/* * Gem-graph OpenGL experiments * * Desc: OpenGL utils header * * Copyright (C) 2023 Adrien Bourmault * Copyright (C) 2023 Jean Sirmai * * This file is part of Gem-graph. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include #include #include void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z); void write_space_faces_grids (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z, int style); /* * Writes grid lines intersections to vertex and color buffers * * @param coords long (x,y,z) * * @return void */ void grid_write_intersections (long x, long y, long z); /* * Writes grid ridges to vertex and color buffers * * @param coords long (x,y,z), step_x, step_y, step_z * * @return void */ void grid_write_ridges (long x, long y, long z); /* * Writes marks (each space unit) along space ridges * * @param coords long (x,y,z) // , step_x, step_y, step_z * * @return void */ void grid_write_marks (long x, long y, long z); /* * Writes grid lines for x axis to vertex and color buffers * * @param coords long (x,y,z) * * @return void */ void grid_write_x (long x, long y, long z); /* * Writes grid lines for y axis to vertex and color buffers * * @param coords long (x,y,z) * * @return void */ void grid_write_y (long x, long y, long z); /* * Writes grid lines for z axis to vertex and color buffers * * @param coords long (x,y,z) * * @return void */ void grid_write_z (long x, long y, long z);