update SDRender (apply stateSet only on scenery)

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5460 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 2c45b9b1357e6a3cacda7c06d7c59f03e95b7b20
Former-commit-id: c88d5fd5802ead5c80c4c4f9e7330e71d41de0c7
This commit is contained in:
torcs-ng 2013-05-20 15:29:51 +00:00
parent 442432e7d6
commit 970a1ce702

View file

@ -360,7 +360,7 @@ void SDRender::Init(tTrack *track)
m_CarRoot->setNodeMask(castShadowMask);
sceneGroup->addChild(m_CarRoot.get());
stateSet = new osg::StateSet;
stateSet = sceneGroup->getOrCreateStateSet();
stateSet = m_scene->getOrCreateStateSet();
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
if (SDRain > 0)
stateSet->setAttributeAndModes(precipitationEffect->getFog());