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@ -138,8 +138,8 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z, int print)
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buffer_vertex_origin[buffer_vertex_size + 1] = y;
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buffer_vertex_origin[buffer_vertex_size + 1] = y;
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buffer_vertex_origin[buffer_vertex_size + 2] = z;
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buffer_vertex_origin[buffer_vertex_size + 2] = z;
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if (print) printf("In graphics_write_vertex() buffer_vertex_size => [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\
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if (print) printf("In graphics_write_vertex() buffer_vertex_size => [%2d] [%2d > %2d] (%6.3f,%6.3f,%6.3f)\n",\
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buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z);
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buffer_vertex_size / 3, buffer_vertex_size + 0, buffer_vertex_size + 2, x, y, z);
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buffer_vertex_size += 3;
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buffer_vertex_size += 3;
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}
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}
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@ -182,8 +182,8 @@ void graphics_write_line (GLuint a, GLuint b, int print)
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buffer_lines_origin[buffer_lines_size + 0] = a;
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buffer_lines_origin[buffer_lines_size + 0] = a;
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buffer_lines_origin[buffer_lines_size + 1] = b;
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buffer_lines_origin[buffer_lines_size + 1] = b;
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if (print) printf("In graphics_write_line() buffer_lines_size => [%2d > %2d] (%2u > %2u)\n",\
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if (print) printf("In graphics_write_line() buffer_lines_size => [%2d] [%2d > %2d] (%3u > %3u ) (= buffer_vertex_size / 3 - 2 > -1)\n",\
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buffer_lines_size + 0, buffer_lines_size + 1, a, b);
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buffer_lines_size / 2, buffer_lines_size + 0, buffer_lines_size + 1, a, b);
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buffer_lines_size += 2;
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buffer_lines_size += 2;
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}
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}
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@ -553,7 +553,8 @@ bool graphics_shutdown(const void *gl_area)
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return true;
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return true;
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}
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}
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static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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/*
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/*
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* Assigns a new load to the arrow at address (address)
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* Assigns a new load to the arrow at address (address)
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*/
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*/
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@ -587,18 +588,16 @@ static inline int create_arrow (int arrows_nb,
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arrows_ptr[arrows_nb].y = y;
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arrows_ptr[arrows_nb].y = y;
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arrows_ptr[arrows_nb].z = z;
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arrows_ptr[arrows_nb].z = z;
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if (0) printf("In create_arrow() buffer_vertex_size => [%2d > %2d]\n",\
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int print = 1;
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buffer_vertex_size + 0, buffer_vertex_size + 2);
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write_one_arrow_vertex(space_X, space_Y, space_Z,
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write_one_arrow_vertex(space_X, space_Y, space_Z,
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load, site, x, y, z);
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load, site, x, y, z, print);
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buffer_colors_size = buffer_vertex_size;
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buffer_colors_size = buffer_vertex_size;
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write_one_arrow_line (buffer_vertex_size / 3 - 2);
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write_one_arrow_line (buffer_vertex_size / 3 - 2, print);
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arrows_nb ++;
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arrows_nb ++;
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if (0) print_arrows_array (arrows_ptr, arrows_nb, 1);
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if (1) print_arrows_array (arrows_ptr, arrows_nb, 1);
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return arrows_nb;
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return arrows_nb;
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}
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}
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@ -624,6 +623,8 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
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if (arrows_nb > 0) {
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if (arrows_nb > 0) {
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int some_nb = 12; if (arrows_nb == 1) some_nb = 9;
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void *new_arrows_list_ptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t));
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void *new_arrows_list_ptr = g_realloc(arrows_ptr, arrows_nb * sizeof(struct arrow_t));
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if (new_arrows_list_ptr) arrows_ptr = new_arrows_list_ptr;
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if (new_arrows_list_ptr) arrows_ptr = new_arrows_list_ptr;
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else perror("In erase arrow, can't re_allocate for arrow list.\n");
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else perror("In erase arrow, can't re_allocate for arrow list.\n");
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@ -634,21 +635,24 @@ static inline int erase_arrow (int arrows_nb, int address, int site, int x, int
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/* for (int i = 24; i < 36; i ++) printf(" %5.2f", buffer_vertex_origin[i]); printf("\n"); */
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/* for (int i = 24; i < 36; i ++) printf(" %5.2f", buffer_vertex_origin[i]); printf("\n"); */
