Première représentation 3D d'un modèle 1D
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commit
efe117076f
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@ -29,6 +29,8 @@
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <glib.h>
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#define G_APPLICATION_DEFAULT_FLAGS 0
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enum
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{
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@ -60,12 +62,7 @@ static inline char *read_file(char *filename)
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}
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filesize = lseek(fd, 0, SEEK_END) + 1 ;
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contents = malloc(filesize * sizeof(char));
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if (contents == NULL) {
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perror("Not enough memory to allocate file");
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return NULL;
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}
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contents = g_malloc(filesize * sizeof(char));
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lseek(fd, 0, SEEK_SET);
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read(fd,contents,filesize);
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@ -27,26 +27,36 @@
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/* -------------------------------------------------------------------------- */
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// v4----- v5
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// v5----- v4
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// /| /|
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// v1------v0|
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// | | | |
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// | |v7---|-|v6
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// | |v6---|-|v7
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// |/ |/
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// v2------v3
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//
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static GLfloat vertex_base[] = {
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0.5, 0.5, 0.5, // v0
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-0.5, 0.5, 0.5, // v1
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-0.5,-0.5, 0.5, // v2
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0.5,-0.5, 0.5, // v3
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0.5, 0.5,-0.5, // v4
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-0.5, 0.5,-0.5, // v5
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-0.5,-0.5,-0.5, // v6
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0.5,-0.5,-0.5, // v7
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// static GLfloat vertex_base[] = {
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// 0.5, 0.5, 0.5, // v0
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// -0.5, 0.5, 0.5, // v1
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// -0.5,-0.5, 0.5, // v2
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// 0.5,-0.5, 0.5, // v3
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// 0.5, 0.5,-0.5, // v4
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// -0.5, 0.5,-0.5, // v5
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// -0.5,-0.5,-0.5, // v6
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// 0.5,-0.5,-0.5, // v7
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// };
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static GLfloat vertex_base_ignore[] = {
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0.5, .0f, .0f, // v0
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-0.5, .0f, .0f, // v1
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-0.5,-0.5, .0f, // v2
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0.5,-0.5, .0f, // v3
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0.5, .0f,-.0f, // v4
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-0.5, .0f,-.0f, // v5
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-0.5,-0.5,-.0f, // v6
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0.5,-0.5,-.0f, // v7
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};
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static GLubyte indices[] = {
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static GLubyte indices_ignore[] = {
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0,1,
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1,2,
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2,3,
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@ -61,7 +71,21 @@ static GLubyte indices[] = {
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1,5,
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2,6,
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3,7,
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// 2,4,
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// 3,5,
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// 0,6,
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// 1,7,
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};
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// v5------v4
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// /| /|
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// v1------v0|
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// | | | |
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// | v6----|-v7
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// |/ |/
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// v2------v3
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//
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static GLfloat color_base[] = {
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@ -76,3 +100,4 @@ static GLfloat color_base[] = {
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};
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/* -------------------------------------------------------------------------- */
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@ -22,6 +22,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <string.h>
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@ -41,6 +42,15 @@
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#define VERTEX_SHADER_FILE "src/shaders/shader.vert"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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#define K 0
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GLfloat *vertex_base = NULL;
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GLubyte *indices = NULL;
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int dim = 0;
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int state_size = 0;
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int vertex_nb = 0;
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int segments_nb = 0;
