/** * @file * graphics header * * This file is part of Gem-graph. * * @cond LICENSE * Copyright © 2021 Libre en Communs * Copyright © 2021-2024 Adrien Bourmault * Copyright © 2021-2024 Jean Sirmai * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any * later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * @endcond */ #pragma once #include "base.h" #include #include #define VERTEX_SHADER_FILE "src/shader.vert" /**< phantom documentation */ #define FRAG_SHADER_FILE "src/shader.frag" /**< phantom documentation */ #define GL_TARGET_MAJOR_VERSION 0 /**< phantom documentation */ #define GL_TARGET_MINOR_VERSION 4 /**< phantom documentation */ /******************************************************************************/ /* G L A R E A */ /******************************************************************************/ /** * Structure describing a gl_area and its parameters, used to create a table * of Gem-graph client current gl_areas */ struct graphics_stack_t { int id; /**< phantom documentation */ int mode; /**< phantom documentation */ float rotation_angles[N_AXIS]; /**< Rotation angles on each axis */ GLuint vao; /**< init_buffers */ GLuint position_buffer; /**< shutdown, draw */ GLuint color_buffer; /**< shutdown, draw */ GLuint program; /**< shutdown, init_shaders, draw */ GLuint m; /**< init_shaders, draw */ GLuint v; /**< init_shaders, draw */ GLuint p; /**< init_shaders, draw */ struct arrow_t *arrows_ptr; /**< phantom documentation */ long arrows_nb; /**< phantom documentation */ GLfloat *buffer_vertex_origin; /**< phantom documentation */ GLfloat *buffer_colors_origin; /**< phantom documentation */ GLuint *buffer_lines_origin; /**< phantom documentation */ GLuint *buffer_plans_origin; /**< phantom documentation */ long buffer_vertex_size; /**< phantom documentation */ long buffer_colors_size; /**< phantom documentation */ long buffer_lines_size; /**< phantom documentation */ long buffer_plans_size; /**< phantom documentation */ long buffer_vertex_0_arrow; /**< phantom documentation */ long buffer_colors_0_arrow; /**< phantom documentation */ long buffer_lines_0_arrow; /**< phantom documentation */ long buffer_plans_0_arrow; /**< phantom documentation */ }; /** * Dynamic array of ptrs to dynamically allocated gl_area_entry */ extern struct graphics_stack_t *graphics_stack; //bool graphics_render_stack(GtkWidget *container_widget); //bool graphics_setup_glarea(int target_mode, GtkWidget *target_widget); int graphics_init(void *error_buffer); void graphics_draw(const int graphics_stack_id); bool graphics_shutdown(const int id, void *error_buffer); bool graphics_init_shaders(const int graphics_stack_id); //bool graphics_init_graphics_stack(void *container_widget, GError *error_buffer); //bool graphics_shutdown_graphics_stack(void *container_widget, GError *error_buffer); //bool graphics_update_axis_stack(GtkWidget *container_widget, int axis, int value); void graphics_init_buffers(const int graphics_stack_id); void graphics_draw_vertex (const int graphics_stack_id, GLfloat x, GLfloat y, GLfloat z); /* * Draws the color (r, g, b) associated to a vertex * if (console) prints (r, g, b) values to console * * @param GLfloat r, GLfloat g, GLfloat b * */ //void graphics_draw_color (const int graphics_stack_id, GLfloat r, GLfloat g, GLfloat b); void graphics_draw_line (const int graphics_stack_id, GLuint a, GLuint b); void graphics_draw_plan (const int graphics_stack_id, GLuint a, GLuint b, GLuint c); /** * Created and compile a shader * * @param graphics_stack_id, * @param shader type * @param src (source code of shader) * * @return shader id */ static inline GLuint graphics_create_shader(const int graphics_stack_id, int type, const char *src) { GLuint shader; int status; shader = glCreateShader(type); glShaderSource(shader, 1, &src, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if(status == GL_FALSE) { int log_len; char *buffer; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len); buffer = g_malloc(log_len + 1); assert (buffer); glGetShaderInfoLog(shader, log_len, NULL, buffer); g_warning("Compile failure in %s shader:\n%s", type == GL_VERTEX_SHADER ? "vertex" : "fragment", buffer); g_free(buffer); glDeleteShader(shader); return 0; } return shader; } static inline void graphics_print_stack(int