forked from speed-dreams/speed-dreams-code
update OsgCloud.cpp
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5650 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 0fe242715320b8f38b0d81ae8c582c63d9f8f949 Former-commit-id: 0d9d551680d427e8b7e1ec8e92353a3ba086a279
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@ -46,6 +46,14 @@
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using namespace osg;
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using namespace osg;
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<<<<<<< .mine
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static osg::ref_ptr<osg::StateSet> layer_states[SDCloudLayer::SD_MAX_CLOUD_COVERAGES];
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static osg::ref_ptr<osg::StateSet> layer_states2[SDCloudLayer::SD_MAX_CLOUD_COVERAGES];
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static osg::ref_ptr<osg::TextureCubeMap> cubeMap;
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static bool state_initialized = false;
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=======
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>>>>>>> .r5649
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// make an StateSet for a cloud layer given the named texture
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// make an StateSet for a cloud layer given the named texture
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static osg::StateSet*
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static osg::StateSet*
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SDMakeState(const std::string &texture_path, const std::string &texture_name)
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SDMakeState(const std::string &texture_path, const std::string &texture_name)
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