Removed interfaces/js.h and use plib's one

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@325 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: cc3d26c97367042f852db71448d1913ad38dcae6
Former-commit-id: 309b35cd773b6a48d3fbdf1eab26840b417ab9e3
This commit is contained in:
pouillot 2008-11-26 22:23:59 +00:00
parent f671a4ee33
commit b71eb8ef4e

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src/windows/include/js.h Executable file
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/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: js.h,v 1.6 2004/10/07 17:05:04 olethros Exp $
*/
#ifndef __INCLUDED_JS_H__
#define __INCLUDED_JS_H__ 1
#include <plib/ul.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h> // -dw- for memcpy
#ifdef macintosh
# include <InputSprocket.h>
#endif
/*
FreeBSD port - courtesy of Stephen Montgomery-Smith
<stephen@math.missouri.edu>
NetBSD mods - courtesy Rene Hexel.
The next lines are to define BSD
see http://www.freebsd.org/handbook/porting.html for why we do this
*/
//lint -save -e620
#if (defined(__unix__) || defined(unix)) && !defined(USG)
#include <sys/param.h>
#endif
#ifdef WIN32
# include <windows.h>
# if defined( __CYGWIN32__ ) || defined( __CYGWIN__ )
# define NEAR /* */
# define FAR /* */
# endif
# include <mmsystem.h>
# include <string.h>
#else
# include <unistd.h>
# include <fcntl.h>
# if defined(__FreeBSD__)
# include <sys/joystick.h>
# define JS_DATA_TYPE joystick
# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
# elif defined(__NetBSD__)
# include <machine/joystick.h>
# define JS_DATA_TYPE joystick
# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
# elif defined(__linux__)
# include <sys/ioctl.h>
# include <linux/joystick.h>
# include <errno.h>
/* check the joystick driver version */
# ifdef JS_VERSION
# if JS_VERSION >= 0x010000
# define JS_NEW
# endif
# endif
# else
# ifndef JS_DATA_TYPE
/*
Not Windoze and no joystick driver...
Well - we'll put these values in and that should
allow the code to at least compile. The JS open
routine should error out and shut off all the code
downstream anyway
*/
struct JS_DATA_TYPE
{
int buttons ;
int x ;
int y ;
} ;
# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
# endif
# endif
#endif
#define JS_TRUE 1
#define JS_FALSE 0
#ifdef WIN32
# define _JS_MAX_AXES 8 /* X,Y,Z,R,U,V,POV_X,POV_Y */
#elif defined (macintosh)
# define _JS_MAX_AXES 9
#else
# if defined(__FreeBSD__) || defined(__NetBSD__)
# define _JS_MAX_AXES 2
# else
# define _JS_MAX_AXES 9
# endif
#endif
class jsJoystick
{
#ifdef macintosh
#define isp_num_axis 9
#define isp_num_needs 41
ISpElementReference isp_elem[isp_num_needs];
ISpNeed isp_needs [isp_num_needs];
#endif
#define NAME_LENGTH 128
char name [ NAME_LENGTH ] ;
#if defined(__FreeBSD__) || defined(__NetBSD__)
int id ;
#endif
#ifdef WIN32
JOYINFOEX js ;
UINT js_id ;
#else
# ifdef JS_NEW
js_event js ;
int tmp_buttons ;
float tmp_axes [ _JS_MAX_AXES ] ;
# else
JS_DATA_TYPE js ;
# endif
char fname [ 128 ] ;
char alt_fname [ 128 ] ;
int fd ;
#endif
int error ;
int num_axes ;
int num_buttons ;
float dead_band [ _JS_MAX_AXES ] ;
float saturate [ _JS_MAX_AXES ] ;
float center [ _JS_MAX_AXES ] ;
float max [ _JS_MAX_AXES ] ;
float min [ _JS_MAX_AXES ] ;
void open ()
{
strcpy ( name, "unknown" ) ;
#ifdef macintosh
/*
FIXME: get joystick name in Mac
*/
OSStatus err;
err = ISpStartup ();
if ( err == noErr ) {
#define ISP_CHECK_ERR(x) if (x != noErr) { setError(); return; }
