forked from speed-dreams/speed-dreams-code
update SDRender (apply stateSet only on scenery)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5460 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 2c45b9b1357e6a3cacda7c06d7c59f03e95b7b20 Former-commit-id: c88d5fd5802ead5c80c4c4f9e7330e71d41de0c7
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1 changed files with 1 additions and 1 deletions
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@ -360,7 +360,7 @@ void SDRender::Init(tTrack *track)
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m_CarRoot->setNodeMask(castShadowMask);
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sceneGroup->addChild(m_CarRoot.get());
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stateSet = new osg::StateSet;
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stateSet = sceneGroup->getOrCreateStateSet();
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stateSet = m_scene->getOrCreateStateSet();
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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if (SDRain > 0)
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stateSet->setAttributeAndModes(precipitationEffect->getFog());
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