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if (0) printf("buffer_vertex_0_arrow = %d arrows_nb * 3 = %d <<<<\n", buffer_vertex_0_arrow, arrows_nb * 3);
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if (0) printf("buffer_vertex_0_arrow = %d arrows_nb * 3 = %d <<<<\n", buffer_vertex_0_arrow, arrows_nb * 3);
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_0_arrow + 9 * 3 * sizeof(GLfloat));
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_0_arrow + some_nb * 3 * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In erase arrow, can't re_allocate for arrow vertex buffer.\n");
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else perror("In erase arrow, can't re_allocate for arrow vertex buffer.\n");
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if (0) printf("buffer_lines_0_arrow = %d arrows_nb * 2 = %d <<<<\n", buffer_lines_0_arrow, arrows_nb * 2);
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if (0) printf("buffer_lines_0_arrow = %d arrows_nb * 2 = %d <<<<\n", buffer_lines_0_arrow, arrows_nb * 2);
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void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_0_arrow + 9 * 2 * sizeof(GLfloat));
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void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_0_arrow + some_nb * 2 * sizeof(GLfloat));
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if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
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if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr;
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else perror("In erase arrow, can't re_allocate for arrow lines buffer.\n");
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else perror("In erase arrow, can't re_allocate for arrow lines buffer.\n");
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}
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}
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printf(" >> bf_vrtx = %d bf_ln = %d\n", (buffer_vertex_size - 6) / 3, (buffer_lines_size - 4) / 2);
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print_arrows_array (arrows_ptr, arrows_nb,0);
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print_arrows_array (arrows_ptr, arrows_nb,0);
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return arrows_nb;
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return arrows_nb;
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}
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}
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static inline void print_vertex_and_lines_buffers(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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static inline void show_user_action(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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static inline void show_user_action(struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z);
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int current_weight, int site, int x, int y, int z);
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/*
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/*
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@ -679,7 +683,10 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
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}
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}
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}
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}
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}
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}
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if (requested_weight == 0) printf(" - set_arrow() invoked with requested weight = %2d\n", requested_weight);
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// print_vertex_and_lines_buffers (arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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if (requested_weight == 0) printf(" - set_arrow() invoked with requested weight = %2d bf_vrtx = %d bf_ln = %d add: %d",\
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requested_weight, buffer_vertex_size / 3, buffer_lines_size / 2, address);
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if (TEST) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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if (TEST) show_user_action(arrows_ptr, arrows_nb, address, requested_weight, current_weight, site, x, y, z);
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@ -699,6 +706,39 @@ static inline int set_arrow (struct arrow_t *arrows_ptr, int arrows_nb,
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return arrows_nb;
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return arrows_nb;
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}
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}
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static inline void print_buffers_array_head () {printf(" [rank] load | site x y z [address] buffer-vertex-1 buffer-vertex-2 buffer-lines\n");}
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static inline void print_empty_buffers_array () {printf(" [NULL] ---- | ---- --- --- --- -1 --- --- ---\n");}
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static void print_one_arrow_in_buffers (struct arrow_t *arrows, int i, int arrows_nb, int address) {
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printf(" [%4d] = %2d | %2d, %2d, %2d, %2d, (%2d) %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f %6.2f\n",\
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i,
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arrows[i].load, arrows[i].site, arrows[i].x, arrows[i].y, arrows[i].z,
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address,
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buffer_vertex_origin [buffer_vertex_0_arrow + i * 3 + 0],
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buffer_vertex_origin [buffer_vertex_0_arrow + i * 3 + 1],
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buffer_lines_origin [buffer_lines_0_arrow + i * 3 + 2],
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buffer_vertex_origin [buffer_vertex_0_arrow + i * 3 + 3],
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buffer_vertex_origin [buffer_vertex_0_arrow + i * 3 + 4],
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buffer_lines_origin [buffer_lines_0_arrow + i * 3 + 5],
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buffer_lines_origin [buffer_lines_0_arrow + i * 2 + 0],
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buffer_lines_origin [buffer_lines_0_arrow + i * 2 + 1]);
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}
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static inline void print_vertex_and_lines_buffers (struct arrow_t *arrows_ptr, int arrows_nb, int address, int requested_weight,
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int current_weight, int site, int x, int y, int z)
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{
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/* for (int i = 0; i < 6; i++) printf("%5.2f ", buffer_vertex_origin [buffer_vertex_0_arrow + i]); printf("\n"); */