setError ();
// initialize the needs structure
ISpNeed temp_isp_needs[isp_num_needs] =
{
{"\pX-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pY-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pZ-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pR-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pAxis 4", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pAxis 5", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pAxis 6", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pAxis 7", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pAxis 8", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 },
{"\pButton 0", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 1", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 2", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 3", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 4", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 5", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 6", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 7", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 8", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 9", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 10", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 11", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 12", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 13", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 14", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 15", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 16", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 17", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 18", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 19", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 20", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 21", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 22", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 23", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 24", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 25", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 26", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 27", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 28", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 29", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 30", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
{"\pButton 31", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 },
};
memcpy (isp_needs, temp_isp_needs, sizeof (temp_isp_needs) );
// next two calls allow keyboard and mouse to emulate other input devices (gamepads, joysticks, etc)
/*
err = ISpDevices_ActivateClass (kISpDeviceClass_Keyboard);
ISP_CHECK_ERR(err)
err = ISpDevices_ActivateClass (kISpDeviceClass_Mouse);
ISP_CHECK_ERR(err)
*/
err = ISpElement_NewVirtualFromNeeds (isp_num_needs, isp_needs, isp_elem, 0);
ISP_CHECK_ERR(err)
err = ISpInit (isp_num_needs, isp_needs, isp_elem, 'PLIB', nil, 0, 128, 0);
ISP_CHECK_ERR(err)
num_buttons = isp_num_needs - isp_num_axis;
num_axes = isp_num_axis;
for ( int i = 0; i < num_axes; i++ ) {
dead_band[i] = 0;
saturate [i] = 1;
center[i] = kISpAxisMiddle;
max [i] = kISpAxisMaximum;
min [i] = kISpAxisMinimum;
}
error = false;
}
else {
setError ();
num_buttons = num_axes = 0;
}
#elif defined( WIN32 )
JOYCAPS jsCaps ;
js . dwFlags = JOY_RETURNALL ;
js . dwSize = sizeof ( js ) ;
memset ( &jsCaps, 0, sizeof(jsCaps) ) ;
