419 lines
13 KiB
C
419 lines
13 KiB
C
/* * * * * * * * * * * * * * * * * * * * * * * * * * *
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* *
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* Gem-graph client *
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* *
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* Graphics header *
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* *
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* Copyright © 2021 Libre en Communs <contact@a-lec.org> *
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* Copyright © 2021 Adrien Bourmault <neox@a-lec.org> *
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* Copyright © 2021 Arthur Menges <arthur.menges@a-lec.org> *
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* Copyright © 2021 Jean Sirmai <jean@a-lec.org> *
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* *
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* This file is part of Gem-graph. *
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* *
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* This program is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, *
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* either version 3 of the License, *
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* or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; *
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* without even the implied warranty of MERCHANTABILITY *
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* or FITNESS FOR A PARTICULAR PURPOSE. *
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* See the GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* * * * * * * * * * * * * * * * * * * * * * * * * * */
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#pragma once
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#include "base.h"
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#include <epoxy/gl.h>
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#include <GL/glu.h>
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#define VERTEX_SHADER_FILE "src/shader.vert"
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#define FRAG_SHADER_FILE "src/shader.frag"
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#define GL_TARGET_MAJOR_VERSION 0
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#define GL_TARGET_MINOR_VERSION 4
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/******************************************************************************/
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/* G L A R E A */
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/******************************************************************************/
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/*
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* Structure describing a gl_area and its parameters, used to create a table
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* of Gem-graph client current gl_areas
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*/
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struct graphics_stack_t {
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int id;
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int mode;
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float rotation_angles[N_AXIS]; // Rotation angles on each axis
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GLuint vao; // init_buffers
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GLuint position_buffer; // shutdown, draw
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GLuint color_buffer; // shutdown, draw
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GLuint program; // shutdown, init_shaders, draw
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GLuint m; // init_shaders, draw
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GLuint v; // init_shaders, draw
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GLuint p; // init_shaders, draw
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struct arrow_t *arrows_ptr;
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long arrows_nb;
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GLfloat *buffer_vertex_origin;
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GLfloat *buffer_colors_origin;
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GLuint *buffer_lines_origin;
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GLuint *buffer_plans_origin;
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long buffer_vertex_size;
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long buffer_colors_size;
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long buffer_lines_size;
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long buffer_plans_size;
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long buffer_vertex_0_arrow;
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long buffer_colors_0_arrow;
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long buffer_lines_0_arrow;
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long buffer_plans_0_arrow;
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};
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/*
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* Dynamic array of ptrs to dynamically allocated gl_area_entry
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*/
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extern struct graphics_stack_t *graphics_stack;
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/*
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* Structure describing a gl_area and its parameters, used to create a table
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* of Gem-graph client current gl_areas
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*/
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bool graphics_render_stack(GtkWidget *container_widget);
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bool graphics_setup_glarea(int target_mode, GtkWidget *target_widget);
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/*
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* Initializes a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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int graphics_init(void *error_buffer);
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/*
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* Draws the current buffer to a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return void
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*/
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void graphics_draw(const int graphics_stack_id);
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/*
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* Shutdowns a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if success
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*/
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bool graphics_shutdown(const int graphics_stack_id, void *error_buffer);
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/*
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* Initializes the shaders of a gl_area and link them to a program
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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bool graphics_init_shaders(const int graphics_stack_id);
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bool graphics_init_graphics_stack(void *container_widget, GError *error_buffer);
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bool graphics_shutdown_graphics_stack(void *container_widget, GError *error_buffer);
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bool graphics_update_axis_stack(GtkWidget *container_widget, int axis, int value);
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/* Initializes the buffer of a gl_area
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* Calls according to the user preferences
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* @param gl_area, ptr to the gl_area widget
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* @return void
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*/
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void graphics_init_buffers(const int graphics_stack_id);
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/*
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* Draws a vertex (x, y, z)
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* if (console) prints (x, y, z) values to console
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*
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* @param GLfloat x, GLfloat y, GLfloat z
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*
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* @return void
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*/
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void graphics_draw_vertex (const int graphics_stack_id,
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GLfloat x,
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GLfloat y,
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GLfloat z);
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/*
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* Draws the color (r, g, b) associated to a vertex
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* if (console) prints (r, g, b) values to console
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*
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* @param GLfloat r, GLfloat g, GLfloat b
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*
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* @return void
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*/
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void graphics_draw_color (const int graphics_stack_id, GLfloat r, GLfloat g, GLfloat b);
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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* @param coords GLuint (a,b)
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*
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* @return void
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*/
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void graphics_draw_line (const int graphics_stack_id, GLuint a, GLuint b);
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/*
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* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
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*
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* @param coords GLuint (a,b,c)
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*
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* @return void
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*/
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void graphics_draw_plan (const int graphics_stack_id, GLuint a, GLuint b, GLuint c);
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/*
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* Created and compile a shader
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*
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* @param type, shader type
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* src, source code of shader
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*
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* @return shader id
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*/
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static inline GLuint graphics_create_shader(const int graphics_stack_id, int type, const char *src)
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{
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GLuint shader;
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int status;
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shader = glCreateShader(type);
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if(status == GL_FALSE) {
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int log_len;
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char *buffer;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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assert (buffer);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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g_warning("Compile failure in %s shader:\n%s",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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buffer);
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g_free(buffer);
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glDeleteShader(shader);
