forked from speed-dreams/speed-dreams-code
First work on Cloud OSG (not displayed for moment)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5412 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 9f02fb5e955a7da472f3aa4ee47cd7d1448d8881 Former-commit-id: 4960ebb6211ea400eea8903c7325b34918070d57
This commit is contained in:
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4 changed files with 926 additions and 3 deletions
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@ -2,15 +2,16 @@ INCLUDE(../../../../cmake/macros.cmake)
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SET(OSGGRAPH_HEADERS OsgVectorArrayAdapter.h OsgColor.h OsgAtomic.h
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OsgReferenced.h OsgSharedPtr.h OsgSphere.h OsgSun.h
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OsgMoon.h OsgStars.h OsgDome.h #OsgCloud.h
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OsgSky.h
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OsgMoon.h OsgStars.h OsgDome.h #OsgStateAttributeFactory.h
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OsgCloud.h OsgSky.h
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AccGeode.h AccException.h ReaderWriterACC.h
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OsgLoader.h OsgScenery.h OsgRender.h OsgMath.h OsgMain.h
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OsgView.h OsgGraph.h OsgCar.h OsgWheel.h OsgBrake.h
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OsgScreens.h OsgCamera.h)
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SET(OSGGRAPH_SOURCES OsgSphere.cpp OsgSun.cpp OsgMoon.cpp OsgStars.cpp
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OsgDome.cpp #OsgCloud.cpp
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OsgDome.cpp #OsgStateAttributeFactory.cpp
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OsgCloud.cpp
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OsgSky.cpp
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AccGeode.cpp AccException.cpp
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ReaderWriterACC.cpp OsgLoader.cpp OsgBackground.cpp
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750
src/modules/graphic/osggraph/OsgCloud.cpp
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750
src/modules/graphic/osggraph/OsgCloud.cpp
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@ -0,0 +1,750 @@
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/***************************************************************************
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file : OsgCloud.cpp
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created : Wen Mar 27 00:00:41 CEST 2013
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copyright : (C) 2013 by Xavier Bertaux
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email : bertauxx@yahoo.fr
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version : $Id: OsgCloud.cpp 4693 2013-03-27 03:12:09Z torcs-ng $
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include <sstream>
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#include <math.h>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/CullFace>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Material>
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#include <osg/ShadeModel>
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#include <osg/TexEnv>
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#include <osg/TexEnvCombine>
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#include <osg/Texture2D>
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#include <osg/TextureCubeMap>
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#include <osg/TexMat>
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#include <osg/Fog>
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#include <osgDB/ReadFile>
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#include <tgf.h>
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#include "OsgMath.h"
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//#include "OsgNewcloud.h"
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//#include "OsgCloudfield.h"
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//#include "OsgStateAttributeFactory.h"
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#include "OsgCloud.h"
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using namespace osg;
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static osg::ref_ptr<osg::StateSet> layer_states[SDCloudLayer::SD_MAX_CLOUD_COVERAGES];
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static osg::ref_ptr<osg::StateSet> layer_states2[SDCloudLayer::SD_MAX_CLOUD_COVERAGES];
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static osg::ref_ptr<osg::TextureCubeMap> cubeMap;
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static bool state_initialized = false;
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/*const std::string SGCloudLayer::SG_CLOUD_OVERCAST_STRING = "overcast";
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const std::string SGCloudLayer::SG_CLOUD_BROKEN_STRING = "broken";
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const std::string SGCloudLayer::SG_CLOUD_SCATTERED_STRING = "scattered";
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const std::string SGCloudLayer::SG_CLOUD_FEW_STRING = "few";
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const std::string SGCloudLayer::SG_CLOUD_CIRRUS_STRING = "cirrus";
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const std::string SGCloudLayer::SG_CLOUD_CLEAR_STRING = "clear";*/
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// make an StateSet for a cloud layer given the named texture
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static osg::StateSet*
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SDMakeState(const std::string &path, const char* colorTexture, const char* normalTexture)
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{
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osg::StateSet *stateSet = new osg::StateSet;
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std::string TmpPath;
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TmpPath = path+colorTexture;
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(TmpPath);
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D(image.get());
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stateSet->setTextureAttributeAndModes(0, texture);
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stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
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osg::ref_ptr<osg::ShadeModel> Smooth = new osg::ShadeModel;
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Smooth->setMode(ShadeModel::SMOOTH);
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Smooth->setDataVariance(Object::STATIC);
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stateSet->setAttributeAndModes(Smooth);
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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osg::ref_ptr<osg::AlphaFunc> StandardAlphaFunc = new AlphaFunc;
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StandardAlphaFunc->setFunction(osg::AlphaFunc::GREATER);
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StandardAlphaFunc->setReferenceValue(0.01);
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StandardAlphaFunc->setDataVariance(Object::STATIC);
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stateSet->setAttributeAndModes(StandardAlphaFunc);
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osg::ref_ptr<BlendFunc> StandardBlendFunc = new BlendFunc;
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StandardBlendFunc->setSource(BlendFunc::SRC_ALPHA);
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StandardBlendFunc->setDestination(BlendFunc::ONE_MINUS_SRC_ALPHA);
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StandardBlendFunc->setDataVariance(Object::STATIC);
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stateSet->setAttributeAndModes(StandardBlendFunc);
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osg::Material* material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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material->setEmission(osg::Material::FRONT_AND_BACK,
