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1a8b292cab
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bf0e192615
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@ -135,29 +135,17 @@ int write_one_arrow_vertex (int offset_vertex,
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GLfloat arrow_tip_padding = (1 / max) / 10;
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GLfloat arrow_tip_padding = (1 / max) / 10;
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switch(site){
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switch(site){
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case EAST:
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case EAST: case WEST:
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graphics_write_vertex (vx + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, vy, vz);
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graphics_write_color (1.0f, 0.0f, 0.0f);
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graphics_write_color (1.0f, 0.0f, 0.0f);
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break;
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break;
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case WEST:
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case ZENITH: case NADIR:
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graphics_write_vertex (vx + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, vy, vz);
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graphics_write_vertex (vx, vy + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, vz);
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graphics_write_color (0.0f, 1.0f, 1.0f);
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break;
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case ZENITH:
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graphics_write_vertex (vx, vy + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding, vz);
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graphics_write_color(0.0f, 1.0f, 0.0f);
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graphics_write_color(0.0f, 1.0f, 0.0f);
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break;
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break;
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case NADIR:
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case SOUTH: case NORTH:
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graphics_write_vertex (vx, vy + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding, vz);
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graphics_write_color(1.0f, 0.0f, 1.0f);
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break;
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case SOUTH:
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graphics_write_vertex (vx, vy, vz + (site % 2 - 1) * (1 / max) - (site % 2 - 1) * arrow_tip_padding);
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graphics_write_color(0.0f, 0.0f, 1.0f);
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break;
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case NORTH:
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graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding);
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graphics_write_vertex (vx, vy, vz + (site % 2) * (1 / max) - (site % 2) * arrow_tip_padding);
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graphics_write_color(1.0f, 1.0f, 0.0f);
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graphics_write_color(0.0f, 0.0f, 1.0f);
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break;
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break;
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default: break;
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default: break;
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}
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}
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@ -683,7 +683,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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int density_max = space_X * space_Y * space_Z;
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int density_max = space_X * space_Y * space_Z;
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
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int show_space_design = 1, print_arrows_data = 0;
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int show_space_design = 1, print_arrows_data = 1;
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int load = 0, site = 0, x = 0, y = 0, z = 0;
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int load = 0, site = 0, x = 0, y = 0, z = 0;
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int specif_arrows_nb = rand() % density_max / 3;
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int specif_arrows_nb = rand() % density_max / 3;
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@ -775,3 +775,4 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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}
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}
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