WIP: Étonnez-vous, déjà, du nombre de fois où ça marche...
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@ -872,10 +872,10 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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int rand(void);
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void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
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int arbitrary = 4;
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int space_X = 3, // 1 + rand() % arbitrary,
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space_Y = 3, // 1 + rand() % arbitrary,
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space_Z = 3; // 1 + rand() % arbitrary;
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int arbitrary = 40;
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int space_X = 1 + rand() % arbitrary,
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space_Y = 1 + rand() % arbitrary,
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space_Z = 1 + rand() % arbitrary;
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int density_max = space_X * space_Y * space_Z;
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int arrows_nb = 0;//rand() % density_max;
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int pref_show_grids = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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@ -91,23 +91,33 @@ void write_marks_along_space_ridges (long x, long y, long z)
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/* graphics_write_line (vertex_offset + 6, vertex_offset + 22); */
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/* graphics_write_line (vertex_offset + 7, vertex_offset + 23); */
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// for (int i = 0; i <= y; i += 2) graphics_write_line (vertex_offset + 2 + i, vertex_offset + 2 + i + 1);
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/* graphics_write_line (vertex_offset + 2, vertex_offset + 3); */
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/* graphics_write_line (vertex_offset + 4, vertex_offset + 5); */
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int ar = 4;
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for (int i = 0; i < y * x; i += 2) graphics_write_line (vertex_offset + ar + i, vertex_offset + ar + i + 1);
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/* graphics_write_line (vertex_offset + 8, vertex_offset + 9); */
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/* graphics_write_line (vertex_offset + 10, vertex_offset + 11); */
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/* graphics_write_line (vertex_offset + 12, vertex_offset + 13); */
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/* graphics_write_line (vertex_offset + 14, vertex_offset + 15); */
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/* graphics_write_line (vertex_offset + 18, vertex_offset + 19); */
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/* graphics_write_line (vertex_offset + 20, vertex_offset + 21); */
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/* graphics_write_line (vertex_offset + 0, vertex_offset + 6); */
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/* graphics_write_line (vertex_offset + 1, vertex_offset + 7); */
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/* graphics_write_line (vertex_offset + 8, vertex_offset + 10); */
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/* graphics_write_line (vertex_offset + 9, vertex_offset + 11); */
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/* graphics_write_line (vertex_offset + 12, vertex_offset + 14); */
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/* graphics_write_line (vertex_offset + 13, vertex_offset + 15); */
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/* graphics_write_line (vertex_offset + 16, vertex_offset + 22); */
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/* graphics_write_line (vertex_offset + 17, vertex_offset + 23); */
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graphics_write_line (vertex_offset + 2, vertex_offset + 3);
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graphics_write_line (vertex_offset + 4, vertex_offset + 5);
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graphics_write_line (vertex_offset + 8, vertex_offset + 9);
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graphics_write_line (vertex_offset + 10, vertex_offset + 11);
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graphics_write_line (vertex_offset + 12, vertex_offset + 13);
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graphics_write_line (vertex_offset + 14, vertex_offset + 15);
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graphics_write_line (vertex_offset + 18, vertex_offset + 19);
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graphics_write_line (vertex_offset + 20, vertex_offset + 21);
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}
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