/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Gem-graph client * * * * Finite State Machine (fsm) header * * * * Copyright © 2021 Libre en Communs * * Copyright © 2021 Adrien Bourmault * * Copyright © 2021 Jean Sirmai * * * * This file is part of Gem-graph. * * * * This program is free software: you can redistribute it and/or modify it * * under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, * * either version 3 of the License, * * or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; * * without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #pragma once #include #include #include /******************************************************************************/ /* S T A T E M A C H I N E */ /******************************************************************************/ // called by widgets through signal functions enum fsm_choice_EXEC_EDIT { EXEC, EDIT }; enum fsm_choice_STATE_RULES_DATA { SYNTH, STATE, RULES, DATA }; enum fsm_choice_STORE_RESTORE_RESET { STORE, RESTORE, RESET }; #define n_rules 128 // arbitrary #define n_objects 32 // arbitrary too, #define n_situations 128 // and so on... void fsm_init(); // def: fsm/dispatch; call: main; void fsm_preferences_init(); // def: fsm/prefer; call: fsm/dispatch; void fsm_measures_list_init(); // def: fsm/measure; call: fsm/dispatch; void fsm_results_list_init(); // def: fsm/results; call: fsm/dispatch; void fsm_displayable_list_init(); // def: fsm/prefer; call: fsm/dispatch; int fsm_get_exec_edit(); // def: fsm/dispatch; call: signal; // widget/state/dispatch; // widget/rules/selected/dispatch; int fsm_get_state_rules_data(); // def: fsm/dispatch; call: signal; void fsm_set_exec_edit (int value);// def: fsm/dispatch; call: signal; void fsm_set_state_rules_data (int value); // def: fsm/dispatch; call: signal; void fsm_store_restore_reset (int choice, int value);// def: prefer; call: signal; bool fsm_get_preferences_state(); // def: fsm/dispatch; call: - - - void fsm_set_preferences_state (bool value); // def: fsm/dispatch; call: signal; // fsm/prefer; void fsm_add_measure (char *measure_name); // def: fsm/measure; call: widget/measure/dispatch; void fsm_add_result (char *result_name); // def: fsm/result; call: - - - void fsm_add_displayable (char *displayable_name);// def: fsm/prefer; call: fsm/prefer; void fsm_reset_all_situations_transparencies_at_value (int value); // provisoire... // def: fsm/prefer; call: signal; void fsm_debug_msg (int choice, int value, char *string, int sub_automaton); // def: fsm/dispatch; call: fsm/dispatch; // fsm/measure; // fsm/result;