forked from speed-dreams/speed-dreams-code
Fixed infinite loop in splash when image not found + code cleanup
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@2277 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: dd5aceafd3d35723a4d03eb8c8b4c1cb15e520cd Former-commit-id: f779b01298d4b779151d3943f75b14cdc53113c0
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407668c306
commit
2ffdd9d5ca
10 changed files with 40 additions and 46 deletions
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@ -5,9 +5,10 @@ ENDIF(NOT DEFINED IN_SOURCETREE)
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IF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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IF(WIN32)
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SET(CMAKE_INSTALL_PREFIX "C:/Program files/speed-dreams-dev" CACHE PATH "Prefix prepended to install directories" FORCE)
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ELSE()
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ELSE()
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SET(CMAKE_INSTALL_PREFIX "/usr/local/dev" CACHE PATH "Prefix prepended to install directories" FORCE)
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ENDIF()
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MESSAGE(STATUS "Default install prefix : $CMAKE_INSTALL_PREFIX")
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ENDIF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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IF(NOT SOURCE_DIR AND IN_SOURCETREE)
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@ -21,12 +21,7 @@
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#ifndef _CLIENT_H_
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#define _CLIENT_H_
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#if _WIN32
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#include <windows.h>
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#endif
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extern void GameEntry(void);
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extern bool GameEntry(void);
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#endif /* _CLIENT_H_ */
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@ -18,8 +18,7 @@
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***************************************************************************/
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#include "client.h"
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#include "mainmenu.h"
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#include "tgfclient.h"
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#include "splash.h"
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/*
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@ -27,23 +26,23 @@
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* GameEntry
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*
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* Description
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* entry point of the game
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* Entry point of the game.
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*
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* Parameters
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* none
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* None
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*
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* Return
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* none
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* true on success, false in anything bad happened.
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*
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* Remarks
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*
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*/
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void
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bool
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GameEntry(void)
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{
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// Initialize gaming framework.
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// Initialize gaming framework.
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GfInitClient();
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// Open the splash screen, load menus in "backgroud" and finally open the main menu.
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SplashScreen();
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// Open the splash screen, load menus in "backgroud" and finally open the main menu.
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return SplashScreen();
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}
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@ -240,28 +240,29 @@ static void splashMouse(int /* b */, int s, int /* x */, int /* y */)
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/*
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* Function
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*
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* SplashScreen
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*
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* Description
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*
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* Display the splash screen and load the main menus in the background.
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* On mouse click or 7 second time-out, open the main menu.
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*
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* Parameters
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*
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* None
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*
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* Return
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*
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* true on success, false in anything bad happened.
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*
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* Remarks
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*
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*/
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int SplashScreen(void)
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bool SplashScreen(void)
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{
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void *handle;
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float screen_gamma;
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//const char *filename = "data/img/splash.png";
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const char *filename = "data/img/splash.jpg";
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if (s_texture != 0)
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if (s_texture)
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{
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glDeleteTextures(1, &s_texture);
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}
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@ -276,7 +277,7 @@ int SplashScreen(void)
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{
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GfParmReleaseHandle(handle);
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GfTrace("Couldn't load splash screen image %s\n", filename);
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return -1;
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return false;
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}
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glGenTextures(1, &s_texture);
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@ -294,6 +295,6 @@ int SplashScreen(void)
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sdlMouseFunc(splashMouse);
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sdlIdleFunc(splashIdle);
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return 0;
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return true;
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}
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@ -21,11 +21,7 @@
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#ifndef _SPLASH_H_
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#define _SPLASH_H_
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#if _WIN32
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#include <windows.h>
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#endif
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extern int SplashScreen(void);
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extern bool SplashScreen(void);
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#endif /* _SPLASH_H_ */
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@ -1627,10 +1627,10 @@ GfParmWriteFile (const char *file, void *parmHandle, const char *name)
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fputs (line, fout);
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}
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GfOut ("GfParmWriteFile: %s file written\n", file);
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fclose (fout);
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GfOut ("Wrote %s (%p)\n", file, parmHandle);
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return 0;
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}
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@ -19,6 +19,7 @@
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#ifndef _GUI_H__
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#define _GUI_H__
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#include "tgfclient.h"
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#include "guifont.h"
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#define GFUI_COLORNB 26
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@ -16,13 +16,8 @@
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* *
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***************************************************************************/
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include "tgfclient.h"
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#include <time.h>
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#include "gui.h"
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#include "tgfclient.h"
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extern void gfScreenInit(void);
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extern void gfMenuInit(void);
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@ -133,10 +133,13 @@ main(int argc, char *argv[])
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GfScrInit(argc, argv); /* init screen */
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GameEntry(); /* launch the game */
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if (GameEntry()) /* launch the game */
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{
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sdlMainLoop(); /* Main event loop */
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exit(0);
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}
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sdlMainLoop(); /* SDL event loop */
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return 0; /* just for the compiler, never reached */
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GfError("\nExiting from Speed Dreams for some fatal reason (see above).\n");
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exit(1); /* If we got here, something bad happened ... */
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}
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@ -180,10 +180,13 @@ main(int argc, char *argv[])
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GfScrInit(argc, argv); /* init screen */
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GameEntry(); /* launch the game */
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sdlMainLoop(); /* event loop of sdl */
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return 0; /* just for the compiler, never reached */
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if (GameEntry()) /* launch the game */
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{
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sdlMainLoop(); /* Main event loop */
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exit(0);
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}
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GfError("\nExiting from Speed Dreams for some fatal reason (see above).\n");
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exit(1); /* If we got here, something bad happened ... */
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}
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