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osg::Vec4(0.05, 0.05, 0.05, 0));
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material->setSpecular(osg::Material::FRONT_AND_BACK,
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osg::Vec4(0, 0, 0, 1));
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stateSet->setAttribute(material);
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stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
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stateSet->setMode(GL_LIGHT0, osg::StateAttribute::OFF);
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//If the normal texture is given prepare a bumpmapping enabled state
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if (normalTexture)
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{
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TmpPath = path+normalTexture;
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(TmpPath);
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D(image.get());
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stateSet->setTextureAttributeAndModes(2, texture);
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stateSet->setTextureMode(2, GL_TEXTURE_2D, osg::StateAttribute::ON);
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}
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return stateSet;
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}
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// Constructor
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SDCloudLayer::SDCloudLayer( const string &tex_path ) :
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cloud_root(new osg::Switch),
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layer_root(new osg::Switch),
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group_top(new osg::Group),
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group_bottom(new osg::Group),
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layer_transform(new osg::MatrixTransform),
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cloud_alpha(1.0),
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texture_path(tex_path),
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layer_span(0.0),
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layer_asl(0.0),
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layer_thickness(0.0),
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layer_transition(0.0),
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layer_visibility(25.0),
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layer_coverage(SD_CLOUD_CLEAR),
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scale(4000.0),
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speed(0.0),
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direction(0.0),
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/*last_course(0.0),*/
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max_alpha(1.0)
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{
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cloud_root->addChild(layer_root.get(), true);
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layer_root->addChild(group_bottom.get());
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layer_root->addChild(group_top.get());
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osg::ref_ptr<osg::StateSet> rootSet = new osg::StateSet;
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rootSet = layer_root->getOrCreateStateSet();
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rootSet->setRenderBinDetails( 9, "DepthSortedBin");
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rootSet->setTextureAttribute(0, new osg::TexMat);
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rootSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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// Combiner for fog color and cloud alpha
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osg::TexEnvCombine* combine0 = new osg::TexEnvCombine;
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osg::TexEnvCombine* combine1 = new osg::TexEnvCombine;
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combine0->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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combine0->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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combine0->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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combine0->setSource1_RGB(osg::TexEnvCombine::TEXTURE0);
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combine0->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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combine0->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
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combine0->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
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combine0->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
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combine0->setSource1_Alpha(osg::TexEnvCombine::TEXTURE0);
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combine0->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA);
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combine1->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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combine1->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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combine1->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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combine1->setSource1_RGB(osg::TexEnvCombine::CONSTANT);
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combine1->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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combine1->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
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combine1->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS);
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combine1->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
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combine1->setSource1_Alpha(osg::TexEnvCombine::CONSTANT);
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combine1->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA);
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combine1->setDataVariance(osg::Object::DYNAMIC);
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rootSet->setTextureAttributeAndModes(0, combine0);
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rootSet->setTextureAttributeAndModes(1, combine1);
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rootSet->setTextureMode(1, GL_TEXTURE_2D, osg::StateAttribute::ON);
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osg::Image *dummyImage = new osg::Image;
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dummyImage->allocateImage(1, 1, 1, GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE);
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unsigned char* imageBytes = dummyImage->data(0, 0);
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imageBytes[0] = 255;
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imageBytes[1] = 255;
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osg::ref_ptr<osg::Texture2D> WhiteTexture = new osg::Texture2D;
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WhiteTexture->setImage(dummyImage);
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WhiteTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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WhiteTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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WhiteTexture->setDataVariance(osg::Object::STATIC);
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rootSet->setTextureAttributeAndModes(1, WhiteTexture, osg::StateAttribute::ON);
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rootSet->setDataVariance(osg::Object::DYNAMIC);
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// Ensure repeatability of the random seed within 10 minutes,
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// to keep multi-computer systems in sync.