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/* for (int i = 0; i < 6; i++) printf("%5.2f ", buffer_lines_origin [buffer_lines_0_arrow + i]); printf("\n"); */
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print_buffers_array_head ();
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for (int i = 0; i < arrows_nb; i++)
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print_one_arrow_in_buffers(arrows_ptr, i, arrows_nb, address);
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if (arrows_nb == 0) print_empty_buffers_array();
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}
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/*
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/*
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* Init space and arrows (= initial state)
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* Init space and arrows (= initial state)
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@ -804,7 +844,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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buffer_vertex_0_arrow = buffer_vertex_size;
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buffer_vertex_0_arrow = buffer_vertex_size;
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buffer_lines_0_arrow = buffer_lines_size;
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buffer_lines_0_arrow = buffer_lines_size;
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printf("buffer_vertex_0_arrow = %d (%d points) buffer_lines_0_arrow = %d (%d lines)\n",\
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if (1) printf("buffer_vertex_0_arrow = %d (%d points) buffer_lines_0_arrow = %d (%d lines)\n",\
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buffer_vertex_0_arrow, buffer_vertex_0_arrow / 3, buffer_lines_0_arrow, buffer_lines_0_arrow / 2);
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buffer_vertex_0_arrow, buffer_vertex_0_arrow / 3, buffer_lines_0_arrow, buffer_lines_0_arrow / 2);
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/* A R R O W S */
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/* A R R O W S */
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@ -812,6 +852,9 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/* #pragma omp parallel */
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/* #pragma omp parallel */
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/* { */
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/* { */
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/* while (arrows_nb < specif_arrows_nb){ */
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/* while (arrows_nb < specif_arrows_nb){ */
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arrows_nb = 0;
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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rand() % arbitrary + 1, // load / weight
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rand() % arbitrary + 1, // load / weight
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0,//rand() % 6, // site,
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0,//rand() % 6, // site,
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@ -836,15 +879,13 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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/* N E W D A T A W I L L N O W B E S P E C I F I E D */
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/* N E W D A T A W I L L N O W B E S P E C I F I E D */
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/* A N D T H E N D R A W N E D */
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/* A N D T H E N D R A W N E D */
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/*--------------------------------------------------------------------------------*/
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/*--------------------------------------------------------------------------------*/
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if (1) print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0);
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/* if (1) print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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0,//rand() % arbitrary + 1, // load / weight
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0,//rand() % arbitrary + 1, // load / weight
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@ -853,14 +894,21 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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0,//rand() % space_Y, // y
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0,//rand() % space_Y, // y
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0);//rand() % space_Z); // z
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0);//rand() % space_Z); // z
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print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0);
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/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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/* 0,//rand() % arbitrary + 1, // load / weight */
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rand() % arbitrary + 1, // load / weight
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/* 1,//rand() % 6, // site, */
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2,//rand() % 6, // site,
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/* 0,//rand() % space_X, // x */
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0,//rand() % space_X, // x
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/* 0,//rand() % space_Y, // y */
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0,//rand() % space_Y, // y
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/* 0);//rand() % space_Z); // z */
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0);//rand() % space_Z); // z
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z,
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0,//rand() % arbitrary + 1, // load / weight
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1,//rand() % 6, // site,
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0,//rand() % space_X, // x
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0,//rand() % space_Y, // y
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0);//rand() % space_Z); // z
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/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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/* print_user_choices(arrows_ptr, arrows_nb, space_X, space_Y, space_Z, print_arrows_data, 0); */
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@ -939,3 +987,4 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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arrows_ptr = NULL;
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arrows_ptr = NULL;
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arrows_nb = 0;
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arrows_nb = 0;
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}
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}
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