Errno is useful
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parent
dd59e34110
commit
442c76e96c
39
src/server.c
39
src/server.c
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@ -23,6 +23,7 @@
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#include "../include/cmds.h"
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#include <netdb.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <fcntl.h>
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@ -48,7 +49,7 @@ void *serverCommunicationInstance(void *server)
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char **argv = NULL;
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char receiveBuff[RECEIVE_BUFFER_SIZE];
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char sendBuff[SEND_BUFFER_SIZE];
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int tokenIndex, bytesReceived;
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int tokenIndex, bytesReceived, clientPort;
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char clientIP[16];
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args = (ServerCommunication_t*) server;
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@ -58,12 +59,12 @@ void *serverCommunicationInstance(void *server)
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// Zeroing buffer
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bzero(receiveBuff, RECEIVE_BUFFER_SIZE);
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printLog("Waiting for commands...\n");
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//printLog("Waiting for commands...\n");
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// Read the message from client and copy it in buffer
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bytesReceived = recv(args->sockfd, receiveBuff, RECEIVE_BUFFER_SIZE, 0);
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if (bytesReceived == -1) {
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printLog("Could not receive data!\n");
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printLog("Could not receive data! (%s)\n", strerror(errno));
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break;
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};
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@ -77,10 +78,13 @@ void *serverCommunicationInstance(void *server)
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clientIP,
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args->socklen);
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// Get port number from client
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clientPort = ntohs(args->clientAddr.sin_port);
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// Print buffer which contains the client request
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printLog("Client %s:%d request : '%s'\n",
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clientIP,
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ntohs(args->clientAddr.sin_port),
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clientPort,
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receiveBuff);
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// get args in an array
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@ -110,7 +114,7 @@ void *serverCommunicationInstance(void *server)
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close(args->sockfd);
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if (argv)
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free(argv);
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printLog("Disconnected from\n");
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printLog("Disconnected from %s:%d\n", clientIP, clientPort);
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return NULL;
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}
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@ -137,7 +141,7 @@ static void *serverMain(void *server)
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// Create socket
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args->sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (args->sockfd == -1) {
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printLog("Socket creation failed!\n");
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printLog("Socket creation failed! (%s)\n", strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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@ -145,14 +149,14 @@ static void *serverMain(void *server)
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// Get socket flags
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flags = fcntl(args->sockfd, F_GETFL);
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if (flags == -1) {
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printLog("Socket parameters getting failed!\n");
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printLog("Socket parameters getting failed! (%s)\n", strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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// Change socket flags to non-blocking
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if (fcntl(args->sockfd, F_SETFL, flags | O_NONBLOCK) < 0) {
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printLog("Socket non-blocking setting failed!\n");
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printLog("Socket non-blocking setting failed! (%s)\n", strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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@ -166,24 +170,26 @@ static void *serverMain(void *server)
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servaddr.sin_port = htons(PORT);
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// Binding newly created socket
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if ((bind(args->sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr))) == -1) {
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printLog("Socket bind failed!\n");
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if ((bind(args->sockfd, (struct sockaddr*)&servaddr,
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sizeof(servaddr))) == -1) {
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printLog("Socket bind failed! (%s)\n", strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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// Now server is ready to listen and verification
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if (listen(args->sockfd, MAX_CONNECTION) == -1) {
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printLog("Socket listening failed!\n");
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printLog("Socket listening failed! (%s)\n", strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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socklen = sizeof(struct sockaddr_in);
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if (getsockname(args->sockfd, (struct sockaddr *) &servaddr, &socklen)
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// Get server socket address structure
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if (getsockname(args->sockfd, (struct sockaddr *)&servaddr, &socklen)
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== -1) {
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printLog("Could not get sock name!\n");
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printLog("Could not get socket structure! (%s)\n", strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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@ -199,7 +205,7 @@ static void *serverMain(void *server)
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if (connfd < 0) {
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// If error is not due to lack of clients connecting, this is error
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if (errno != EWOULDBLOCK && errno != EAGAIN) {
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printLog("Server acccept failed!\n");
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printLog("Server acccept failed! (%s)\n", strerror(errno));
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goto serverExiting;
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}
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sleep(1);
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@ -224,13 +230,14 @@ static void *serverMain(void *server)
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serverCommunicationInstance,
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(void*)&serverSlots[serverSlotIndex]);
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if(threadStatus != 0) {
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printLog("Error from pthread: %d\n", threadStatus);
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printLog("Error from pthread: %d (%s)\n",
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threadStatus, strerror(errno));
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args->returnValue = 1;
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goto serverExiting;
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}
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serverSlotIndex++;
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printLog("Accepted connection. Server will now listen...\n");
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//printLog("Accepted connection. Server will now listen...\n");
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}
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}
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