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SDRandom();
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base = osg::Vec2(SDRandom(), SDRandom());
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group_top->addChild(layer_transform.get());
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group_bottom->addChild(layer_transform.get());
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//layer3D = new SGCloudField();
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//cloud_root->addChild(layer3D->getNode(), false);
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rebuild();
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}
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// Destructor
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SDCloudLayer::~SDCloudLayer()
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{
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//delete layer3D;
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}
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float SDCloudLayer::getSpan_m () const
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{
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return layer_span;
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}
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void SDCloudLayer::setSpan_m (float span_m)
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{
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if (span_m != layer_span)
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{
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layer_span = span_m;
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rebuild();
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}
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}
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float SDCloudLayer::getElevation_m () const
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{
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return layer_asl;
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}
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void SDCloudLayer::setElevation_m (float elevation_m, bool set_span)
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{
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layer_asl = elevation_m;
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if (set_span)
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{
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if (elevation_m > 4000)
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setSpan_m( elevation_m * 10 );
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else
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setSpan_m( 40000 );
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}
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}
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float SDCloudLayer::getThickness_m () const
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{
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return layer_thickness;
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}
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void SDCloudLayer::setThickness_m (float thickness_m)
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{
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layer_thickness = thickness_m;
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}
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float SDCloudLayer::getVisibility_m() const
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{
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return layer_visibility;
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}
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void SDCloudLayer::setVisibility_m (float visibility_m)
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{
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layer_visibility = visibility_m;
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}
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float SDCloudLayer::getTransition_m () const
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{
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return layer_transition;
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}
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void SDCloudLayer::setTransition_m (float transition_m)
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{
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layer_transition = transition_m;
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}
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SDCloudLayer::Coverage
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SDCloudLayer::getCoverage () const
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{
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return layer_coverage;
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}
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void SDCloudLayer::setCoverage (Coverage coverage)
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{
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if (coverage != layer_coverage)
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{
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layer_coverage = coverage;
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rebuild();
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}
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}
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const std::string &SDCloudLayer::getCoverageString( Coverage coverage )
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{
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switch( coverage )
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{
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case SD_CLOUD_OVERCAST:
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return SD_CLOUD_OVERCAST_STRING;
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case SD_CLOUD_BROKEN:
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return SD_CLOUD_BROKEN_STRING;
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case SD_CLOUD_SCATTERED:
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return SD_CLOUD_SCATTERED_STRING;
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case SD_CLOUD_FEW:
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return SD_CLOUD_FEW_STRING;
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case SD_CLOUD_CIRRUS:
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return SD_CLOUD_CIRRUS_STRING;
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case SD_CLOUD_CLEAR:
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default:
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return SD_CLOUD_CLEAR_STRING;
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}
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}
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SDCloudLayer::Coverage
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SDCloudLayer::getCoverageType( const std::string &coverage )
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{
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if( SD_CLOUD_OVERCAST_STRING == coverage )
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{
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return SD_CLOUD_OVERCAST;
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} else if( SD_CLOUD_BROKEN_STRING == coverage )
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{
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return SD_CLOUD_BROKEN;
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} else if( SD_CLOUD_SCATTERED_STRING == coverage )
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{
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return SD_CLOUD_SCATTERED;
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} else if( SD_CLOUD_FEW_STRING == coverage )
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{
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return SD_CLOUD_FEW;
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} else if( SD_CLOUD_CIRRUS_STRING == coverage )
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{
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return SD_CLOUD_CIRRUS;
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} else
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{
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return SD_CLOUD_CLEAR;
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}
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}
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const std::string &SDCloudLayer::getCoverageString() const
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{
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return getCoverageString(layer_coverage);
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}
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void SDCloudLayer::setCoverageString( const std::string &coverage )
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{
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setCoverage( getCoverageType(coverage) );
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}
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void SDCloudLayer::setTextureOffset(const osg::Vec2& offset)
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{
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osg::StateAttribute* attr = layer_root->getStateSet()
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->getTextureAttribute(0, osg::StateAttribute::TEXMAT);
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osg::TexMat* texMat = dynamic_cast<osg::TexMat*>(attr);
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if (!texMat)
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return;
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texMat->setMatrix(osg::Matrix::translate(offset[0], offset[1], 0.0));
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}
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// colors for debugging the cloud layers
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Vec3 cloudColors[] = {Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 1.0f, 1.0f),
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Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 1.0f, 1.0f)};
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// build the cloud object
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void SDCloudLayer::rebuild()
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{
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if ( !state_initialized )
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{
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state_initialized = true;
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GfOut("initializing cloud layers\n");
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cubeMap = new osg::TextureCubeMap;
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cubeMap->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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cubeMap->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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cubeMap->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeMap->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeMap->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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const int size = 32;
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const float half_size = 16.0f;
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const float offset = 0.5f;
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osg::Vec3 zero_normal(0.5, 0.5, 0.5);
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osg::Image* image = new osg::Image;
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image->allocateImage(size, size, 1, GL_RGB, GL_UNSIGNED_BYTE);
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unsigned char *ptr = image->data(0, 0);
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for (int j = 0; j < size; j++ )
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{
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for (int i = 0; i < size; i++ )
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{
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osg::Vec3 tmp(half_size, -( j + offset - half_size ),
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-( i + offset - half_size ) );
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tmp.normalize();
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tmp = tmp*0.5 - zero_normal;
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*ptr++ = (unsigned char)( tmp[ 0 ] * 255 );
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*ptr++ = (unsigned char)( tmp[ 1 ] * 255 );
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*ptr++ = (unsigned char)( tmp[ 2 ] * 255 );
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}
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}
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cubeMap->setImage(osg::TextureCubeMap::POSITIVE_X, image);
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image = new osg::Image;
