/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Gem-graph client * * * * Finite State Machine (fsm) header * * * * Copyright © 2021 Libre en Communs * * Copyright © 2021 Adrien Bourmault * * Copyright © 2021 Jean Sirmai * * * * This file is part of Gem-graph. * * * * This program is free software: you can redistribute it and/or modify it * * under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, * * either version 3 of the License, * * or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; * * without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #pragma once #include #include #include // << ? TODO > Check /******************************************************************************/ /* S T A T E M A C H I N E */ /******************************************************************************/ // called by widgets through signal functions enum fsm_choice_EXEC_EDIT { EXEC, EDIT }; // xor enum fsm_choice_STATE_RULES_DATA { SYNTH, STATE, RULES, DATA }; // xor enum fsm_choice_STORE_RESTORE_RESET { STORE, RESTORE, RESET }; // xor #define n_rules 128 // arbitrary #define n_objects 32 // arbitrary too, #define n_situations 128 // and so on... bool fsm_init (); void fsm_measures_list_init (); void fsm_results_list_init (); void prefer_displayable_list_init (); // TODO Eh oui ! Il y a des préférences qui sont des états de la fsm... How to ? int fsm_get_exec_edit (); int fsm_get_state_rules_data (); int fsm_get_store_restore_reset (); void fsm_set_exec_edit (int value); void fsm_set_state_rules_data (int value); void fsm_set_store_restore_reset (int target, int value); bool fsm_get_preferences_state (); void fsm_set_preferences_state (bool value); void *fsm_add_measure (char *measure_name); void *fsm_add_result (char *result_name); void fsm_debug (int choice, int value, char *string, int sub_automaton); void pref_set_store_restore_reset (int choice, int value); const char *get_button_icon_name (int n); void fsm_reset_all_situations_transparencies_at_value (int value); // provisoire... void *fsm_add_displayable (char *displayable_name); void prefer_init ();