208 lines
6.5 KiB
C
208 lines
6.5 KiB
C
/*
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* Gem-graph OpenGL experiments
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*
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* Desc: GL functions
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*
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Writes values to describe a vertex at (x,y,z) intoq the vertex buffer
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*
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* @param coords GLfloat(x,y,z)
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*
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* @return void
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*/
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#include <stdlib.h>
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#include <time.h>
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#include <cglm/cglm.h>
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#include "base.h"
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//#include "ui.h"
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#include "graph_area.h"
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void graphics_draw_vertex (const int stack_id,
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GLfloat x,
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GLfloat y,
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GLfloat z)
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{
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//g_printerr("stack_id is %d\n", stack_id);
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//g_printerr("stack_id is %d\n", stack_id);
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//g_printerr("graphic_stack is at %p\n", graphic_stack);
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//g_printerr("graphic_stack[stack_id] is at %p\n", graphic_stack + stack_id);
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volatile struct graphic_stack_t *stack = &graphic_stack[stack_id];
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//g_printerr("Currently stack->buffer_vertex_origin @ %p\n", stack->buffer_vertex_origin);
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//assert (stack->buffer_vertex_origin);
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stack->buffer_vertex_origin =
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g_realloc (stack->buffer_vertex_origin,
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(stack->buffer_vertex_size + 3) * sizeof(GLfloat));
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//print_stack(stack_id);
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stack->buffer_vertex_origin[stack->buffer_vertex_size + 0] = x;
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stack->buffer_vertex_origin[stack->buffer_vertex_size + 1] = y;
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stack->buffer_vertex_origin[stack->buffer_vertex_size + 2] = z;
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stack->buffer_vertex_size += 3;
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}
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/*
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* Writes values to describe a color (r,g,b) into the color buffer
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*
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* @param color GLfloat(r,g,b)
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*
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* @return void
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*/
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void graphics_draw_color (const int stack_id,
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GLfloat r,
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GLfloat g,
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GLfloat b)
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{
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struct graphic_stack_t *stack = &graphic_stack[stack_id];
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stack->buffer_colors_origin = g_realloc (stack->buffer_colors_origin,
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(stack->buffer_colors_size + 3) * sizeof(GLfloat));
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assert (stack->buffer_colors_origin);
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stack->buffer_colors_origin[stack->buffer_colors_size + 0] = r;
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stack->buffer_colors_origin[stack->buffer_colors_size + 1] = g;
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stack->buffer_colors_origin[stack->buffer_colors_size + 2] = b;
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stack->buffer_colors_size += 3;
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}
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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* @param coords GLuint (a,b)
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*
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* @return void
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*/
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void graphics_draw_line (const int stack_id,
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GLuint a,
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GLuint b)
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{
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struct graphic_stack_t *stack = &graphic_stack[stack_id];
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stack->buffer_lines_origin = g_realloc (stack->buffer_lines_origin,
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(stack->buffer_lines_size + 2) * sizeof(GLuint));
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assert (stack->buffer_lines_origin);
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stack->buffer_lines_origin[stack->buffer_lines_size + 0] = a;
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stack->buffer_lines_origin[stack->buffer_lines_size + 1] = b;
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stack->buffer_lines_size += 2;
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}
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/*
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* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
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*
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* @param coords GLuint (a,b,c)
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*
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* @return void
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*/
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void graphics_draw_plan (const int stack_id,
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GLuint a,
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GLuint b,
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GLuint c)
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{
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struct graphic_stack_t *stack = &graphic_stack[stack_id];
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stack->buffer_plans_origin = g_realloc (stack->buffer_plans_origin,
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(stack->buffer_plans_size + 3) * sizeof(GLuint));
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assert (stack->buffer_plans_origin);
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stack->buffer_plans_origin[stack->buffer_plans_size + 0] = a;
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stack->buffer_plans_origin[stack->buffer_plans_size + 1] = b;
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stack->buffer_plans_origin[stack->buffer_plans_size + 2] = c;
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stack->buffer_plans_size += 3;
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}
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/*
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* Draws the current buffer to a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return void
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*/
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void graphics_draw(const int stack_id)
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{
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struct graphic_stack_t *stack = &graphic_stack[stack_id];
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g_printerr("[debug] graphics_draw() started\n");
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print_stack(stack_id);
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GLint cur_viewport[4];
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glGetIntegerv(GL_VIEWPORT, cur_viewport);
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mat4 m = GLM_MAT4_IDENTITY_INIT;
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glm_rotate_x(m, glm_rad(stack->rotation_angles[X_AXIS]), m);
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glm_rotate_y(m, glm_rad(stack->rotation_angles[Y_AXIS]), m);
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glm_rotate_z(m, glm_rad(stack->rotation_angles[Z_AXIS]), m);
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mat4 v = GLM_MAT4_IDENTITY_INIT; // XXX define zoom and translations here ?
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mat4 p = GLM_MAT4_IDENTITY_INIT;
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glm_ortho(-1.0f, +1.0f, -1.0f, +1.0f, -1.0f, +1.0f, p);
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glm_ortho_default((float)cur_viewport[2] / (float)cur_viewport[3], p);
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glm_perspective_default((float)cur_viewport[2] / (float)cur_viewport[3], p);
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/* Use our shaders */
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glUseProgram(stack->program);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* Update the "mvp" matrix we use in the shader */
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glUniformMatrix4fv(stack->m, 1, GL_FALSE, (float *)m);
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glUniformMatrix4fv(stack->v, 1, GL_FALSE, (float *)v);
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glUniformMatrix4fv(stack->p, 1, GL_FALSE, (float *)p);
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/* Use the vertices in our buffer */
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, stack->position_buffer);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
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// couleurs
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, stack->color_buffer);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
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glEnable(GL_DEPTH_TEST);
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glDrawElements(GL_LINES, stack->buffer_lines_size, GL_UNSIGNED_INT, stack->buffer_lines_origin);
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glDrawElements(GL_TRIANGLES, stack->buffer_plans_size, GL_UNSIGNED_INT, stack->buffer_plans_origin);
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/* We finished using the buffers and program */
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glUseProgram(0);
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glFlush();
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g_printerr("[debug] graphics_draw() ended\n");
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}
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