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image->allocateImage(size, size, 1, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
ptr = image->data(0, 0);
|
||||
for (int j = 0; j < size; j++ )
|
||||
{
|
||||
for (int i = 0; i < size; i++ )
|
||||
{
|
||||
osg::Vec3 tmp(-half_size, -( j + offset - half_size ),
|
||||
( i + offset - half_size ) );
|
||||
tmp.normalize();
|
||||
tmp = tmp*0.5 - zero_normal;
|
||||
|
||||
*ptr++ = (unsigned char)( tmp[ 0 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 1 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 2 ] * 255 );
|
||||
}
|
||||
}
|
||||
|
||||
cubeMap->setImage(osg::TextureCubeMap::NEGATIVE_X, image);
|
||||
|
||||
image = new osg::Image;
|
||||
image->allocateImage(size, size, 1, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
ptr = image->data(0, 0);
|
||||
|
||||
for (int j = 0; j < size; j++ )
|
||||
{
|
||||
for (int i = 0; i < size; i++ )
|
||||
{
|
||||
osg::Vec3 tmp(( i + offset - half_size ), half_size,
|
||||
( j + offset - half_size ) );
|
||||
tmp.normalize();
|
||||
tmp = tmp*0.5 - zero_normal;
|
||||
|
||||
*ptr++ = (unsigned char)( tmp[ 0 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 1 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 2 ] * 255 );
|
||||
}
|
||||
}
|
||||
|
||||
cubeMap->setImage(osg::TextureCubeMap::POSITIVE_Y, image);
|
||||
|
||||
image = new osg::Image;
|
||||
image->allocateImage(size, size, 1, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
ptr = image->data(0, 0);
|
||||
|
||||
for (int j = 0; j < size; j++ )
|
||||
{
|
||||
for (int i = 0; i < size; i++ )
|
||||
{
|
||||
osg::Vec3 tmp(( i + offset - half_size ), -half_size,
|
||||
-( j + offset - half_size ) );
|
||||
tmp.normalize();
|
||||
tmp = tmp*0.5 - zero_normal;
|
||||
|
||||
*ptr++ = (unsigned char)( tmp[ 0 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 1 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 2 ] * 255 );
|
||||
}
|
||||
}
|
||||
|
||||
cubeMap->setImage(osg::TextureCubeMap::NEGATIVE_Y, image);
|
||||
|
||||
image = new osg::Image;
|
||||
image->allocateImage(size, size, 1, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
ptr = image->data(0, 0);
|
||||
|
||||
for (int j = 0; j < size; j++ )
|
||||
{
|
||||
for (int i = 0; i < size; i++ )
|
||||
{
|
||||
osg::Vec3 tmp(( i + offset - half_size ),
|
||||
-( j + offset - half_size ), half_size );
|
||||
tmp.normalize();
|
||||
tmp = tmp*0.5 - zero_normal;
|
||||
|
||||
*ptr++ = (unsigned char)( tmp[ 0 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 1 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 2 ] * 255 );
|
||||
}
|
||||
}
|
||||
|
||||
cubeMap->setImage(osg::TextureCubeMap::POSITIVE_Z, image);
|
||||
|
||||
image = new osg::Image;
|
||||
image->allocateImage(size, size, 1, GL_RGB, GL_UNSIGNED_BYTE);
|
||||
ptr = image->data(0, 0);
|
||||
|
||||
for (int j = 0; j < size; j++ )
|
||||
{
|
||||
for (int i = 0; i < size; i++ )
|
||||
{
|
||||
osg::Vec3 tmp(-( i + offset - half_size ),
|
||||
-( j + offset - half_size ), -half_size );
|
||||
tmp.normalize();
|
||||
tmp = tmp*0.5 - zero_normal;
|
||||
*ptr++ = (unsigned char)( tmp[ 0 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 1 ] * 255 );
|
||||
*ptr++ = (unsigned char)( tmp[ 2 ] * 255 );
|
||||
}
|
||||
}
|
||||
|
||||
cubeMap->setImage(osg::TextureCubeMap::NEGATIVE_Z, image);
|
||||
|
||||
osg::StateSet* state;
|
||||
state = SDMakeState(texture_path, "overcast.png", "overcast_n.png");
|
||||
layer_states[SD_CLOUD_OVERCAST] = state;
|
||||
state = SDMakeState(texture_path, "overcast_top.png", "overcast_top_n.png");
|
||||
layer_states2[SD_CLOUD_OVERCAST] = state;
|
||||
|
||||
state = SDMakeState(texture_path, "broken.png", "broken_n.png");
|
||||
layer_states[SD_CLOUD_BROKEN] = state;
|
||||
layer_states2[SD_CLOUD_BROKEN] = state;
|
||||
|
||||
state = SDMakeState(texture_path, "scattered.png", "scattered_n.png");
|
||||
layer_states[SD_CLOUD_SCATTERED] = state;
|
||||
layer_states2[SD_CLOUD_SCATTERED] = state;
|
||||
|
||||
state = SDMakeState(texture_path, "few.png", "few_n.png");
|
||||
layer_states[SD_CLOUD_FEW] = state;
|
||||
layer_states2[SD_CLOUD_FEW] = state;
|
||||
|
||||
state = SDMakeState(texture_path, "cirrus.png", "cirrus_n.png");
|
||||
layer_states[SD_CLOUD_CIRRUS] = state;
|
||||
layer_states2[SD_CLOUD_CIRRUS] = state;
|
||||
|
||||
layer_states[SD_CLOUD_CLEAR] = 0;
|
||||
layer_states2[SD_CLOUD_CLEAR] = 0;
|
||||
|
||||
// experimental optimization that may not make any difference
|
||||
// at all :/
|
||||
osg::CopyOp copyOp;
|
||||
for (int i = 0; i < SD_MAX_CLOUD_COVERAGES; ++i)
|
||||
{
|
||||
//SDStateAttributeFactory *saf = SDStateAttributeFactory::instance();
|
||||
if (layer_states[i].valid())
|
||||
{
|
||||
if (layer_states[i] == layer_states2[i])
|
||||
layer_states2[i] = static_cast<osg::StateSet*>(layer_states[i]->clone(copyOp));
|
||||
|
||||
osg::ref_ptr<CullFace> CullFaceFront = new CullFace(CullFace::FRONT);
|
||||
CullFaceFront->setDataVariance(Object::STATIC);
|
||||
layer_states[i]->setAttribute(CullFaceFront);
|
||||
|
||||
osg::ref_ptr<osg::CullFace> CullFaceBack = new CullFace(CullFace::BACK);
|
||||
CullFaceBack->setDataVariance(Object::STATIC);
|
||||
layer_states2[i]->setAttribute(CullFaceBack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scale = 4000.0;
|
||||
|
||||
setTextureOffset(base);
|
||||
|
||||
const float layer_scale = layer_span / scale;
|
||||
const float mpi = SD_PI/4;
|
||||
const float layer_to_core = (SD_EARTH_RAD * 1000 + layer_asl);
|
||||
const float layer_angle = 0.5 * layer_span / layer_to_core;
|
||||
const float border_to_core = layer_to_core * cos(layer_angle);
|
||||
const float alt_diff = layer_to_core - border_to_core;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if ( layer[i] != NULL )
|
||||
{
|
||||
layer_transform->removeChild(layer[i].get());
|
||||
}
|
||||
|
||||
vl[i] = new osg::Vec3Array;
|
||||
cl[i] = new osg::Vec4Array;
|
||||
tl[i] = new osg::Vec2Array;
|
||||
|
||||
|
||||
osg::Vec3 vertex(layer_span*(i-2)/2, -layer_span,
|
||||
alt_diff * (sin(i*mpi) - 2));
|
||||
osg::Vec2 tc(layer_scale * i/4, 0.0f);
|
||||
osg::Vec4 color(cloudColors[0], (i == 0) ? 0.0f : 0.15f);
|
||||
|
||||
cl[i]->push_back(color);
|
||||
vl[i]->push_back(vertex);
|
||||
tl[i]->push_back(tc);
|
||||
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex = osg::Vec3(layer_span*(i-1)/2, layer_span*(j-2)/2,
|
||||
alt_diff * (sin((i+1)*mpi) + sin(j*mpi) - 2));
|
||||
tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale * j/4);
|
||||
color = osg::Vec4(cloudColors[0],
|
||||
( (j == 0) || (i == 3)) ?