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int arrows_nb = 0;
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/* -------------------------------------------------------------------------- */
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@ -245,18 +255,11 @@ bool graphics_init(const char *gl_area)
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// If it does not exist, allocs it
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if (gl_area_array == NULL) {
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gl_area_array = calloc(2, sizeof(struct gl_area_entry *));
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gl_area_array = g_malloc0(sizeof(struct gl_area_entry *) * 2);
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// check if an error occured during allocation
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if (gl_area_array == NULL) {
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printf("gl_area_array : %p", gl_area_array);
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perror("Not enough memory to allocate gl_area_array");
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return false;
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}
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// If it does exist, reallocs it
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// If it does exist, g_reallocs it
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} else {
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gl_area_array = realloc(gl_area_array,
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gl_area_array = g_realloc(gl_area_array,
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(array_size + 1)
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* sizeof(struct gl_area_entry *));
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if (gl_area_array == NULL) {
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}
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// Alloc new entry
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gl_area_array[array_size] = calloc(1, sizeof(struct gl_area_entry));
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if (gl_area_array[array_size] == NULL) {
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perror("Not enough memory to allocate gl_area_array entry");
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return false;
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}
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gl_area_array[array_size] = g_malloc0(sizeof(struct gl_area_entry));
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strcpy(gl_area_array[array_size]->name, gl_area);
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@ -311,23 +309,16 @@ bool graphics_shutdown(const void *gl_area)
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glDeleteProgram(entry->program);
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// Liberate
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free(entry);
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if (errno) {
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perror("Impossible to free the gl_area_array entry");
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return false;
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}
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g_free(entry);
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entry = NULL;
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gl_area_array = realloc(gl_area_array,
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gl_area_array = g_realloc(gl_area_array,
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(gl_area_size())
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* sizeof(struct gl_area_entry *));
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if (errno) {
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perror("Impossible to shrink gl_area_array");
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return false;
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}
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g_free(vertex_base);
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g_free(indices);
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return true;
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}
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@ -418,14 +409,14 @@ static inline GLuint create_shader(int type, const char *src)
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = malloc(log_len + 1);
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buffer = g_malloc(log_len + 1);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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g_warning("Compile failure in %s shader:\n%s",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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buffer);
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free(buffer);
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g_free(buffer);
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glDeleteShader(shader);
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if(vertex == 0) {
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entry->program = 0;
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free(vertex_shader);
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g_free(vertex_shader);
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return false;
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}
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@ -486,8 +477,8 @@ bool graphics_init_shaders(const void *gl_area)
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if(fragment == 0) {
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glDeleteShader(vertex);
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entry->program = 0;
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free(vertex_shader);
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free(fragment_shader);
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g_free(vertex_shader);
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g_free(fragment_shader);
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return false;
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}
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@ -506,12 +497,12 @@ bool graphics_init_shaders(const void *gl_area)
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
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buffer = malloc(log_len + 1);
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buffer = g_malloc(log_len + 1);
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glGetProgramInfoLog(program, log_len, NULL, buffer);
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g_warning("Linking failure:\n%s", buffer);
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free(buffer);
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g_free(buffer);
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glDeleteProgram(program);
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program = 0;
