From af0e23a40e70d78f7b564a17acf80b401ef37ba1 Mon Sep 17 00:00:00 2001
From: pouillot
Date: Sun, 13 Dec 2009 19:58:40 +0000
Subject: [PATCH] Moved SF.net project page to Speed Dreams and new SF.net logo
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1990 30fe4595-0a0c-4342-8851-515496e4dcbd
Former-commit-id: 04f2102961380a2a806a47a014486fe1a0bca6a3
Former-commit-id: 4ce8f32cea2fa416986804e2d39e579f904e1786
---
doc/website/index.html | 19 +++++++++----------
doc/website/pic/sf-bg.jpg | Bin 737 -> 353 bytes
doc/website/pic/sf-logo.png | Bin 20840 -> 0 bytes
doc/website/pic/speed-dreams-bg.jpg | Bin 27932 -> 33241 bytes
doc/website/pic/speed-dreams-header.jpg | Bin 42109 -> 33241 bytes
doc/website/src/speed-dreams.css | 6 +++---
6 files changed, 12 insertions(+), 13 deletions(-)
delete mode 100644 doc/website/pic/sf-logo.png
diff --git a/doc/website/index.html b/doc/website/index.html
index 7d6072393..ff9a64c52 100644
--- a/doc/website/index.html
+++ b/doc/website/index.html
@@ -25,9 +25,9 @@
Welcome to Speed Dreams, an Open Motorsport Sim !
Speed Dreams
-is a fork of the famous racing car simulator TORCS, aiming to implement
+is a fork of the famous open racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more
-enjoyable game for the player, as well as constantly improving visual and physics realism
+enjoyable game for the player, as well as constantly improving visual and physics realism.
In other words, Speed Dreams is the place:
- where developers can try their ideas and have every chance to get them released to the end-users
@@ -49,12 +49,12 @@ reached the right place !
- ask questions about compilation / build from source problems
- ...
- all through the user mailing list: speed-dreams-users@lists.sourceforge.net
+ all through the users mailing list: speed-dreams-users@lists.sourceforge.net
as a developer (see the Code menu in SF.net for how to get the source tree from the Subversion repository):
- as guest contributor, you may propose your adds / improvements as patches (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (speed-dreams-devel@lists.sourceforge.net)
- or the tracker;
+ or the tracker;
you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a
software architect, an artist, ... as well as your self-discipline in
@@ -89,9 +89,8 @@ port to another platform ...
Speed Dreams release process
Speed Dreams
-won't follow Torcs release stream : we plan to adopt a pace of at
-least 1 or 2 releases a year, and to simply integrate all
-interesting changes / fixes that Torcs would have released
+won't follow Torcs release stream : we plan to adopt a pace of 1 or 2 releases a year,
+and to simply integrate all interesting changes / fixes that Torcs would have released
meanwhile.
As already said, the content of each release will be democratically
decided inside the dev team. Stability and bug freeness is not our
@@ -104,7 +103,7 @@ For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are welcome for any other ...
Next release (1.4, by the end of 2009) will include at least :
- - fully reworked menus by Brian Gavin and Eckhard M. Jager,
+ - visually reworked menus by Brian Gavin, Andrew Sumner and Jean-Philippe Meuret,
- 2 amazing fine tuned and balanced new car sets by Andrew Sumner : Super Cars and 36 GP,
- an updated TRB1 car set (well balanced, more realistic behaviour),
- 3 exciting new tracks and many visually improved ones,
@@ -113,7 +112,7 @@ Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),
animated driver by Andrew Sumner on 36GP cars, 3D wheels for all cars by Eric Espie,
2 new leader-board modes by Gabor Kmetyko, smoke on spinning tires by Andrew Sumner,
- brand new gauges Eckhard M. Jager, and many many other small visual improvements,
+ brand new gauges by Eckhard M. Jager, and many many other small visual improvements,
experimental Simu V3 physics engine by Christos Dimitrakakis,
many menu improvements (support for grid shifting, optimized track select load time,
category filter when selecting driver, more infos in results and standings boards),
@@ -145,6 +144,6 @@ Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are
-
+