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return 0;
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}
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return shader;
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}
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static inline void graphics_print_stack(int graphics_stack_id)
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{
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static int n = 0;
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printf("\n[n=%d]***************", n);
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printf("id = %d\tmode = %d\n",
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graphics_stack[graphics_stack_id].id,
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graphics_stack[graphics_stack_id].mode);
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printf("rotation_angles = ");
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for (int i = 0; i < N_AXIS; i++) {
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printf("%f\t", graphics_stack[graphics_stack_id].rotation_angles[i]);
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// Rotation angles on each axis
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}
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printf("\n");
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printf("vao = %d\n", graphics_stack[graphics_stack_id].vao);
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printf("position_buffer = %d\n", graphics_stack[graphics_stack_id].position_buffer);
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printf("color_buffer = %d\n", graphics_stack[graphics_stack_id].color_buffer);
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printf("program = %d\n", graphics_stack[graphics_stack_id].program);
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printf("m = %d\n", graphics_stack[graphics_stack_id].m);
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printf("v = %d\n", graphics_stack[graphics_stack_id].v);
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printf("p = %d\n", graphics_stack[graphics_stack_id].p);
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printf("arrows_ptr = %p\n", graphics_stack[graphics_stack_id].arrows_ptr);
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printf("arrows_nb = %ld\n", graphics_stack[graphics_stack_id].arrows_nb);
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printf("buffer_vertex_origin = %p\n", graphics_stack[graphics_stack_id].buffer_vertex_origin);
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printf("buffer_colors_origin = %p\n", graphics_stack[graphics_stack_id].buffer_colors_origin);
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printf("buffer_lines_origin = %p\n", graphics_stack[graphics_stack_id].buffer_lines_origin);
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printf("buffer_plans_origin = %p\n", graphics_stack[graphics_stack_id].buffer_plans_origin);
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printf("buffer_vertex_size = %ld\n", graphics_stack[graphics_stack_id].buffer_vertex_size);
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printf("buffer_colors_size = %ld\n", graphics_stack[graphics_stack_id].buffer_colors_size);
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printf("buffer_lines_size = %ld\n", graphics_stack[graphics_stack_id].buffer_lines_size);
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printf("buffer_plans_size = %ld\n", graphics_stack[graphics_stack_id].buffer_plans_size);
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printf("buffer_vertex_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_vertex_0_arrow);
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printf("buffer_colors_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_colors_0_arrow);
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printf("buffer_lines_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_lines_0_arrow);
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printf("buffer_plans_0_arrow = %ld\n", graphics_stack[graphics_stack_id].buffer_plans_0_arrow);
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printf("********************\n");
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n++;
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}
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/*
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* Initializes a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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int graphics_init(void *error_buffer);
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/*
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* Draws the current buffer to a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return void
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*/
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//void graphics_draw(const int graphics_stack_id);
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/*
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* Shutdowns a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if success
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*/
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bool graphics_shutdown(const int graphics_stack_id, void *error_buffer);
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/*
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* Initializes the shaders of a gl_area and link them to a program
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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bool graphics_init_shaders(const int graphics_stack_id);
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/* Initializes the buffer of a gl_area
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* Calls according to the user preferences
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* @param gl_area, ptr to the gl_area widget
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* @return void
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*/
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void graphics_init_buffers(const int graphics_stack_id);
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/*
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* Draws a vertex (x, y, z)
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* if (console) prints (x, y, z) values to console
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*
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* @param GLfloat x, GLfloat y, GLfloat z
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*
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* @return void
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*/
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void graphics_draw_vertex (const int graphics_stack_id,
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GLfloat x,
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GLfloat y,
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GLfloat z);
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/*
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* Draws the color (r, g, b) associated to a vertex
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* if (console) prints (r, g, b) values to console
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*
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* @param GLfloat r, GLfloat g, GLfloat b
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*
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* @return void
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*/
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void graphics_draw_color (const int graphics_stack_id, GLfloat r, GLfloat g, GLfloat b);
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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* @param coords GLuint (a,b)
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*
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* @return void
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*/
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void graphics_draw_line (const int graphics_stack_id, GLuint a, GLuint b);
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/*
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* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
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*
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* @param coords GLuint (a,b,c)
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*
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* @return void
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*/
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void graphics_draw_plan (const int graphics_stack_id, GLuint a, GLuint b, GLuint c);
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void graphics_model_setup (const int graphics_stack_id);
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int graphics_draw_one_arrow_vertex (const int graphics_stack_id,
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int space_X,
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int space_Y,
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int space_Z,
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int weight,
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int site,
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int x,
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int y,
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int z);
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int graphics_draw_one_arrow_line(const int graphics_stack_id,
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int offset_vertex);
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/*
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* Writes grid ridges to vertex and color buffers
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*
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* @param coords long (x,y,z), step_x, step_y, step_z
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*
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* @return void
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*/
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int graphics_draw_space_ridges_vertex (const int graphics_stack_id,
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long offset_vertex,
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long x,
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long y,
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long z);
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int graphics_draw_space_ridges_lines (const int graphics_stack_id);
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/*
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* Writes grid lines on space faces
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*
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* @param coords long (x,y,z)
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*
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* @return void
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*/
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long graphics_draw_grids_on_space_faces_vertex (const int graphics_stack_id,
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long x,
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long y,
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long z);
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long graphics_draw_grids_on_space_faces_lines (const int graphics_stack_id,
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long offset_vertex,
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long x,
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long y,
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long z);
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int graphics_set_arrow (int graphics_stack_id,
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int arrows_nb,
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int space_X,
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int space_Y,
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int space_Z,
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int requested_weight,
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int site,
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int arrow_x,
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int arrow_y,
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int arrow_z);
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