|
||||
( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
|
||||
|
||||
cl[i]->push_back(color);
|
||||
vl[i]->push_back(vertex);
|
||||
tl[i]->push_back(tc);
|
||||
|
||||
vertex = osg::Vec3(layer_span*(i-2)/2, layer_span*(j-1)/2,
|
||||
alt_diff * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
|
||||
tc = osg::Vec2(layer_scale * i/4, layer_scale * (j+1)/4 );
|
||||
color = osg::Vec4(cloudColors[0],
|
||||
((j == 3) || (i == 0)) ?
|
||||
((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
|
||||
|
||||
cl[i]->push_back(color);
|
||||
vl[i]->push_back(vertex);
|
||||
tl[i]->push_back(tc);
|
||||
}
|
||||
|
||||
vertex = osg::Vec3(layer_span*(i-1)/2, layer_span,
|
||||
alt_diff * (sin((i+1)*mpi) - 2));
|
||||
|
||||
tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale);
|
||||
|
||||
color = osg::Vec4(cloudColors[0], (i == 3) ? 0.0f : 0.15f );
|
||||
|
||||
cl[i]->push_back( color );
|
||||
vl[i]->push_back( vertex );
|
||||
tl[i]->push_back( tc );
|
||||
|
||||
osg::Geometry* geometry = new osg::Geometry;
|
||||
geometry->setUseDisplayList(false);
|
||||
geometry->setVertexArray(vl[i].get());
|
||||
geometry->setNormalBinding(osg::Geometry::BIND_OFF);
|
||||
geometry->setColorArray(cl[i].get());
|
||||
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
|
||||
geometry->setTexCoordArray(0, tl[i].get());
|
||||
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl[i]->size()));
|
||||
layer[i] = new osg::Geode;
|
||||
|
||||
std::stringstream sstr;
|
||||
sstr << "Cloud Layer (" << i << ")";
|
||||
geometry->setName(sstr.str());
|
||||
layer[i]->setName(sstr.str());
|
||||
layer[i]->addDrawable(geometry);
|
||||
layer_transform->addChild(layer[i].get());
|
||||
}
|
||||
|
||||
if ( layer_states[layer_coverage].valid() )
|
||||
{
|
||||
osg::CopyOp copyOp;
|
||||
osg::StateSet* stateSet = static_cast<osg::StateSet*>(layer_states2[layer_coverage]->clone(copyOp));
|
||||
stateSet->setDataVariance(osg::Object::DYNAMIC);
|
||||
group_top->setStateSet(stateSet);
|
||||
stateSet = static_cast<osg::StateSet*>(layer_states[layer_coverage]->clone(copyOp));
|
||||
stateSet->setDataVariance(osg::Object::DYNAMIC);
|
||||
group_bottom->setStateSet(stateSet);
|
||||
}
|
||||
}
|
||||
|
||||
bool SDCloudLayer::repaint( const osg::Vec3f& fog_color )
|
||||
{
|
||||
osg::Vec4f combineColor(fog_color, cloud_alpha);
|
||||
osg::TexEnvCombine* combiner
|
||||
= dynamic_cast<osg::TexEnvCombine*>(layer_root->getStateSet()
|
||||
->getTextureAttribute(1, osg::StateAttribute::TEXENV));
|
||||
combiner->setConstantColor(combineColor);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDCloudLayer::reposition( const osg::Vec3f& p, double dt )
|
||||
{
|
||||
if (getCoverage() != SDCloudLayer::SD_CLOUD_CLEAR)
|
||||
{
|
||||
osg::Vec3 asl_offset( p );
|
||||
asl_offset.normalize();
|
||||
if ( p.y() <= layer_asl )
|
||||
{
|
||||
asl_offset *= layer_asl;
|
||||
} else
|
||||
{
|
||||
asl_offset *= layer_asl + layer_thickness;
|
||||
}
|
||||
|
||||
asl_offset += p;
|
||||
|
||||
osg::Matrix T, LON, LAT;
|
||||
T.makeTranslate( asl_offset );
|
||||
//LON.makeRotate(lon, osg::Vec3(0, 0, 1));
|
||||
//LAT.makeRotate(90.0 * SD_DEGREES_TO_RADIANS - lat, osg::Vec3(0, 1, 0));
|
||||
|
||||
layer_transform->setMatrix( T );
|
||||
|
||||
group_bottom->getStateSet()->setRenderBinDetails(-(int)layer_asl, "RenderBin");
|
||||
group_top->getStateSet()->setRenderBinDetails((int)layer_asl, "RenderBin");
|
||||