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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free(vertex_shader);
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free(fragment_shader);
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g_free(vertex_shader);
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g_free(fragment_shader);
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return false;
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}
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entry->v = v;
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entry->p = p;
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free(vertex_shader);
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free(fragment_shader);
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g_free(vertex_shader);
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g_free(fragment_shader);
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return true;
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}
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/*
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* Initializes the buffer of a gl_area
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*
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#define A 0
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static bool compute_arrow_2D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
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float zero = 0.0f;
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float center = (1.0f / state_size) * (2 * x - state_size + 2);
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float tip = center + (2 * site - 1) * (1.0f / state_size);
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float base = center + (2 * site - 1) * (0.1f / state_size);
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printf("compute_arrow_2D vgap = %d vertex_nb = %d\n", vgap, vertex_nb);
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assert(vgap < vertex_nb);
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assert(vgap + 9 < vertex_nb);
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*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
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*(vertex_base + vgap + 1) = zero;
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*(vertex_base + vgap + 2) = zero;
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*(vertex_base + vgap + 3) = base;
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*(vertex_base + vgap + 4) = 0.4f / state_size;
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*(vertex_base + vgap + 5) = zero;
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*(vertex_base + vgap + 6) = base;
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*(vertex_base + vgap + 7) = - 0.4f / state_size;
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*(vertex_base + vgap + 8) = zero;
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if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
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x, site, center, tip, base); // vgap=%d igap=%d
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assert(igap < entry->indices_nb);
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assert(igap + 5 < entry->indices_nb);
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*(indices + igap + 0) = vgap / 3 + 0;
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*(indices + igap + 1) = vgap / 3 + 1;
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*(indices + igap + 2) = vgap / 3 + 0;
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*(indices + igap + 3) = vgap / 3 + 2;
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*(indices + igap + 4) = vgap / 3 + 1;
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*(indices + igap + 5) = vgap / 3 + 2;
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return 1;
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}
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static bool compute_arrow_3D(struct gl_area_entry *entry, int state_size, int vgap, int igap, int weight, int site, int x, int y, int z){
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float zero = 0.0f;
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float center = (1.0f / state_size) * (2 * x - state_size + 2);
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float tip = center + (2 * site - 1) * (1.0f / state_size);
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float base = center + (2 * site - 1) * (0.1f / state_size);
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printf("compute_arrow_3D vgap = %d vertex_nb = %d\n", vgap, vertex_nb);
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assert(vgap < vertex_nb);
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assert(vgap + 9 < vertex_nb);
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*(vertex_base + vgap + 0) = center + (2 * site - 1) * (1.0f / state_size - 0.01f);
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*(vertex_base + vgap + 1) = zero;
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*(vertex_base + vgap + 2) = zero;
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*(vertex_base + vgap + 3) = base;
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*(vertex_base + vgap + 4) = 0.4f / state_size;
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*(vertex_base + vgap + 5) = 0.4f / state_size;
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*(vertex_base + vgap + 6) = base;
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*(vertex_base + vgap + 7) = 0.4f / state_size;
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*(vertex_base + vgap + 8) = - 0.4f / state_size;
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*(vertex_base + vgap + 9) = base;
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*(vertex_base + vgap + 10) = - 0.4f / state_size;
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*(vertex_base + vgap + 11) = - 0.4f / state_size;
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*(vertex_base + vgap + 12) = base;
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*(vertex_base + vgap + 13) = - 0.4f / state_size;
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*(vertex_base + vgap + 14) = 0.4f / state_size;
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if (A) printf("x = %d site = %d center = %f tip = %f base = %f\n",\
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x, site, center, tip, base); // vgap=%d igap=%d
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assert(igap < entry->indices_nb);
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assert(igap + 5 < entry->indices_nb);
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*(indices + igap + 0) = vgap / 3 + 0;
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*(indices + igap + 1) = vgap / 3 + 1;
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*(indices + igap + 2) = vgap / 3 + 0;
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*(indices + igap + 3) = vgap / 3 + 2;
