//=-------------------------------------------------------------------------=// // Server management module // // // // Copyright © 2021 The Gem-graph Project // // // // This file is part of gem-graph. // // // // This program is free software: you can redistribute it and/or modify // // it under the terms of the GNU Affero General Public License as // // published by the Free Software Foundation, either version 3 of the // // License, or (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU Affero General Public License for more details. // // // // You should have received a copy of the GNU Affero General Public License // // along with this program. If not, see . // //=-------------------------------------------------------------------------=// #include "../include/base.h" #include "../include/cmds.h" #include #include #include #include #include static void *serverMain(void *server); /* -------------------------------------------------------------------------- */ // -------------------------------------------------------------------------- // // Server init function // // -------------------------------------------------------------------------- // void ServerInit(Server_t *server) { pthread_create(&server->id, NULL, serverMain, server); } #define SEND_BUFFER_SIZE 80 * 24 #define RECEIVE_BUFFER_SIZE 80 void *serverCommunicationInstance(void *server) { ServerCommunication_t *args; char **argv = NULL; char receiveBuff[RECEIVE_BUFFER_SIZE]; char sendBuff[SEND_BUFFER_SIZE]; int tokenIndex, bytesReceived; char clientIP[16]; args = (ServerCommunication_t*) server; //Accept and incoming connection while(!args->pleaseStop) { // Zeroing buffer bzero(receiveBuff, RECEIVE_BUFFER_SIZE); printLog("Waiting for commands...\n"); // Read the message from client and copy it in buffer bytesReceived = recv(args->sockfd, receiveBuff, RECEIVE_BUFFER_SIZE, 0); if (bytesReceived == -1) { printLog("Could not receive data!\n"); break; }; // Ignore null-sized request if (bytesReceived == 0) break; // Get ip address from client inet_ntop(AF_INET, &args->clientAddr.sin_addr, clientIP, args->socklen); // Print buffer which contains the client request printLog("Client %s:%d request : '%s'\n", clientIP, ntohs(args->clientAddr.sin_port), receiveBuff); // get args in an array tokenIndex = 0; argv = (char**) realloc(argv, 1 * sizeof(char*)); argv[0] = strtok(receiveBuff, " "); while (argv[tokenIndex]) { tokenIndex++; argv = (char**) realloc(argv, (tokenIndex+1) * sizeof(char*)); argv[tokenIndex] = strtok(NULL, " "); } // Zeroing buffer bzero(sendBuff, RECEIVE_BUFFER_SIZE); // Execute command by first arg in cmdList for (int i = 0; i < LEN(cmdList); i++) { if (strcmp(cmdList[i].name, argv[0]) == 0) { cmdList[i].execute(sendBuff, argv, args->parent); } } // and send that buffer to client send(args->sockfd, sendBuff, SEND_BUFFER_SIZE, 0); } close(args->sockfd); if (argv) free(argv); printLog("Disconnected from\n"); return NULL; } // -------------------------------------------------------------------------- // // Server main function // // -------------------------------------------------------------------------- // #define PORT 9000 #define MAX_CONNECTION 100 static void *serverMain(void *server) { Server_t *args; ServerCommunication_t serverSlots[MAX_CONNECTION] = {0}; int connfd, flags, threadStatus, serverSlotIndex = 0; uint socklen; struct sockaddr_in servaddr; char clientIP[16]; // Get args args = (Server_t*) server; args->returnValue = 0; printLog("Server #%lu online\n", args->id); // Create socket args->sockfd = socket(AF_INET, SOCK_STREAM, 0); if (args->sockfd == -1) { printLog("Socket creation failed!\n"); args->returnValue = 1; goto serverExiting; } // Get socket flags flags = fcntl(args->sockfd, F_GETFL); if (flags == -1) { printLog("Socket parameters getting failed!\n"); args->returnValue = 1; goto serverExiting; } // Change socket flags to non-blocking if (fcntl(args->sockfd, F_SETFL, flags | O_NONBLOCK) < 0) { printLog("Socket non-blocking setting failed!\n"); args->returnValue = 1; goto serverExiting; } // Prepare binding structure bzero(&servaddr, sizeof(servaddr)); // Assign IP and PORT servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(PORT); // Binding newly created socket if ((bind(args->sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr))) == -1) { printLog("Socket bind failed!\n"); args->returnValue = 1; goto serverExiting; } // Now server is ready to listen and verification if (listen(args->sockfd, MAX_CONNECTION) == -1) { printLog("Socket listening failed!\n"); args->returnValue = 1; goto serverExiting; } socklen = sizeof(struct sockaddr_in); if (getsockname(args->sockfd, (struct sockaddr *) &servaddr, &socklen) == -1) { printLog("Could not get sock name!\n"); args->returnValue = 1; goto serverExiting; } printLog("Server listening...\n"); while (!args->pleaseStop) { // Accept the data packet from client connfd = accept(args->sockfd, (struct sockaddr*) &serverSlots[serverSlotIndex].clientAddr, &socklen); if (connfd < 0) { // If error is not due to lack of clients connecting, this is error if (errno != EWOULDBLOCK && errno != EAGAIN) { printLog("Server acccept failed!\n"); goto serverExiting; } sleep(1); } else { // Client connected // get IP addr from client inet_ntop(AF_INET, &(serverSlots[serverSlotIndex].clientAddr.sin_addr), clientIP, socklen); printLog("Client accepted from %s:%d\n", clientIP, ntohs(serverSlots[serverSlotIndex].clientAddr.sin_port)); // Populate communicator slot serverSlots[serverSlotIndex].socklen = socklen; serverSlots[serverSlotIndex].sockfd = connfd; serverSlots[serverSlotIndex].parent = args; // Create thread threadStatus = pthread_create(&serverSlots[serverSlotIndex].id, NULL, serverCommunicationInstance, (void*)&serverSlots[serverSlotIndex]); if(threadStatus != 0) { printLog("Error from pthread: %d\n", threadStatus); args->returnValue = 1; goto serverExiting; } serverSlotIndex++; printLog("Accepted connection. Server will now listen...\n"); } } serverExiting: close(args->sockfd); printLog("Server #%lu offline\n", args->id); return NULL; }