if ( alt <= layer_asl )
|
||||
{
|
||||
layer_root->setSingleChildOn(0);
|
||||
} else if ( alt >= layer_asl + layer_thickness )
|
||||
{
|
||||
layer_root->setSingleChildOn(1);
|
||||
} else
|
||||
{
|
||||
layer_root->setAllChildrenOff();
|
||||
}
|
||||
|
||||
double sp_dist = speed * dt;
|
||||
|
||||
if ( p.x() != last_x || p.y() != last_y || sp_dist != 0 )
|
||||
{
|
||||
double ax = 0.0, ay = 0.0, bx = 0.0, by = 0.0;
|
||||
|
||||
if (sp_dist > 0)
|
||||
{
|
||||
bx = cos((180.0-direction) * SD_DEGREES_TO_RADIANS) * sp_dist;
|
||||
by = sin((180.0-direction) * SD_DEGREES_TO_RADIANS) * sp_dist;
|
||||
}
|
||||
|
||||
double xoff = (ax + bx) / (2 * scale);
|
||||
double yoff = (ay + by) / (2 * scale);
|
||||
|
||||
const float layer_scale = layer_span / scale;
|
||||
|
||||
base[0] += xoff;
|
||||
|
||||
if ( base[0] > -10.0 && base[0] < 10.0 )
|
||||
{
|
||||
base[0] -= (int)base[0];
|
||||
} else
|
||||
{
|
||||
base[0] = 0.0;
|
||||
}
|
||||
|
||||
base[1] += yoff;
|
||||
|
||||
if ( base[1] > -10.0 && base[1] < 10.0 )
|
||||
{
|
||||
base[1] -= (int)base[1];
|
||||
} else
|
||||
{
|
||||
base[1] = 0.0;
|
||||
}
|
||||
|
||||
setTextureOffset(base);
|
||||
last_pos = p;
|
||||
}
|
||||
}
|
||||
|
||||
//layer3D->reposition( p, up, lon, lat, dt, layer_asl, speed, direction);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*void SDCloudLayer::set_enable3dClouds(bool enable)
|
||||
{
|
||||
if (layer3D->isDefined3D() && enable)
|
||||
{
|
||||
cloud_root->setChildValue(layer3D->getNode(), true);
|
||||
cloud_root->setChildValue(layer_root.get(), false);
|
||||
} else
|
||||
{
|
||||
cloud_root->setChildValue(layer3D->getNode(), false);
|
||||
cloud_root->setChildValue(layer_root.get(), true);
|
||||
}
|
||||
}*/
|
171
src/modules/graphic/osggraph/OsgCloud.h
Normal file
171
src/modules/graphic/osggraph/OsgCloud.h
Normal file
|
@ -0,0 +1,171 @@
|
|||
/***************************************************************************
|
||||
|
||||
file : OsgCloud.h
|
||||
created : Wen Mar 27 00:00:41 CEST 2013
|
||||
copyright : (C) 2013 by Xavier Bertaux
|
||||
email : bertauxx@yahoo.fr
|
||||
version : $Id: OsgCloud.h 4693 2013-03-27 03:12:09Z torcs-ng $
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
#ifndef _OSGCLOUD_H
|
||||
#define _OSGCLOUD_H
|
||||
|
||||
#include <string>
|
||||
using std::string;
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Array>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Group>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/Switch>
|
||||
|
||||
//class SDCloudField;
|
||||
|
||||
class SDCloudLayer
|
||||
{
|
||||
public:
|
||||
|
||||
enum Coverage
|
||||
{
|
||||
SD_CLOUD_OVERCAST = 0,
|
||||
SD_CLOUD_BROKEN,
|
||||
SD_CLOUD_SCATTERED,
|
||||
SD_CLOUD_FEW,
|
||||
SD_CLOUD_CIRRUS,
|
||||
SD_CLOUD_CLEAR,
|
||||
SD_MAX_CLOUD_COVERAGES
|
||||
};
|
||||
|
||||
static const std::string SD_CLOUD_OVERCAST_STRING; // "overcast"
|
||||
static const std::string SD_CLOUD_BROKEN_STRING; // "broken"
|
||||
static const std::string SD_CLOUD_SCATTERED_STRING; // "scattered"
|
||||
static const std::string SD_CLOUD_FEW_STRING; // "few"
|
||||
static const std::string SD_CLOUD_CIRRUS_STRING; // "cirrus"
|
||||
static const std::string SD_CLOUD_CLEAR_STRING; // "clear"
|
||||
|
||||
SDCloudLayer( const string &tex_path );
|
||||
|
||||
~SDCloudLayer( void );
|
||||
|
||||
/** get the cloud span (in meters) */
|
||||
float getSpan_m () const;
|
||||
