Added missing svn:eol = native property

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5810 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: d1ceb5ce842e026c867f04b1dffb2321477c0e08
Former-commit-id: bd14e90d6ec51862c12e0d194154f7931cd32488
This commit is contained in:
beaglejoe 2014-09-13 22:15:14 +00:00
parent 2580e37250
commit 0cafb08520

View file

@ -1,173 +1,173 @@
/***************************************************************************
file : genparoptv1.h
copyright : (C) 2012 by Wolf-Dieter Beelitz
email : pouillot@users.sourceforge.net
version : $Id$
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/** @file
A race engine module designed for optimising car and AI driver setups
(parameters) through a genetic algorithm
@version $Id$
*/
#ifndef _GENPAROPTV1_H_
#define _GENPAROPTV1_H_
#include <iphysicsengine.h>
#include <iraceengine.h>
#include <itrackloader.h>
#include <tgf.hpp>
// DLL exported symbols declarator for Windows.
#ifdef WIN32
# ifdef GENPAROPTV1_DLL
# define GENPAROPTV1_API __declspec(dllexport)
# else
# define GENPAROPTV1_API __declspec(dllimport)
# endif
#else
# define GENPAROPTV1_API
#endif
// The C interface of the module.
extern "C" int GENPAROPTV1_API openGfModule(const char* pszShLibName, void* hShLibHandle);
extern "C" int GENPAROPTV1_API closeGfModule();
// The module main class
// (Singleton, inherits GfModule, and implements IRaceEngine).
class GENPAROPTV1_API GenParOptV1 : public GfModule, public IRaceEngine
{
public:
// Implementation of IRaceEngine.
virtual void reset();
virtual void cleanup();
virtual void shutdown();
virtual void setUserInterface(IUserInterface& userItf);
virtual void initializeState(void *prevMenu);
virtual void updateState();
virtual void applyState(int state);
virtual void selectRaceman(GfRaceManager* pRaceMan, bool bKeepHumans = true);
virtual void restoreRace(void* hparmResults);
virtual void configureRace(bool bInteractive = true);
virtual void startNewRace();
virtual void resumeRace();
virtual void startRace();
virtual void abandonRace();
virtual void abortRace();
virtual void skipRaceSession();
virtual void restartRace();
virtual bool setSchedulingSpecs(double fSimuRate, double fOutputRate = 0);
virtual void accelerateTime(double fMultFactor);
virtual void start();
virtual void stop();
virtual bool supportsHumanDrivers();
#ifdef SD_DEBUG
virtual void step(double dt);
#endif
virtual GfRace* race();
virtual const GfRace* race() const;
//! Temporary input / modifiable situation, for commanding the race engine from the outside
//! Aimed at being removed when dedicated setters are ready.
virtual struct RmInfo* inData();
//! Output / read-only situation, generated by the race engine for external use.
virtual const struct RmInfo* outData() const;
// WIP : dedicated situation setters, for commanding the race engine from the outside.
virtual void setPitCommand(int nCarIndex, const struct CarPitCmd* pPitCmd);
// Accessor to the singleton.
static GenParOptV1& self();
// Accessor to the track loader.
ITrackLoader& trackLoader();
// Accessor to the physics engine.
IPhysicsEngine& physicsEngine();
// Physics engine management.
bool loadPhysicsEngine();
void unloadPhysicsEngine();
// Destructor.
virtual ~GenParOptV1();
// Accessor to the user interface.
IUserInterface& userInterface();
protected:
// Protected constructor to avoid instanciation outside (but friends).
GenParOptV1(const std::string& strShLibName, void* hShLibHandle);
// Make the C interface functions nearly member functions.
friend int openGfModule(const char* pszShLibName, void* hShLibHandle);
friend int closeGfModule();
protected:
// The singleton.
static GenParOptV1* _pSelf;
// The user interface.
IUserInterface* _piUserItf;
// The track loader.
ITrackLoader* _piTrkLoader;
// The physics engine.
IPhysicsEngine* _piPhysEngine;
// The race.
GfRace* _pRace;
};
//! Shortcut to the user interface.
inline extern IUserInterface& ReUI()
{
return GenParOptV1::self().userInterface();
}
//! Shortcut to the physics engine.
inline extern IPhysicsEngine& RePhysicsEngine()
{
return GenParOptV1::self().physicsEngine();
}
//! Shortcut to the track loader.