error = ( joyGetDevCaps( js_id, &jsCaps, sizeof(jsCaps) )
!= JOYERR_NOERROR ) ;
if ( jsCaps.wNumAxes == 0 )
{
num_axes = 0 ;
setError () ;
}
else
{
// Windows joystick drivers may provide any combination of
// X,Y,Z,R,U,V,POV - not necessarily the first n of these.
if ( jsCaps.wCaps & JOYCAPS_HASPOV ) {
num_axes = _JS_MAX_AXES ;
min[7] = -1.0 ; max[7] = 1.0 ; // POV Y
min[6] = -1.0 ; max[6] = 1.0 ; // POV X
} else {
num_axes = 6 ;
}
min[5] = (float)jsCaps.wVmin ; max[5] = (float)jsCaps.wVmax ;
min[4] = (float)jsCaps.wUmin ; max[4] = (float)jsCaps.wUmax ;
min[3] = (float)jsCaps.wRmin ; max[3] = (float)jsCaps.wRmax ;
min[2] = (float)jsCaps.wZmin ; max[2] = (float)jsCaps.wZmax ;
min[1] = (float)jsCaps.wYmin ; max[1] = (float)jsCaps.wYmax ;
min[0] = (float)jsCaps.wXmin ; max[0] = (float)jsCaps.wXmax ;
}
for ( int i = 0 ; i < num_axes ; i++ )
{
center [ i ] = ( max[i] + min[i] ) / 2.0f ;
dead_band [ i ] = 0.0f ;
saturate [ i ] = 1.0f ;
}
/* Get the device name */
strncpy ( name , jsCaps.szPname , NAME_LENGTH - 1 ) ;
name [ NAME_LENGTH - 1 ] = 0;
#else
# if defined(__FreeBSD__) || defined(__NetBSD__)
FILE *joyfile;
char joyfname[1024];
int noargs, in_no_axes;
# endif
/* Default for older Linux systems. */
num_axes = 2 ;
num_buttons = 32 ;
# ifdef JS_NEW
for ( int i = 0 ; i < _JS_MAX_AXES ; i++ )
tmp_axes [ i ] = 0.0f ;
tmp_buttons = 0 ;
# endif
// fd = ::open ( fname, O_RDONLY | O_NONBLOCK ) ;
fd = ::open ( fname, O_RDONLY ) ;
error = ( fd < 0 ) ;
if ( error )
{
if (alt_fname[0] != 0)
{
fd = ::open ( alt_fname, O_RDONLY ) ;
error = ( fd < 0 ) ;
if ( error )
return;
}
else
return ;
}
# if defined(__FreeBSD__) || defined(__NetBSD__)
/*
FIXME: get joystick name for BSD
*/
float axes[_JS_MAX_AXES];
int buttons[_JS_MAX_AXES];
rawRead ( buttons, axes );
error = axes[0] < -1000000000.0f;
if ( error )
return ;
sprintf(joyfname,"%s/.joy%drc",::getenv( "HOME" ),id);
joyfile = fopen(joyfname,"r");
error = joyfile == NULL;
if ( error )
return ;
noargs = fscanf(joyfile,"%d%f%f%f%f%f%f",&in_no_axes,
&min[0],&center[0],&max[0],
&min[1],&center[1],&max[1]);
error = noargs != 7 || in_no_axes != _JS_MAX_AXES;
fclose(joyfile);
if ( error )
return ;
for ( int i = 0 ; i < _JS_MAX_AXES ; i++ )
{
dead_band [ i ] = 0.0f ;
saturate [ i ] = 1.0f ;
}
# else
/*
Set the correct number of axes for the linux driver
*/
# ifdef JS_NEW
ioctl ( fd, JSIOCGAXES , & num_axes ) ;
ioctl ( fd, JSIOCGBUTTONS, & num_buttons ) ;
ioctl ( fd, JSIOCGNAME ( NAME_LENGTH ) , name ) ;
fcntl ( fd, F_SETFL, O_NONBLOCK ) ;
if ( num_axes > _JS_MAX_AXES )
num_axes = _JS_MAX_AXES ;
# endif
/*
The Linux driver seems to return 512 for all axes
when no stick is present - but there is a chance
that could happen by accident - so it's gotta happen
on both axes for at least 100 attempts.
*/
#ifndef JS_NEW
int counter = 0 ;
do
{
rawRead ( NULL, center ) ;
counter++ ;
} while ( ! error &&
counter < 100 &&
center[0] == 512.0f &&
center[1] == 512.0f ) ;
if ( counter >= 100 )
setError() ;
#endif
for ( int i = 0 ; i < _JS_MAX_AXES ; i++ )
{
#ifdef JS_NEW
max [ i ] = 32767.0f ;
center [ i ] = 0.0f ;
min [ i ] = -32767.0f ;
#else
max [ i ] = center [ i ] * 2.0f ;
min [ i ] = 0.0f ;
#endif
dead_band [ i ] = 0.0f ;
saturate [ i ] = 1.0f ;
}
# endif
#endif
}
void close ()
{
#if !defined( WIN32 ) && !defined( macintosh )
if ( ! error )
::close ( fd ) ;
#endif
#ifdef macintosh
ISpSuspend ();
ISpStop ();
ISpShutdown ();
#endif
}
float fudge_axis ( float value, int axis ) const
{