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*(indices + igap + 4) = vgap / 3 + 0;
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*(indices + igap + 5) = vgap / 3 + 3;
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*(indices + igap + 6) = vgap / 3 + 0;
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*(indices + igap + 7) = vgap / 3 + 4;
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*(indices + igap + 8) = vgap / 3 + 1;
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*(indices + igap + 9) = vgap / 3 + 2;
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*(indices + igap + 10) = vgap / 3 + 2;
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*(indices + igap + 11) = vgap / 3 + 3;
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*(indices + igap + 12) = vgap / 3 + 3;
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*(indices + igap + 13) = vgap / 3 + 4;
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*(indices + igap + 14) = vgap / 3 + 4;
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*(indices + igap + 15) = vgap / 3 + 1;
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return 1;
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}
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#define V 1
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#define I 0
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#define EDGE 0.999999
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static bool compute_space_2D(struct gl_area_entry *entry, int state_size){
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float x = 0;
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// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
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// on passe du nombre de cases = (n)
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// au nombre de séparations entre les cases + les deux bords = (n + 1)
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if (V) printf("vertices ");
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for (int k = 0; k < state_size; k++){ // barres verticales
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//
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x = ((state_size % 2) * (state_size / 2 - k)
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+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
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if (V) printf("[%1.1f] ", x);
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assert(k * 6 < vertex_nb);
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assert(k * 6 + 5 < vertex_nb);
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*(vertex_base + k * 6 + 0) = - x;
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*(vertex_base + k * 6 + 1) = 1.0f / state_size;
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*(vertex_base + k * 6 + 2) = 0.0f;
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*(vertex_base + k * 6 + 3) = - x;
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*(vertex_base + k * 6 + 4) = - 1.0f / state_size;
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*(vertex_base + k * 6 + 5) = 0.0f;
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}
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if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
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*(indices + 0) = 0;
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*(indices + 1) = state_size * 2 - 2; // barre horizontale du bas
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*(indices + 2) = 1;
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*(indices + 3) = state_size * 2 - 1; // barre horizontale du haut
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for (int k = 0; k < state_size * 2; k++){
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assert(k < entry->indices_nb);
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assert(k + 4 < entry->indices_nb);
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*(indices + k + 4) = k;
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}
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/* *(indices + state_size * 2 + 6 + 4) = 0; // diagonales pour marquer la case zéro */
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/* *(indices + state_size * 2 + 6 + 5) = 3; */
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/* *(indices + state_size * 2 + 6 + 6) = 1; */
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/* *(indices + state_size * 2 + 6 + 7) = 2; */
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if (I) printf("indices (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
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for (int v = 0; v < state_size + 2; v++) {
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if (I) printf("(%d-%d) ", *(indices + v), *(indices + v + 1));
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}
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if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
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return 1;
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}
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static bool compute_space_3D(struct gl_area_entry *entry, int state_size){
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float x = 0;
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// for (int k = 0; k < state_size + 1; k++) <=> + 1 car
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// on passe du nombre de cases = (n)
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// au nombre de séparations entre les cases + les deux bords = (n + 1)
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if (V) printf("vertices ");
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for (int k = 0; k < state_size; k++){ // barres verticales
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//
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x = ((state_size % 2) * (state_size / 2 - k)
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+ (state_size % 2 - 1) * (k + 0.5f - state_size / 2)) / state_size * 2 * EDGE;
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if (V) printf("[%1.1f] ", x);
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assert(k * 12 < vertex_nb);
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assert(k * 12 + 11 < vertex_nb);
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|
||||
*(vertex_base + k * 12 + 0) = - x;
|
||||
*(vertex_base + k * 12 + 1) = 1.0f / state_size;
|
||||
*(vertex_base + k * 12 + 2) = 1.0f / state_size;
|
||||
|
||||
*(vertex_base + k * 12 + 3) = - x;
|
||||
*(vertex_base + k * 12 + 4) = - 1.0f / state_size;
|
||||
*(vertex_base + k * 12 + 5) = - 1.0f / state_size;
|
||||
|
||||
*(vertex_base + k * 12 + 6) = - x;
|
||||
*(vertex_base + k * 12 + 7) = 1.0f / state_size;
|
||||
*(vertex_base + k * 12 + 8) = - 1.0f / state_size;
|
||||
|
||||
*(vertex_base + k * 12 + 9) = - x;
|
||||
*(vertex_base + k * 12 + 10) = - 1.0f / state_size;
