WIP: J'aimerais bien que ce soit WIP ! Mais ça stagne ! Enfin... le problème est posé. C'est déjà ça.
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@ -491,7 +491,6 @@ static bool draw_ridges_3D (long x, long y, long z,
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}
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static bool grids_intersections (long x, long y, long z,
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int pref_style_mix_colors,
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GLfloat *vertex_origin,
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GLfloat *colors_origin)
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{
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@ -523,15 +522,6 @@ static bool grids_intersections (long x, long y, long z,
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return 1;
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}
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static bool diagonal_test(long x, long y, long z, GLuint *lines_origin)
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{
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long step_z = 1, step_y = z, step_x = y * z;
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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return 1;
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}
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static bool draw_grids_3D (long x, long y, long z,
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@ -575,6 +565,17 @@ static bool draw_grids_3D (long x, long y, long z,
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static bool diagonal_test(long x, long y, long z,
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long step_x, long step_y, long step_z,
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GLuint *lines_origin)
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{
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// Je la déplace un peu pour chercher l'autre ligne ...
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*(lines_origin + lines_index) = step_z * 1 + step_y * 0 + step_x * 1; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 2) + step_y * (y - 2) + step_x * (x - 1); lines_index ++;
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// *(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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// *(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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return 1;
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}
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@ -618,6 +619,84 @@ static bool draw_grids_3D (long x, long y, long z,
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static bool arrows_anchors (long x, long y, long z,
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long step_x, long step_y, long step_z,
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GLfloat *vertex_origin,
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GLfloat *colors_origin,
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GLfloat *lines_origin)
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{
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float i, j, k, vx, vy, vz, max = fmax(x, y);
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max = fmax(max, z) + 1;
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for (i = 0; i < x; i++)
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for (j = 0; j < y; j++)
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for (k = 0; k < z; k++){
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vx = (2 * i / (x - 1) - 1) * x / max + x / 2 * max;
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vy = (2 * j / (y - 1) - 1) * y / max + y / 2 * max;
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vz = (2 * k / (z - 1) - 1) * z / max + z / 2 * max;
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*(vertex_origin + vertex_index + 0) = vx;
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*(vertex_origin + vertex_index + 1) = vy;
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*(vertex_origin + vertex_index + 2) = vz;
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vertex_index += 3;
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*(colors_origin + colors_index + 0) = 1.0f;
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*(colors_origin + colors_index + 1) = 0.2f;
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*(colors_origin + colors_index + 2) = 0.0f;
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colors_index += 3;
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};
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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return 1;
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}
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static bool a_simple_test (long x, long y, long z,
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long step_x, long step_y, long step_z,
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GLfloat *vertex_origin,
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GLfloat *colors_origin,
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GLfloat *lines_origin)
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{
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*(vertex_origin + vertex_index + 0) = 0.5f;
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*(vertex_origin + vertex_index + 1) = 0.5f;
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*(vertex_origin + vertex_index + 2) = 0.5f;
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vertex_index += 3;
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*(vertex_origin + vertex_index + 0) = 0.4f;
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*(vertex_origin + vertex_index + 1) = 0.4f;
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*(vertex_origin + vertex_index + 2) = 0.4f;
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vertex_index += 3;
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*(colors_origin + colors_index + 0) = 1.0f;
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*(colors_origin + colors_index + 1) = 0.2f;
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*(colors_origin + colors_index + 2) = 0.0f;
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colors_index += 3;
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*(colors_origin + colors_index + 0) = 0.5f;
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*(colors_origin + colors_index + 1) = 0.3f;
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*(colors_origin + colors_index + 2) = 0.1f;
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colors_index += 3;
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// Ça devrait me faire la diagonale test [0 - max] !