if ( value < center[axis] )
{
float xx = ( value - center[ axis ] ) /
( center [ axis ] - min [ axis ] ) ;
if ( xx < -saturate [ axis ] )
return -1.0f ;
if ( xx > -dead_band [ axis ] )
return 0.0f ;
xx = ( xx + dead_band [ axis ] ) /
( saturate [ axis ] - dead_band [ axis ] ) ;
return ( xx < -1.0f ) ? -1.0f : xx ;
}
else
{
float xx = ( value - center [ axis ] ) /
( max [ axis ] - center [ axis ] ) ;
if ( xx > saturate [ axis ] )
return 1.0f ;
if ( xx < dead_band [ axis ] )
return 0.0f ;
xx = ( xx - dead_band [ axis ] ) /
( saturate [ axis ] - dead_band [ axis ] ) ;
return ( xx > 1.0f ) ? 1.0f : xx ;
}
}
public:
jsJoystick ( int ident = 0 )
{
#ifndef WIN32
alt_fname [ 0 ] = 0;
#endif
#ifdef WIN32
if ( ident < 32 )
{
js_id = ident ;
open () ;
}
else
{
num_axes = 0 ;
setError () ;
}
#if 0
switch ( ident )
{
case 0 : js_id = JOYSTICKID1 ; open () ; break ;
case 1 : js_id = JOYSTICKID2 ; open () ; break;
default : num_axes = 0 ; setError () ; break ;
}
#endif
#else
# if defined(__FreeBSD__) || defined(__NetBSD__)
id = ident;
sprintf ( fname, "/dev/joy%d", ident ) ;
# else
sprintf ( fname, "/dev/input/js%d", ident ) ; /* first try */
sprintf ( alt_fname, "/dev/js%d", ident ) ; /* second try */
# endif
open () ;
#endif
}
~jsJoystick ()
{
close () ;
}
const char* getName () const { return name ; }
int getNumAxes () const { return num_axes ; }
int notWorking () const { return error ; }
void setError () { error = JS_TRUE ; }
float getDeadBand ( int axis ) const { return dead_band [ axis ] ; }
void setDeadBand ( int axis, float db ) { dead_band [ axis ] = db ; }
float getSaturation ( int axis ) const { return saturate [ axis ] ; }
void setSaturation ( int axis, float st ) { saturate [ axis ] = st ; }
void setMinRange ( float *axes ) { memcpy ( min , axes, num_axes * sizeof(float) ) ; }
void setMaxRange ( float *axes ) { memcpy ( max , axes, num_axes * sizeof(float) ) ; }
void setCenter ( float *axes ) { memcpy ( center, axes, num_axes * sizeof(float) ) ; }
void getMinRange ( float *axes ) const { memcpy ( axes, min , num_axes * sizeof(float) ) ; }
void getMaxRange ( float *axes ) const { memcpy ( axes, max , num_axes * sizeof(float) ) ; }
void getCenter ( float *axes ) const { memcpy ( axes, center, num_axes * sizeof(float) ) ; }
void read ( int *buttons, float *axes )
{
if ( error )
{
if ( buttons )
*buttons = 0 ;
if ( axes )
for ( int i = 0 ; i < num_axes ; i++ )
axes[i] = 0.0f ;
}
float raw_axes [ _JS_MAX_AXES ] ;
rawRead ( buttons, raw_axes ) ;
if ( axes )
for ( int i = 0 ; i < num_axes ; i++ )
axes[i] = fudge_axis ( raw_axes[i], i ) ;
}
void rawRead ( int *buttons, float *axes )
{
if ( error )
{
if ( buttons )
*buttons = 0 ;
if ( axes )
for ( int i = 0 ; i < num_axes ; i++ )
axes[i] = 1500.0f ;
return ;
}
#ifdef macintosh
int i;
int err;
UInt32 state;
if (buttons) {
*buttons = 0;
for (i = 0; i < num_buttons; i++) {
err = ISpElement_GetSimpleState (isp_elem[i + isp_num_axis ], &state);
ISP_CHECK_ERR (err)
*buttons |= state << i;
}
}
if (axes) {
for (i = 0; i < num_axes; i++) {
err = ISpElement_GetSimpleState (isp_elem[ i ], &state);
ISP_CHECK_ERR (err);
axes [i] = (float) state;
}
}
#elif defined ( WIN32 )
MMRESULT status = joyGetPosEx ( js_id, &js ) ;
if ( status != JOYERR_NOERROR )
{
setError() ;
return ;
}
if ( buttons )
{
*buttons = (int) js . dwButtons ;
}
if ( axes )
{
/* WARNING - Fall through case clauses!! */
//lint -save -e616
switch ( num_axes )
{
case 8:
// Generate two POV axes from the POV hat angle.