|
||||
*(vertex_base + k * 12 + 11) = 1.0f / state_size;
|
||||
}
|
||||
|
||||
if (V) printf(" n = %d x 2 côté = [%1.1f]\n", state_size + 1, 2.0f / state_size);
|
||||
|
||||
*(indices + 4) = 0;
|
||||
*(indices + 5) = state_size * 4 - 4; // barre horizontale du bas arr
|
||||
|
||||
*(indices + 6) = 1;
|
||||
*(indices + 7) = state_size * 4 - 3; // barre horizontale du haut arr
|
||||
|
||||
*(indices + 0) = 2;
|
||||
*(indices + 1) = state_size * 4 - 2; // barre horizontale du bas av
|
||||
|
||||
*(indices + 2) = 3;
|
||||
*(indices + 3) = state_size * 4 - 1; // barre horizontale du haut av
|
||||
|
||||
for (int k = 8; k <= state_size * 8; k += 8){ // for (int k = 8; k < state_size * 8; k += 8){
|
||||
|
||||
|
||||
assert(k < entry->indices_nb);
|
||||
assert(k + 8 < entry->indices_nb);
|
||||
|
||||
*(indices + k + 0) = k / 2 - 4; // + 0;
|
||||
*(indices + k + 1) = k / 2 - 2; // + 2;
|
||||
|
||||
*(indices + k + 2) = k / 2 - 3; // + 1;
|
||||
*(indices + k + 3) = k / 2 - 1; // + 3;
|
||||
|
||||
*(indices + k + 4) = k / 2 - 4; // + 0;
|
||||
*(indices + k + 5) = k / 2 - 1; // + 3;
|
||||
|
||||
*(indices + k + 6) = k / 2 - 3; // + 1;
|
||||
*(indices + k + 7) = k / 2 - 2; // + 2;
|
||||
}
|
||||
|
||||
|
||||
*(indices + entry->indices_nb - 4) = 0 + 0; // diagonales pour marquer la case zéro
|
||||
*(indices + entry->indices_nb - 3) = 0 + 1;
|
||||
|
||||
*(indices + entry->indices_nb - 2) = 0 + 2; // diagonales pour marquer la case zéro
|
||||
*(indices + entry->indices_nb - 1) = 0 + 3;
|
||||
|
||||
|
||||
if (I) printf("indices (%d - state_size(0)) x (%d - state_size(1)) ", 0, 1);
|
||||
for (int v = 0; v < state_size + 2; v++) {
|
||||
if (I) printf("(%d-%d) ", *(indices + v), *(indices + v + 1));
|
||||
}
|
||||
|
||||
if (I) printf(" n = 4 + (%d x 2)\n", state_size + 2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Initializes the buffer of a gl_area
|
||||
* @param gl_area, ptr to the gl_area widget
|
||||
*
|
||||
* Note : indices[] is defined in graphics_cube.h
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
|
||||
|
||||
void graphics_init_buffers(const void *gl_area)
|
||||
{
|
||||
GLuint vao, vertex_buffer, color_buffer;
|
||||
struct gl_area_entry *entry;
|
||||
int vertex_nb;
|
||||
GLuint vao, vertex_buffer, color_buffer;
|
||||
int vgap = 0, igap = 0;
|
||||
|
||||
entry = find_entry_from_ptr(gl_area);
|
||||
entry->indices_nb = sizeof(indices) / sizeof(indices[0]);
|
||||
vertex_nb = entry->indices_nb * 3;
|
||||
printf("Initialization of buffers with %u indices (=%u vertex)\n",
|
||||
entry->indices_nb,
|
||||
vertex_nb);
|
||||
printf("Real vertex number is %lu long\n",
|
||||
sizeof(vertex_base) / sizeof(vertex_base[0]));
|
||||
|
||||
//{1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21};
|
||||
dim = 1;
|
||||
state_size = 13; // 2 < state_size < 32
|
||||
arrows_nb = 6;
|
||||
|
||||
vertex_nb = (state_size + 1) * 6 + arrows_nb * 9;
|
||||
vertex_nb = (state_size + 1) * 12 + arrows_nb * 15;
|
||||
segments_nb = (2 + state_size) + (arrows_nb * 3);
|
||||
segments_nb = (4 + state_size * 4) + (arrows_nb * 8) + 2; // + 2; pour les 2 diagonales
|
||||
|
||||
entry->indices_nb = segments_nb * 2;
|
||||
|
||||
printf("Initialization of buffers with %u indices and %u vertices & state_size = %d\n",
|
||||
entry->indices_nb, vertex_nb, state_size);
|
||||
|
||||
//XXX g_malloc
|
||||
vertex_base = g_malloc0(vertex_nb * sizeof(GLfloat) * 2);
|
||||
indices = g_malloc0(segments_nb * 2 * sizeof(GLubyte) * 2);
|
||||
|
||||
// compute_space_2D(entry, state_size); vgap += (6 * state_size); igap += state_size * 2 + 4;
|
||||
|
||||
compute_space_3D(entry, state_size); vgap += (12 * state_size); igap += state_size * 8 + 8;
|
||||
|
||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 9; igap += 6; ++arrows_nb; */
|
||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 0, 0, 0); vgap += 9; igap += 6; */
|
||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 9; igap += 6; */
|
||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 9; igap += 6; */
|
||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 9; igap += 6; */
|
||||
/* compute_arrow_2D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 9; igap += 6; */
|
||||
|
||||
compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 2, 0, 0); vgap += 15; igap += 16; ++arrows_nb;
|
||||
compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 0, 0, 0); vgap += 15; igap += 16;
|
||||
compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, 3, 0, 0); vgap += 15; igap += 16;
|
||||
compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, 3, 0, 0); vgap += 15; igap += 16;
|
||||
compute_arrow_3D(entry, state_size, vgap, igap, 1, 0, state_size - 2, 0, 0); vgap += 15; igap += 16;
|
||||
compute_arrow_3D(entry, state_size, vgap, igap, 1, 1, state_size - 2, 0, 0); vgap += 15; igap += 16;
|
||||
|
||||
// We only use one VAO, so we always keep it bound
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
|
||||
// vertices
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_base), vertex_base, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertex_nb * sizeof(vertex_base[0]), vertex_base, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// colors
|
||||
glGenBuffers(1, &color_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(color_base), color_base, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
/* glGenBuffers(1, &color_buffer); */
|
||||
/* glBindBuffer(GL_ARRAY_BUFFER, color_buffer); */
|
||||
/* glBufferData(GL_ARRAY_BUFFER, sizeof(color_base), color_base, GL_STATIC_DRAW); */
|
||||
/* glBindBuffer(GL_ARRAY_BUFFER, 0); */
|
||||
|
||||
if(entry != NULL) {
|
||||
entry->vao = vao;
|
||||
entry->position_buffer = vertex_buffer;
|
||||
entry->color_buffer = color_buffer;
|
||||
//entry->color_buffer = color_buffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -644,9 +915,9 @@ void graphics_draw(const void *gl_area)
|
|||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
|
||||
|
||||
// couleurs
|
||||
glEnableVertexAttribArray(1);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, entry->color_buffer);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
|
||||
/* glEnableVertexAttribArray(1); */
|
||||
/* glBindBuffer(GL_ARRAY_BUFFER, entry->color_buffer); */
|
||||
/* glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0); */
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
|
@ -660,3 +931,4 @@ void graphics_draw(const void *gl_area)
|
|||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
|
|
@ -36,8 +36,8 @@ int main(int argc, char **argv)
|
|||
int res;
|
||||
|
||||
// bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
|
||||
// bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
||||
// textdomain (GETTEXT_PACKAGE);
|
||||
// bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
||||
// textdomain (GETTEXT_PACKAGE);
|
||||
|
||||
app = gem_graph_client_application_new("org.alec.gemgraph",
|
||||
G_APPLICATION_DEFAULT_FLAGS);
|
||||
|
@ -46,3 +46,5 @@ int main(int argc, char **argv)
|
|||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue