WIP: Pause ! Erase est OK mais l'ajout des flèches est zarbi+++ sleep(??) lignes 849 et 864
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@ -34,6 +34,7 @@
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#include <GL/glext.h>
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#include <GL/glext.h>
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#include <glib-2.0/glib.h>
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#include <glib-2.0/glib.h>
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#include <math.h>
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#include <math.h>
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#include <time.h>
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#include <errno.h>
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#include <errno.h>
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//#include "../../include/base.h"
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//#include "../../include/base.h"
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@ -671,15 +672,14 @@ static bool create_arrow (GLuint *arrows, long weight, long site, long x, long y
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weight, site, x, y, z);
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weight, site, x, y, z);
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arrows_nb ++;
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arrows_nb ++;
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buffer_lines_size += 14;
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * 2 * sizeof(GLuint) * 2);
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * 2 * sizeof(GLuint) * 2);
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*(arrows + buffer_lines_size + 0) = weight;
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*(arrows + arrows_nb + 0) = weight;
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*(arrows + buffer_lines_size + 1) = site;
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*(arrows + arrows_nb + 1) = site;
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*(arrows + buffer_lines_size + 2) = x;
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*(arrows + arrows_nb + 2) = x;
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*(arrows + buffer_lines_size + 3) = y;
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*(arrows + arrows_nb + 3) = y;
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*(arrows + buffer_lines_size + 4) = z;
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*(arrows + arrows_nb + 4) = z;
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buffer_lines_size += 14;
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return 1;
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return 1;
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}
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}
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@ -711,6 +711,8 @@ static bool erase_arrow (GLuint *arrows, long address,
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static long check_for_arrow (GLuint *arrows, long site, long x, long y, long z)
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static long check_for_arrow (GLuint *arrows, long site, long x, long y, long z)
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{
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{
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if (arrows_nb == 0) return -1;
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long address = -1, f_weight = -1, f_site = -1, f_x = -1, f_y = -1, f_z = -1;
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long address = -1, f_weight = -1, f_site = -1, f_x = -1, f_y = -1, f_z = -1;
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for (int i = 0; i < arrows_nb; i++)
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for (int i = 0; i < arrows_nb; i++)
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{
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{
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@ -725,7 +727,7 @@ static long check_for_arrow (GLuint *arrows, long site, long x, long y, long z)
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if (DETAIL) printf("arrows_nb = %ld checked arrow (%ld,%ld,%ld,%ld) found at address %ld (line %ld)",\
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if (DETAIL) printf("arrows_nb = %ld checked arrow (%ld,%ld,%ld,%ld) found at address %ld (line %ld)",\
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arrows_nb, site, x, y, z, address, address / 5);
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arrows_nb, site, x, y, z, address, address / 5);
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if (DETAIL && f_weight > 1) printf(" weight = %ld", f_weight);
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if (DETAIL && f_weight > 1) printf(" weight = %ld", f_weight);
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printf("\n");
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if (DETAIL) printf("\n");
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}
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}
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}
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}
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return address; /* returns the address of the arrow if there is one
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return address; /* returns the address of the arrow if there is one
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@ -733,11 +735,12 @@ static long check_for_arrow (GLuint *arrows, long site, long x, long y, long z)
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}
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}
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static void show_arrows_array (GLuint *arrows, long arrows_nb, long address, long weight, long site, long x, long y, long z)
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static void show_arrows_array (GLuint *arrows, long address, long weight, long site, long x, long y, long z)
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{
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{
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printf("\n\n[ n] load | site x y z ----- < arrows_nb = %ld > -------", arrows_nb);
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printf("\n[ n] load | site x y z ----- < arrows_nb = %ld > ------", arrows_nb);
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if (arrows_nb == address) printf(" graphic state ----------------\n");
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if (arrows_nb == 0) printf("--------------------------- no arrows\n");
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else printf("------------------------------------------\n");
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else if (address == -1) printf("--------------------------- create new arrow\n");
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else printf("--------------------------- erase arrow at address = %ld / 5\n", address);
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for (int i = 0; i < arrows_nb; i++)
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for (int i = 0; i < arrows_nb; i++)
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{
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{
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@ -751,7 +754,7 @@ static void show_arrows_array (GLuint *arrows, long arrows_nb, long address, lon
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*(arrows + i * 5 + 1), *(arrows + i * 5 + 2),\
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*(arrows + i * 5 + 1), *(arrows + i * 5 + 2),\