// Low 16 bits of js.dwPOV gives heading (clockwise from ahead) in
// hundredths of a degree, or 0xFFFF when idle.
if ( (js.dwPOV & 0xFFFF) == 0xFFFF ) {
axes[6] = 0.0;
axes[7] = 0.0;
} else {
// This is the contentious bit: how to convert angle to X/Y.
// wk: I know of no define for PI that we could use here:
// SG_PI would pull in sg, M_PI is undefined for MSVC
// But the accuracy of the value of PI is very unimportant at this point.
float s = (float)sin((js.dwPOV & 0xFFFF) * (0.01 * 3.1415926535f / 180));
float c = (float)cos((js.dwPOV & 0xFFFF) * (0.01 * 3.1415926535f / 180));
// Convert to coordinates on a square so that North-East
// is (1,1) not (.7,.7), etc.
// s and c cannot both be zero so we won't divide by zero.
if (fabs(s) < fabs(c)) {
axes[6] = (c < 0.0) ? -s/c : s/c;
axes[7] = (c < 0.0) ? -1.0f : 1.0f;
} else {
axes[6] = (s < 0.0) ? -1.0f : 1.0f;
axes[7] = (s < 0.0) ? -c/s : c/s;
}
}
case 6: axes[5] = (float) js . dwVpos ;
case 5: axes[4] = (float) js . dwUpos ;
case 4: axes[3] = (float) js . dwRpos ;
case 3: axes[2] = (float) js . dwZpos ;
case 2: axes[1] = (float) js . dwYpos ;
case 1: axes[0] = (float) js . dwXpos ;
break;
default:
ulSetError ( UL_WARNING, "PLIB_JS: Wrong num_axes. Joystick input is now invalid" ) ;
}
//lint -restore
}
#else
# ifdef JS_NEW
while (1)
{
int status = ::read ( fd, &js, sizeof(js_event) ) ;
if ( status != sizeof(js_event) )
{
/* use the old values */
if ( buttons ) *buttons = tmp_buttons ;
if ( axes ) memcpy ( axes, tmp_axes, sizeof(float) * num_axes ) ;
if ( errno == EAGAIN )
return ;
perror( fname ) ;
setError () ;
return ;
}
switch ( js.type & ~JS_EVENT_INIT )
{
case JS_EVENT_BUTTON :
if ( js.value == 0 ) /* clear the flag */
tmp_buttons &= ~(1 << js.number) ;
else
tmp_buttons |= (1 << js.number) ;
break ;
case JS_EVENT_AXIS:
if ( js.number < num_axes )
{
tmp_axes [ js.number ] = (float) js.value ;
if ( axes )
memcpy ( axes, tmp_axes, sizeof(float) * num_axes ) ;
}
break ;
default:
ulSetError ( UL_WARNING, "PLIB_JS: Unrecognised /dev/js return!?!" ) ;
/* use the old values */
if ( buttons ) *buttons = tmp_buttons ;
if ( axes ) memcpy ( axes, tmp_axes, sizeof(float) * num_axes ) ;
return ;
}
if ( buttons )
*buttons = tmp_buttons ;
}
# else
int status = ::read ( fd, &js, JS_RETURN ) ;
if ( status != JS_RETURN )
{
perror ( fname ) ;
setError () ;
return ;
}
if ( buttons )
# if defined(__FreeBSD__) || defined(__NetBSD__)
*buttons = ( js.b1 ? 1 : 0 ) | ( js.b2 ? 2 : 0 ) ;
# else
*buttons = js.buttons ;
# endif
if ( axes )
{
axes[0] = (float) js.x ;
axes[1] = (float) js.y ;
}
# endif
#endif
}
} ;
//lint -restore
#endif