forked from speed-dreams/speed-dreams-code
update OsgCloud.cpp
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5651 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: a73e0d92fe7d6b5f98535e84f4860e46c85b7b7b Former-commit-id: 49b5582abe85dd85adf270de2fb8ba57116d2519
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1 changed files with 23 additions and 137 deletions
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@ -46,22 +46,26 @@
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using namespace osg;
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<<<<<<< .mine
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static osg::ref_ptr<osg::StateSet> layer_states[SDCloudLayer::SD_MAX_CLOUD_COVERAGES];
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static osg::ref_ptr<osg::StateSet> layer_states2[SDCloudLayer::SD_MAX_CLOUD_COVERAGES];
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static osg::ref_ptr<osg::TextureCubeMap> cubeMap;
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static bool state_initialized = false;
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=======
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>>>>>>> .r5649
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/*const std::string SGCloudLayer::SG_CLOUD_OVERCAST_STRING = "overcast";
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const std::string SGCloudLayer::SG_CLOUD_BROKEN_STRING = "broken";
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const std::string SGCloudLayer::SG_CLOUD_SCATTERED_STRING = "scattered";
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const std::string SGCloudLayer::SG_CLOUD_FEW_STRING = "few";
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const std::string SGCloudLayer::SG_CLOUD_CIRRUS_STRING = "cirrus";
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const std::string SGCloudLayer::SG_CLOUD_CLEAR_STRING = "clear";*/
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// make an StateSet for a cloud layer given the named texture
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static osg::StateSet*
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SDMakeState(const std::string &texture_path, const std::string &texture_name)
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SDMakeState(const std::string &path, const char* colorTexture, const char* normalTexture)
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{
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osg::StateSet *stateSet = new osg::StateSet;
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std::string TmpPath;
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TmpPath = texture_path+"data/sky/"+texture_name;
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TmpPath = path+"data/sky/"+colorTexture;
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GfOut("Path Sky cloud color texture = %s\n", TmpPath.c_str());
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(TmpPath);
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D(image.get());
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@ -100,144 +104,27 @@ SDMakeState(const std::string &texture_path, const std::string &texture_name)
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stateSet->setMode(GL_LIGHT0, osg::StateAttribute::OFF);
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return stateSet.get();
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}
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SDCloudLayer::SDCloudLayer( void ) :
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layer_root(new osg::Group),
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layer_transform(new osg::MatrixTransform),
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enabled(true),
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layer_span(0.0),
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layer_asl(0.0),
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layer_thickness(0.0),
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layer_transition(0.0),
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layer_visibility(25.0),
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scale(4000.0),
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speed(0.0),
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direction(0.0),
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last_lon(0.0),
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last_lat(0.0),
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last_x(0.0),
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last_y(0.0),
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max_alpha(1.0)
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{
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cl[0] = cl[1] = cl[2] = cl[3] = NULL;
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vl[0] = vl[1] = vl[2] = vl[3] = NULL;
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tl[0] = tl[1] = tl[2] = tl[3] = NULL;
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layer[0] = layer[1] = layer[2] = layer[3] = NULL;
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layer_root->addChild(layer_transform.get());
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}
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void
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SDCloudLayer::build( const std::string &cloud_tex_path, float span, float elevation, float thickness, float transition )
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{
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ssgSimpleState *cloud_state = grCloudMakeState( cloud_tex_path );
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build(cloud_state, span, elevation, thickness, transition);
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}
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void
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SDCloudLayer::build( ssgSimpleState *cloud_state, float span, float elevation, float thickness, float transition )
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{
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layer_span = span;
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layer_asl = elevation;
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layer_thickness = thickness;
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layer_transition = transition;
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scale = 4000.0;
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last_lon = last_lat = -999.0f;
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last_x = last_y = 0.0f;
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sgVec2 base;
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sgSetVec2( base, (float)grRandom(), (float)grRandom() );
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// build the cloud layer
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sgVec4 color;
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sgVec3 vertex;
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sgVec2 tc;
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const float layer_scale = layer_span / scale;
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const float mpi = SG_PI/4;
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const float alt_diff = layer_asl * 1.5f;
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for (int i = 0; i < 4; i++)
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{
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if ( layer[i] != NULL )
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//If the normal texture is given prepare a bumpmapping enabled state
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if (normalTexture)
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{
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layer_transform->removeKid(layer[i]); // automatic delete
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TmpPath = path+"data/sky/"+normalTexture;
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GfOut("Path Cloud normal texture = %s\n", TmpPath.c_str());
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(TmpPath);
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D(image.get());
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stateSet->setTextureAttributeAndModes(2, texture);
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stateSet->setTextureMode(2, GL_TEXTURE_2D, osg::StateAttribute::ON);
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}
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vl[i] = new ssgVertexArray( 10 );
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cl[i] = new ssgColourArray( 10 );
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tl[i] = new ssgTexCoordArray( 10 );
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sgSetVec3( vertex, layer_span*(i-2)/2, -layer_span,
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(float)(alt_diff * (sin(i*mpi) - 2)) );
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sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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for (int j = 0; j < 4; j++)
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{
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sgSetVec3( vertex, layer_span*(i-1)/2, layer_span*(j-2)/2,
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(float)(alt_diff * (sin((i+1)*mpi) + sin(j*mpi) - 2)) );
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sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
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base[1] + layer_scale * j/4 );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f,
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( (j == 0) || (i == 3)) ?
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( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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sgSetVec3( vertex, layer_span*(i-2)/2, layer_span*(j-1)/2,
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(float)(alt_diff * (sin(i*mpi) + sin((j+1)*mpi) - 2)) );
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sgSetVec2( tc, base[0] + layer_scale * i/4,
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base[1] + layer_scale * (j+1)/4 );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f,
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((j == 3) || (i == 0)) ?
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((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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}
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sgSetVec3( vertex, layer_span*(i-1)/2, layer_span,
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(float)(alt_diff * (sin((i+1)*mpi) - 2)) );
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sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
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base[1] + layer_scale );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f );
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cl[i]->add( color );
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vl[i]->add( vertex );
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tl[i]->add( tc );
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layer[i] = new ssgVtxTable(GL_TRIANGLE_STRIP, vl[i], NULL, tl[i], cl[i]);
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layer_transform->addKid( layer[i] );
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layer[i]->setState( cloud_state );
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}
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// force a repaint of the sky colors with arbitrary defaults
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repaint( color );
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return stateSet;
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}
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// Constructor
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SDCloudLayer::SDCloudLayer( const string &tex_path ) :
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layer_root(new osg::Group),
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cloud_root(new osg::Switch),
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layer_root(new osg::Switch),
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group_top(new osg::Group),
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group_bottom(new osg::Group),
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layer_transform(new osg::MatrixTransform),
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enabled(true),
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cloud_alpha(1.0),
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texture_path(tex_path),
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layer_span(0.0),
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@ -320,7 +207,6 @@ SDCloudLayer::SDCloudLayer( const string &tex_path ) :
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// Destructor
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SDCloudLayer::~SDCloudLayer()
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{
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delete layer_root;
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//delete layer3D;
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}
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