Cleanup
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@ -35,8 +35,8 @@
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#include "../../include/base.h"
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#include "../../include/ui.h"
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#define VERTEX_SHADER_FILE "data/shader.vert"
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#define FRAG_SHADER_FILE "data/shader.frag"
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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/* -------------------------------------------------------------------------- */
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@ -1,7 +1,9 @@
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uniform vec2 resolution;
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#version 330 core
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void main()
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in vec4 color;
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out vec4 out_frag_color;
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void main(void)
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{
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gl_FragColor = vec4(gl_FragCoord.x / resolution.x,1,1,1);
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out_frag_color = color;
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}
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@ -1,4 +1,16 @@
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void main()
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#version 330 core
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uniform mat4 projection_matrix;
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uniform mat4 model_matrix;
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uniform mat4 view_matrix;
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layout(location=0) in vec3 in_position;
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layout(location=1) in vec3 in_color;
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out vec4 color;
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void main(void)
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{
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gl_Position = ftransform();
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gl_Position = projection_matrix * view_matrix * model_matrix * vec4(in_position, 1);
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color = vec4(1 * in_color.rgb, 1);
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}
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