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//
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*(lines_origin + lines_index) = step_z * 0 + step_y * 0 + step_x * 0; lines_index ++;
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*(lines_origin + lines_index) = step_z * (z - 1) + step_y * (y - 1) + step_x * (x - 1); lines_index ++;
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// *(lines_origin + lines_index) = step_z * 1 + step_y * 1 + step_x * 1; lines_index ++;
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// *(lines_origin + lines_index) = step_z * 2 + step_y * 2 + step_x * 2; lines_index ++;
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}
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@ -667,13 +746,13 @@ static void show_user_choices(long model_size_x,
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if (pref_show_grid == 6) printf("pref_show_grid = %d <> show grids xy & xz ", pref_show_grid);
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if (pref_show_grid == 10) printf("pref_show_grid = %d <> show grids xy & yz ", pref_show_grid);
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if (pref_show_grid == 15) printf("pref_show_grid = %d <> show grids xz & yz ", pref_show_grid);
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if (1) printf("\n");
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if (model_arrows_nb > 0) printf("[ n] load site x y z ---- < arrows array >\
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if (model_arrows_nb > 0) printf("\n[ n] load site x y z ---- < arrows array >\
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------------------------------------------------------------\n");
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// (DEPRECATED) arrows = { 1, 1, 0, 1, 2, 1, 1, 1, 10, 1, 2, 11, 1, 1, 20, 1, 2, 21 }
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for (int i = 0; i < model_arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d, %2d, %2d \n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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printf("\n");
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}
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@ -698,10 +777,11 @@ bool compute_space_and_arrows(long model_size_x, long model_size_y, long model_s
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step_y = model_size_z + 1,
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step_x = (model_size_z + 1) * (model_size_y + 1);
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grids_intersections (model_size_x + 1, model_size_y + 1, model_size_z + 1, pref_style_mix_colors, vertex_origin, colors_origin);
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grids_intersections (model_size_x + 1, model_size_y + 1, model_size_z + 1, vertex_origin, colors_origin);
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draw_grids_3D (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, lines_origin, pref_show_grid);
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if (pref_show_grid != 0) draw_ridges_3D (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, lines_origin);
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if (pref_test_diagonal) diagonal_test (model_size_x + 1, model_size_y + 1, model_size_z + 1, lines_origin);
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if (pref_test_diagonal) diagonal_test (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, lines_origin);
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a_simple_test (model_size_x + 1, model_size_y + 1, model_size_z + 1, step_x, step_y, step_z, vertex_origin, colors_origin, lines_origin);
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return 0;
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}
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@ -712,3 +792,4 @@ bool compute_space_and_arrows(long model_size_x, long model_size_y, long model_s
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/* vertex_origin, colors_origin, lines_origin, plans_origin); */
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@ -567,10 +567,10 @@ static void get_model_data_and_user_preferences(){
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model_space_size_x = 4; // 0 < model_space_size_x
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model_space_size_y = 3; // 0 < model_space_size_y
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model_space_size_z = 2; // 0 < model_space_size_z
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model_space_size_z = 3; // 0 < model_space_size_z
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// XXX ONLY space drawed, no arrows
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model_arrows_nb = 1; // assert : l'emplacement des flèches est contraint
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites
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// OLD ARROWS (DEPRECATED)
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@ -579,7 +579,7 @@ static void get_model_data_and_user_preferences(){
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pref_mark_unit_space = 0; // 0 = no marks, 1 = 1st, 2 = last, 3 = both
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pref_style_lines_planes = 0; // 0 = arrows as lines, 1 = as planes, 2 = mix
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pref_style_mix_colors = 0; // TODO
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pref_show_grid = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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pref_show_grid = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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pref_test_diagonal = 1;
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}
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@ -604,12 +604,19 @@ static void compute_buffers_sizes(int model_space_size_x,
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long grids_intersections = (model_space_size_x + 1)
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* (model_space_size_y + 1)
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* (model_space_size_z + 1);
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long arrows_anchors = (model_space_size_x)
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* (model_space_size_y)
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* (model_space_size_z)
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// * (8 + 6); // this will be to draw the small cube
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// with (almost) centered faces inside
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* 1; // today, I just search for the centers...
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long cubes_nb = model_space_size_x * model_space_size_y * model_space_size_z;
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buffer_vertex_size = grids_intersections * 3; // 3 numbers per vertex
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// + cubes_nb * (8 + 6);
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// buffer_vertex_size += 15 * model_arrows_nb;// OLD ARROWS (DEPRECATED)
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// + cubes_nb * (8 + 6) + 15 * model_arrows_nb;// OLD ARROWS (DEPRECATED)
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buffer_vertex_size += arrows_anchors * 3;
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buffer_colors_size = buffer_vertex_size;
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@ -620,13 +627,15 @@ static void compute_buffers_sizes(int model_space_size_x,
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+ (pref_show_grid % 3 == 0) * (model_space_size_x + 1) * (model_space_size_z + 1)
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+ (pref_show_grid % 5 == 0) * (model_space_size_y + 1) * (model_space_size_z + 1);
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buffer_lines_size = grids_lines * 2;
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// if (model_arrows_nb > 0) buffer_lines_size += model_arrows_nb * 16 // DEPRECATED
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if (pref_show_grid % 1 == 0) buffer_lines_size += 12 * 2; // space ridges
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// sinon, les arêtes de l'espace sont tracées par les grilles
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else buffer_lines_size = grids_lines * 2;
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if (pref_test_diagonal) buffer_lines_size += 2; // la diagonale test [0 - max]
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buffer_lines_size += 2; // test flèche
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//
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if (1) printf("allocated buffers sizes :%4d/3 = %3d vertices, %4d/3 = %3d colors,\
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%4d/2 = %3d lines, %4d/3 = %3d plans.\n",
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buffer_vertex_size, buffer_vertex_size / 3,
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@ -804,3 +813,4 @@ void graphics_draw(const void *gl_area)
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