inline extern ITrackLoader& ReTrackLoader()
{
return GenParOptV1::self().trackLoader();
}
// The "Optim" logger instance.
extern GfLogger* RePLogOptim;
#define ReLogOptim (*RePLogOptim)
#endif /* _GENPAROPTV1_H_ */
/***************************************************************************
file : genparoptv1.h
copyright : (C) 2012 by Wolf-Dieter Beelitz
email : pouillot@users.sourceforge.net
version : $Id$
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/** @file
A race engine module designed for optimising car and AI driver setups
(parameters) through a genetic algorithm
@version $Id$
*/
#ifndef _GENPAROPTV1_H_
#define _GENPAROPTV1_H_
#include <iphysicsengine.h>
#include <iraceengine.h>
#include <itrackloader.h>
#include <tgf.hpp>
// DLL exported symbols declarator for Windows.
#ifdef WIN32
# ifdef GENPAROPTV1_DLL
# define GENPAROPTV1_API __declspec(dllexport)
# else
# define GENPAROPTV1_API __declspec(dllimport)
# endif
#else
# define GENPAROPTV1_API
#endif
// The C interface of the module.
extern "C" int GENPAROPTV1_API openGfModule(const char* pszShLibName, void* hShLibHandle);
extern "C" int GENPAROPTV1_API closeGfModule();
// The module main class
// (Singleton, inherits GfModule, and implements IRaceEngine).
class GENPAROPTV1_API GenParOptV1 : public GfModule, public IRaceEngine
{
public:
// Implementation of IRaceEngine.
virtual void reset();
virtual void cleanup();
virtual void shutdown();
virtual void setUserInterface(IUserInterface& userItf);
virtual void initializeState(void *prevMenu);
virtual void updateState();
virtual void applyState(int state);
virtual void selectRaceman(GfRaceManager* pRaceMan, bool bKeepHumans = true);
virtual void restoreRace(void* hparmResults);
virtual void configureRace(bool bInteractive = true);
virtual void startNewRace();
virtual void resumeRace();
virtual void startRace();
virtual void abandonRace();
virtual void abortRace();
virtual void skipRaceSession();
virtual void restartRace();
virtual bool setSchedulingSpecs(double fSimuRate, double fOutputRate = 0);
virtual void accelerateTime(double fMultFactor);
virtual void start();
virtual void stop();
virtual bool supportsHumanDrivers();
#ifdef SD_DEBUG
virtual void step(double dt);
#endif
virtual GfRace* race();
virtual const GfRace* race() const;
//! Temporary input / modifiable situation, for commanding the race engine from the outside
//! Aimed at being removed when dedicated setters are ready.
virtual struct RmInfo* inData();
//! Output / read-only situation, generated by the race engine for external use.
virtual const struct RmInfo* outData() const;
// WIP : dedicated situation setters, for commanding the race engine from the outside.
virtual void setPitCommand(int nCarIndex, const struct CarPitCmd* pPitCmd);
// Accessor to the singleton.
static GenParOptV1& self();
// Accessor to the track loader.
ITrackLoader& trackLoader();
// Accessor to the physics engine.
IPhysicsEngine& physicsEngine();
// Physics engine management.
bool loadPhysicsEngine();
void unloadPhysicsEngine();
// Destructor.
virtual ~GenParOptV1();
// Accessor to the user interface.
IUserInterface& userInterface();
protected:
// Protected constructor to avoid instanciation outside (but friends).
GenParOptV1(const std::string& strShLibName, void* hShLibHandle);
// Make the C interface functions nearly member functions.
friend int openGfModule(const char* pszShLibName, void* hShLibHandle);
friend int closeGfModule();
protected:
// The singleton.
static GenParOptV1* _pSelf;
// The user interface.
IUserInterface* _piUserItf;
// The track loader.
ITrackLoader* _piTrkLoader;
// The physics engine.
IPhysicsEngine* _piPhysEngine;
// The race.
GfRace* _pRace;
};
//! Shortcut to the user interface.
inline extern IUserInterface& ReUI()
{
return GenParOptV1::self().userInterface();
}
//! Shortcut to the physics engine.
inline extern IPhysicsEngine& RePhysicsEngine()
{
return GenParOptV1::self().physicsEngine();
}
//! Shortcut to the track loader.
inline extern ITrackLoader& ReTrackLoader()
{
return GenParOptV1::self().trackLoader();
}
// The "Optim" logger instance.
extern GfLogger* RePLogOptim;
#define ReLogOptim (*RePLogOptim)
#endif /* _GENPAROPTV1_H_ */