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No commits in common. "a3f0483891ade5ad1636dbb27cfbf3c98ae175bb" and "4353caeff961683b258dc9498fdeb100070b4cc6" have entirely different histories.
a3f0483891
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4353caeff9
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@ -675,26 +675,26 @@ static inline int erase_arrow (int arrows_nb, int address_of_the_arrow_to_erase_
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{
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assert (arrows_nb);
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arrows_nb --;
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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buffer_vertex_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_vertex()
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buffer_colors_size -= 6; // <<< l'inverse de ce qui est fait dans : graphics_write_colors()
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buffer_lines_size -= 2; // <<< l'inverse de ce qui est fait dans : graphics_write_line()
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if (address_of_the_arrow_to_erase_in_the_arrows_list < arrows_nb)
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if (address_of_the_arrow_to_erase_in_the_arrows_list == arrows_nb)
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{
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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buffer_vertex_size -= 6; // <<< ceci n'est pas fait dans : graphics_write_vertex()
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buffer_colors_size -= 6; // <<< ceci n'est pas fait dans : graphics_write_colors()
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buffer_lines_size -= 2; // <<< ceci n'est pas fait dans : graphics_write_line()
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if (console) printf("in erase_arrow() : arrows_nb decreases from %d to %d. the erased arrow was at address : %d = %d : arrows_nb\n\
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buffer_vertex_size - 6 = %ld buffer_lines_size - 2 = %ld\n",\
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arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, arrows_nb, buffer_vertex_size, buffer_lines_size);
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} else {
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int mem = arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].site;
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arrows_ptr[address_of_the_arrow_to_erase_in_the_arrows_list].load = arrows_ptr[arrows_nb].load;
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@ -709,16 +709,35 @@ static inline int erase_arrow (int arrows_nb, int address_of_the_arrow_to_erase_
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arrows_nb + 1, arrows_nb, address_of_the_arrow_to_erase_in_the_arrows_list, address_of_the_arrow_to_erase_in_the_arrows_list, \
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mem, arrows_ptr[arrows_nb].site, arrows_ptr[arrows_nb].site);
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void *new_arrows_vertex_ptr = g_realloc(buffer_vertex_origin, buffer_vertex_size * sizeof(GLfloat));
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if (new_arrows_vertex_ptr) buffer_vertex_origin = new_arrows_vertex_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows vertex buffer.\n");
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for (long i = 0 + address_of_the_arrow_to_erase_in_the_arrows_list * 6;
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i < 6 + address_of_the_arrow_to_erase_in_the_arrows_list * 6; i++)
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buffer_vertex_origin [buffer_vertex_0_arrow + i]
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= buffer_vertex_origin [buffer_vertex_size - 6 + i];
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void *new_arrows_colors_ptr = g_realloc(buffer_colors_origin, buffer_colors_size * sizeof(GLfloat));
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if (new_arrows_colors_ptr) buffer_colors_origin = new_arrows_colors_ptr;
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else perror("In graphics.erase_arrow(), can't re_allocate for arrows colors buffer.\n");
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for (long i = 0; i < 6; i++)
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buffer_colors_origin [buffer_colors_0_arrow + (address_of_the_arrow_to_erase_in_the_arrows_list + 4) * 6 + i]
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= buffer_colors_origin [buffer_colors_size - 6 + i];
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}
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buffer_vertex_size -= 6; // <<< ceci est fait dans : graphics_write_vertex() ???
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buffer_colors_size -= 6; // <<< ceci est fait dans : graphics_write_colors() ???
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buffer_lines_size -= 2; // <<< ceci est fait dans : graphics_write_line() ???
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/* Il ne faut pas réécrire ce qui suit: ces lignes dessinent maintenant à partir d'autres vertex */
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/* void *new_arrows_lines_ptr = g_realloc(buffer_lines_origin, buffer_lines_size * sizeof(GLfloat)); */
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/* if (new_arrows_lines_ptr) buffer_lines_origin = new_arrows_lines_ptr; */
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/* else perror("In graphics.erase_arrow(), can't re_allocate for arrows lines buffer.\n"); */
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}
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if (console) print_arrows_array (arrows_ptr, arrows_nb, 0);
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return arrows_nb;
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@ -813,12 +832,12 @@ void main_test_graphics (void)
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console = 1;
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/* If load == 0 then erase the arrow at this address v */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 1, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 2, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console); */
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/* arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console); */
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 0, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 1, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 2, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 3, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 4, 0, 0, 0, console);
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arrows_nb = set_arrow (arrows_ptr, arrows_nb, space_X, space_Y, space_Z, 0, 5, 0, 0, 0, console);
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