void setSpan_m (float span_m);
|
||||
|
||||
float getElevation_m () const;
|
||||
void setElevation_m (float elevation_m, bool set_span = true);
|
||||
|
||||
float getThickness_m () const;
|
||||
void setThickness_m (float thickness_m);
|
||||
|
||||
float getVisibility_m() const;
|
||||
void setVisibility_m(float visibility_m);
|
||||
|
||||
float getTransition_m () const;
|
||||
void setTransition_m (float transition_m);
|
||||
|
||||
Coverage getCoverage () const;
|
||||
void setCoverage (Coverage coverage);
|
||||
|
||||
const string & getCoverageString() const;
|
||||
static const string & getCoverageString( Coverage coverage );
|
||||
|
||||
static Coverage getCoverageType( const std::string & coverage );
|
||||
void setCoverageString( const string & coverage );
|
||||
|
||||
inline void setDirection(float dir)
|
||||
{
|
||||
// cout << "cloud dir = " << dir << endl;
|
||||
direction = dir;
|
||||
}
|
||||
|
||||
inline float getDirection() { return direction; }
|
||||
inline void setSpeed(float sp)
|
||||
{
|
||||
// cout << "cloud speed = " << sp << endl;
|
||||
speed = sp;
|
||||
}
|
||||
|
||||
inline float getSpeed() { return speed; }
|
||||
inline void setAlpha( float alpha )
|
||||
{
|
||||
if ( alpha < 0.0 ) { alpha = 0.0; }
|
||||
if ( alpha > max_alpha ) { alpha = max_alpha; }
|
||||
cloud_alpha = alpha;
|
||||
}
|
||||
|
||||
inline void setMaxAlpha( float alpha )
|
||||
{
|
||||
if ( alpha < 0.0 ) { alpha = 0.0; }
|
||||
if ( alpha > 1.0 ) { alpha = 1.0; }
|
||||
max_alpha = alpha;
|
||||
}
|
||||
|
||||
inline float getMaxAlpha() const
|
||||
{
|
||||
return max_alpha;
|
||||
}
|
||||
|
||||
void rebuild();
|
||||
//void set_enable3dClouds(bool enable);
|
||||
|
||||
bool repaint( const osg::Vec3f& fog_color );
|
||||
bool reposition(const osg::Vec3f& p, double dt );
|
||||
|
||||
osg::Switch* getNode() { return cloud_root.get(); }
|
||||
|
||||
/** return the 3D layer cloud associated with this 2D layer */
|
||||
//SDCloudField *get_layer3D(void) { return layer3D; }
|
||||
|
||||
protected:
|
||||
void setTextureOffset(const osg::Vec2& offset);
|
||||
private:
|
||||
|
||||
osg::ref_ptr<osg::Switch> cloud_root;
|
||||
osg::ref_ptr<osg::Switch> layer_root;
|
||||
osg::ref_ptr<osg::Group> group_top, group_bottom;
|
||||
osg::ref_ptr<osg::MatrixTransform> layer_transform;
|
||||
osg::ref_ptr<osg::Geode> layer[4];
|
||||
|
||||
float cloud_alpha; // 1.0 = drawn fully, 0.0 faded out completely
|
||||
|
||||
osg::ref_ptr<osg::Vec4Array> cl[4];
|
||||
osg::ref_ptr<osg::Vec3Array> vl[4];
|
||||
osg::ref_ptr<osg::Vec2Array> tl[4];
|
||||
osg::ref_ptr<osg::Vec3Array> tl2[4];
|
||||
|
||||
// height above sea level (meters)
|
||||
std::string texture_path;
|
||||
float layer_span;
|
||||
float layer_asl;
|
||||
float layer_thickness;
|
||||
float layer_transition;
|
||||
float layer_visibility;
|
||||
Coverage layer_coverage;
|
||||
float scale;
|
||||
float speed;
|
||||
float direction;
|
||||
float alt;
|
||||
|
||||
//SGGeod last_pos;
|
||||
osg::Vec3f last_pos;
|
||||
double max_alpha;
|
||||
double last_x, last_y;
|
||||
|
||||
osg::Vec2 base;
|
||||
|
||||
//SDCloudField *layer3D;
|
||||
};
|
||||
|
||||
#endif // _OSGCLOUD_H
|
|
@ -50,6 +50,7 @@
|
|||
|
||||
#define SD_DEGREES_TO_RADIANS (SD_PI/SD_180)
|
||||
#define SD_RADIANS_TO_DEGREES (SD_180/SD_PI)
|
||||
#define SD_EARTH_RAD 6378.155
|
||||
|
||||
|
||||
typedef float osgMat3[3][3];
|
||||
|
|
Loading…
Reference in a new issue