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*(arrows + i * 5 + 3), *(arrows + i * 5 + 4), address / 5);
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*(arrows + i * 5 + 3), *(arrows + i * 5 + 4), address / 5);
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if (weight == 0 && i > address / 5 && i < arrows_nb - 1) printf(" |");
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if (weight == 0 && i > address / 5 && i < arrows_nb - 1) printf(" |");
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if (weight == 0 && i == arrows_nb - 1) printf(" >>>|");
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if (weight == 0 && i == arrows_nb - 1 && i != address / 5) printf(" >>>|");
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printf("\n");
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printf("\n");
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}
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}
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}
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}
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@ -759,9 +762,8 @@ static void show_arrows_array (GLuint *arrows, long arrows_nb, long address, lon
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static bool set_arrow (GLuint *arrows, long weight, long site, long x, long y, long z)
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static bool set_arrow (GLuint *arrows, long weight, long site, long x, long y, long z)
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{
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{
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long address = (check_for_arrow (arrows, site, x, y, z));
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long address = (check_for_arrow (arrows, site, x, y, z));
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if (1) show_arrows_array(arrows, arrows_nb, address, weight, site, x, y, z);
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show_arrows_array(arrows, address, weight, site, x, y, z);
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if (address == -1 && weight == 0) return 0;
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if (address == -1 && weight == 0) return 0;
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if (address == -1 && weight > 0) return create_arrow (arrows, weight, site, x, y, z);
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if (address == -1 && weight > 0) return create_arrow (arrows, weight, site, x, y, z);
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@ -785,8 +787,6 @@ static bool set_arrow (GLuint *arrows, long weight, long site, long x, long y, l
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/* Initializes the buffer of a gl_area
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/* Initializes the buffer of a gl_area
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* Calls according to the user preferences
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* Calls according to the user preferences
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* @param gl_area, ptr to the gl_area widget
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* @param gl_area, ptr to the gl_area widget
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@ -846,13 +846,14 @@ void graphics_init_buffers(const void *gl_area)
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model_space_size_z * model_space_size_y, model_space_size_z,
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model_space_size_z * model_space_size_y, model_space_size_z,
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arrows, arrows_nb);
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arrows, arrows_nb);
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sleep(0);
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set_arrow(arrows, 0, 4, 3, 0, 0);
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set_arrow(arrows, 0, 4, 3, 0, 0);
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set_arrow(arrows, 0, 5, 3, 0, 1);
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set_arrow(arrows, 0, 5, 3, 0, 1);
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set_arrow(arrows, 0, 5, 2, 1, 1);
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set_arrow(arrows, 0, 5, 2, 1, 1);
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set_arrow(arrows, 0, 4, 2, 1, 0);
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set_arrow(arrows, 0, 4, 2, 1, 0);
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set_arrow(arrows, 0, 2, 2, 1, 1);
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set_arrow(arrows, 0, 2, 2, 1, 1);
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set_arrow(arrows, 0, 3, 2, 2, 1);
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set_arrow(arrows, 0, 3, 2, 2, 1);
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set_arrow(arrows, 0, 0, 0, 0, 0);
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set_arrow(arrows, 0, 0, 0, 0, 0);
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set_arrow(arrows, 0, 1, 1, 0, 0);
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set_arrow(arrows, 0, 1, 1, 0, 0);
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set_arrow(arrows, 0, 1, 3, 0, 0);
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set_arrow(arrows, 0, 1, 3, 0, 0);
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@ -860,14 +861,20 @@ void graphics_init_buffers(const void *gl_area)
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set_arrow(arrows, 0, 4, 0, 1, 0);
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set_arrow(arrows, 0, 4, 0, 1, 0);
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set_arrow(arrows, 0, 5, 0, 1, 1);
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set_arrow(arrows, 0, 5, 0, 1, 1);
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// set_arrow(arrows, 1, 0, 0, 0, 2);
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sleep(0);
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// set_arrow(arrows, 1, 1, 1, 0, 2);
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/* set_arrow(arrows, 1, 2, 0, 0, 2); */
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/* set_arrow(arrows, 1, 3, 0, 1, 2); */
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// set_arrow(arrows, 2, 1, 1, 0, 2);
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set_arrow(arrows, 1, 0, 0, 0, 2);
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set_arrow(arrows, 1, 1, 1, 0, 2);
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if (1) show_arrows_array(arrows, arrows_nb, arrows_nb, -1, -1, -1, -1, -1);
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// set_arrow(arrows, 0, 0, 0, 0, 2);
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// set_arrow(arrows, 0, 1, 1, 0, 2);
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set_arrow(arrows, 1, 2, 0, 0, 2);
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set_arrow(arrows, 1, 3, 0, 1, 2);
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set_arrow(arrows, 3, 1, 1, 0, 2);
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if (1) set_arrow(arrows, -1, -1, -1, -1, -1); // I use this to see the variables state
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// before "drawing_some_arrows
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draw_some_arrows (buffer_lines_origin, s,
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draw_some_arrows (buffer_lines_origin, s,
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model_space_size_z * model_space_size_y, model_space_size_z,
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model_space_size_z * model_space_size_y, model_space_size_z,
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