb --;
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arrows_nb --;
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if (1)
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arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
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{
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arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
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arrows_ptr[address].load = arrows_ptr[arrows_nb].load;
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arrows_ptr[address].x = arrows_ptr[arrows_nb].x;
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arrows_ptr[address].site = arrows_ptr[arrows_nb].site;
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arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address].x = arrows_ptr[arrows_nb].x;
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arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
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arrows_ptr[address].y = arrows_ptr[arrows_nb].y;
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arrows_ptr[address].z = arrows_ptr[arrows_nb].z;
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}
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if (arrows_nb > 0) {
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if (arrows_nb > 0) {
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void *newptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t));
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if (newptr) arrows_ptr = newptr;
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void *new_arrows_list_ptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t));
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else perror("In erase arrow, can't re_allocate for arrow list.\n");
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if (new_arrows_list_ptr) arrows_ptr = new_arrows_list_ptr;
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else perror("In erase arrow, can't re_allocate for arrow list.\n");
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printf("buffer_vertex_0_arrow = %d arrows_nb * 3 = %d <<<<\n", buffer_vertex_0_arrow, arrows_nb * 3);
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_0_arrow + 9 * 3 * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In erase arrow, can't re_allocate for arrow vertex buffer.\n");
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printf("buffer_lines_0_arrow = %d arrows_nb * 2 = %d <<<<\n", buffer_lines_0_arrow, arrows_nb * 2);
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void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_0_arrow + 9 * 2 * sizeof(GLfloat));
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if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
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else perror("In erase arrow, can't re_allocate for arrow lines buffer.\n");
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}
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}
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print_arrows_array (arrows_ptr, arrows_nb,0);
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print_arrows_array (arrows_ptr, arrows_nb,0);
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@ -774,6 +788,15 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
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write_grids_on_space_faces_lines (buffer_lines_size, space_X, space_Y, space_Z);
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if (0) printf("buffer_lines_size after writing (n) space_faces_lines : %d (* 2 = %d)\n\n", buffer_lines_size / 2, buffer_lines_size);
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if (0) printf("buffer_lines_size after writing (n) space_faces_lines : %d (* 2 = %d)\n\n", buffer_lines_size / 2, buffer_lines_size);
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/* Ce programme définit et crée séquentiellement les caractéristiques puis les images de l'espace puis celles des flèches
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* Pour pouvoir effacer une flèche (n'importe laquelle),
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* il est nécéssaire de connaître la taille des buffers au moment de la création de la première flèche */
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buffer_vertex_0_arrow = buffer_vertex_size;
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buffer_lines_0_arrow = buffer_lines_size;
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printf("buffer_vertex_0_arrow = %d (%d points) buffer_lines_0_arrow = %d (%d lines)\n",\
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buffer_vertex_0_arrow, buffer_vertex_0_arrow / 3, buffer_lines_0_arrow, buffer_lines_0_arrow / 2);
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/* A R R O W S */
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/* A R R O W S */
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/* #pragma omp parallel */
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/* #pragma omp parallel */
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