graphics_stack_id) { static int n = 0; printf("\n[n=%d]***************", n); printf("id = %d\tmode = %d\n", graphics_stack[graphics_stack_id].id, graphics_stack[graphics_stack_id].mode); printf("rotation_angles = "); for (int i = 0; i < N_AXIS; i++) { printf("%f\t", graphics_stack[graphics_stack_id].rotation_angles[i]); // Rotation angles on each axis } printf("\n"); printf("vao = %d\n", graphics_stack[graphics_stack_id].vao); printf("position_buffer = %d\n", graphics_stack[graphics_stack_id].position_buffer); printf("color_buffer = %d\n", graphics_stack[graphics_stack_id].color_buffer); printf("program = %d\n", graphics_stack[graphics_stack_id].program); printf("m = %d\n", graphics_stack[graphics_stack_id].m); printf("v = %d\n", graphics_stack[graphics_stack_id].v); printf("p = %d\n", graphics_stack[graphics_stack_id].p); printf("arrows_ptr = %p\n", graphics_stack[graphics_stack_id].arrows_ptr); printf("arrows_nb = %ld\n", graphics_stack[graphics_stack_id].arrows_nb); printf("buffer_vertex_origin = %p\n", graphics_stack[graphics_stack_id].buffer_vertex_origin); printf("buffer_colors_origin = %p\n", graphics_stack[graphics_stack_id].buffer_colors_origin); printf("buffer_lines_origin = %p\n", graphics_stack[graphics_stack_id].buffer_lines_origin); printf("buffer_plans_origin = %p\n", graphics_stack[graphics_stack_id].buffer_plans_origin); printf("buffer_vertex_size = %ld\n", graphics_stack[graphics_stack_id].buffer_vertex_size); printf("buffer_colors_size = %ld\n", graphics_stack[graphics_stack_id].buffer_colors_size); printf("buffer_lines_size = %ld\n", graphics_stack[graphics_stack_id].buffer_lines_size); printf("buffer_plans_size = %ld\n", graphics_stack[graphics_stack_id].buffer_plans_size); printf("buffer_vertex_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_vertex_0_arrow); printf("buffer_colors_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_colors_0_arrow); printf("buffer_lines_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_lines_0_arrow); printf("buffer_plans_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_plans_0_arrow); printf("********************\n"); n++; } /** * Initializes a gl_area * * @param *error_buffer gl_area, ptr to the gl_area widget * * @return true if initialized */ int graphics_init(void *error_buffer); void graphics_draw_vertex (const int graphics_stack_id, GLfloat x, GLfloat y, GLfloat z); void graphics_draw_color (const int graphics_stack_id, GLfloat r, GLfloat g, GLfloat b); void graphics_draw_line (const int graphics_stack_id, GLuint a, GLuint b); /** * Writes values to describe an (a,b,c) plan (triangle) into the plan buffer * * @param graphics_stack_id * @param a * @param b * @param c */ void graphics_draw_plan (const int graphics_stack_id, GLuint a, GLuint b, GLuint c); /** * graphics_model_setup * * @param graphics_stack_id */ void graphics_model_setup (const int graphics_stack_id); /** * Draws one arrow vertex (x, y, z) * if (console) prints (x, y, z) values to console * * @param graphics_stack_id * @param space_X * @param space_Y * @param space_Z * @param weight * @param site * @param x * @param y * @param z * * @returns i */ int graphics_draw_one_arrow_vertex (const int graphics_stack_id, int space_X, int space_Y, int space_Z, int weight, int site, int x, int y, int z); /** * Draws one arrow vertex (x, y, z) * if (console) prints (x, y, z) values to console * * @param graphics_stack_id * @param offset_vertex * * @returns i */ int graphics_draw_one_arrow_line(const int graphics_stack_id, int offset_vertex); /** * Writes grid ridges to vertex and color buffers * * @param graphics_stack_id * @param offset_vertex * @param x * @param y * @param z * * @returns i */ int graphics_draw_space_ridges_vertex (const int graphics_stack_id, long offset_vertex, long x, long y, long z); int graphics_draw_space_ridges_lines (const int graphics_stack_id); long graphics_draw_grids_on_space_faces_vertex (const int graphics_stack_id, long x, long y, long z); long graphics_draw_grids_on_space_faces_lines (const int graphics_stack_id, long offset_vertex, long x, long y, long z); /* int graphics_set_arrow ( int graphics_stack_id, int arrows_nb, int space_X, int space_Y, int space_Z, int requested_weight, int site, int arrow_x, int arrow_y, int arrow_z ); */